Gods of the Realms
Ao: Before the Time of Troubles, the question of who the gods answered to was a philosophical conundrum better suited to sages than priests. During the coming of the Avatars, however, it was revealed that the gods themselves had a god, or at least a more powerful power who had the ability to chasten and punish them for their actions. This entity was Known as Ao. He was present during the Time of Troubles, yet since that time has retreated to his home plane, dimension, and has not been heard of by mortals since. Immediately following the Time of Troubles, cults grew up that worshipped Ao directly. These cults were sudden in appearance and equally sudden in their evaporation when it became clear that Ao did not answer prayers, offer protection, or most importantly, grant spells to faithful priests. Direct worship of Ao has therefore subsided, save for a cult in Waterdeep itself. Even this group tends to behave more like a debating society than a regular church. While the Realms in general is aware of Ao, there is little reason to call on him or seek his words of wisdom (which would be unforthcoming). And the philosophical arguments have merely shifted to the question of whether Ao himself reports to a higher power.
Greater Powers of the Realms
Chauntea: (NG)Goddess of agriculture, and makes her home in the plane of Elysium.
Cyric: (NE)God of death, lies, tyranny, and murder. He lives in the plane of hades, in the reconstructed Bone Castle belonging to one of his predecessors. His realm is know as the City of Strife.
Lathander: (NG)God of the spring, dawn, birth, and renewal, a god of beginning and hidden potential, a deity of conception, vitality, youth, renewal, and self-perfection. He lives in the plane of Elysium.
Mystra: (NG)Goddess of magic, which makes her one of the most powerful deities in the Realms. Known also as the Lady of Mysteries, she is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic.
Oghma: (N)God of knowledge and invention, the Binder of What is Known, and Patron of Bards. His home plane is Concordant Opposition, the plane of the truest neutrality. His domain is called the House of Knowledge. Much as Mystra of old was said to sit in judgment of each new spell, Oghma is said to decide whether a new idea would be known to the world or confined to its originator.
Shar: (NE)Goddess of darkness, night, loss, and forgetfulness. Like Cyric, she resides in the extradimensional plane of Hades. She is worshipped by those who deal in the night, who hate the light, and who feel bitterness and loss.
Silvanus: (N)The most powerful of the wild nature gods of the Realms, and is of equal power to Chauntea. He lives in the plane of Concordant Opposition, the plane of true neutrality.
Sune: (CG)Goddess of beauty, love, and passion. She is said to be the fairest of the gods, and when represented, she is shown as the most beautiful woman in the Realms, with sweeping, radiant red hair and incredible charms.
Talos: (CE)God of storms, forest fires, earthquakes, tornadoes, and general destruction. He makes his home in the aptly named plane of Pandemonium. He attracts the destroyer, the raider, the looter, and the brigand among his followers.
Tempus: (CN)Realms god of war, the Lord of Battle, the Foehammer. He is random in his favors, yet his chaotic nature favors all sides equally. Lord Tempus may be on an army's side on one day, and against them the next. Such is the nature of war as embodied by Tempus.
Tyr: (LG)Tyr Grimjaws, Tyr the Even-handed, Wounded Tyr, the Maimed God, and Blind, Blind Tyr. All these names represent the nature of the Realms god of justice. He is a latecomer among the deities, appearing not less than a millennium ago. Yet despite his late start, he has become a powerful and respected deity within the Realms.
Beshaba: ()
Gond: ()
Helm: ()
Ilmater: ()
Mask: ()
Mielikki: ()
Selune: ()
Tymora: ()
Umberlee: ()
Auril: ()
Azuth: (LN)
Deneir: ()
Eldath: ()
Lliira: ()
Loviatar: ()
Malar: ()
Milil: ()
Talona: ()
Torm: ()
Bane: (LE)
Bhaal: ()
Leira: ()
Myrkul: ()
Waukeen: ()