Brujah History
Read the Writing on the Wall
Our Glorious Past

We were the Great Ones. We alone looked at the barren nothingness and we alone saw its potential. With the great Brujah intellect, talent and skills, we constructed a mighty city. This city stood in eternal tribute to the greatness that was Brujah. This city was the great city of Carthage.
The Fall of Carthage

Brujah shared the city of Carthage generously with all kindred. Some became jealous of the accomplishment. Some craved the control because of their envy and greed for power. Some felt the need to be in authority. Eventually the treachery came to pass and the beautiful Carthage came under attack. Many fled the city, abandoning it and hope. The mighty Brujah warrior Troile stood alone, without fear, defending the city against all foes.
The fate of Troile has been whispered and debated for all time.
We know he would not flee. We know his spirit lives on through us his blood. We know Carthage fell. We know we hunger for vengence. We know Brujah will rise once more and reclaim what is ours.

Brujah Today
Today, Brujah grows in number. We still have the knowledge, skill, and intellect we have always had. We know what must be done. We know what is rightfully ours. We know we must reclaim it and surpass it. Though we take different routes to get there, we will achieve our goals. The clan has diversified, there are the Idealists that pursue our goals through intellectual and established means, the Iconoclasts that seek to toss the status quo into upheaval, and the Individualists that use a bit of both means. Be ready Brujah, our time nears.

About the Others
Heed my words about the others, defend Brujah above all else and never trust them. They have treachery and greed in their blood.
Gangrel - These animal-types are okay fighters. However, they care more about
the Great Outdoors than fighting in the streets. When our interests match, then
sometimes they'll help out. If we can get them on our side, well and good. If not,
stuff'em.
Malkavian - Vampires call this clan "Kooks" for good reason. Some make fine
anarchs, some make equally fine lackeys for the princes. If one has proven himself
to you, you can probably trust him. They've always got some good insights into
whatever's going on. Just don't take your eyes off them.
Nosferatu - This is the only clan we really get along with. Most princes are
Ventrue or Toreador, and those two clans want nothing to do with Sewer Rats. The
Nosferatu have got their own plans, sure, who can blame them for that? When they
choose to get involved, though it is almost always on the side of the anarchs instead
of the princes. One important thing to remember though, Don't tell anything to a
Nosferatu that you don't want every kindred in the world to know. They will sell any
information for the right price.
Toreador - These art snobs are almost as obnoxious as the Ventrue. That's
enough of an excuse right there to take on the clan. They're almost as bad as the
Ventrue when it comes to ruling cities. If they could throw a decent party, it might
be a different story. Never forget their betrayal at Carthage. Don't hold that against
the young ones that may have proven themselves to you, but never forget that
Carthage is proof of what their cowardice is capable of.
Tremere - These mage guys are the most untrustworthy of all clans. They always
got plans within plans within plans to the nth degree. Half the time even they don't
know what they've got planned. And who's going to trust them as anarchs? The
most important thing to remember about them is never let one get a hold of so much
as a drop of your blood.
Ventrue - The Enemy!! They stand for everything we hate. Esteem, high society
and organization are what they value most. Of course, that's why more princes are
Ventrue than of any other clan. The elders may go on about how the Ventrue ruined
their "Dream of Carthage," but that's centuries of old news. they've got more than
enough against us here and now to worry about why the whole thing started.
Assamite - These guys are okay. They don't care about princes, they don't care
about anarchs. They got a rep as the world's greatest assassins, and that's cool.
They're schemers like the Tremere, but they don't have that blood bond to their
elders. That makes them a little more trustworthy than the warlocks. If you hire
them to do a job, they'll do it. Their rep's on the line. Of course, the princes can hire
them as well. But at least you know where you stand with the assassins. Usually,
they're either trying to kill you or trying to kill somebody else for you.
Daughter's of Cacophony - (SHUDDER) Cross a Toreador's tight ass love
of art and a Malkavian's mental stability and you get a Daughter of Cacophony.
Avoid them if you can. If you have to fight one crush it's throat first cause they can
mess you up with their voices.
Followers of Set - The only good snake is a dead one. Believe it or not, these
guys are worse than the Ventrue and Tremere. At least you know where you stand
with the Blue Bloods and Warlocks. The Sand-Snakes are the master manipulators.
They may claim to be you friends. They might give you what you ask for from them.
But there's always a price.
Giovanni - (SHIVER) Italian Ventrue who are into dead things and want to rule
the world through money. Nuff said!
Ravnos - This clan is okay. Its members are outsiders just like the Brujah. Princes
don't trust them. A lot of the time, princes will pick on Ravnos when anarch action is
at a lull. Nobody cares jack about Ravnos. They make good anarchs if you can
convince them to settle down. And you've got to persuade them they've actually got
a reason to overthrow a prince. Oh yeah? Watch your wallet when they're around.
Samedi - Aw Man! GROSS! These things are like rotting corpses. Eww! Watch
out for them though. They can put you in worse shape than they are.
Sabbat - These licks are a lot like us. They hate authority, they hate organization
and they hate the Ventrue/Toreador/Tremere triangle of power that wants to put us
down. The problem is, the Sabbat don't care about the Masquerade. They're the one
that will roar into some non-Sabbat city. They'll display their vampiric powers, and
force the princes to scurry to cover up for the Sabbat's activities.
Lasombra - These licks are the leaders of the Sabbat. They're worse than the
Ventrue. At least with the Ventrue you know where you stand. They think that we
are beneath them. The Lasombra get off on playing with darkness. Who knows how
deep into the darkness they've sunk.
Tzimisce - <*SHIVER!!!**TWITCH**TWITCH**TWITCH*> These fiends
are worse than Tremere in some ways. A Tremere will steal your blood and use it to
further his own goals; a Tzimisce will remove your *CENSORED* and attach it to
your forehead just for kicks. Beware the fleshcrafters, that is unless your idea of fun
is looking like a Picasso.
Salubri - The eldest of our clan speak in hushed voices of a clan that existed long
ago before the Tremere appeared. A clan with three eyes that could see into your
soul and fix what's wrong with it. They're supossedly all dead now if they ever
existed at all that is, but if they did exist and there are still some around and should
you meet one give him all the help you can, as long as you don't get caught. Anybody
that the Tremere hate that much has got to be a potential ally to a Brujah.
Lupines - The werewolves are our mortal enemies. Gangrel say they claim we're
part of the "Wyrm," whatever the hell that is. They call us leeches, they call us
ghouls. Sometimes they tolerate the Gangrel, but that's pretty rare. They kill any
other kindred on sight. We stay out of their territory and they stay out of ours,
mostly. If you have to travel through lupine country use a plane. If you have to travel
on the ground make sure you bring silver with you. Most importantly if you manage
to take one down DON'T drink it's blood. It brings the beast screaming to the
surface.
Mages - Magicians are a secretive lot. Imagine Tremere without vampiric powers,
but free to do what they want (and often with even more powers) and you have a
good idea what the mages are like. Avoid them if you can although it's not an easy
thing to do because by sight they look just like any other human, and by the time you
realize that they're more than just some mundane human it's too late to get yourself
out of trouble. DON'T drink their blood it can do nasty and unpredictable stuff to you
and everyone around you.
Changelings - Pixies and elves and sprites oh my! Yeah right! If there is one
thing in this world that does not exist it's Faeries, and even if they did once they're
long gone by now. The Malkavians claim that they are friends with the
"Changelings" and that they have even visited Arcadia, the legendary home of the
Changelings. But then again I once knew a Kook who thought he was a giant
cartoon Mexican mouse that drank tequila. (Hi Nick!)
Wraiths - These spirits are the restless dead. Like the kindred death has given
them no peace. Fortunately, while wraiths have great powers, they are either linked
to a single location and easily avoided, or someone has to summon them. There are
stories of those which travel the world, however, acting in all sorts of weird ways.

Brujah above all else, always.