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Concentration N1J
Through deep concentration a Force-User is able to step beyond there normal capacities, when this power is activated the Force-User gains one temporary level. The Force-User must immediately begin to prep for their next Force power, or all benefits are lost. Should the Force-User do anything other than draw upon the Force to activate a new power, all benefits are lost (E.G. You can't dodge blows and gain benefit from this power at the same time) Once the new Force power has been successfully activated, or the Force-User was interrupted during the process, the temporary level is lost.
Manipulation of plant life N3J
A Jedi possesses a strong connection to all living things, and in times of need the Jedi can call upon life itself to aid them. This power allows the Jedi control over the actions of plant life, making them move as if they were moving creatures. They are capable of entangling people, and much more depending on what plant they are manipulating.
Level 3-4: affect the growing ability of plants and to read the fertility of the soil. Level 5-6: Increase the speed of growth Level 7: Drastic movement of plant life capable of entangling people and such.
Emptiness N4J
Upon use of this power, the Force-User gain a temporary boost, this shows itself in raising the Force-User one level for the duration of the RP scene only. This power always requires three posts to activate regardless.
Force harmony D5J
Force Harmony is a power used to resist powers of the dark side The Jedi opens themselves up to the light of the Force, it spreads from the Like a light haze. This power can be placed around other Force-Users, the Light protects the Jedi against darkside powers. This protects from Dark Side powers. Like spells of illusions, Directed blasts of darkside energy. Those surrounded within the glow gain the effective strength of two extra levels when resisting Dark Side powers (NOTE: This does NOT give the Force User any more temporary levels to active other powers, it is defense only against the darkside). For each person you wish in to include beyond yourself in this power, you must make an additional post for each person that the power encompasses.
In addition to this effect, Force Harmony allows the Jedi to cut through the illusions and false visages a Dark Side Jedi may create. Once employed, the Jedi is able to resist and ignore the presence of illusions created through the Dark Side of the Force.
Wall of Light O6J
Through the Light Side of the Force the Jedi is able to create a barrier of light around a Force-User temporarily severing their connection to the Force while the power is in effect. If the combined levels of the Jedi involved are greater than that of the victim, they have the choice to remove the Force from them permanently should they see fit to do so.
Malaciaa N7J
Jedi technique that induces a powerful dizziness and nausea in enemies. It is completely incapacitating like a hammer blow, but does not cause any lasting physical damage. Only a few other Jedi have come close to mastering the difficult discipline.
Become one with the Force D7J
Upon their death the Jedi's body fades and becomes one with the Force.
Become one with the living Force D8J
Old and venerable Jedi are capable of changing their very form, they can transform into a living tree. In this form a Jedi does not age, but are rooted in the same place unable to move except through the Force. The tree is capable of moving, talking and calling upon the Force but in a limited area around where they are. |
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Sense Force D1N
Through this power Force-User are able to feel the presence of the Force around them, locations and people of great good or evil, and sense disturbances within the Force.
Absorb/dissipate D2N
This power grants the Force-User the ability to absorb and harmless dissipate surrounding energy, or energy directed at them. In addition, this power can be used to counter Force Lightning, and many other directed Energy attacks, though the defending Force-User must be equal to or a greater level than the attacker to succeed completely. If the attacker is of a greater level, then the closer defending Force-User is to level of the attacker, the less damage they suffer.
Level 2 - 4 - Open fire/boiling water Level 5 - Blaster fire/radiation Level 6 - Walker scale Turbo laser fire Level 7 - Starfighter scale Turbo laser fire Level 8 - Capital ship scale Turbo laser fire
Upon absorbing energy the Force User has the choice in their reaction to use it to power another Force power granting a one level temporary bonus for that one use only. If the Force User does not dissipate the energy somehow, they take the damage as normal.
Accelerate healing D2N
This power enables the Force-User to enter into a Jedi healing trance, allowing them to heal much more rapidly than if left to heal naturally.
Grazes and cuts - 1 minute Broken bones - 15 minutes Minor wound - 1 day Serious wound - 3 days Deaths door - 1 week
Beast languages D2N
The Force-User is able to communicate and recreate sounds of any semi-sentient creatures they are acquainted with in the animal’s native tongue.
Combine strength N2N
A Force-User is able to lend their strength to others; a link is made between the giver and the receiver. The receiver gains one temporary Level for each Force-User adding their strength to them in this way. This benefit lasts only until the giver either breaks the link, or the giver has their concentration broken. While using this power they, the Force-User may not use any other Force powers, should they do so the link is broken and all benefits to the receiver are lost.
Contort/Escape D2N
With concentration and training, and the Force, the User is able to escape nearly all bonds they are placed into.
Level 2 - Simple loose bonds, able to pass through small gaps Level 5 - Secured bonds, able to fit into very small spaces Level 7 - Tight, very secure, intricate bonds
Control pain D2N
Through deep concentration and manipulation of the Force, the Force-User is able to create a barrier within themselves that block out the pain they feel from their body. This allows the Force-User to move and act as normal even when suffering from wounds that would have incapicate them. Each time the Force-User is wounded they must use this power again to ignore the effects of the new pain/injuries.
Force leap N2N
With a small burst of the Force, the Force-User is able to jump distances that others would not be able to reproduce.
Projective telepathy D2N
A Force-User is able to use this connection to send thoughts to another through the Force and converse with someone telepathically.
Remove fatigue D2N
With a flow of Force running through their body the Force-User is able to refresh their system, removing the weariness from their limbs, and the general aches and pains of the body that accumulate over a period of time. While a Force-User may have enhanced constitution, overexerting the body will still take it's toll eventually.
Telekinesis N2N
This is the Force-Users ability to manipulate the world, moving objects through the Force.
Level 2 to 4 - Equipment scale Level 5 - Character scale Level 6 - Walker scale Level 7 - Capital ship scale Level 8 - Command ship scale
Remain conscious D2N
With this power the Force User is able to remain conscious even after blows that would have rendered an ordinary person unconscious. It also allows the Force-User to continue long after they would have wanted to sleep, like suffering the effects of hypothermia. It's not the Jedi Trance. The Force-User still receives damage from prolonged exposure to the conditions they face. In combat this power can be used only the first post after the affects have occurred that would render the Force User unconscious, after the power has been used the Force User must find a way of keeping themselves awake, for example resist stun or control pain. A Force User may not use this power in combat for any longer than a single post, since the concentration required is too great. At all other times the power can be used to keep the Force User conscious for prolonged periods of time.
Lightsaber combat N2N
With this power activated the Force User is able to deflect energy weapons fired at them, and with enough concentration to direct them to where they choose. E.G. "Shoneb draws his saber, the silver blade humming into life as he thumbs the control switch. The saber felt natural in his hand, it was a part of him. The shot from the stormtrooper raced towards him, raising the saber it sliced through the air intersecting the path of the shot letting his feelings guide his hands. With pinpoint accuracy Shoneb returned the shot directed at the stromtroopers hand." Without this power being activated a Force User cannot block/redirect energy weapons under any circumstances.
Force push O3N
The Force-User can summon a wave of Force to repel opponents in a small arc in front of them. The powers range is limited to a few meters, though this is quite often enough.
Enhance attribute N3N
A Force-User is capable of enhance their natural abilities through the Force.
Strength - With this power active, the Force-User is capable of incredible feats of strength going beyond what they could normally achieve Dexterity - With this power, the Force-User reflexes, balance and coordination increase as they become keenly aware of themselves and their presence within their space. Perception - Little escapes the Force-Users vision, through the Force they can see more clearly and without distraction than others could.
Affect mind N3N
This power allows the Force-User to subtly alter the perceptions of others, to make them see people that are not there, to hear things that aren't true, to alter someones memories of events, to make them accept what you say and to agree to it wholeheartedly and believe in it even though they may think it a little silly. Obi-Wan uses it on the Stormtrooper, and Qui-Gon uses it on the Guangan leader, Boss Nass. If the Force User is of a greater level than another Force User they may use it succesfully upon them.
Dim Senses N3N
By manipulating someone else’s vision through the Force, the Force-User can make others less perceptive to the point where they would ignore the Force-Users presence altogether.
Force speed D3N
This power is used to temporarily allow the Force-User to move more quickly, may not be called upon to speed up your attacks. This power is a defensive measure, not an offensive measure. This power requires intense concentration on the Force-Users part.
Combat sense D3N
The Force user is able to predict strikes before they come from aggressors.
Danger sense D3N
When this power is called upon, the Force User is given a few moments warning before an event occurs that would potentially harm them directly or indirectly.
Lightsaber construction N3N
With this power the Force-User learns the secrets of how to complete the final part of constructing a lightsaber. With the right materials, they could construct their own.
Receptive telepathy N3N
The Force-User is able to pick up surface emotions and thoughts from someone else, it is often used to gain an impression of someones current state of mind so they are able to act with more wisdom and consideration.
Sense path N3N
Sometimes a Force-User slips to one side of the Force or another. Because their perceptions can become warped, they can gain insight into what is happening to them through visions. Sense Path grants the Force-User a vision of their own direction, providing cryptic clues as to what their actions are leading them.
Farseeing N3N
Allows the Force user to "see places, people, ones they love" in the past, present and future.
Detoxify poison D3N
This power allows the Force-User to purge their systems of deadly toxins.
Level 3 - Alcohol poisoning Level 5 - Poison Level 7 - Neurotoxins
Life detection N3N
Life energies surround the Force-User, by opening them up to the Force the, user is able to sense the tiny variations given off from living creatures. Within a 10-meter radius circle, the Force-User can "feel" the presence of any living creature and that of other Force-Users (unless they are masking their presence).
Magnify Senses D3N
This power allows the user to increase the effectiveness of his/her normal senses to perceive things that otherwise would be impossible without artificial aids. The user would be able to hear things that would normally be beyond the normal hearing due to distance or softness - not beyond the normal frequency of hearing for his/her species.
Force of will D4N
With this power the Force-User is able to move undetected by another Force-User as long as they do not use other powers, they may use one Force power for every level above that of whom they are trying to hide from without being detected. This power must be kept "up".
Lesser Force shield D4N
This power forms a thin barrier around the Force-User that blocks all small physical attacks directed at the Force-User. Small rocks, dust, and minor projectiles would bounce off causing little effect.
Resist stun D4N
Through the Force, hits that would normal render a Force-User stunned, such as a blow to the head or a blaster on stun can be ignored. Once activated, the effects continue until the Force-User is wounded. Then, if the Force-User wishes the effects to continue, they must reactivate the power.
Reduce injury D4N
Sometimes a conscious Force-User is dealt a blow that would normally kill them, through the Force they are able to prevent their own death. Once used, the Force-User falls immediately unconscious totally open to more attacks and suffers a permanent injury that can never be healed related to the event that should have killed them. This power doesn't end the fighting, it simply means that you have a few moments left in which for someone to take heart and save you.
Transfer Force D4N
Stabilizes the recipient by putting them into Force based hibernation, ensuring their condition get no worse (unless injured again) until the time when medical aid is administered.
Life sense N4N
Through the Force, a Force-User is able to sense for the exact location and health of someone they know (albeit not be very well). The Force User knows the person’s location, health and well-being.
Control another’s pain N4N
Through deep concentration and manipulation of the Force, the Force-User is able to create a barrier around someone that blocks out the pain they feel. This protection is so strong that the Force-User is even able to move and act when a normal person who long have been incapacitated. Each time the Force-User is wounded they must use this power anew to ignore the effects of the pain/injuries.
Weather sense N4N
A Force-User is often able to sense the natural patterns of a planet they have lived on for some time, or have a strong connection to. Through the Force, the User is able to predict the weather up to 4 hours or more in advance.
Predict natural disaster D4N
A Force-User is often able to sense the natural patterns of a planet they have lived on for some time, or have a strong connection to. The Force-User is able to sense the impending natural events that the planet will unleash before they occur.
Shift sense D4N
This allows the user to shift his/her senses as to detect phenomena of a different type than normal; shifting eyesight to the infrared spectrum, setting olfactory nerves to detect specific chemical combinations, or hearing frequencies above or below normal range for his/her species.
Return another to Consciousness D4N
The user causes the target to return to consciousness; the target has the same restrictions as the Jedi using remain conscious.
Remove another’s fatigue D4N
The Force User is able to send a flow of Force running through another person’s body to refresh their system, removing the weariness from their limbs, and the general aches and pains of the body that accumulate over a period of time.
Control disease D4N
With this power the Force-User is able to purge themselves of a disease within their own body.
Accelerate another’s healing N5N
This power enables the Force-Users to place someone else into a Jedi healing trance. I will be posting reasonable healings times for certain types of injuries later.
Minor wound - 1 day Serious wound - 3 days Deaths door - 1 week
Battle Meditation N5N
This power allows the Force-User to direct the control of a battle by influencing the minds of everyone in the battle. It can cause opponents to fight amongst one another, or to flee, and rallies your own troops together to fight with renewed strength where there was none.
Control weather N5N
With this power the Force-User is able to manipulate the natural surroundings of the weather. At earlier levels they learn how to feel for it, and predict it's occurrences, at this level of control the Force-User is able to generate and even control the weather. Weather sense is where you have to sit down for an extended period of time to get use to the "feel" of the planet. With the power of Control weather, the Force-User is able to bring down lightning, create sand storms, and cease the burning winds of a heat storm. Summon tiny movements in the air to blow people around.
Projected fighting O5N
The Force-User is able to strike people within their line of sight by manipulating the Force into a powerful striking blow.
Detoxify poison in another D5N
This power allows the Force-User to purge another persons system of deadly toxins.
Level 3 - Alcohol poisoning Level 5 - Poison Level 7 - Neurotoxins
Life Web D5N
This power is used to detect large concentrations of members of a specific species. When the power is used, the user senses the general direction toward the population. It may not be used to detect groups smaller than 100,000. The species must be intelligent and, the user must have been in contact with them before using this power.
Force projection N6N
This power allows the Force-User to project an image of themselves over vast distances. Through the Force, the Force-Users "spirit" is projected and forms a glowing pale image of who they are. They are able to see, hear and talk to people in this form, though they are unable to interact.
Greater Force shield D6N
This power is an extended version of the "lesser Force Shield" a Force-User learns earlier in life. It forms a spherical barrier around the Force-User that blocks all manor of physical attacks directed at the Force-User. Falling masonry would fall off the invisible barrier, projectiles would bounce off. This power does not protect you from energy weapons such as blasters.
Combine powers N6N
Allows the Force-User to mix two or more Force powers together to create a combined effect taking some aspects of each of the powers involved.
Translation N6N
This power allows the user to translate a language and use it in kind. The Jedi may decipher body language, explore the spoken word, or translate ancient texts. In order for this power to work, the user must first hear the target speak, or see the words written form. The user need only use this power once to understand the language of an entire group. But, the power must be kept up the entire time. However, the user does not know the language. Once the power is dropped, the user cannot decipher the language.
Enhanced Coordination N6N
This power allows the user to coordinate the activities of a group to increase the group's effectiveness at a given task. The power was often used by the Emperor to increase the fighting effectiveness of his troops. But, the power may only be used on willing individuals. It in no way gives the user mental control over the targets, but instead creates a subconscious link between the individuals to add to their group proficiency. The Force User thusly is able to command a greater number of people and ships than they would otherwise be able to do.
Level 0 to 4 5 ships (normal) Level 5 to 6 10 ships Level 7+ 15 ships
Control another’s disease D6N
With this power the Force-User is able to purge another person of a disease within their body.
Control breathing D7N
The Force-User locates and draw molecules from the surrounding atmosphere/liquids that permeate through the skin, and expels the by-products out, allowing the Force-User to survive in what otherwise have been a hostile environment. This power does not generate the molecules to survive, for a human to live, oxygen molecules must exist to be drawn into the body, and vacuum does not posses enough molecules to survive.
Sense Force potential N7N
By searching the inner recesses of the mind, the Force-User is able to detect for possible Force potential. Should the subject prove to be Force-Sensitive, the user is pushed away by a natural defense. If the subject has had training, the user is thrown clear of the subject as their natural defenses provide more feedback.
Hibernation Trance N7N
This power allows the user to place himself/herself into a deep trance, remarkably slowing all body functions to barely perceptible levels. They are unconscious until a preset condition occurs which will wake them. The user can heal while in the trance but may not use any other powers. The user uses only about a tenth of the normal amount of air for his/her species. While under the influence of this power, the Force-User ages at a vastly reduced rate.
Create Holocron N8N
At this level of expertise, the Force-User is able to create a Holocron.
Place Another in Hibernation Trance N8N
This allows the user to place another willing individual into a trance. All the rules for Hibernation Trance apply to the target. |
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