Magic the Gathering Combos
Here are some good Magic The Gathering Combos that most of ya's might like :)
Index:
5th=5th edition, 4th=4th edition, Tem=Tempest, Unglued=Unglued, Un=Unlimited, SH=Stronghold, Ex=Exodus, Rev=Revised, IA=Ice Age, AL=Alliances, A=Alpha, B=Beta, V=Visions, FE=Fallen Empires, AQ=Antiquities, CH=Chronicles, LG=Legends, AN=Arabian Nights, WL=Weatherlight, DK=The Dark, Mir=Mirage, HM or HL=Homelands, Urza=Urza's Sega, PT=Portal, PT2=Portal Second Age,
4 of any type of multiple mana producers Lotus Vale(WL), Lotus Petal(Tem), Black Lotus(A, B, Un), any of the duel lands, 4 Black Vises(4th), and 4 Braingysers(4th) or 4 Prosperities(V) (the Prosperities will make everyone draw X cards) this combo is legal but just in non-tournament use.
This is a long shot but if you happen to get this combo in the first turn including your draw then it's an auto win in the first turn: A land(preferably a Swamp),4 Lotus Petals(Tem), 1 Dark Ritual(Tem, Mir, etc...) Cheese Stands Alone(unglued), and Kaervek's Spite(V)(cast Cheese Stands Alone first but as a fast effect cast Kearvek's Spite) auto win first turn. combo by Buzz(that is not his real name).
Initiates of the Ebon Hand(FE or 5th), Channel(4th), Drain Life(Mir, 4th, IA, 5th, Tem) and Rampant Growth(Mir, Tem, etc...) First turn lay a swamp then cast Initiates, then get two Forests into play e.g: lay a Forest in the second turn then cast Rampant Growth, in the third turn cast Channel during your main phase. pump all your life into Channel giving you 20 generic mana pump the 20 mana into the Initiates of the Ebon Hand giving you 20 black mana. 20 mana and 2 untapped swamps for your Drain Life draining him/her for 20 and giving you 20 and also doubling your life to 40(as in no damage to you) making it a 3 turn/4 mana auto kill. Or another way is to hit him with Initiates for 1 dammage and Channel leaving him with one life less and you with one life more.
Intruder Alarm(SH), Lab Rats(SH), and Natures Revolt(Tem), infinite creatures/infinite mana. Natures Revolt turns everyones lands into 2/2 creatures but if you don't want that then you can put down a Thelonite Druid(FE) to change YOUR Forests into 2/3 creatures til end of turn but you have to sacrifice a creature and pay 1 and 1 green or Living Lands(4th) that turns lands to 1/1 green creatures(but they are pingable). The Combo might take a little longer to cast but who cares.
Megrim(Stronghold), Abandon Hope(Tem) and Black Vise(4th)
Spirit Link(4th), Mogg Maniac(SH), Fire Covenant(IA).
1 Mountain, 1 Black Lotus(A, B, Un), 2 Lotus Petals, 1 Raging Goblin(Ex, PT), 1 Hatred(Ex) first turn auto kill
Here's a great way to get your B.F.M(Big Furry Monster)(Unglued) out in the first turn instead of like the 15th or so(with the draw). 1 Initiates of the Ebon Hand(FE, 5th), 1 Swamp, 1 Dark Ritual, 2 Lotus Petals(Tem), Channel(4th), and there ya go for a 1st turn 99/99 creature that can only be blcked by 3 or + creatures.
Here's a way to get your Dauthi Ghoul(Tem) pretty pumped up.
Considering that the Dauthi Ghoul has already a Sadistic Glee on him, put 4 more on him and with the Dauthi Cuthroat, Dauthi Trapper or Dauthi Embrace combo you'll have a creature anti-creature deck that'll kick major butt considering that all the Dauthi's are Shadow creatures that can't be blocked except by Shadow creatures or creatures with Shadow. So unless he or she has a COP Shadow or Extinction then you're in luck and kicking their butts all over town :) quite litterally, because everytime you use the combo, your Dauthi Ghoul gets 5 +1/+1 counters per creature being slain, but the Dauthi Ghoul only gets the +1/+1 for every Shadow going to the graveyard(as in his special ability) but with the 4 Sadistic Glees on him will guarentee him at least 4 +1/+1 per creature. Also put the Tidal Warrior(SH), Glacial Chasms(IA) combo in their to make sure that you're inivinsible(make sure you do the upkeep or you'll die faster than you think).
Great or what?
Fungusaur(4th) and Pestilence(4th) combo is great if you want a big beefy creature. Killed Combo
Shocker(Tem), Firewhip(WL), Megrim(SH) is a good discard your hand/take damage combo.
Nicol Bolas(CH, LG), Prosperity(V) or Braingyser(A, B, Un, Rev) Black Vise(A, B, Un, Rev, 4th), Megrim(SH) is another good discard your hand combo.
Orchish Settlers(WL), Disturb Burial(Tem), is the ultimate land destruction combo(as long as it's not countered of course).
Catastrophe(Urza)(2 and 4 white detsroy all creatures OR all lands), Chimeric Scepter(Urza)(artifact that can be pumped for X), Bosium Strip(WL)(artifact that lets you bring back a spell from the top of your graveyard and cast it again but remove it from the game(the spell that is at end of turn)) is a great land detruction, anti-creature combo.
Cheap burn decks(as in casting cost) and library destruction decks are usually good combo's.
Thopter Squadron(Ex), Sadistic Glee(Tem) is a good flying creatures combo.
Lifeline(Urza)(artifact that makes everyone put their creatures back in play if they left play at end of turn), 4 Mogg Bombers(SH)(if another creature comes into play, sacrifice him or them to do 3 damage to target player(and that is per bomber, and per creature that comes into play, but only works as in one creature per bomber, also works if another Mogg Bomber comes into play) is a good infinite damage combo(well maybe not infinite damage, but alot of it).
Put a Sadistic Glee and a Spirit Link on a pumpable Shadow or an unblockable creature for a good damage/life combo.
Emperyal Armor(WL), Dauthi Mindripper(Tem), Megrim(optional) is a good damage combo, add a Megrim, Braingyser or Prosperity, Black Vise(and no Emperyal Armor), Disturb Burial for an ultimate discard your hand take damage combo.
Library of Leng(4th, etc...), Ivory Tower(4th, etc...) is a good life combo, add a Prosperity(V) for more cards but watch out for the artifact destruction cards they could be deadly to you.
Minion of Tavesh Szat(IA), Sorceress Queen(4th)... Tap Queen to turn target creature to a 0/2 and tap Minion to give creature +3/-2 killing the creature.
Mind Games(SH) or Elder Druid(IA) or any tap/untap creature combo including Deadshot(Tem), and Royal Assassin. tap Assassin to destroy target tapped creature.
Minion of Leshrac(IA), Dingus Staff(WL), Dingus Egg(5ht, etc...), put 4 Minions in any deck and destroy up to 4 creatures or lands/turn, the Minions might be expensive at first but if you can get at least one out in the first or second round then you're in luck. :¬)
Buried Alive(WL) and Strands of Night(WL), an expensive combo but worthy if you ask me, Burried Alive lets you take 3 target creatures from your library and puts them into your graveyard, Strands of Night lets you pay 2(or 3, I forget exactly how much) life per creature in your gravyard and puts them directly into play.
Aluren(Tem), Enduring Renewal(IA), Mogg Fanatic(Tem). This combo is called the Aluren 2000 combo and it works. give it a try.
Aluren(Tem), Recycle(Tem), Library of Leng(5th, etc...), Ivory Tower(4th, etc...), Prosperity(V), Mana Severence(Tem, optional). Aluren is a world enchantment that lets everyone that has creatures with a casting cost of 3 or less(including generic) come out for nothing, Recycle is a local enchantment that makes it easier for you to have infinite drawing power and it makes you skip your draw phase, Library of Leng makes you skip your discard phase(if you wish to) and also makes it so you never have to discard any cards especially if you have over the limit in which is 7, Mana Severence is an awsome card that lets you remove all of your lands from your library from the game so you can speed through your deck like a bull in a china shop, Ivory Tower is an Artifact that gives you 1 life for every card that you have in your hand that is above 4, and Prosperity is the everyone draws X cards card, so this way you also have some life to count on.
Burn Decks with some Furnaces of Rath(Tem) in it makes it a quicker death for your opponents, but make sure you have some prevention damage or re-directors in your deck to make sure you don't screw anything up, also considering that the Furnaces of Rath also target you. Add a Channel(4th), Fireball(5th, etc...) Reverse Damage(4th) to give you some life. Just think about it, cast Channel sacrificing 19 or 20 of your life into channel, then Fireball yourself(Fireball is Taget Player or Creature). The 4 Furnaces of Rath will double all damage assigned to you(anyone or everyone else), so you'd take 320 damage, then cast Reverse Damage turning all of your damage to life, do that 3 more times earning more than 1.3 million life, matter of fact you'll gain 1,310,720 life. WOW!! ;)
Sliver decks are always awsome decks to play with espescially if you can get your Cristaline Sliver(SH)(makes your Slivers un-targetable by spells or abilities(except for cards like Catastrophe, Jokulhaups, Extinction, etc...)) out first then your deck is unstoppable ;)
Of course if you definetly want infinite life then try the Library of Leng(4th, etc...), Ivory Tower(4th, etc...), 4 Soul Wardens(Ex), 4 Contemplations(SH), Lab Rats(SH), Intruder Alarm(SH), Natures Revolt(Tem) and of course some Prosperities for some good drawing power. And I even forgot to tell you not to forget to put 2 Memory Crystals(Ex) in the deck too because they make all of your buyback spells 2 less for each Crystal, that way you'll have infinite creatures/infinite mana/infinite damage(if you add burn spells)(red, some black)/infinite life :) and of course (D-UH) this would be a green/blue/white/black(red if you want to add some, or latter called a rainbow deck(all 5 colors that is)) deck and it might take a while but it works and its great fun just the same ;) you can also add a Ferallite Priest(FE) or a Skyshroud Elf(Tem) so you can pump all of your other mana to the Priest or Elf to white to pump it into an Alabaster Potion(5th, etc...) or just have some Streams of Life(5th, etc...) or Taste of Paradise(AL), and maybe even adding some Soul Burns(IA) to the deck would be awsome. :)
Mongrel Pack(Tem), Goblin Bombardment(Tem)
Sliver Queen(SH), Ashnods Alter(AQ, CH, 5th), Heartstone(SH)
No Quarter(Tem), Invasion Plans(SH)
Starke of Rath(Tem), Rats of Rath(Tem)
Tolarian Acadamy(Urza), Mind Over Matter(Ex)
Scroll Rack(Tem), Apocalypse(Tem)
Icy Manipulator(A, B, IA), Voltaic Key(Urza), Smokestack(Urza)
Mogg Infestion(Tem), Tooth and Claw(Tem)
Vhati Il-Dahl(Tem), Rootwater Hunter(Tem)(or any pinger(Tim)).
Wood Sage(Tem), Gaea's Blessing(WL)
Winds of Rath(Tem), any number of the Licids(Tem, SH, Ex)
Flame Wave(SH), Shaman en-Kor(SH), Mogg Maniac(SH)
Familliar Ground(WL), Goblin War Drums(FE, 5th) your creatures are unblockable.
Aluren(Tem), Mana Severence(Tem), Recycle(Tem) Mana Severence makes you remove all of your lands from your library from the game so you can not be stopped buy the "one land per turn rule"
Channel(4th, etc...), Fireball(5th, etc...)
Elder Druid(5th, IA), Time Vault(A, B)
Crovax the Cursed(SH), Lab Rats(SH)or any other creature producer(Sacred Mesa, etc...)
Mogg Infestation(Tem), Mogg Bombers(SH)
Reins of Power(SH), Brand(Urza)
Stronghold Assassin(SH),Gravepact(SH)
Eratic Portal(Ex), Wall of Blossoms(SH)
Death Pits of Rath(Tem), Scalding Salamander(Ex)
Raging Goblin(Ex, PT), Hatred(Ex)
Recurring Nightmare(Ex), 2 Peregrin Drakes(Urza) or Great Whale that makes you untap 7 lands, also Urza
Angelic Protector(Tem),Reconnasance(Ex), Worthy Cause(Tem)
Spike Rogue(Ex), Skeleton Scavengers(SH)
Jinxed Idol(Tem), Spirit Mirror(Tem)
Breeding Pit(5th, etc...), Skull Catapult(5th, etc...)
Juxtapose(5th, etc...), Funeral March(5th, etc...), Boomerang(5th, etc...)
Bottomless Vault(5th, etc...), Drain Life(5th, etc...)
Broken Visage(5th, etc...), Righteousness(5th, wetc...)
Evil Eye of Orms-by-Gore(5th, etc...), Errantry(5th, etc...)
Gauntlets of Chaos(|5th, etc...), Unstable Mutation(5th, etc...)
Crown of the Ages(5th, etc...), Anti-Magic Aura(5th, etc...)
Seasinger(5th, etc...), Phantasmal Terrain(5th, etc...)
Ghazban Ogre(5th, etc...), Wanderlust(5th, etc...)
Fungusaur(5th, etc...), Helm of Chatzuk(5th, etc...)
Craw Giant(5th, etc...), Imposing Visage(5th, etc...)
Jokulhaups(5th, etc...), Living Lands(5th, etc...)
Orchish Captain(5th, etc...), Orchish Artillery(5th, etc...)
Stone Giant(5th, etc...), Bloodlust(5th, etc...)
Castle(5th, etc...), Shield Wall(5th, etc...)
Jade Monolith(5th, etc...), Reverse Damage(5th, etc...)
Force of Nature(5th, etc...), COP or ROP Green(5th, etc...)
Gloom(5th, etc...), Sleight of Mind(IA)
Pheldagrif(AL), Natures Chosen(AL)
Balduvian Horde(AL), Undergrowth(AL)
Kjeldoran Home Guard(AL), Kjeldoran Pride(AL)
Binding Agony(Mir), Fire Covenant(IA)
Locust Swarm(Mir), Acidic Dagger(Mir), Chaos Charm(Mir)
Grinning Totem(Mir), Mana Prism(Mir)
Femeref Archers(Mir), Harmattan Efreet(Mir)
Abyssal Hunter(Mir), Firebreathing(Mir)
Ravenous Vampire(Mir), Jungle Patrol or Sacred Mesa(both Mir)
Mist Dragon(Mir), Chaosphere(Mir)
Mystical Tutor(Mir), Dissipate(Mir)
Floodgate(Mir), Ether Well(Mir)
Prismatic Boon(Mir), Savage Twister(Mir)
Maro(Mir), Waiting in the Weeds(Mir), Phyrexian Vault(Mir)
Lure of Prey(Mir), Wall of Roots(Mir)
Sabertooth Cobra(Mir), Dwarven Nomad(Mir)
Wordly Tutor(Mir), Urborg Panther(Mir)(or anything other card leading to The Spirit of the Night(Mir))
Alurum(Mir), Wall of Resistance(Mir)
Femeref Knight(Mir), Favorable Destiny(Mir)
Mtenda Griffin(Mir), Unyaro Griffin(Mir)
Ersatz Gnomes(Mir), Dark Banishing(Mir)
Mindbender Spores(Mir), Teferi's Curse(Mir)
Auspicious Ancestor(Mir), Celestial Dawn(Mir)
Ventifact Bottle(Mir), Kaerveck's Torch(Mir)
Soul Echo(Mir), Boomerang(Mir)
Hakim, Loreweaver(Mir), Ritual of Steel(Mir)
Cursed Totem(Mir), Torent of Lava(Mir)
Brand(Urza), Gilded Drake(Urza) or Reins of Power(SH)
Academy Reserchers(Urza), Zephid's Embrace(Urza)
Atunement(Urza), Victimize(Urza)
Argothian Enchantress(Urza), Worship(Urza)
Reprocess(Urza), Planar Birth(Urza)
Angelic Chorus(Urza), Wall of Junk(Urza)
Show and Tell(Urza), Great Whale(Urza)
Darkest Hour(Urza), ROP(Rune of Protection) Black(Urza)
Skirge Familliar(Urza), Windfall(Urza)
Phyrexian Processor(Urza), Greater Good(Urza)
Sneak Attack(Urza), Endless Wurm(Urza)
Veiled Crocodile(Urza), Ill-Gotten Gains(Urza)
Lifeline(Urza), Crater Hellion(Urza)
Lifeline(Urza), Contamination(Urza)
Whetstone(Urza), Yawgmoths Will(Urza)
Mogg Bombers(SH), Lifeline(Urza), Mogg Maniac(SH), Crater Hellion(Urza)
Bottomless Pit(SH), Megrim(SH), Prosperity(V)
This is a very expensive and time consuming combo but it should work like a dream(should): Sliver Queen(SH), Catastrophe(Urza), Lifeline(Urza), Heartstone(SH), Revenant(SH), Natures Revolt(Tem), Bosium Strip(WL), Sacred Ground(SH).
LIfeline(Urza), Field of Souls(Tem), Wrath of God(4th, etc...), or Catastrophe(Urza)
Hermetic Study(Urza) or Fire Whip(WL), Horseshoe Crab(Urza)
Ashnod's Altar(LG, CH, 5th), Field of Souls(Tem), Lifeline(Urza)
Urza's Armor(Urza), Fastbond(A, B, Un, Rev)
Recurring Nightmare(Ex), Great Whale or Peregrine Drake(both Urza), Priest of Gix(Urza)
Hidden Stag(Urza), Armegeddon(%th, etc...)
Pegasus Stampede(Urza), Planar Birth(Urza)
Constant Mists(SH), Planar Birth(Urza)
Mana Bond(Ex), Sunder(Ex)
Arcane Laboratory(Urza), Ertai, Wizard Adept(Ex)
Phantasmal Fiend(AL), Bestial Fury(AL)
Ashnod's Cylix(AL), Soldier of Fortune(AL)
Chaos Harlequin(AL), Lim-Dul's Vault(AL)
Lord of Tresselhorn(AL), Surge of Strenth(AL)
Soldevi Steam Beast(AL), Forseight(AL)
Yavimaya Ants(AL), Reinforcements(AL)
Viscerid Drone(AL), Kjeldoran Outpost(AL), Mystic Compass(AL)
Ritual of the Machine(AL), Insidious Bookworm(AL)
Fevered Strenth(AL), Reprisal(AL)
Diminishing Return(AL), Gustha's Scepter(AL)
Yavimaya Ancients(AL), Scars of the Veteren(AL), Martyrdom(AL)
Guargantuan Gorilla(AL), Lodestone Bauble(AL)
Whipvine(AL), Gift of the Woods(AL)
Karn, Silvergolem(Urza), Congregate(Urza)
Grafted Skullcap(Urza), Imaginary Pet(Urza)
Catasrtrphe(Urza), Argothian Wurm(Urza)
Morphling(Urza), Hermetic Study(Urza)
Shocker(Tem), Hermetic Study(Urza)
Dirtcowl Wurm(Tem), Fastbond(A, B, Un, Rev) or Storm Cauldron(AL), Sunder(Urza) or Armegeddon(5th, etc...).
Anarchist(Ex), Goblin Offensive(Urza) or Jokulhaups(IA) or any other sorcery.
Land Tax(4th, etc...), Summer Bloom(V).
myr landshaper, splinter (darksteel / urza's destiny)
illusions of grandeur, donate (ice age, urza's destiny)
rotlung reanimator, nantuko husk, artificial evolution (Onslaught)
If anyone has anymore combo's, then e-mail me at:
tassle1@hotmail.com
I'll post them up on this site with you having the credit of course :)