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================================================================
Title : 10-Pak 2 Death-Match Wad
Filename : 10PAK2.WAD
Author : Tom Sanner (Mr.DooM)
Email Address : tprints@SPAMhotmail.com
Web Site : www.tprints.com
Misc. Author Info : Operator of Top 5% Web Site (see above)
Former DooM Chat Host on MSN
Member of CUE (Computer Users of Erie)
And basically your typical DooM fanatic!
Description : A major new version of my popular 10PAK Wad.
This wad consists of 10 original Death-Match levels including three brand
new, never released levels, made for this upgrade. Perfect for a good, long,
bloody marathon with alot of variety. These levels are also optimized for
use of monsters if you wish, as they are kept at a minimum to allow for good
respawning monster play in death-match.
I've decided to incorporate the skill levels somewhat similar to that of
the Igor & Danzig Series used. Those classic Death-Match wads attempted to
provide for as many different Deathmatch tastes as possible. Likewise, You
can play all of these levels sequentially or, if you wish to play a certain
level, you can play that one alone. This entire wad is designed for use of
Deathmatch 2.0 (Alt.Deathmatch) rules with the following options...
1. 2 player game without BFG and with plenty of health & ammo.
Use Skill levels 1 & 2 to support this.
("I'm Too Young To Die" and "Hey, Not Too Rough")
This selection also provides all major power-ups.
Note: BFG is still in level 7 -BFG Frag.
2. 2 player game with ALL weapons and less health & ammo.
(Very few major power-ups are available)
Use Skill level 3 to support this.
("Hurt Me Plenty")
3. 3 or 4 player game with all weapons.
Use Skill levels 4 & 5 to support this.
("Ultraviolent" and "Nightmare")
I suggest the "no-monster" command for this mode of play.
(Especially on Nightmare) :)
These skill levels are meant to improve these wads when played with
different amount of players. Skill levels 4 & 5 for more players will
provide even more weapons for faster retrieval and can actually be played in
either Deathmatch 2.0 or Original Deathmatch rules. Due to the nukeage in
three of the levels, you may see some suicides to prevent some frags if the
Original Deathmatch rules are used however. See what you prefer.
Also note that most of the levels involve a cooperative exit. If an exit
door doesn't open when you hit the switch, you may have to ask your friend(s)
for help. If there's anything I truly hate it's when some wimp is getting
his ass kicked and he runs to the exit instead of fighting back. :)
Actually all the exits (except map 10) can be reached by a solo player, but
the strafe run, or excellant timing, must be used on most of them. To see
how they can all be reached, load 10PAK2 and let the internal demos play.
The third one will demonstrate how they all can be accomplished.
Because of the Co-Op exits, the timer parameter is recommended.
Example... -timer20 (for 20 minutes per level)
Please take a walk through these levels before you actually use them in
Deathmatch. While each is extremely straightforward, it's always nice to
get a feel for a new level before you begin. The seven levels from the
original 10PAK have all been altered for 10PAK 2's skill level settings.
Any other major changes are noted in the following section.
Level by Level Info...
----------------------
1 -Nuke Walk -This opening level will ake you up quick.
Stay on the walk or get nuked! Everything is
is out in the open so there's nowhere to hide.
Should make for plenty of frags including
suicides. All weapons except BFG but this could be
one of the few levels you'll ever play where the
machine gun may be the most damaging weapon. Exit
switch in NW corner opens exit room door in NE corner.
Changes from original 10PAK... Corner posts added for
some protection and cover. Walks are now wider to
accommodate you poor drivers :)
2 -Sniper DM -My homage to DOOM 2's map 1 but entirely new
and created from scratch. This level has better
flow than our old favorite. It also includes
numerous sniper points with one way wall
textures (The panels with the blue designs). Switch
behind one panel lowers BFG/Plasma lift in East room.
Switch in North end of long hall opens exit door in
South end of hall.
Changes... Removed some hidden panels and added
more easily obtained weapons.
3 -Boxed-In -First of the three new levels...
My version of Minideth by Scott Smith, one of my
favorite Death-Match wads ever. This version
is made from scratch and is a little larger. It
also consists of perches in all four corners
which can be accessed very easily. Think twice
before hitting the BFG switch. Switch in South
East perch opens exit door in tall west crate.
4 -Rocket Frag -This one is a blast, literally. Rocket launcher and
Berserk are the only weapons (along with your pistol,
of course). 4 main rooms, all with obstacles that
make you think before you let a rocket fly.
Switch on East wall of North West room opens exit
door on West side of room.
Changes... Not much, I loved this one as is.
5 -Fragagon -Small Figure 8 shaped level with 2 higher ledges
running along the outside walls. To get the good
weapons you jump down from the ledges upon the
large crates. Switch on North end opens exit door
on south end, which remains open unless your opponent
hits the low switch down in the middle.
Changes... Trip wires (to go with the switches) on
first ledge to allow easier access to top ledge.
6 -Cramped -New level number 2...
Somewhat similar to Boxed-In but with more height
differential (stairs & lifts) and less crates. Only
one way up to the west ledge but player can be
easily picked-off once there. Exit switch at top of
double stairs opens door behind south lift. In
other words, the switch for this lift must also
be hit.
7 -BFG Frag -Only BFG's and Berserk packs. A Mega Sphere is
located in the center but can make you a sitting
duck. A real wild one! Room in South side reveals a
switch that opens the exit room on the North side.
Changes... Normal play areas have been enlarged to
help prevent less falling into pits. BFG's added
to the pits for use in case of emergency.
8 -Cross Attack -Won 2nd place in WizardWorks Wad Making Contest.
The largest wad but wide open with many
buildings to hide in and on top of. Exit area
can be accessed by walking over the exit sign
along the North wall. Then walk along the cat-
walks to North end of the lava pit. The East &
West switches in the main playing area block
access to the exit while the red South switch
allows an exit once again.
Changes... Not much, obviously it's already a winner.
9-Drop-In -New level number 3...
This one is sure to become a classic. Small
level with lots of height variations. Numerous
ways to jump from one room to another for surprise
attacks from all directions. Also showcases unique
Holes you drop-down-into for weapon retrieval.
I love this one! Exit switch in SW corner opens
exit room in NE corner. Transport must be used
for solo exit.
10 -Keep Movin' -My homage to DooM 2's map 07, a death-match
classic! This one has a more 3-D feel including
some lifts that take you to ledges. You
can't hide in this one so keep movin'.
NE switch opens exit room in SW.
Changes... Not much, when it ain't broke, don't
fix it.
Additional Credits to : iD of course and the creator of DCK
================================================================
* Play Information *
Episode and Level # : Maps 01-10
Single Player : No (Some exits require co-op)
Cooperative 2-4 Player : Maybe (To check out the levels)
Deathmatch 2-4 Player : Yes (That's the purpose!!!)
Difficulty Settings : Yes (Read above)
New Sounds : Yes (Radio alert sound)
(Also look for 10fx2.zip for more)
New Graphics : Yes (Titlepic, Intermission, Pause,
Options, and Level names)
New Music : No (Look for 10mus.zip which is
mainly Led Zeppelin, perfect for DooM)
Demos Replaced : All (DooM-2 version 1.9)
Demo 1 is solo play on level 10.
Demo 2 is a Deathmatch on level 9.
Demo 3 is an exit demo.
* Construction *
Base : 10 New levels from scratch
Editor(s) used : DCK, BSP, NWT
Known Bugs : None known of
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional levels.
You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
BBS numbers: Tim's BBS (814) 825-8660
Microsoft Network (DooM files- death-match)
ftp.cdrom.com (levels/doom2/deathmatch/0-9/)
Also at- www.tprints.com (My web site)
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