When you reach the hanging bell, turn over.(facing the wrong way)
Look at the other players screen box. Right before the other player reaches
the draw bridge, hit the bell. The bridge will rise while the other player
will fall into the river, then leave the other player there and leave.
It will give you a head start while the other player is still stuck in
the river.
You must go to tracks, and turn time trials on. Then you must beat a certain time (not the DKR time) in the vehicle used in the regular game mode. (Example : Hot Top volcano : Use the plane, not the hovercraft) Beat the time, and you should race T.T.'s ghost. Beat his ghost in every level and you will get him as a playable character. This is a very difficult thing to do!! Here are the times:
Level | To Meet TT | To Beat TT |
Ancient Lakes | 1:07.00 | 1:01.28 |
Fossil Canyon | 1:37.00 | 1:30.18 |
Jungle Falls | 1:08.00 | 1:02.50 |
Hot Top Volcano | 1:35.00 | 1:30.71 |
Everfrost Peak | 1:53.00 | 1:48.00 |
Walrus Cove | 2:10.00 | 2:06.28 |
Snowball Valley | 1:13.00 | 1:06.41 |
Frosty Village | 1:44.00 | 1:39.40 |
Whale Bay | 1:19.00 | 1:13.11 |
Crescent Island | 1:39.00 | 1:33.16 |
Pirate Lagoon | 1:34.00 | 1:28.56 |
Treasure Caves | 1:10.00 | 1:05.63 |
Windmill Plains | 2:22.00 | 2:13.13 |
Greenwood Village | 1:46.00 | 1:40.61 |
Boulder Canyon | 2:11.00 | 2:02.35 |
Haunted Woods | 1:22.00 | 1:09.51 |
Spacedust Alley | 2:12.00 | 2:06.16 |
Darkmoon Carverns | 2:20.00 | 2:12.05 |
Spaceport Alpha | 2:16.00 | 2:09.03 |
Star City | 2:07.00 | 2:01.45 |
Dino Domain Key:
This key is located in the track called "Ancient Lake." When you start, go straight. Look straight ahead, you can see the key located on a ramp right in front of you, in between 2 Stonehenge-like monuments.
Snowflake Mountain Key:
This key is located in the track called "Snowball Valley." When you
start, don't go. Just make an immediate left and go through the path in
the mountains. Then take another right and you should see the key in an
alcove in the side of the mountain.
Sherbet Island Key:
This key is located in the track called "Crescent Island." When you
start, take the left path. After the second zipper, head left even more,
into the water. Go and look at the side of the mountain straight ahead.
There should be an alcove with the key in it.
Dragon Forest Key:
This key is located in the track called "Boulder Canyon." Get to the
part of the track where you see a bell hanging from the ceiling. Get three
blue balloons. Then turn around and face the bell from the "wrong way"
then hit the bell. The drawbridge in front of you should raise. Use your
Level 3 speedburst and race up the raising drawbridge and get the key.
(Make sure it is a 3x burst, and be sure to jump right when you reach the
top of the bridge.)
When going through a speed ring (in a plane), a speed pyramid
(in a hovercraft or plane), or over a zipper (in a car, hovercraft, or
grounded plane), let your finger off of the accelerator before you hit
it and you will get a green boost, which is better than the normal purple.
The same rule applies when using a single, double, or triple turbo balloon;
let off the accelerator. Also, when the announcer says "Get Ready", depending
on when you press the accelerator button, you will get a red (weak), blue
(strong), or no turbo boost.
Fossil Canyon: This one is obvious. At the fork in the road, take a left. It's a bit shorter and safer.
Dino Domain Boss: This shortcut is on the boss of Dino Domain(the triceratops). About halfway up the mountain, after the place where you go past a large pillar on the right with two balloons, you should see some bushes on the right. Behind them is a tunnel that will almost assure that you'll win.
Frosty Village 1: In the part where you go past several large pillars, go either left or right offroad. You must make use of the three Zippers of both paths.
Frosty Village 2: You must use the hovercraft to take this shortcut without losing speed. Near the end, you'll see a large outcropping with three ledges on it on the right, surrounded by a lake. Underneath it is a tunnel. Go through it.
Snowball Valley 1: Like Fossil Canyon, take the left path at the fork. It's faster.
Snowball Valley 2: The other shortcut is not really a shortcut. Instead, you must grab one of the shield powerups before the snowball area. Use it to sail right through the snowballs and gain some ground over your snowball-dodging opponents.
Crescent Island 1: Right before the tunnel at the beginning, you'll see a path on the left. Follow it to get a magnet balloon and get ahead.
Crescent Island 2: Using the hovercraft, go left around the pirate ship to find a shorter tunnel.
Crescent Island 3: Or, you can go on the ship and go on the right path next to the tunnel. Then hop right to go through the hole.
Crescent Island 4: The last shortcut here is found after the pirate ship. On the final turn before the end, make a powerslide/hop right to go around the pillar on the right. It's a great way to win at the last second(and it contains a Silver Coin).
Whale Bay: Use the whale near the beginning to jump over the pirate's ship and get a magnet powerup and jump ahead of you foes.
Pirate's Lagoon: Near the end, use the Zipper to jump the ramp and get a Turbo powerup.
Windmill Plains: Go through the windmills at the beginning. Both of them contain a Zipper and a Magnet powerup.
Boulder Canyon: In the area after the indoor waterfall, you will see a red balloon on the left and a green one on the right, leading to the rest of the track. But grab the red one and you'll find a hidden tunnel behind it. It contains two coins and is shorter.
Greenwood Village: Near the beginning, you'll go through a village area. You should see a well. Hit the brakes as you approach it and drive over it. You should fall down to a tunnel with a Zipper in it. This is the shortcut.
Haunted Woods: At the fountain in the village area, take a right. It looks longer, but it gets you to the tunnel a bit faster(and it contains a Silver Coin).
Sherbet Island Boss/Boulder Canyon: In both of these races, you should gain some speed if you hop over the logs with the hovercraft at the right angle. Be careful, if you go at the wrong angle, you'll crash into the log and lose speed!
Ancient Lake 1/Any Course- If you have the Plane/Hovercraft try going off the Course along the sides, Sometimes you can gain a place or two jus t by doing this!!
Ancient lake 2- When you get to the first Zipper hit it and head right across the grass to gain a Blue Balloon then you should be able to head straight to get another Blue Balloon and then use them to Zoom right underneath the huge green Dinosaur
Fossil Canyon 1-Use the Boost on the left before the Bridge, this makes it easy for you to get a Silver coin and you'll gain some placege. Also if you hit it perfect your headed right for the Tunnel!!!
Jungle Falls-If you have the Plane do this: After the Bridge go up high to go into a small tunnel containing a Rainbow Balloon then keep up and look down by the bones to find another Rainbow balloon!
Hot top Volcano- When you get to the spot where there is a left/right Tunnel go right and stay right! But remember there is a Silver coin in the left side of the tunnel Split!!
EverFrost Peak- If your in the Plane watch for mounds of snow along the side of the track. Some have Banana's and 1 has a Rainbow Balloon!!
Walrus cove 1-After the third tunnel go up the mounds of snow to get alot of Bananas and one has a red Balloon. The first one is on the right then the next is on the left.
Walrus cove 2-When you go across the part of the track where ice is running through it (Near the end) look to the left, there's a small trail there. Take it and be sure to get the boost to race Ahead of other Racers.
Fossil Canyon 2: About halfway down the track, where that dinosaur is crossing the road, you'll notice a lake and a Zipper. Build up your speed and hit the Zipper to jump across the lake!
Treasure Caves 1: If you're racing in a plane, this large tunnel on the cliffside is an obvious shortcut. You'll see it just a bit past the starting line.
Treasure Caves 2: Using your turbo powerups, boost across the toxic gases inside the cave. You not only gain some ground, you'll also hit a couple Zippers easily.
Boulder Canyon 2: Using Geno55's technique to get the key, hit the bell but don't turn around for the key. Doing this knocks other racers into the moat(unless you're in 8th....)!
Greenwood Village Longcut! Although the tunnel to the left in the area halfway through the track looks shorter, it isn't. However, it contains a neccesary Silver Coin. It's a good way to confuse racers. Nice try, Nintendo.
Spacedust Alley: At the fork of the road, (splitted by a rock) take the left. Right after the rock, turn right. Keep turning right until you reach the zipper on the right of the second rock. Go on it and gain speed.(it contains a silver coin)
Star City: While this isn't as helpful as the last one was, it still saves time. You must be racing in a plane or hovercraft. In the city area, fly or hop over the spinning rings. This will cut across the track. Spaceport Alpha 1: As you come out of the ventilation shaft, make a break- powerslide to the left to catch a hidden Zipper. This will boost you into the trench.
Spaceport Alpha 2: This is very similar to the second "shortcut" in Snowball Valley. While flying into the "Death Star Trench" area, you'll notice two yellow balloons, one on each side. Grab one and activate it in the trench to avoid being hit by the lasers. Hint: The shield lasts longer if combined with the one before the ventilation shaft.
Haunted Woods 2: If you are using a hovercraft, try these two
shortcuts. First, the hovercraft can go across the fountain at the beginning.
Haunted Woods 3: Also, try this. As you hit th final Zipper at the end,
jump up. You should jump super high across the start line and over other
racers. Overworld/Plane and Hover Challenges: While racing against Taj
in the hovercraft or plane, you will enter the "Snowflake Mountain" area.
You can cut across the snow for an easy shortcut.(And, if you can survive
the rest of the course, an easy balloon!)
After completing the entire first quest (getting all balloons,
amulets, trophies; beating all worlds, levels and challenges, including
hidden ones; etc.), "Adventure Two" will appear as an option on the main
menu. Some of the changes in Adventure Two are that the Golden Balloons
are now Silver Balloons, all of the tracks are mirrored, and the computer
opponents are at least two times more difficult.
To get to Space World, which is the hidden fifth world in the
game, you must get all trophies and all amulets. Then go to the sign by
the lighthouse and honk at it. The lighthouse will transform into a rocket
and take you into space.
Once you get all of the trophies and amulets, go to the Central Area. The Central Area is the place from which all other zones are accessed. In this area, you should notice a bunch of little frogs hopping around near the edge of the water. Take your vehicle and drive over to them. Look at them carefully. One of them will have rooster head feathers. If you carefully touch that frog, Drumstick will pop out! Apparently he had been turned into a frog by Wizpig.
At the enter cheat menu, enter the following codes. Then go to Code List to toggle them on or off.
BLABBERMOUTH - Horn will play a voice character instead of the
regular horn
JOINTVENTURE - Two players can
play the Adventure Mode
BODYARMOR - Ballons are yellow
OPPOSITESATTRACT - Ballons are rainbow
BOMBSAWAY - Balloons will be red
BYEBYEBALLOONS - Weapons disabled for the computer
BOGUSBANANAS - Bananas reduced speed instead of increase
NOYELLOWSTUFF - Bananas are worthless
ZAPTHEZIPPERS - Zippers will disappear
VITAMINB - No limit to bananas
TOXICOFFENDER - All balloons are green
TIMETOLOSE - Greatly increases the intelligence of the computer
ROCKETFUEL - All balloons will be blue
FREEFORALL - Any time you pick
up a balloon in any game mode, it will give you the level three (most powerful)
item.
FREEFRUIT - Start each race with
10 bananas.
WHODIDTHIS - See credits
ARNOLD - Big Characters
DOUBLEVISION - 2 players can select
the same character
OFFROAD - 4 wheel drive
TEENYWEENIES - Racers are about half their normal size
JUKEBOX - Go to "Audio Options" menu to access the Music Test.
These codes are very helpful--better than
the rest!!
Turbo Boost
By: NKozlowski@aol.com
After the announcer says "Get Ready" and the words start to dissapear at the start of a race, press the A button. You will get a turbo boost. This helps dramatically in your racing success! You will either get a gold boost, or a blue boost--the blue boost is best!!
Code Effect
DE004000 0000 Enable Code (Must Be On)
801FCBED 0063 99 Balloons
810DFD9E FFFF Enable Cheat Menu For Tracks Mode
810DFD9A FFFF Enable All Characters
801E342D 0032 Always Have 50 Bananas (Ancient Lake)
801E68CD 0032 Always Have 50 Bananas (Fossil Canyon)
801E45CD 0032 Always Have 50 Bananas (Jungle Falls)
810DFD9E XXXX Enable Cheat Modifier
Replace XXXX with the following #'s
0100 - Horn Cheat
0002 - Activate Drumstick Cheat
0200 - Print Coords Cheat
0004 - Mirrored Tracks Cheat
0400 - Display Credits Cheat
0008 - High Speed Racing Cheat
0800 - Disable Weapons
0010 - Big Characters Cheat
1000 - Disable Bananas
0020 - Small Characters Cheat
2000 - Bananas Reduce Speed Cheat
0040 - Music Menu Cheat
4000 - No Limit to Bananas Cheat
0080 - Start with 10 Bananas Cheat
8000 - All Balloons are Red
FFFF - Activate all Cheats in List
0001 - Activate T.T. Cheat
* These codes work with the New GameShark versions only. The old ones
have a block out that won't start up the game. This version is # 1.08
To get this go to http://www.gameshark.com/surfing/nintendo64/diddy_kong.html
on how to replace yours.
GS Button? - The GS Button is a small button located near the bottom right of the GameShark. The GS button is used for certain codes when RAM is injected to the cheat at one time. For a picture of the GS Button, click here.
Two Versions of a Game? - Apparently, Nintendo released TWO versions
of some games, probably to fix minor glitches. Because of this, there are
seperate codes for the seperate versions of the game. In other words..
Turok: Dinosaur Hunter V1.0 is the original game, but Turok: Dinosuar Hunter
V1.1 is the fixed version. If you are not sure what version your game is,
just try both codes given until it works!
Please e-mail
me if you have a Diddy Kong Racing page and want it listed here!!
Last : Tuesday, February 10, 1998