16 vs any Ten

This is the toughest

The most common of all hands of the various SUMS dealt. And these are is the most count sensitive and easier to make the best decision about based on the count and exactly those attributes require that the winning player understand the three elements needed: You must minimize your risk to bust. Realize the times when the dealer has a better chance to bust than you have to make a hand. Or you have a chance to make a better non-busting hand than the hand that he could make.Look at the count Threshold Criteria for the Surrender Action, that is the time to deviate from basic and instead of hit Surrender In the opening hand you must note the 16 vs the ten should be surrendered. as the Little cards come out the count goes positive and you would be correct to surrender more and more hands. The fall off is observed against the Ace because we have a very high count so we will take insurance, and if the dealer looks and you lose the insure bet you are now playing againist the twenty or less as applied Conventional Insurance as oppose to Early Insurance.

Threshold that you deviate from Basic and Surrender
Dealer's Upland =>910 Ace
Player's Hand14+18+9+14
15+11+4+12
16+60+10

We get a lot of Email about this idea of the expectant out come of the 16 vs the Ace. At + 10 you have to insure to get all your money back, it would seem surrender would be more approiate at a lesser count. And Splitting at +5 you would Insure then Split, between +5 and +10, but Surrender at + 10. But remember this is the "Dynamic Count" the Insurance could be different in that it is indeed a linear count and the dynamic count is parallel. but different.

 
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