
Rating:
   
Reviewed by: Terren
Bruce |
Operation: Flashpoint
Have
you ever read that BattleTech novel where the planet is invaded and
it's up to a small unit of Mechs to fight the key battles which end
up turning everything around? "Which one?", I hear
lot's of voices asking. Pick almost any Gray Death Legion
novel, any of the MechWarrior series of novels, Measure of a Hero,
or even the MechWarrior 4 computer game and that will be the basic
theme. It's used over and over again in BattleTech literature
and now you can finally be that unit in the Board Game... or you can
even be a unit working for the "bad guys" and put an end
to the pitiful rebel resistance. That's right, your unit can
choose to join either side it wants.
Take
your own unit through an epic campaign set against the backdrop of
the cataclysmic civil war engulfing the two most powerful Houses in
the BattleTech Universe.
That's
right, it's time to start having some serious fun by joining in the
long awaited FedCom Civil War! Or if it's more to your taste,
you can easily alter the background story and use the scenario book
for a campaign set anywhere, anytime in the BattleTech
universe. In fact, by only changing a few names here and
there, this scenario book would work perfectly for a campaign set in
the recently concluded St. Ives Conflict.
The
Good:
Operation:
Flashpoint continues the trend of scenario book improvement that
Operation: Stiletto started. The book is very open ended, making it
useful for just about anyone who picks it up. It's completely
up to you whether you have the campaign run by a Games Master or you
just play them 1 on 1 with a friend. The battles flow together
well, for the very first time it's actually like your running your
own personal small unit, YOU ARE the unit commander going through
your own adventure just like in the BattleTech novels. Even
Operation: Stiletto didn't have that feeling.
Besides the
scenarios, there's some other stuff useful for any BattleTech
fan. 3062 in Review has about 6 news articles from around the
Inner Sphere, mostly dealing with the breakout of the FedCom Civil
War. There's also some great rules for gaining and maintaining
media control on a planet, and also keeping public opinion on your
side. This is useful for any campaign, but especially for the
recent St. Ives Conflict and the current FedCom Civil War.
The art is
an improvement, if only because none of these pictures have ever
been in any other sourcebook. They're all new for this
product, and the majority of them are nice to look at.
The Bad:
There isn't
really anything really major I didn't like about this book. It
did lack the comprehensive force generation tables found in
Operation: Stiletto, but then again I always hate it when they
reprint material. There is a table showing mechs used by each
faction however. With the release of AeroTech 2 just a couple
of months prior to this books release, I expected to see an AeroTech
scenario or two. You won't find any in here though. The
only other thing I would want is if it used maps from Map Set #6
(which many are calling the best yet), but that wasn't around when
this book was released.
Final
Thoughts:
My scenario
book collection goes back to the Luthien scenario book (not the
biggest collection by any means, but still pretty decent), and this
is by FAR my favorite. Even if you're not interested in the
FedCom Civil War you should still pick it up. Use it for any
civil war, anywhere, anytime, in BattleTech history. Or just
use it as a campaign where a planet is invaded and a small unit has
to go into hiding and fight a guerilla war.
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