CLICKER
TRAINING
When to
Reinforce
Clicker trainers have learned that
there are four basic types of consequences. By using consequences to
their advantage, clicker trainers can improve the chance of a
behavior happening again or lessen the chance of it happening
again.
The first type of consequence is Positive Reinforcement.
This is when
something good (Positive=something that is given) happens after a
behavior. This should cause the behavior to be more likely to happen
again (reinforce it). Here are a few examples of Positive
Reinforcement.
- The phone rings (antecedent)
and you answer it (behavior). The person calling is a long lost
friend (consequence).
- You ask a child to sit down
(antecedent). The child sits (behavior). You give the child a
piece of candy (consequence).
- You say sit (antecedent). Your
dog sits (behavior). You give your dog a
treat(consequence).
The next type of consequence is Negative Reinforcement. This
is when something bad is taken away (Negative=taken away) to make the
behavior more likely to happen again (reinforce it). Here are a few
examples of Negative Reinforcement.
- You answer the phone and an
obnoxious sales person is on the other end (antecedent). You hang
up the phone (behavior). The persons voice disappears
(consequence).
- You yell and scream at a child
to sit down (antecedent). The child sits (behavior). The yelling
stops (consequence).
- You jerk on the choke chain
(antecedent). The dog sits (behavior). The choking stops
(consequence).
It is important to understand
that in behavioral terms positive is not "good" it is the giving of
something. Negative is not "bad" it is the taking away of
something.
The third type of consequence is Positive Punishment.
This is when
something bad is given (remember Positive means something that is
given, not good) to make a behavior less likely to happen again
(punishment--the behavior is not likely to be repeated). Some
examples are:
- You see the red light
(antecedent). You step on the gas and run the light (behavior).
The cop gives you a $100 ticket (consequence).
- The phone rings (antecedent).
You answer it (behavior). You listen to an obscene phone call
(consequence).
- You ask a child to sit
(antecedent). The child continues to run around the room
(behavior). The child gets a detention (consequence).
- You say sit (antecedent). Your
dog stands (behavior). You hit your dog on the rear end
(consequence).
And finally you have Negative Punishment. This is the taking
away (Negative) of something good so that a behavior is less likely
to happen, (punishment). For example:
- You hear the phone ring
(antecedent) and you answer it (behavior). You talk so long that
you miss your date with someone you like (consequence).
- You ask a child to sit down
(antecedent). The child continues to run around the room
(behavior). You take away the child's recess time
(consequence).
- You say sit and hold a treat
in front of your dogs nose (antecedent). Your dog runs around the
room (behavior). You put the treat back in your pocket
(consequence).
These examples are simplified. Nothing
in our lives or the dogs' lives happens with only one antecedent or
one consequence. For example: You are on the way to the hospital
because your wife is in labor and you are really worried about not
getting there in time. The light turns red and even though you know
you should stop or you could get a ticket or be hurt, it is 2:30 in
the morning and no one else is on the quiet back street and so you
run the light in hopes of getting to the hospital before the baby
arrives.
The important thing to think about, and what good clicker trainers
think about all the time, is what behavior do I want the dog
to do and how can I change the consequences so that the
chances are she will (or won't) do that behavior again.
This page was created by and is
copyrighted to Beth
MacLehose. If you notice
any graphics I have used that are yours and you would prefer I not
use them let me know and I will remove them. Also all pictures and
text is copyrighted to me or the cited author. Please email the
author for permission to use material you find
here.