Wizards of the Coast, Inc.
Mirage Card List
(October 8th, 1996)

The following Card Lists are also available for Magic: The Gathering: Alpha/Beta/Unlimited, Arabian Nights/Antiquities, Legends, The Dark/Fallen Empires, Revised, 4th Edition, Ice Age, Chronicles, Homelands, and Alliances.

Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers - Colorless (Generic) Mana

Abyssal Hunter
Black
Summon Hunter
3B
1/1
B, TAP: Tap target creature. Abyssal Hunter deals to that creature an amount of damage equal to Abyssal Hunter's power.
Steve Luke
Rare

Acidic Dagger
Artifact
Artifact
4
4, TAP: Destroy any non-Wall creature receiving combat damage from target creature this turn. If targeted creature leaves play, bury Acidic Dagger. Use this ability only before defense is chosen.
Stuart Beel
Rare

Afiya Grove
Green
Enchantment
1G
Afiya Grove comes into play with three +1/+1 counters on it.
During your upkeep, put one of these counters on target creature.
If Afiya Grove has none of these counters on it, bury it.
Stuart Griffin
Rare

Afterlife
White
Instant
2W
Bury target creature and put an Essence token into play under the control of that creature's controller. Treat this token as a 1/1 white creature with flying.
Pete Venters
Uncommon

Agility
Red
Enchant Creature
1R
Enchanted creature gets +1/+1 and gains flanking (whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn).
Drew Tucker
Common

Alarum
White
Instant
1W
Untap target nonattacking creature. That creature gets +1/+3 until end of turn.
Andrew Robinson
Common

Aleatory
Red
Instant
1R
Play only after defense is chosen. 
Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creature gets +1/+1 until end of turn. 
Draw a card at the beginning of the next turn's upkeep.
Kevin Walker
Uncommon

Amber Prison
Artifact
Artifact
4
You may choose not to untap Amber Prison during your untap phase. 
4, TAP: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent does not untap during its controller's untap phase.
Donato Giancola
Rare

Amulet of Unmaking
Artifact
Artifact
5
5, TAP, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability as a sorcery.
Kaja Foglio
Rare

Ancestral Memories
Blue
Sorcery
2UUU
Look at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard.
William Donohoe
Rare

Armor of Thorns
Green
Enchant Creature
1G
You may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn. 
Play only on a nonblack creature. 
Enchanted creature gets +2/+2.
Alan Rabinowitz
Common

Armorer Guildmage
Red
Summon Wizard
R
1/1
B, TAP: Target creature gets +1/+0 until end of turn. 
G, TAP: Target creature gets +0/+1 until end of turn.
Martin McKenna
Common

Ashen Powder
Black
Sorcery
2BB
Put target creature card from an opponent's graveyard into play under your control.
Geof Darrow
Rare

Asmira, Holy Avenger
Multicolor
Summon Legend
2GW
2/3
Flying
At the end of each turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play that turn.
Rebecca Guay
Rare

Auspicious Ancestor
White
Summon Ancestor
3W
2/3
If Auspicious Ancestor is put into the graveyard from play, gain 3 life. 
1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell.
Zina Saunders
Rare

Azimaet Drake
Blue
Summon Drake
2U
1/3
Flying 
U: +1/+0 until end of turn. You cannot spend more than U in this way each turn.
Gerry Grace
Common

Bad River
Land
Land
Bad River comes into play tapped. 
TAP, Sacrifice Bad River: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards.
Terese Nielsen
Uncommon

Barbed Foliage
Green
Enchantment
2GG
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Mark Poole
Uncommon

Barbed-Back Wurm
Black
Summon Wurm
4B
4/3
B: Target green creature blocking Barbed-Back Wurm gets 1/1 until end of turn.
Gary Leach
Uncommon

Barreling Attack
Red
Instant
2RR
Target creature gains trample until end of turn. That creature gets +1/+1 until end of turn for each creature that blocks it.
Ian Miller
Rare

Basalt Golem
Artifact
Artifact Creature
5
2/4
Basalt Golem cannot be blocked by artifact creatures. 
Whenever Basalt Golem is blocked by any creature, bury that creature at end of combat and put a Stone token into play under the control of the creature's controller. Treat this token as a 0/2 artifact creature that counts as a Wall.
Scott Kirschner
Uncommon

Bay Falcon
Blue
Summon Falcon
1U
1/1
Flying 
Attacking does not cause Bay Falcon to tap.
Una Fricker
Common

Bazaar of Wonders
Blue
Enchant World
3UU
When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. 
Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard.
Liz Danforth
Rare

Benevolent Unicorn
White
Summon Unicorn
1W
1/2
Whenever a spell assigns damage to a creature or player, that damage is reduced by 1.
David A. Cherry
Common

Benthic Djinn
Multicolor
Summon Djinn
2UB
5/3
Islandwalk (If defending player controls any islands, this creature is unblockable.) 
During your upkeep, lose 2 life.
Adam Rex
Rare

Binding Agony
Black
Enchant Creature
1B
For each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller.
Robert Bliss
Common

Blighted Shaman
Black
Summon Cleric
1B
1/1
TAP, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 
TAP, Sacrifice a swamp: Target creature gets +1/+1 until end of turn.
Ian Miller
Uncommon

Blind Fury
Red
Instant
2RR
All creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn.
John Coulthart
Uncommon

Blinding Light
White
Sorcery
2W
Tap all nonwhite creatures.
Hannibal King
Uncommon

Blistering Barrier
Red
Summon Wall
2R
5/2
David Ho
Common

Bone Harvest
Black
Instant
2B
Put any number of target creature cards from your graveyard on top of your library. 
Draw a card at the beginning of the next turn's upkeep.
Greg Simanson
Common

Bone Mask
Artifact
Artifact
4
2, TAP: Prevent all damage to you from any one source. For each 1 damage prevented in this way, remove the top card of your library from the game.
D. Alexander Gregory
Rare

Boomerang
Blue
Instant
UU
Return target permanent to owner's hand.
Richard Kane Ferguson
Common

Breathstealer
Black
Summon Night Stalker
2B
2/2
B: +1/1 until end of turn
Cliff Nielsen
Common

Brushwagg
Green
Summon Brushwagg
1GG
3/2
If Brushwagg blocks or is blocked, it gets 2/+2 until end of turn.
Ian Miller
Rare

Builder's Bane
Red
Sorcery
XXR
Destroy X target artifacts. For each artifact put into the graveyard in this way, Builder's Bane deals 1 damage to that artifact's controller.
Charles Gillespie
Common

Burning Palm Efreet
Red
Summon Efreet
2RR
2/2
1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Dermot Power
Uncommon

Burning Shield Askari
Red
Summon Knight
2R
2/2
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)
RR: First strike until end of turn
Dan Frazier
Common

Cadaverous Bloom
Multicolor
Enchantment
3BG
Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source.
Alan Rabinowitz
Rare

Cadaverous Knight
Black
Summon Knight
2B
2/2
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)
1BB: Regenerate
Dermot Power
Common

Canopy Dragon
Green
Summon Dragon
4GG
4/4
Trample 
1G: Flying and loses trample until end of turn
Alan Rabinowitz
Rare

Carrion
Black
Instant
1BB
Sacrifice a creature: Put into play a number of Maggot tokens equal to the sacrificed creature's power. Treat these tokens as 0/1 black creatures.
Geof Darrow
Rare

Catacomb Dragon
Black
Summon Dragon
4BB
4/4
Flying 
Whenever Catacomb Dragon is blocked by any nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn.
David O'Connor
Rare

Celestial Dawn
White
Enchantment
1WW
All nonland cards you own that are not in play are white. All nonland permanents you control are white. All lands you control are plains. All colored mana symbols in all costs on all of these cards and permanents are W.
Liz Danforth
Rare

Cerulean Wyvern
Blue
Summon Wyvern
4U
3/3
Flying, protection from green
Gerry Grace
Uncommon

Chaos Charm
Red
Instant
R
Choose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target Wall.
Steve Luke
Common

Chaosphere
Red
Enchant World
2R
Creatures with flying cannot block creatures without flying.
Creatures without flying can block creatures with flying.
Steve Luke
Rare

Charcoal Diamond
Artifact
Artifact
2
Charcoal Diamond comes into play tapped. 
TAP: Add B to your mana pool. Play this ability as a mana source.
Drew Tucker
Uncommon

Chariot of the Sun
Artifact
Artifact
3
2, TAP: Target creature you control gains flying and has its toughness reduced to 1 until end of turn.
Gerry Grace
Uncommon

Choking Sands
Black
Sorcery
1BB
Destroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller.
Roger Raupp
Common

Cinder Cloud
Red
Instant
3RR
Destroy target creature. If a white creature is put into the graveyard in this way, Cinder Cloud deals to that creature's controller an amount of damage equal to the creature's power.
JOCK
Uncommon

Circle of Despair
Multicolor
Enchantment
1WB
1, Sacrifice a creature: Prevent all damage to any creature or player from any one source.
Scott Fischer
Rare

Civic Guildmage
White
Summon Wizard
W
1/1
G, TAP: Target creature gets +0/+1 until end of turn.
U, TAP: Put target creature you control on top of owner's library.
Andrew Robinson
Common

Cloak of Invisibility
Blue
Enchant Creature
U
Enchanted creature gains phasing and cannot be blocked except by Walls.
John Coulthart
Common

Consuming Ferocity
Red
Enchant Creature
1R
Play only on a non-Wall creature. 
Enchanted creature gets +1/+0. 
During your upkeep, put a +1/+0 counter on enchanted creature. At the end of any upkeep, if that creature has three of these counters on it, bury the creature and it deals to its controller an amount of damage equal to its power.
Scott Kirschner
Uncommon

Coral Fighters
Blue
Summon Merfolk
1U
1/1
If Coral Fighters attacks and is not blocked, look at the top card of defending player's library. You may choose to put that card on the bottom of that player's library.
Steve Luke
Uncommon

Crash of Rhinos
Green
Summon Rhinos
6GG
8/4
Trample
Steven White
Common

Crimson Hellkite
Red
Summon Dragon
6RRR
6/6
Flying 
X, TAP: Crimson Hellkite deals X damage to target creature. Spend only red mana in this way.
Gerry Grace
Rare

Crimson Roc
Red
Summon Roc
4R
2/2
Flying 
If Crimson Roc blocks any creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
Ian Miller
Uncommon

Crypt Cobra
Black
Summon Cobra
3B
3/3
If Crypt Cobra attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game.
Ron Spencer
Uncommon

Crystal Golem
Artifact
Artifact Creature
4
3/3
At end of your turn, Crystal Golem phases out.
Mike Dringenberg
Uncommon

Crystal Vein
Land
Land
TAP: Add one colorless mana to your mana pool. 
TAP, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.
Pat Morrissey
Uncommon

Cursed Totem
Artifact
Artifact
2
Players cannot play any creature abilities requiring an activation cost.
D. Alexander Gregory
Rare

Cycle of Life
Green
Enchantment
1GG
Return Cycle of Life to owner's hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Chippy
Rare

Daring Apprentice
Blue
Summon Wizard
1UU
1/1
TAP, Sacrifice Daring Apprentice: Counter target spell.
Kaja Foglio
Rare

Dark Banishing
Black
Instant
2B
Bury target nonblack creature.
Dermot Power
Common

Dark Ritual
Black
Mana Source
B
Add BBB to your mana pool.
John Coulthart
Common

Dazzling Beauty
White
Instant
2W
Play only when defense is chosen.
Target unblocked creature is considered blocked. 
Draw a card at the beginning of the next turn's upkeep.
Harold McNeill
Common

Decomposition
Green
Enchant Creature
1G
Play only on a black creature. 
Enchanted creature gains "Cumulative upkeep-1 life." 
If enchanted creature is put into the graveyard, its controller loses 2 life.
Drew Tucker
Uncommon

Delirium
Multicolor
Instant
1BR
Play only on target opponent's turn. 
Tap target creature that player controls. That creature deals to the player an amount of damage equal to its power. The creature neither deals nor receives combat damage this turn.
Terese Nielsen
Uncommon

Dirtwater Wraith
Black
Summon Wraith
3B
1/3
Swampwalk (If defending player controls any swamps, this creature is unblockable.) 
B: +1/+0 until end of turn.
Steve Luke
Common

Discordant Spirit
Multicolor
Summon Spirit
2BR
2/2
At end of target opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At end of your turn, remove all these counters from Discordant Spirit.
Alan Rabinowitz
Rare

Disempower
White
Instant
1W
Put target artifact or enchantment on top of owner's library.
John Matson
Common

Disenchant
White
Instant
1W
Destroy target artifact or enchantment.
Charles Gillespie
Common

Dissipate
Blue
Interrupt
1UU
Counter target spell. Remove that spell card from the game.
Richard Kane Ferguson
Uncommon

Divine Offering
White
Instant
1W
Destroy target artifact. Gain an amount of life equal to that artifact's casting cost.
Terese Nielsen
Common

Divine Retribution
White
Instant
1W
For each attacking creature, Divine Retribution deals 1 damage to target attacking creature.
Charles Gillespie
Rare

Drain Life
Black
Sorcery
1B
For each B you spend in addition to the casting cost, Drain Life deals 1 damage to target creature or player. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages.
Richard Kane Ferguson
Common

Dread Specter
Black
Summon Specter
3B
2/2
Whenever Dread Specter blocks or is blocked by a nonblack creature, destroy that creature at end of combat.
Kathryn Rathke
Uncommon

Dream Cache
Blue
Sorcery
2U
Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library.
D. Alexander Gregory
Common

Dream Fighter
Blue
Summon Soldier
2U
1/1
Whenever Dream Fighter blocks or is blocked by a creature, Dream Fighter and that creature phase out.
Drew Tucker
Common

Dwarven Miner
Red
Summon Dwarf
1R
1/2
2R, TAP: Destroy target nonbasic land.
JOCK
Uncommon

Dwarven Nomad
Red
Summon Dwarf
2R
1/1
TAP: Target creature with power 2 or less is unblockable this turn.
Mike Kimble
Common

Early Harvest
Green
Instant
1GG
Target player untaps all basic lands he or she controls.
Janine Johnston
Rare

Ebony Charm
Black
Instant
B
Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures.
Gerry Grace
Common

Ekundu Cyclops
Red
Summon Cyclops
3R
3/4
If any creature you control attacks, Ekundu Cyclops also attacks if able.
Robert Bliss
Common

Ekundu Griffin
White
Summon Griffin
3W
2/2
Flying, first strike
David A. Cherry
Common

Elixir of Vitality
Artifact
Artifact
4
Elixir of Vitality comes into play tapped. 
TAP, Sacrifice Elixir of Vitality: Gain 4 life. 
8, TAP, Sacrifice Elixir of Vitality: Gain 8 life.
Douglas Shuler
Uncommon

Emberwilde Caliph
Multicolor
Summon Djinn
2UR
4/4
Flying, trample 
Emberwilde Caliph attacks each turn if able. 
For each 1 damage Emberwilde Caliph successfully deals, lose 1 life.
Jennifer Law
Rare

Emberwilde Djinn
Red
Summon Djinn
2RR
5/4
Flying 
During each player's upkeep, he or she may pay RR or 2 life to gain control of Emberwilde Djinn.
Mike Dringenberg
Rare

Energy Bolt
Multicolor
Sorcery
XRW
Energy Bolt deals X damage to target player, or target player gains X life.
Scott Kirschner
Rare

Energy Vortex
Blue
Enchantment
3UU
When you play Energy Vortex, choose target opponent. 
At the beginning of your upkeep, remove all energy counters from Energy Vortex. 
During chosen opponent's upkeep, he or she pays 1 for each energy counter on Energy Vortex, or it deals 3 damage to him or her.
X: Put X energy counters on Energy Vortex. Use this ability only during your upkeep.
Tom Wanerstrand
Rare

Enfeeblement
Black
Enchant Creature
BB
Enchanted creature gets 2/2.
John Bolton
Common

Enlightened Tutor
White
Instant
W
Search your library for an artifact or enchantment card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.
Dan Frazier
Uncommon

Ersatz Gnomes
Artifact
Artifact Creature
3
1/1
TAP: Target spell is colorless. Play this ability as an interrupt.
TAP: Target permanent is colorless until end of turn.
Ron Spencer
Uncommon

Ether Well
Blue
Instant
3U
Put target creature on top of owner's library. If that creature is red, you may choose to put it on the bottom of owner's library instead.
Charles Gillespie
Uncommon

Ethereal Champion
White
Summon Avatar
2WWW
3/4
Pay 1 life: Prevent 1 damage to Ethereal Champion.
Terese Nielsen
Rare

Fallow Earth
Green
Sorcery
2G
Put target land on top of owner's library.
Janine Johnston
Uncommon

Favorable Destiny
White
Enchant Creature
1W
As long as enchanted creature's controller controls at least one other creature, enchanted creature cannot be the target of spells or effects. 
As long as enchanted creature is white, it gets +1/+2. 
Tom Gianni
Uncommon

Femeref Archers
Green
Summon Archers
2G
2/2
TAP: Femeref Archers deals 4 damage to target attacking creature with flying.
William Donohoe
Uncommon

Femeref Healer
White
Summon Cleric
1W
1/1
TAP: Prevent 1 damage to any creature or player.
Steve Luke
Common

Femeref Knight
White
Summon Knight
2W
2/2
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)
W: Attacking does not cause Femeref Knight to tap this turn.
Tony Roberts
Common

Femeref Scouts
White
Summon Scouts
2W
1/4
Zak Plucinski
Common

Feral Shadow
Black
Summon Night Stalker
2B
2/1
Flying 
Cliff Nielsen
Common

Fetid Horror
Black
Summon Shade
3B
1/2
B: +1/+1 until end of turn
Gary Leach
Common

Final Fortune
Red
Instant
RR
Take another turn after this one. You lose the game at the end of that turn.
D. Alexander Gregory
Rare

Firebreathing
Red
Enchant Creature
R
R: Enchanted creature gets +1/+0 until end of turn.
Mike Kerr
Common

Fire Diamond
Artifact
Artifact
2
Fire Diamond comes into play tapped. 
TAP: Add R to your mana pool. Play this ability as a mana source.
Richard Thomas
Uncommon

Flame Elemental
Red
Summon Elemental
2RR
3/2
R, TAP, Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal to its power to target creature.
Richard Kane Ferguson
Uncommon

Flare
Red
Instant
2R
Flare deals 1 damage to target creature or player. 
Draw a card at the beginning of the next turn's upkeep.
Greg Simanson
Common

Flash
Blue
Instant
1U
Choose a creature card from your hand and put that creature into play as though it were just played. Pay the creature's casting cost reduced by up to 2. If you cannot, bury the creature.
David Ho
Rare

Flood Plain
Land
Land
Flood Plain comes into play tapped. 
TAP, Sacrifice Flood Plain: Search your library for a plains or island card. Put that land into play. Shuffle your library afterwards.
Pat Morrissey
Uncommon

Floodgate
Blue
Summon Wall
3U
0/5
If Floodgate gains flying, bury it.
If Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control. 
Jeff Miracola
Uncommon

Fog
Green
Instant
G
Creatures deal no combat damage this turn.
Harold McNeill
Common

Foratog
Green
Summon Atog
2G
1/2
G, Sacrifice a forest: +2/+2 until end of turn
Mark Poole
Uncommon

Forbidden Crypt
Black
Enchantment
3BB
For each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. 
Whenever a card is put into your graveyard, remove that card from the game.
D. Alexander Gregory
Rare

Forest (4 versions)
Land
Land
TAP: Add G to your mana pool.
Tony Roberts
Land

Forsaken Wastes
Black
Enchant World
2B
Players cannot gain life. 
During each player's upkeep, that player loses 1 life. 
If Forsaken Wastes is the target of a successfully cast spell, that spell's caster loses 5 life.
Kevin Walker
Rare

Frenetic Efreet
Multicolor
Summon Efreet
1UR
2/1
Flying 
0: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Frenetic Efreet phases out.  Otherwise, bury Frenetic Efreet.
Tom Gianni
Rare

Giant Mantis
Green
Summon Mantis
3G
2/4
Giant Mantis can block creatures with flying.
Randy Gallegos
Common

Gibbering Hyenas
Green
Summon Hyenas
2G
3/2
Gibbering Hyenas cannot block black creatures.
Una Fricker
Common

Goblin Elite Infantry
Red
Summon Goblin
1R
2/2
If Goblin Elite Infantry blocks or is blocked, it gets 1/1 until end of turn.
Robert Bliss
Common

Goblin Scouts
Red
Sorcery
3RR
Put three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with mountainwalk that count as Goblins (if defending player controls any mountains, these creatures are unblockable).
Geof Darrow
Uncommon

Goblin Soothsayer
Red
Summon Goblin
R
1/1
R, TAP, Sacrifice a Goblin: All red creatures get +1/+1 until end of turn.
Robert Bliss
Uncommon

Goblin Tinkerer
Red
Summon Goblin
1R
1/2
R, TAP: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer.
Hannibal King
Common

Granger Guildmage
Green
Summon Wizard
G
1/1
W, TAP: Target creature gains first strike until end of turn. 
R, TAP: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
Dan Frazier
Common

GrassLands
Land
Land
Grasslands comes into play tapped. 
TAP, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards.
John Avon
Uncommon

Grave Servitude
Black
Enchant Creature
1B
You may choose to play Grave Servitude as an instant; if you do, bury it at end of turn. 
Enchanted creature gets +3/1 and is black.
Adrian Smith
Common

Gravebane Zombie
Black
Summon Zombie
3B
3/2
If Gravebane Zombie is put into the graveyard from play, put Gravebane Zombie on top of owner's library.
Gary Leach
Common

Grim Feast
Multicolor
Enchantment
1BG
At the beginning of your upkeep, Grim Feast deals 1 damage to you. 
Whenever a creature is put into target opponent's graveyard from play, gain an amount of life equal to that creature's toughness.
Mike Kimble
Rare

Grinning Totem
Artifact
Artifact
4

2, TAP, Sacrifice Grinning Totem: Search target opponent's library for any card and put it face up in front of you. That player shuffles his or her library afterwards. You may play the card as though it were in your hand. If you do not play the card by the beginning of your next upkeep, put it into its owner's graveyard.
Donato Giancola
Rare

Hakim, Loreweaver
Blue
Summon Legend
3UU
2/4
Flying 
UU: Put target creature enchantment card from your graveyard on Hakim, Loreweaver. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on Hakim.
UU, TAP: Destroy all enchantments on Hakim.
Alan Rabinowitz
Rare

Hall of Gemstone
Green
Enchant World
1GG
During each player's upkeep, that player chooses a color.
Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color.
David A. Cherry
Rare

Hammer of Bogardan
Red
Sorcery
1RR
Hammer of Bogardan deals 3 damage to target creature or player. 
2RRR: Return Hammer of Bogardan to your hand. Use this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.
Ron Spencer
Rare

Harbinger of Night
Black
Summon Spirit
2BB
2/3
During your upkeep, put a 1/1 counter on each creature.
Tom Kyffin
Rare

Harbor Guardian
Multicolor
Summon Guardian
2WU
3/4
Harbor Guardian can block creatures with flying. 
If Harbor Guardian attacks, defending player may draw a card.
Stuart Beel
Uncommon

Harmattan Efreet
Blue
Summon Efreet
2UU
2/2
Flying 
1UU: Target creature gains flying until end of turn.
Drew Tucker
Uncommon

Haunting Apparition
Multicolor
Summon Ghost
1UB
1+*/2
Flying 
Haunting Apparition has power equal to 1 plus the number of green creature cards in target opponent's graveyard.
Chippy
Uncommon

Hazerider Drake
Multicolor
Summon Drake
2WU
2/3
Flying, protection from red
Zina Saunders
Uncommon

Healing Salve
White
Instant
W
Target player gains 3 life, or prevent up to 3 damage to any creature or player.
Hannibal King
Common

Hivis of the Scale
Red
Summon Legend
3RR
3/4
You may choose not to untap Hivis of the Scale during your untap phase. 
TAP: Gain control of target Dragon. If Hivis becomes untapped or you lose control of Hivis, lose control of that Dragon.
Andrew Robinson
Rare

Horrible Hordes
Artifact
Artifact Creature
3
2/2
Rampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.)
Ian Miller
Uncommon

Igneous Golem
Artifact
Artifact Creature
5
3/4
2: Trample until end of turn
Adam Rex
Uncommon

Illicit Auction
Red
Sorcery
3RR
Choose target creature. Each player may bid life for control of that creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses an amount of life equal to the high bid and gains control of the creature.
Scott Kirschner
Rare

Illumination
White
Interrupt
WW
Counter target artifact or enchantment spell. That spell's caster gains an amount of life equal to the spell's casting cost.
David O'Connor
Uncommon

Incinerate
Red
Instant
1R
Incinerate deals 3 damage to target creature or player. A creature damaged by Incinerate cannot regenerate this turn.
Brian Snoddy
Common

Infernal Contract
Black
Sorcery
BBB
Pay half your life, rounded up: Draw four cards.
Roger Raupp
Rare

Iron Tusk Elephant
White
Summon Elephant
4W
3/3
Trample.
Tony Roberts
Uncommon

Island (4 versions)
Land
Land
TAP: Add U to your mana pool.
Douglas Shuler
Land

Ivory Charm
White
Instant
W
Choose one - All creatures get 2/0 until end of turn; or prevent 1 damage to any creature or player; or tap target creature.
Gerry Grace
Common

Jabari's Influence
White
Instant
3WW
Play only after combat. 
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a 1/0 counter on it.
Gerry Grace
Rare

Jolrael's Centaur
Green
Summon Centaur
1GG
2/2
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)
Jolrael's Centaur cannot be the target of spells or effects.
Junior Tomlin
Common

Jolt
Blue
Instant
2U
Tap or untap target artifact, creature, or land. 
Draw a card at the beginning of the next turn's upkeep.
John Matson
Common

Jungle Patrol
Green
Summon Soldiers
3G
3/2
1G, TAP: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. 
Sacrifice a Wood token: Add R to your mana pool. Play this ability as a mana source.
Mark Poole
Rare

Jungle Troll
Multicolor
Summon Troll
1RG
2/1
R: Regenerate
G: Regenerate 
John Bolton
Uncommon

Jungle Wurm
Green
Summon Wurm
3GG
5/5
For each creature assigned to block it beyond the first, Jungle Wurm gets 1/1 until end of turn.
Tom Kyffin
Common

Kaervek's Hex
Black
Sorcery
3B
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
Ian Miller
Uncommon

Kaervek's Purge
Multicolor
Sorcery
XBR
Destroy target creature with casting cost equal to X. If that creature is put into the graveyard in this way, Kaervek's Purge deals to the creature's controller an amount of damage equal to the creature's power.
Richard Kane Ferguson
Uncommon

Kaervek's Torch
Red
Sorcery
XR
Interrupts that target Kaervek's Torch each cost an additional 2 to play.
Kaervek's Torch deals X damage to target creature or player. 
John Coulthart
Common

Karoo Meerkat
Green
Summon Meerkat
1G
2/1
Protection from blue
Janine Johnston
Uncommon

Kukemssa Pirates
Blue
Summon Pirates
3U
2/2
If Kukemssa attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls.
JOCK
Rare

Kukemssa Serpent
Blue
Summon Serpent
3U
4/3
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)
U, Sacrifice an island: Target land an opponent controls is an island until end of turn.
Ian Miller
Common

Lead Golem
Artifact
Artifact Creature
5
3/5
If Lead Golem attacks, it does not untap during your next untap phase.
Hannibal King
Uncommon

Leering Gargoyle
Multicolor
Summon Gargoyle
1WU
2/2
Flying 
TAP: Leering Gargoyle gets 2/+2 and loses flying until end of turn.
Dermot Power
Rare

Lightning Reflexes
Red
Enchant Creature
1R
You may choose to play Lightning Reflexes as an instant; if you do, bury it at end of turn. 
Enchanted creature gets +1/+0 and gains first strike.
Tom Kyffin
Common

Lion's Eye Diamond
Artifact
Artifact
0
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.
Margaret Organ-Kean
Rare

Locust Swarm
Green
Summon Swarm
3G
1/1
Flying 
G: Regenerate 
G: Untap Locust Swarm. Use this ability only once each turn.
William Donohoe
Uncommon

Lure of Prey
Green
Instant
2GG
Play only if an opponent successfully cast a summon spell this turn. 
Put a green summon card from your hand into play as though it were just played.
Andrew Robinson
Rare

Malignant Growth
Multicolor
Enchantment
3GU
Cumulative upkeep 1 
During your upkeep, put a growth counter on Malignant Growth. 
During target opponent's draw phase, he or she draws an additional card for each growth counter on Malignant Growth. For each card that opponent draws in this way, Malignant Growth deals 1 damage to him or her.
Scott Fischer
Rare

Mana Prism
Artifact
Artifact
3

TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. 
1, TAP: Add one mana of any color to your mana pool. Play this ability as a mana source.
Margaret Organ-Kean
Uncommon

Mangara's Blessing
White
Instant
2W
Gain 5 life. 
If a spell or effect controlled by an opponent causes you to discard Mangara's Blessing, gain 2 life and return Mangara's Blessing from your graveyard to your hand at end of turn.
David A. Cherry
Uncommon

Mangara's Equity
White
Enchantment
1WW
When you play Mangara's Equity, choose black or red. 
During your upkeep, pay 1W or bury Mangara's Equity. 
For each 1 damage a creature of the chosen color deals to you or a white creature you control, Mangara's Equity deals 1 damage to that creature.
Alan Rabinowitz
Uncommon

Mangara's Tome
Artifact
Artifact
5
When Mangara's Tome comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under Mangara's Tome. Shuffle your library afterwards. 
If you lose control of Mangara's Tome, remove all cards under it from the game. 
2: Instead of drawing a card, put the top card from under Mangara's Tome into your hand.
John Bolton
Rare

Marble Diamond
Artifact
Artifact
2
Marble Diamond comes into play tapped. 
TAP: Add W to your mana pool. Play this ability as a mana source.
Jeff Miracola
Uncommon

Maro
Green
Summon Nature Spirit
2GG
*/*
Maro has power and toughness each equal to the number of cards in your hand.
Stuart Griffin
Rare

Meddle
Blue
Interrupt
1U
Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal.
Brian Snoddy
Uncommon

Melesse Spirit
White
Summon Angel
3WW
3/3
Flying, protection from black
Gerry Grace
Uncommon

Memory Lapse
Blue
Interrupt
1U
Counter target spell. Put that spell on top of owner's library. 
Rebecca Guay
Common

Merfolk Raiders
Blue
Summon Merfolk
1U
2/3
Phasing; islandwalk (If defending player controls any islands, this creature is unblockable.)
Steve Luke
Common

Merfolk Seer
Blue
Summon Merfolk
2U
2/2
1U: Draw a card. Use this ability only when Merfolk Seer is put into the graveyard from play and only once.
Steve Luke
Common

Mind Bend
Blue
Instant
U
Change the text of target permanent by replacing all instances of one color word or basic land type with another. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Mike Dringenberg
Uncommon

Mind Harness
Blue
Enchant Creature
U
Play only on a red or green creature. 
Cumulative upkeep 1 
Gain control of enchanted creature.
John Malloy
Uncommon

Mindbender Spores
Green
Summon Wall
2G
0/1
Flying 
Whenever Mindbender Spores blocks any creature, put four fungus counters on that creature. During its controller's untap phase, remove a fungus counter from the creature. As long as the creature has any fungus counters on it, it does not untap during its controller's untap phase. 
Ian Miller
Rare

Mire Shade
Black
Summon Shade
1B
1/1
B, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability as a sorcery.
Randy Gallegos
Uncommon

Misers' Cage
Artifact
Artifact
3
At end of target opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
Jeff Miracola
Rare

Mist Dragon
Blue
Summon Dragon
4UU
4/4
0: Flying 
0: Loses flying 
3UU: Phases out
Al Davidson
Rare

Moss Diamond
Artifact
Artifact
2
Moss Diamond comes into play tapped. 
TAP: Add G to your mana pool. Play this ability as a mana source.
Donato Giancola
Uncommon

Mountain (4 versions)
Land
Land
TAP: Add R to your mana pool.
John Avon
Land

Mountain Valley
Land
Land
Mountain Valley comes into play tapped. 
TAP, Sacrifice Mountain Valley: Search your library for a mountain or forest card. Put that land into play. Shuffle your library afterwards.
Kari Johnson
Uncommon

Mtenda Griffin
White
Summon Griffin
3W
2/2
Flying 
W, TAP: Return Mtenda Griffin to owner's hand and return target Griffin card in your graveyard to your hand. Use this ability only during your upkeep.
Janine Johnston
Uncommon

Mtenda Herder
White
Summon Scout
W
1/1
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)
Zina Saunders
Common

Mtenda Lion
Green
Summon Lion
G
2/1
If Mtenda Lion attacks, defending player may pay U to have it deal no combat damage this turn.
Stuart Griffin
Common

Mystical Tutor
Blue
Instant
U
Search your library for an instant, interrupt, mana source, or sorcery card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.
David O'Connor
Uncommon

Natural Balance
Green
Sorcery
2GG
Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five.
Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afterwards.
John Malloy
Rare

Nettletooth Djinn
Green
Summon Djinn
3G
4/4
During your upkeep, Nettletooth Djinn deals 1 damage to you.
Janine Johnston
Uncommon
Noble Elephant
White

Summon Elephant
3W
2/2
Banding, trample
Tony Roberts
Common

Nocturnal Raid
Black
Instant
2BB
All black creatures get +2/+0 until end of turn.
John Matson
Uncommon

Null Chamber
White
Enchant World
3W
You and target opponent each name any card except a basic land. Those cards cannot be played.
Douglas Shuler
Rare

Pacifism
White
Enchant Creature
1W
Enchanted creature cannot attack or block.
Robert Bliss
Common

Painful Memories
Black
Sorcery
1B
Look at target opponent's hand. Choose one of those cards and put it on top of his or her library.
John Coulthart
Uncommon

Patagia Golem
Artifact
Artifact Creature
4
2/3
3: Flying until end of turn
Scott Kirschner
Uncommon

Paupers' Cage
Artifact
Artifact
3
At end of target opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
Mike Kimble
Rare

Pearl Dragon
White
Summon Dragon
4WW
4/4
Flying 
1W: +0/+1 until end of turn
Ian Miller
Rare

Phyrexian Dreadnought
Artifact
Artifact Creature
1
12/12
Trample 
When Phyrexian Dreadnought comes into play, sacrifice any number of creatures with total power of 12 or more, or bury Phyrexian Dreadnought.
Pete Venters
Rare

Phyrexian Purge
Multicolor
Sorcery
2BR
Pay 3 life per target: Destroy any number of target creatures.
Robert Bliss
Rare

Phyrexian Tribute
Black
Sorcery
2B
Sacrifice two creatures: Destroy target artifact.
John Matson
Rare

Phyrexian Vault
Artifact
Artifact
3
2, TAP, Sacrifice a creature: Draw a card.
Hannibal King
Uncommon

Plains (4 versions)
Land
Land
TAP: Add W to your mana pool.
Tom Wanerstrand
Land

Political Trickery
Blue
Sorcery
2U
Choose target land you control and target land an opponent controls. Exchange control of those lands.
Scott Kirschner
Rare

Polymorph
Blue
Sorcery
3U
Bury target creature. That creature's controller reveals cards from the top of his or her library until a creature card is revealed and then puts that creature into play under his or her control as though it were just played. The player shuffles all other revealed cards into his or her library.
Robert Bliss
Rare

Power Sink
Blue
Interrupt
XU
Counter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired.
Charles Gillespie
Common

Preferred Selection
Green
Enchantment
2GG
At the beginning of your draw phase, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Preferred Selection and pay 2GG to draw the card.
Kevin Walker
Rare

Prismatic Boon
Multicolor
Instant
XWU
X target creatures gain protection from a single color of your choice until end of turn.
Tom Gianni
Uncommon

Prismatic Circle
White
Enchantment
2W
Cumulative upkeep 1 
When you play Prismatic Circle, choose a color. 
1: Prevent all damage to you from a source of the chosen color. Treat further damage from that source normally.
Pete Venters
Common

Prismatic Lace
Blue
Instant
U
Target permanent becomes the color(s) of your choice. Costs to tap, maintain, or use an ability of that permanent remain unchanged.
David O'Connor
Rare

Psychic Transfer
Blue
Sorcery
4U
Compare your life total with target player's life total. If the difference is 5 or less and you have at least 1 life, exchange life totals with that player.
Dom!
Rare

Purgatory
Multicolor
Enchantment
2WB
Whenever a summon card is put into your graveyard from play, put that card face up under Purgatory. 
During your upkeep, you may pay 4 and 2 life to put any card under Purgatory into play as though it were just played. 
If Purgatory leaves play, remove all cards under it from the game.
Mike Dringenberg
Rare

Purraj of Urborg
Black
Summon Legend
3BB
2/3
First strike when attacking
B: Put a +1/+1 counter on Purraj of Urborg. Use this ability only when a black spell is successfully cast and only once for each such spell.
John Matson
Rare

Pyric Salamander
Red
Summon Salamander
1R
1/1
R: +1/+0 until end of turn. Bury Pyric Salamander at end of turn.
Tony Roberts
Common

Quirion Elves
Green
Summon Elves
1G
1/1
When you play Quirion Elves, choose a color. 
TAP: Add one mana of the chosen color to your mana pool. Play this ability as a mana source. 
TAP: Add G to your mana pool. Play this ability as a mana source.
Randy Gallegos
Common

Radiant Essence
Multicolor
Summon Spirit
1GW
2/3
As long as target opponent controls any black permanents, Radiant Essence gets +1/+2.
Jennifer Law
Uncommon

Raging Spirit
Red
Summon Spirit
3R
3/3
2: Raging Spirit is colorless until end of turn.
Scott Fischer
Common

Rampant Growth
Green
Sorcery
1G
Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards.
Pat Morrissey
Common

Rashida Scalebane
White
Summon Legend
3WW
3/4
TAP: Bury target attacking or blocking Dragon. Gain an amount of life equal to that Dragon's power.
Randy Gallegos
Rare

Ravenous Vampire
Black
Summon Vampire
3BB
3/3
Flying
During your upkeep, sacrifice a nonartifact creature and put a +1/+1 counter on Ravenous Vampire, or tap Ravenous Vampire.
John Bolton
Uncommon

Ray of Command
Blue
Instant
3U
Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn.
Andrew Robinson
Common

Razor Pendulum
Artifact
Artifact
4
At the end of each player's turn, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
Zak Plucinski
Rare

Reality Ripple
Blue
Instant
1U
Target artifact, creature, or land phases out.
Alan Rabinowitz
Common

Reckless Embermage
Red
Summon Wizard
3R
2/2
1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
Tom Kyffin
Rare

Reflect Damage
Multicolor
Instant
3RW
Redirect all damage dealt by any one source to that source's controller.
Ron Spencer
Rare

Regeneration
Green
Enchant Creature
1G
G: Regenerate enchanted creature.
Charles Gillespie
Common

Reign of Chaos
Red
Sorcery
2RR
Destroy target plains and target white creature, or destroy target island and target blue creature.
Kathryn Rathke
Uncommon

Reign of Terror
Black
Sorcery
3BB
Bury all white creatures or bury all green creatures. Lose 2 life for each creature put into the graveyard in this way.
Gary Leach
Uncommon

Reparations
Multicolor
Enchantment
1WU
Whenever target opponent successfully casts a spell that targets you or a creature you control, you may draw a card.
Douglas Shuler
Rare

Restless Dead
Black
Summon Skeletons
1B
1/1
B: Regenerate
Ian Miller
Common

Ritual of Steel
White
Enchant Creature
2W
Draw a card at the beginning of the upkeep of the turn after Ritual of Steel comes into play. 
Enchanted creature gets +0/+2.
Mark Poole
Common

Rock Basilisk
Multicolor
Summon Basilisk
4RG
4/5
Whenever Rock Basilisk blocks or is blocked by a non-Wall creature, destroy that creature at end of combat.
Ian Miller
Rare

Rocky Tar Pit
Land
Land
Rocky Tar Pit comes into play tapped. 
TAP, Sacrifice Rocky Tar Pit: Search your library for a swamp or mountain card. Put that land into play. Shuffle your library afterwards.
Jeff Miracola
Uncommon

Roots of Life
Green
Enchantment
1GG
When you play Roots of Life, choose islands or swamps. 
Whenever a land of the chosen type that target opponent controls becomes tapped, gain 1 life.
Tony Roberts
Uncommon

Sabertooth Cobra
Green
Summon Cobra
2G
2/2
If Sabertooth Cobra damages a player, he or she gets a poison counter. During that player's next upkeep, he or she gets another poison counter unless he or she pays 2 before then to prevent this effect. If any player has ten or more poison counters, he or she loses the game.
Andrew Robinson
Common

Sacred Mesa
White
Enchantment
2W
During your upkeep, sacrifice a Pegasus or bury Sacred Mesa. 
1W: Put a Wild Pegasus token into play. Treat this token as a 1/1 white creature with flying that counts as a Pegasus.
Margaret Organ-Kean
Rare

Sand Golem
Artifact
Artifact Creature
5
3/3
If a spell or effect controlled by an opponent causes you to discard Sand Golem, put Sand Golem from your graveyard into play at end of turn with a +1/+1 counter on it.
John Matson
Uncommon

Sandbar Crocodile
Blue
Summon Crocodile
4U
6/5
Phasing
Una Fricker
Common

Sandstorm
Green
Instant
G
Sandstorm deals 1 damage to each attacking creature.
Mike Kimble
Common

Sapphire Charm
Blue
Instant
U
Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn.
Steve Luke
Common

Savage Twister
Multicolor
Sorcery
XRG
Savage Twister deals X damage to each creature.
Bob Eggleton
Uncommon

Sawback Manticore
Multicolor
Summon Manticore
3RG
2/4
4: Flying until end of turn
1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Use this ability only once each turn and only if Sawback Manticore is attacking or blocking.
Martin McKenna
Rare

Sea Scryer
Blue
Summon Merfolk
1U
1/1
TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. 
1, TAP: Add U to your mana pool. Play this ability as a mana source.
Martin McKenna
Common

Sealed Fate
Multicolor
Sorcery
XUB
Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order.
Terese Nielsen
Uncommon

Searing Spear Askari
Red
Summon Knight
2R
2/2
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)
1R: Searing Spear Askari cannot be blocked by only one creature this turn.
Richard Kane Ferguson
Common

Seedling Charm
Green
Instant
G
Choose one - Return target creature enchantment to owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
Stuart Griffin
Common

Seeds of Innocence
Green
Sorcery
1GG
Bury all artifacts. Each artifact's controller gains an amount of life equal to that artifact's casting cost.
Junior Tomlin
Rare

Serene Heart
Green
Instant
1G
Destroy all local enchantments.
D. Alexander Gregory
Common

Sewer Rats
Black
Summon Rats
B
1/1
B, Pay 1 life: +1/+0 until end of turn. You cannot spend more than BBB in this way each turn.
Martin McKenna
Common

Shadow Guildmage
Black
Summon Wizard
B
1/1
U, TAP: Put target creature you control on top of owner's library. 
R, TAP: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
Mike Kimble
Common

Shadowbane
White
Instant
1W
Prevent all damage to you or a creature you control from any one source. If that source is black, gain 1 life for each 1 damage prevented in this way.
Douglas Shuler
Uncommon

Shallow Grave
Black
Instant
1B
Put the top creature card from your graveyard into play as though it were just played. That creature is unaffected by summoning sickness. Remove the creature from the game at end of any turn.
John Coulthart
Rare

Shaper Guildmage
Blue
Summon Wizard
U
1/1
W, TAP: Target creature gains first strike until end of turn. 
B, TAP: Target creature gets +1/+0 until end of turn.
D. Alexander Gregory
Common

Shauku's Minion
Multicolor
Summon Minion
1BR
2/2
BR, TAP: Shauku's Minion deals 2 damage to target white creature.
Greg Simanson
Uncommon

Shauku, Endbringer
Black
Summon Legend
5BB
5/5
Flying  
Shauku, Endbringer cannot attack if there is another creature in play. 
During your upkeep, lose 3 life. 
TAP: Remove target creature from the game and put a +1/+1 counter on Shauku.
Pete Venters
Rare

Shimmer
Blue
Enchantment
2UU
When you play Shimmer, choose a land type.
All lands of the chosen type gain phasing.
David A. Cherry
Rare

Sidar Jabari
White
Summon Legend
3W
2/2
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) 
If Sidar Jabari attacks, tap target creature defending player controls.
Gerry Grace
Rare

Sirocco
Red
Instant
1R
Target player reveals his or her hand to all players. For each blue interrupt card that player holds, he or she pays 4 life or discards that card.
Alan Rabinowitz
Uncommon

Skulking Ghost
Black
Summon Ghost
1B
2/1
If Skulking Ghost is the target of a spell or effect, bury Skulking Ghost.
Robert Bliss
Common

Sky Diamond
Artifact
Artifact
2
Sky Diamond comes into play tapped. 
TAP: Add U to your mana pool. Play this ability as a mana source.
D. Alexander Gregory
Uncommon

Soar
Blue
Enchant Creature
1U
You may choose to play Soar as an instant; if you do, bury it at end of turn. 
Enchanted creature gets +0/+1 and gains flying.
Tony Roberts
Common

Soul Echo
White
Enchantment
XWW
When you play Soul Echo, put X echo counters on it. 
At the beginning of your upkeep, if there are no echo counters on Soul Echo, bury it; otherwise, target opponent may choose that for each 1 damage dealt to you until your next upkeep, you instead remove 1 echo counter from Soul Echo. 
You do not lose the game as a result of having less than 1 life.
Ron Spencer
Rare

Soul Rend
Black
Instant
1B
Bury target creature if it is white. 
Draw a card at the beginning of the next turn's upkeep.
Jeff Miracola
Uncommon

Soulshriek
Black
Instant
B
Target creature you control gets +*/+0 until end of turn, where * is equal to the number of creature cards in your graveyard. Bury that creature at end of turn.
John Bolton
Common

Spatial Binding
Multicolor
Enchantment
UB
Pay 1 life: Target permanent cannot phase out until the beginning of your next upkeep.
Dom!
Uncommon

Spectral Guardian
White
Summon Guardian
2WW
2/3
As long as Spectral Guardian is untapped, noncreature artifacts cannot be the target of spells or effects.
Mike Dringenberg
Rare

Spirit of the Night
Black
Summon Legend
6BBB
6/5
Flying, trample, protection from black
First strike when attacking
Spirit of the Night is unaffected by summoning sickness.
Cliff Nielsen
Rare

Spitting Earth
Red
Sorcery
1R
Spitting Earth deals to target creature an amount of damage equal to the number of mountains you control.
Brian Snoddy
Common

Stalking Tiger
Green
Summon Tiger
3G
3/3
Stalking Tiger cannot be blocked by more than one creature.
Terese Nielsen
Common

Stone Rain
Red
Sorcery
2R
Destroy target land.
Tony Roberts
Common

Stupor
Black
Sorcery
2B
Target opponent discards a card at random, then chooses and discards a card.
Mike Kimble
Uncommon

Subterranean Spirit
Red
Summon Elemental
3RR
3/3
Protection from red 
TAP: Subterranean Spirit deals 1 damage to each creature without flying.
John Bolton
Rare

Sunweb
White
Summon Wall
3W
5/6
Flying
Sunweb cannot block creatures with power 2 or less.
Dan Frazier
Rare

Superior Numbers
Green
Sorcery
GG
Superior Numbers deals to target creature 1 damage for each creature you control in excess of the number of creatures target opponent controls.
Geof Darrow
Uncommon

Suq'Ata Firewalker
Blue
Summon Wizard
1UU
0/1
Suq'Ata Firewalker cannot be the target of red spells or effects. 
TAP: Suq'Ata Firewalker deals 1 damage to target creature or player.
David O'Connor
Uncommon

Swamp (4 versions)
Land
Land
TAP: Add B to your mana pool.
Bob Eggleton
Land

Tainted Specter
Black
Summon Specter
3B
2/2
Flying 
1BB, TAP: Target player chooses a card from his or her hand and then chooses either to discard that card or put it on top of his or her library. If the card is discarded, Tainted Specter deals 1 damage to each creature and player. Play this ability as a sorcery.
Chippy
Rare

Talruum Minotaur
Red
Summon Minotaur
2RR
3/3
Talruum Minotaur is unaffected by summoning sickness.
Pete Venters
Common

Taniwha
Blue
Summon Legend
3UU
7/7
Phasing, trample 
At the beginning of your upkeep, all lands you control phase out.
Ian Miller
Rare

Teeka's Dragon
Artifact
Artifact Creature
9
5/5
Flying, trample; rampage 4 (For each creature assigned to block it beyond the first, this creature gets +4/+4 until end of turn.)
Teeka's Dragon counts as a Dragon.
Liz Danforth
Rare

Teferi's Curse
Blue
Enchant Permanent
1U
Play only on an artifact or creature. 
Enchanted permanent gains phasing.
Robert Bliss
Common

Teferi's Drake
Blue
Summon Drake
2U
3/2
Flying, phasing
Kari Johnson
Common

Teferi's Imp
Blue
Summon Imp
2U
1/1
Flying, phasing 
When Teferi's Imp phases out, choose and discard a card. 
When Teferi's Imp phases in, draw a card.
Una Fricker
Rare

Teferi's Isle
Land
Legendary Land
Phasing 
Teferi's Isle comes into play tapped. 
TAP: Add UU to your mana pool.
Gerry Grace
Rare

Telim'Tor
Red
Summon Legend
4R
2/2
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)
If Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
Kevin Walker
Rare

Telim'Tor's Darts
Artifact
Artifact
2
2, TAP: Telim'Tor's Darts deals 1 damage to target player. 
Kevin Walker
Uncommon

Telim'Tor's Edict
Red
Instant
R
Remove from the game target permanent you own or control. 
Draw a card at the beginning of the next turn's upkeep.
Kevin Walker
Rare

Teremko Griffin
White
Summon Griffin
3W
2/2
Banding, flying
Martin McKenna
Common

Thirst
Blue
Enchant Creature
2U
When Thirst comes into play, tap enchanted creature. 
During your upkeep, pay U or bury Thirst. 
Enchanted creature does not untap during its controller's untap phase. 
Roger Raupp
Common

Tidal Wave
Blue
Instant
2U
Put a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury the token at end of any turn.
Brian Snoddy
Uncommon

Tombstone Stairwell
Black
Enchant World
2BB
Cumulative upkeep 1B 
During each upkeep, each player puts into play a Tombspawn token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At end of any turn or if Tombstone Stairwell leaves play, bury all of these tokens.
Dom!
Rare

Torrent of Lava
Red
Sorcery
XRR
Torrent of Lava deals X damage to each creature without flying.
Each creature gains "TAP: Prevent 1 damage to this creature from Torrent of Lava."
Kathryn Rathke
Rare

Tranquil Domain
Green
Instant
1G
Destroy all global enchantments.
D. Alexander Gregory
Common

Tropical Storm
Green
Sorcery
XG
Tropical Storm deals X damage to each creature with flying and 1 damage to each blue creature.
Richard Kane Ferguson
Uncommon

Uktabi Faerie
Green
Summon Faerie
1G
1/1
Flying 
3G, Sacrifice Uktabi Faerie: Destroy target artifact.
Junior Tomlin
Common

Uktabi Wildcats
Green
Summon Wildcats
4G
*/*
Uktabi Wildcats has power and toughness each equal to the number of forests you control. 
G, Sacrifice a forest: Regenerate
John Matson
Rare

Unerring Sling
Artifact
Artifact
3
3, TAP, Tap an untapped creature you control: Unerring Sling deals an amount of damage equal to that creature's power to target attacking or blocking creature with flying.
Zak Plucinski
Uncommon

Unfulfilled Desires
Multicolor
Enchantment
1UB
1, Pay 1 life: Draw a card, then choose and discard a card.
D. Alexander Gregory
Rare

Unseen Walker
Green
Summon Dryad
1G
1/1
Forestwalk (If defending player controls any forests, this creature is unblockable.)
1GG: Target creature gains forestwalk until end of turn.
Alan Rabinowitz
Uncommon

Unyaro Bee Sting
Green
Sorcery
3G
Unyaro Bee Sting deals 2 damage to target creature or player.
Pat Morrissey
Uncommon

Unyaro Griffin
White
Summon Griffin
3W
2/2
Flying 
Sacrifice Unyaro Griffin: Counter target red spell that assigns damage to you or a creature you control. Play this ability as an interrupt.
Al Davidson
Uncommon

Urborg Panther
Black
Summon Night Stalker
2B
2/2
B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards.
Cliff Nielsen
Common

Vaporous Djinn
Blue
Summon Djinn
2UU
3/4
Flying 
During your upkeep, pay UU or Vaporous Djinn phases out.
Adam Rex
Uncommon

Ventifact Bottle
Artifact
Artifact
3
1X, TAP: Put X charge counters on Ventifact Bottle. Play this ability as a sorcery. 
At the beginning of your main phase, if Ventifact Bottle has any charge counters on it, tap Ventifact Bottle and remove all charge counters from it to add to your mana pool an amount of colorless mana equal to the number of charge counters removed.
Ron Spencer
Rare

Viashino Warrior
Red
Summon Viashino
3R
4/2
Roger Raupp
Common

Vigilant Martyr
White
Summon Martyr
W
1/1
Sacrifice Vigilant Martyr: Regenerate target creature. 
WW, TAP, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play. Play this ability as an interrupt.
Rebecca Guay
Uncommon

Village Elder
Green
Summon Druid
G
1/1
G, TAP, Sacrifice a forest: Regenerate target creature.
Donato Giancola
Common

Vitalizing Cascade
Multicolor
Instant
XGW
Gain X+3 life.
Rebecca Guay
Uncommon

Volcanic Dragon
Red
Summon Dragon
4RR
4/4
Flying 
Volcanic Dragon is unaffected by summoning sickness.
Janine Johnston
Rare

Volcanic Geyser
Red
Instant
XRR
Volcanic Geyser deals X damage to target creature or player.
David O'Connor
Uncommon

Waiting in the Weeds
Green
Sorcery
1GG
For each untapped forest he or she controls, each player puts a Cat token into play under his or her control. Treat these tokens as 1/1 green creatures.
Susan Van Camp
Rare

Wall of Corpses
Black
Summon Wall
1B
0/2
B, Sacrifice Wall of Corpses: Destroy target creature blocked by Wall of Corpses.
Gary Leach
Common

Wall of Resistance
White
Summon Wall
1W
0/3
Flying 
At the end of any turn in which Wall of Resistance is dealt damage, put a +0/+1 counter on it.
Harold McNeill
Common

Wall of Roots
Green
Summon Wall
1G
0/5
Put a 0/1 counter on Wall of Roots: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn.
John Matson
Common

Ward of Lights
White
Enchant Creature
WW
You may choose to play Ward of Lights as an instant; if you do, bury it at end of turn. 
Enchanted creature gains protection from a color of your choice. The protection granted by Ward of Lights does not bury Ward of Lights.
Mike Dringenberg
Common

Warping Wurm
Multicolor
Summon Wurm
2GU
1/1
Phasing 
During your upkeep, pay 2GU or Warping Wurm phases out. 
When Warping Wurm phases in, put a +1/+1 counter on it.
Scott Fischer
Rare

Wave Elemental
Blue
Summon Elemental
2UU
2/3
U, TAP, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
Zak Plucinski
Uncommon

Wellspring
Multicolor
Enchant Land
1GW
When Wellspring comes into play, gain control of enchanted land. 
At the end of each of your turns, lose control of enchanted land. 
At the beginning of each of your turns, gain control of enchanted land.
Susan Van Camp
Rare

Wild Elephant
Green
Summon Elephant
3G
3/3
Trample
Junior Tomlin
Common

Wildfire Emissary
Red
Summon Efreet
3R
2/4
Protection from white 
1R: +1/+0 until end of turn
Richard Kane Ferguson
Uncommon

Windreaper Falcon
Multicolor
Summon Falcon
1RG
1/1
Flying, protection from blue
Tony Roberts
Uncommon

Withering Boon
Black
Interrupt
1B
Pay 3 life: Counter target summon spell.
Robert Bliss
Uncommon

Worldly Tutor
Green
Instant
G
Search your library for a creature card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.
David O'Connor
Uncommon

Yare
White
Instant
2W
Target creature defending player controls gets +3/+0 until end of turn. That creature may be assigned to block up to three creatures this turn. All blocks must be legal.
Ron Spencer
Rare

Zebra Unicorn
Multicolor
Summon Unicorn
2GW
2/2
For each 1 damage Zebra Unicorn deals, gain 1 life.
Margaret Organ-Kean
Uncommon

Zhalfirin Commander
White
Summon Knight
2W
2/2
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)
1WW: Target Knight gets +1/+1 until end of turn.
Stuart Griffin
Uncommon

Zhalfirin Knight
White
Summon Knight
2W
2/2
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)
WW: First strike until end of turn
John Bolton
Common

Zirilan of the Claw
Red
Summon Legend
3RR
3/4
1RR, TAP: Search your library for a Dragon card and put it into play as though it were just played. Shuffle your library afterwards. That creature is unaffected by summoning sickness. Remove the creature from the game at end of any turn.
Andrew Robinson
Rare

Zombie Mob
Black
Summon Zombies
2BB
2/0
Zombie Mob comes into play with one +1/+1 counter for each summon card in your graveyard. Remove all of those summon cards from the game.
Terese Nielsen
Uncommon

Zuberi, Golden Feather
White
Summon Legend
4W
3/3
Flying
Zuberi, Golden Feather counts as a Griffin. 
All other Griffins get +1/+1.
Alan Rabinowitz
Rare

Copyright 1996 Wizards of the Coast, Inc.
Wizards of the Coast, Magic, Magic: the Gathering,
Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age,
and Chronicles, Homelands, Alliances, and Mirage are trademarks of Wizards of the Coast, Inc.

