//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\ //||----------------------------------------------||\\ //|| Stat Upper ||\\ //||----------------------------------------------||\\ //|| Written By: Izkuru ||\\ //|| teh_face_x_o@yahoo.com ||\\ //|| Test With: OmniAthena 962 ||\\ //||----------------------------------------------||\\ //|| NPC that will up the players stats above 99. ||\\ //|| Designed so that they still need the stat ||\\ //|| points that they would need to buy them. ||\\ //|| Uses a global var to specifiy price per ||\\ //|| point. ||\\ //||----------------------------------------------||\\ //|| To install: Place this TXT file anywhere in ||\\ //|| your Athena scripts folder, and include it ||\\ //|| in scripts.conf. Then add the following to ||\\ //|| save/mapreg.txt. ||\\ //||----------------------------------------------||\\ //|| $statUpCost 250000 ||\\ //||----------------------------------------------||\\ //|| Then, change the value as you see fit. ||\\ //||----------------------------------------------||\\ //|| Started on: Jun 22 2004 ||\\ //|| Last Modified: Jun 23 2004 ||\\ //||----------------------------------------------||\\ //__________________________________________________\\ prontera.gat,153,193,4 script Stat Upper 799,{ mes "[Tidus]"; mes "Hey there. I'm here for one reason. To raise your stats beyond the limit of 99."; next; mes "[Tidus]"; mes "Sounds to good to be true? Well, it isn't. There is one catch, howerver."; next; mes "[Tidus]"; mes "I can't do it for free, and you ^ff0000MUST^000000 have available Stat points."; next; mes "[Tidus]"; mes "So, what do you say? " + $statUpCost + "z per stat point."; next; menu "Raise stats",L_Raise,"Nevermind",-; mes "[Tidus]"; mes "Too bad. Let me know if you want to raise your stats some other time."; close; L_Raise: if(Readparam(9) <= 0) goto L_NoStP; mes "[Tidus]"; mes "So, what stat do you want to raise?"; next; menu "Strength",L_STR_up,"Agility",L_AGI_up,"Vitality",L_VIT_up,"Intelligence",L_INT_up,"Dexterity",L_DEX_up,"Luck",L_LUK_up,"Cancel",-; mes "[Tidus]"; mes "Changed you mind? See you some other time then."; close; L_STR_up: set @stat,13; set @type$, "STR"; Goto L_Give_Stats; L_AGI_up: set @stat,14; set @type$, "AGI"; Goto L_Give_Stats; L_VIT_up: set @stat,15; set @type$, "VIT"; Goto L_Give_Stats; L_INT_up: set @stat,16; set @type$, "INT"; Goto L_Give_Stats; L_DEX_up: set @stat,17; set @type$, "DEX"; Goto L_Give_Stats; L_LUK_up: set @stat,18; set @type$, "LUK"; Goto L_Give_Stats; L_Give_Stats: mes "[Tidus]"; mes "Allright, now how many points do you want?"; Input @ammount; if(@ammount < 1 || @ammount > 10) goto L_INV; mes ""; mes "So, you want " + @ammount + " " + @type$ + " points?"; mes "That will be ^006600" + @ammount * $statUpCost + "^000000z."; next; if(zeny < @ammount * $statUpCost) Goto L_Noz; set Zeny, zeny - (@ammount * $statUpCost); set @loop,0; L_Loop_Start: if(@loop == @ammount) Goto L_Loop_End; Statusup @stat; set @loop, @loop + 1; Goto L_Loop_Start; L_Loop_End: mes "[Tidus]"; mes "There you go. Have a nice day."; close; L_Noz: mes "[Tidus]"; mes "Look, you don't have enough Zeny, so why are you trying to buy stats?"; close; L_INV: next; mes "[Tidus]"; mes "Please enter a positive number between 1 and 10 ~__~;"; close; L_NoStP: mes "[Tidus]"; mes "Dude, you don't even have any stat points, so why are you trying to buy stats?"; close; }