
Rating:
   
Reviewed by: Terren
Bruce |
Explorer Corps
The Explorer Corps sourcebook deals with
the...hmm...it's kinda obvious what it deals with now isn't
it? Just in case you don't know what the Explorer Corps is
though, they are a division of Comstar which explores the deep
Periphery looking for the Clan Homeworlds and expanding humanities
knowledge of deep space. This sourcebook is useful for
BattleTech, MechWarrior, and BattleSpace players. It's rare to
find a BattleTech book that has a significant amount of material for
players of all three games, yet this sourcebook manages to cover all
of them rather well. It's also great to pick up just to get
more info on space travel in the BattleTech setting.
Adventures beyond the
Frontier...
The book kicks off with an
overview and background on the Explorer Corps. Here you'll
find out all about Primus Adrienne Sims horrific nightmares
concerning the future, the Outbound Light Project, the Draconis
Combine's aid to the Corps, and the search for the Clan Homeworlds.
A large section describing the modern Explorer Corps is next and
gives you an in-depth look at life in the Explorer Corps, including
a notable personality section with Comstar and DCMS personal who are
most likely to affect the Corps in the near future. This gives
you all the basic info needed to role-play a member of the Corps or
a mercenary who is working for them. You'll learn how they
operate, what equipment they have available, and lot's of other
useful stuff, including a map of a Corps planetary base.
One of the more important sections
for the role-players out there is the large one entitled: Life in
Space. Everything you've ever wanted to know about space
travel in the BattleTech setting is in this section. Even if
you don't use the Corps in your adventures, this is still a book
worth getting for when you have an adventure take place in any
spacecraft. It even includes basic deck plans for a Dropship
and a Jumpship.
Now that you're ready to go
adventuring, it's time to find out who else is out there in the
Periphery with you. Denizens of the Deep Periphery gives you a
map of the Periphery (coreward sector) and details who's out there
and describes everything you need to know about them. From the
Clans to the Hanseatic League, there's more coreward of the Inner
Sphere than you'd expect! This section also has some
interesting conversations within the ranks of Wolf Dragoons, as they
discuss how close and sometimes how wrong Comstar is about what's
out there.
Finally, there's a huge section
devoted to game related material. All three games get special
Periphery related rules and add-ons. Everything from an
expanded movement table for BattleTech, new character types for
MechWarrior, and advanced rules for BattleSpace, are covered, along
with how much the Corps pays and new vehicles and warships.
That's just the tip of the iceberg for game related add-ons.
There's plenty more where those came from! Another thing worth
mentioning is the mercenary contracts, different jobs mercs can take
in the coreward section of the Periphery, both what the mercs know,
and what's really going on (for the gamesmaster).
Final Thoughts...
If you're a Mechwarrior or
BattleSpace player, pick this book up immediately. There's too
much good stuff here to miss out on. Both game related stuff
and background, what more can you ask for? This book is almost
as useful for BattleTech players, especially if you're going to be
in the coreward Periphery.
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