__  __   _____       _____   _____   _____   __  __
    |##\/##| |#####|     |#####| |#####| |#####| |##\/##|
    |######| |#|_|#|     |#| |#| |#| |#| |#| |#| |######|
    |#|\/|#| |#####/     |#| |#| | | |#| |#| | | | |\/|#|
    |#|  | | | | |#\     |#| | | | | | | | | | | | |  |#|
    | |  | | | | | |     | |/ _/ \_ \|_/ \_|/ _/ | |  | |
    | |  |/   \| | |  _  |  _/     \_/     \_/    \|  | |
    |/            \| |_| |_/                           \|
================================================================
Title                   : Archie
Filename                : archie.wad
Author                  : Tom Sanner (Mr.DooM)
Email Address           : tprints@SPAMhotmail.com
Web Site                : www.tprints.com
Misc. Author Info       : Member of CUE (Computer Users of Erie)
                          Former DooM Chat Host on MSN

Description             : This is an major revision of an earlier
                          wad I made named Impgod wad.  This will
                          also demonstrate the invincible monster
                          bug in DooM 2, but unlike Impgod wad,
                          this is a fully functional solo level.
                          This wad should give you a real test
                          of your DooM skills.
                          PS... Don't forget that there's only
                          one way to kill some of these mothers!

Additional Credits to   : iD of course and the creator of my 
                          editor... DCK
================================================================
* Play Information *

Episode and Level #     : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No (one included in zip file)

* Construction *

Base                    : 
Editor(s) used          : DCK, BSP, NWT
Known Bugs              : Only one if you allow too many Revenant
                          missiles to be fired in the final large
                          room.  The sprite count can reach the
                          max which will cause some to blink off
                          & on.  Just kill the bastards quick and
                          you'll have no problem!  :)

* Copyright / Permissions *

Authors MAY use these levels as a base to build additional levels.  

You may distribute this file in any electronic format (BBS, 
Diskette, CD, etc) as long as you include this file intact.

* Where to get this WAD *

             ftp.cdrom.com
Also at-     www.tprints.com

    Source: geocities.com/teeprint/other

               ( geocities.com/teeprint)