Yahoo! Messenger: You are now logged into voice conference - tecnotrec-7231. Yahoo! Messenger: rusticillusion111 has joined the conference. Yahoo! Messenger: dynamic_zebra has joined the conference. dynamic_zebra: alrighty now its on lol dynamic_zebra: whats crackin yall tecnotrec: lol rusticillusion111: good morning rusticillusion111: if I dont talk muchits cause im working dynamic_zebra: good mornin, trent, joe. rusticillusion111: morning dynamic_zebra: ok got a news flash this morning, whats the deal? tecnotrec: if we were to have one person focus on one thing, and get that to the BEST that they can - such as: Terry takes over "user interface" and w/ that creates the screens, desides the sounds, etc tecnotrec: (same example was used for joe) rusticillusion111: oh ok dynamic_zebra: yeah it'd keep a lotta clash from happening that way tecnotrec: and then each person would be in "FULL ROUGH DRAFT" control of one part of the game tecnotrec: each of us would know what WE are doing dynamic_zebra: yeah. like debugging node right? tecnotrec: and then as we could focus more on a smaller section that way, i believe it would move along a little smoother and easier tecnotrec: basically dynamic_zebra: sounds like a plan to me D: rusticillusion111: Si tecnotrec: #includemain() { cout <<"alrighty then!"; return 0; } tecnotrec: alrighty then, who wants to do what? rusticillusion111: oh okay rusticillusion111: hmmmm tecnotrec: What would be YOUR best part, your favorite thing to focus on dynamic_zebra: hey trent, like you said before whith the example.... it couldnt pleasure me more for me to do the GUI tecnotrec: YOUR is emphasised to be to both of you tecnotrec: User Interface tecnotrec: agreed then? Terry doing the user interface ok w/ you joe? rusticillusion111: sure dynamic_zebra: Correcto. lol i just get a small trip out of bringing things to life tecnotrec: its yours tecnotrec: how bout you joe? rusticillusion111: hmmm rusticillusion111: Im not sure rusticillusion111: so many things to be done tecnotrec: what do you want? What would make you happy, and motivate you to do? tecnotrec: i dont know what i want either tecnotrec: lol dynamic_zebra: ok....hanging question....who's got the plotline? rusticillusion111: trent rusticillusion111: LMFAO tecnotrec: im basically a "project un-supervisor" (un-supervisor as there is no supervision in our project, but the term there because i make out the notes webite *whooo whooo*) rusticillusion111: thoughI guess I could have the helping hand in that and possibly character development tecnotrec: do you want stroyline? dynamic_zebra: ok what about the battle system? tecnotrec: right now, its matt (who hasnt been to ONE conference) dynamic_zebra: nah you know me, storyline is a pain in the ass lol tecnotrec: LOL tecnotrec: i was askin joe tecnotrec: you got the GUI rusticillusion111: well I might could do that tecnotrec: aight tecnotrec: does everyone have Office 2000? rusticillusion111: I think I might at home im not sure tecnotrec: ***if you want the storyline, its yours rusticillusion111: I would have to check rusticillusion111: okay tecnotrec: aight - its up to you rusticillusion111: cause thats really going to be a big part of the game rusticillusion111: cause if the story line sucks then the game will suck tecnotrec: grrr, my sentances are getting confusing tecnotrec: exactly tecnotrec: but, we are in RD here tecnotrec: *** RD - rough draft *** rusticillusion111: si rusticillusion111: I knew what that ment rusticillusion111: *meant tecnotrec: when terry designs the GUI then we could look it over - make sugestions on possible changes, or other needed elements dynamic_zebra: Correcto tecnotrec: no offense to anyone, because YOU guys will be looking over whatever i do too rusticillusion111: well the story line might take me a little while tecnotrec: sorry, screen was just too big, had to turn off voice rusticillusion111: iver never done this before so tecnotrec: thats fine tecnotrec: ive never programmed with C++ before tecnotrec: its a start dynamic_zebra: yeah lol me too. i think were all pretty much on the scratchline here tecnotrec: exactly tecnotrec: oh, btw terry, I LOVE THIS SONG tecnotrec: oh, and on top of that, Shareaza is running, but 2 of the 3 will not connect dynamic_zebra: yeah that just takes a little waiting. tecnotrec: dynamic_zebra: if not, make sure all your server types are enabled tecnotrec: i think i want 'character design' or structural design dynamic_zebra: oh yeah and im downloading a compiler on that p2p so rusticillusion111: you seem like you would be better with that trent tecnotrec: (not the graphics part of it, just the uses of the people / or buildings rusticillusion111: or both tecnotrec: terry? dynamic_zebra: yeah and that book that you have trent? you know they have that in ebook form too? currently also downloading tecnotrec: OMG tecnotrec: THAT SUX ASS tecnotrec: I PAID 50$ FOR IT AND YOUR DOWNLOADING IT tecnotrec: GRRRRRRRRRRRRRRRRRRRR dynamic_zebra: yeah its like 30 megs tecnotrec: yeah tecnotrec: thats ok tho tecnotrec: im downloading Microsoft XP and Microsoft Visual C++ tecnotrec: (for my 2nd computer) tecnotrec: they are in .iso form so it will be easier to burn them tecnotrec: lol dynamic_zebra: yeah i use winimage tecnotrec: aight, so me doing those 2 things wont cause no probs w/ nobody? dynamic_zebra: no objections here.. tecnotrec: CAN I have "character and building design - pre graphics" rusticillusion111: sure tecnotrec: cool tecnotrec: and joe, you desided? rusticillusion111: story line it is I guess rusticillusion111: lol tecnotrec: lol tecnotrec: aight! tecnotrec: new changes to the notes will be added soon then! rusticillusion111: I cant believe you asked if you could have character design rusticillusion111: thats so funny dynamic_zebra: oh gawd he would be excellent at that though lol tecnotrec: why? its OUR project as a whole - if someone thinks its too much for me, then i would respect that rusticillusion111: why would that be too much rusticillusion111: lol rusticillusion111: and yes, Terry, I agree dynamic_zebra: yeah, malekeith rusticillusion111: oh ok tecnotrec: that entails EVERY character that will be in the game - the dragons, how they fly, when they breed, what the look like, with the differances between them being whether they are "Transporting friendly" or "Attacking" tecnotrec: MaleKeith is dead to that realm tecnotrec: although his counter part misses it dearly dynamic_zebra: lol tecnotrec: but perhaps recreating some of those characters here would be good for me tecnotrec: as i cant help but to "visualize" that realm daily rusticillusion111: heh dynamic_zebra: ok what do you think would be a better form of GUI when it comes to choosing charactors? i was thinking of more of a Suikoden III type of charactor select dynamic_zebra: you know, use the games main theme as a hook for each charactor ya know? tecnotrec: thats on you - my initial idea was "Diablo 2" with more character possabilities for options, but when it comes down to it, the GUI is yours to freely design. Sorry tho, i never played that game dynamic_zebra: like John Doe likes cats. so we just throw in a couple of cats that react to your cursor select when that charactor is chosen tecnotrec: sounds cool dynamic_zebra: or even better, have the charactors that trent made, kinda fade out of the shadows when chosen. tecnotrec: just remember that im doing - pregraphics rusticillusion111: good ideas tecnotrec: i dont know how good i would be with actually creating the graphical element of those characters rusticillusion111: thats why you put it to the test dynamic_zebra: already on it for you trent, see my uncle was a drafter and has tons of books on it. tecnotrec: lol dynamic_zebra: that should give you info on what software would be best for the job and the most traded stradegies tecnotrec: Matt should be online in about 40 mins tecnotrec: (still at work - he is a janitor *floor crew at walmart) rusticillusion111: aww tecnotrec: lol tecnotrec: we all have all have quite the strange jobs - when put up against this project that is tecnotrec: i mean, take me for instance - WalMart Operator *answer the phones, direct those calls. Run a register. Check in freight for electronics dept. Stock that same freight. Direct other associates to MGNT." dynamic_zebra: you know what? this is gonna take some real time. the average development team consists of over 120 people if you dont include beta testers lol tecnotrec: no, not really tecnotrec: ok - just a sec tecnotrec: aight rusticillusion111: how long do you think it will take Trent? dynamic_zebra: but those are the rich people that can afford to just pay one person for credits, one for this type of graphics versus the other, GUI'S voices, dialogue, etc. tecnotrec: Neverwinter Nights took 75 FULL TIME EMPLOYEES around 5 years to create (they created EVERYTHING they used for the game from the ground up, instead of paying TINY royalties for using others pre-programmed code - such as the game engine) tecnotrec: Neverwinter nights sold around 1.2 million coppies tecnotrec: Bontego - took 4 students 7 1/2 months to create at a total cost of 79$ tecnotrec: sold a little over 1.1 million coppies tecnotrec: prime examples tecnotrec: now, i believe we will probably take around 2 years tecnotrec: considering we are all new to this dynamic_zebra: yeah let me emphasize "the average" development team. lol. but yes, considering..exactly tecnotrec: and that is saying that we BUY the game engine tecnotrec: which, dont worry tecnotrec: im already on that tecnotrec: *i will pay its upfront cost if we do it tecnotrec: *** considering we get Torque tecnotrec: here, free demo of torque at: tecnotrec: http://www.garagegames.com tecnotrec: check it out terry, tell me what you think, since you are on the GUI tecnotrec: its the last 1 in the 2nd row dynamic_zebra: alright downloading... tecnotrec: i thought it was cool dynamic_zebra: yeah. that ftp's mod ping sux ass though lol tecnotrec: another we could get is: tecnotrec: http://www.conitec.net/a4info.htm tecnotrec: its called 3D GameStudio/A6 tecnotrec: and that one shows some of its comercial made titles dynamic_zebra: yeah and belive it or not, its gonna turn up the volume on my regular microsoft paint program lol tecnotrec: USA Bass Championship is one of its biggers tecnotrec: LOL tecnotrec: let me know what ya think after you go through its demo tecnotrec: the difference in price between the 2 game engines is EXACTLY 50$ dynamic_zebra: oh crap, that reminds me, remember that 3d interactive desktop you had me try out trent? i forgot lol. i got a bomb ass graphics card now. where did i get that again? tecnotrec: LOL tecnotrec: ill have to look it up again tecnotrec: is it done downloading? dynamic_zebra: yeah im currently checking it out dynamic_zebra: dang! that engine looks so.....i dont know, how do you say...PIMP lol tecnotrec: LOL tecnotrec: yeah tecnotrec: you seen its price there right? dynamic_zebra: yeah says 100 bucks tecnotrec: make sure its what you want for the GUI first - be ablsolutely sure it will do what we need it to before i buy it! tecnotrec: yeah tecnotrec: not bad at all! tecnotrec: but i want to be absolutely sure tecnotrec: did you go through the "orc town" tecnotrec: ? dynamic_zebra: not yet. im actually moving kinda slow. im not up to speed yet today lol tecnotrec: aight tecnotrec: from the first page click on "feature walktrhough" dynamic_zebra: lol this thing has the exact controls of half life blue shift tecnotrec: lol tecnotrec ponders the meaning of life tecnotrec: you there joe? dynamic_zebra: ouch. now thats boredom lol. its asinine how this guy can basically breathe under water tecnotrec: lol tecnotrec: its an orc, he was programmed like that rusticillusion111: yeah im here tecnotrec: they didnt add too much to the demo > programming wise tecnotrec: aight rusticillusion111: Im still watching the conference rusticillusion111: just busy dynamic_zebra: yeah. you know, im just quick about being a critic. tecnotrec: when you do the storyline - how are you going to type it up? rusticillusion111: hmmmm rusticillusion111: what would be the best way rusticillusion111: I would use either microsoft word or office 2000 though ive never used that tecnotrec: text mode on geocities.com, Microsoft Word, text editors such as notepad or wordpad, basically - any way you want to rusticillusion111: K rusticillusion111: thats what It hought tecnotrec: i would reccomend Word, because its awsome tecnotrec: lol rusticillusion111: I love word tecnotrec: yeah, i know that Terry rusticillusion111: : rusticillusion111: tecnotrec: dynamic_zebra: yeah and try some music for mood changes in the middle of your writing. believe it or not, it can trace you tecnotrec: yeah rusticillusion111: oh okay tecnotrec: terry - are you refering to him *listening* to music, or *in-writing* music? tecnotrec: *** in-writing = writing music into the storyline *** dynamic_zebra: hell, it would be a good idea for both. dynamic_zebra: not unless someone else is doing the music scheme tecnotrec: at this point - nobody tecnotrec: at this point the only RD development progression is what WE have decided IN THIS CONFERENCE dynamic_zebra: yeah. what im saying is if you need a charactor sad, why not make yourself feel the same way so you can write better. you know like acting rusticillusion111: ahhh rusticillusion111: well writting sad depressive stuff is no prob for me rusticillusion111: lol tecnotrec: ooh, on the lines of acting - joe would be perfect! rusticillusion111: writting period should be relatively easy tecnotrec: thats a good thing though, right? dynamic_zebra: ok guys gtg duty calls. tecnotrec: aight tecnotrec: ttyl rusticillusion111: TTYL Terry dynamic_zebra: yep ditto folks Yahoo! Messenger: dynamic_zebra has left the conference. tecnotrec: aight, closing the conference Yahoo! Messenger: rusticillusion111 has left the conference.