Name: FrostKiller 
Small outsider
Hit Dice: 3d6 + 6 (17 hp)
Initiative: +1 (Dex)
Speed: 40-ft. (fly) 30 ft (run)
AC: 16 (+1 Dex, +5 natural)
Attacks: Maul +5, 2 claws +3
Damage: Maul 1d6+2 Claw 1d4 +2
Face/Reach: 2ft X 2ft
Special Attacks: Spell-like ability
Special Qualities: Ice resistance 5, fire spells 1-2 level, elemental endurance
Saves: Fortitude +4 Reflex +3 Will +2
Abilities:
	Strength: 14
	Dexterity: 12
	Constitution: 13
	Intelligence: 5
	Wisdom: 11
	Charisma: 5
Skills: +8 listen, +8 move silently, +4 search, +7 escape artist
Feats: multi attack
Climate/terrain: Any land and Fire Plain
Organization: Single, Pair, Group (5-10), Horde (15-50 Led by 7 level Wizard), War Band (100-500 Led by 3 10 level wizards)
Challenge Rating: 3
Alignment: usually True neutral
Advancement: 4-10 HD (Large)
		11-22 HD (Gargantuan)
Physical: It has the body of a large bird, with leathery brown skin. 

	The FrostKiller is a small fiery beast, which loves a good feast on ice creatures.  Its
only purpose in life is to seek out and destroy those of the cold type and it has many ways
of doing so.  It prefers to use its maul attack and tear pieces from its enemy rather than
claw at it with its short stubby claws.  Usually traveling with others of its kind, it prefers
their company to that of any other.  A master trainer at the cost of 4,000 gp can tame it
though.  A saddle for the larger ones cost 1,200 gp.
Combat
	The FrostKiller usually attack in-groups.  A lone FrostKiller will go into a
berserker rage and attack all non-fire elemental creatures.
Flame Burst
	FrostKillers have the unique power to shoot bursts of fire from their mouth that
deal 2d6 points of damage and 4d6 points of damage to ice creature. (Reflex 14 save half)
Kamikaze
	A FrostKiller has the ability to explode in a ball of fire, killing it and dealing 2d6
points of damage and 4d6 points of damage to ice creatures within a thirty foot radius. 
(Reflex 14 save half)
Elemental Resistance
	FrostKillers are immune to fire, and have a 5 point reduction to ice effects due to
their racial ability to protect themselves from frost.
Fire Spells
	This creature can cast any level 1-2 fire spells as a partial action.  It can use this
ability five times per day, and it is cast as if the frostkiller were a 5th level sorcerer.

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