Name: FrostKiller Small outsider Hit Dice: 3d6 + 6 (17 hp) Initiative: +1 (Dex) Speed: 40-ft. (fly) 30 ft (run) AC: 16 (+1 Dex, +5 natural) Attacks: Maul +5, 2 claws +3 Damage: Maul 1d6+2 Claw 1d4 +2 Face/Reach: 2ft X 2ft Special Attacks: Spell-like ability Special Qualities: Ice resistance 5, fire spells 1-2 level, elemental endurance Saves: Fortitude +4 Reflex +3 Will +2 Abilities: Strength: 14 Dexterity: 12 Constitution: 13 Intelligence: 5 Wisdom: 11 Charisma: 5 Skills: +8 listen, +8 move silently, +4 search, +7 escape artist Feats: multi attack Climate/terrain: Any land and Fire Plain Organization: Single, Pair, Group (5-10), Horde (15-50 Led by 7 level Wizard), War Band (100-500 Led by 3 10 level wizards) Challenge Rating: 3 Alignment: usually True neutral Advancement: 4-10 HD (Large) 11-22 HD (Gargantuan) Physical: It has the body of a large bird, with leathery brown skin. The FrostKiller is a small fiery beast, which loves a good feast on ice creatures. Its only purpose in life is to seek out and destroy those of the cold type and it has many ways of doing so. It prefers to use its maul attack and tear pieces from its enemy rather than claw at it with its short stubby claws. Usually traveling with others of its kind, it prefers their company to that of any other. A master trainer at the cost of 4,000 gp can tame it though. A saddle for the larger ones cost 1,200 gp. Combat The FrostKiller usually attack in-groups. A lone FrostKiller will go into a berserker rage and attack all non-fire elemental creatures. Flame Burst FrostKillers have the unique power to shoot bursts of fire from their mouth that deal 2d6 points of damage and 4d6 points of damage to ice creature. (Reflex 14 save half) Kamikaze A FrostKiller has the ability to explode in a ball of fire, killing it and dealing 2d6 points of damage and 4d6 points of damage to ice creatures within a thirty foot radius. (Reflex 14 save half) Elemental Resistance FrostKillers are immune to fire, and have a 5 point reduction to ice effects due to their racial ability to protect themselves from frost. Fire Spells This creature can cast any level 1-2 fire spells as a partial action. It can use this ability five times per day, and it is cast as if the frostkiller were a 5th level sorcerer.