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START OF FAQ
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VIDEO GAME POWER SUPPLY VOLTAGES AND MINOR REPAIR FAQ
FAQ Volume 1.21
By Christopher James Pepin
cpepin1@hotmail.com
Copyright (c) 2001 by Christopher James Pepin
This FAQ should always be available from my webpage.
The Forgotten Archives
http://www.geocities.com/~cpepin1976/index.html
It should also be available from http://www.gamefaqs.com.
Only the best source for Video Game FAQS in the world!
My previous FAQS were all available from Andy Eddy's FTP Site
but that appears to have gone under. Fortunately, Game FAQS
came along to replace it. Of course, none of you young'ens
have probably ever heard of his FTP site, but back in the
day it was the happening place for video game information.
Alas, it will be missed. :-(
This FAQ is freely distributable as long as it remains intact
and is not altered in any way. This FAQ can not be sold
without my permission.
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CREDITS
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Special thanks go out to the following:
GOD - Without whom none of this would have ever been possible.
Ward Shrake - For the Emerson Arcadia/Leisure-Vision specs.
Geoff Oltmans - For The Coleco Adam specs
Qerub - For the Megadrive II (European) specs
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Introduction
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11/05/2001
This FAQ is intended to be a reference to the power supply
voltages for various video game systems and other minor repair
tips. Many a time I've found a video game system at a thrift
store or garage sale without a power supply and have had to find
a replacement in order to use it. The systems listed are
generally U.S. systems (NTSC) unless otherwise noted. The
information contained in this FAQ is as accurate as I can make
it. USE THIS INFORMATION AT YOUR OWN RISK! Many times a
manufacturer will alter a console internally, necessitating a
different power supply than was used previously. You MUST know
what system you have before you can find out what power supply
you need. For example, the Genesis II uses a different power
supply than the original Genesis. Using the wrong power
voltages, polarity, etc. can DAMAGE your console beyond repair.
If you don't know what you're are doing, then STOP! Don't go any
further! I know that I'm starting to sound like a broken record,
but it's in your own best interest. This isn't a FAQ to teach
you about how electricity (DC and AC) work, but is intended as a
reference for those that do know. There are other FAQS out there
that will teach you about such things, do a search on YAHOO or
something.
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3DO
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GoldStar Unit -- ?
Magnavox Unit -- ?
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ACTION MAX GAME SYSTEM
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Action Max -- 9V DC 500Ma Positive Tip or 4 C Batteries
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ATARI
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Atari 2600 -- 9V DC 500Ma Positive Tip
Atari 2600 Remote Joysticks -- 9V DC 500 Ma Positive Tip
The remote joysticks use the same power supply that
the 2600 uses. The 2600 power supply plugs into the base unit
for the joysticks and a seperate power cord leads from there into
the 2600 console.
Atari 2600 Jr. -- ?
Atari 2800 (Japanese) -- ?
Atari 5200 (2 Port) -- 11.5V DC 1.95A Positive Tip
Atari 5200 (4 Port) -- ?
Atari 7800 -- 9V DC 1A Nonstandard Plug
Here's a really bad ascii diagram of the 7800 power supply plug.
Looking at the end of the plug with the square part on top
the positive side is on the right and the negative is on the left.
.-.
- [0 0] +
Atari Jaguar -- 9V DC 1.2A Negative Tip
Atari Lynx -- ?
Atari Lynx II -- ?
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BANDAI
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Kousokusen (Japanese Vectrex) -- ?
Playdia Quick Interactive System (Japanese) -- ?
Pippin -- Standard 3-Pronged AC Power Cord
WonderSwan (b/w)(Japanese) -- ?
WonderSwan Color (Japanese) -- ?
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BUNG / Visolay
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Gameboy MGD3 X-Changer -- 9V DC 1A Negative Tip or 6 AAA batteries
Gameboy Advance Flash Linker -- 9V DC 1A Negative Tip or 6 AAA Batteries
I've heard reports that some of the Flash linkers that have
orange labels might have the polarity reversed. Take that as you will.
Neo Geo Pocket Linker -- 9V DC 1A Negative Tip or 6 AAA batteries
A Sega Genesis I power supply will work fine for all three
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COLECO
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Coleco ADAM --
1 Brown +12V
2 Red +12V
3 Orng +5V
4 Yell -5V
5 Green GND
6 Blue ADAMNet
7 Violet Reset
8 -- Drain
9 -- No Wire
"Basically for a PC power supply, you have to use the top row of pins on
the DB-9 connector. The others you can ignore. The ADAM is smart enough
to tell if a printer is attached or not."
*Geoff!*
Colecovision -- Nonstandard Plug
Pin 1 = +5V DC .9A
Pin 2 = -5V DC .1A
Pin 3 = +12V DC .3A
Pin 4 = Ground
Coleco Gemini (Atari 2600 Clone) -- ?
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DAEWOO
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Zemmix (Korean) -- ?
This is a Korean MSX cartridge-only based system.
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EMERSON
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Arcadia 2001 -- 12V DC 500Ma Positive Tip
Leisure-Vision -- 12V DC 500Ma Positive Tip
The following comes from Ward Shrake's Arcadia 2001 web site.
http://classicgaming.com/arcadia/
"I had to get a replacement power supply for my Leisure-Vision
system. Here are the Radio Shack part numbers, if you're in
a similar situation... the power supply has to be 12 volts,
DC, at 500 milliamps or better. (Half an amp.) I bought
one rated at 1000 milliamps (up to one full amp of current).
The part number for that adapter is 273-1776. But to use
it, you also have to get the appropriate end for the power
cord itself -- an "Adaptaplug" tm as they call it -- which
is 273-1716, or size "M". (For you techie types, the "tip"
is "+" and the "ring" is "-".) If you are shopping at another
electronics house, the plug's physical size is 5.5 mm outside
diameter by 2.1 mm inside diameter."
-- Ward Shrake
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FAIRCHILD
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Channel F -- Hardwired Power Supply
RED/YEL == 15V AC 3.75VA
BLU/WHT == 10V AC 16.5VA
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GAMEAXE
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GameAxe NES/Famicom Portable -- ?
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GCE
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Vectrex -- Power supply built in. Hardwired cord.
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HITACHI
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Car GPS NAVI HiSaturn -- ?
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INTERACT
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PSX Dexdrive -- 12V DC 150Ma Positive Tip
N64 Dexdrive -- 12V DC 150Ma Positive Tip
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JVC
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X'Eye Genesis & Sega CD Clone -- 9.5V DC 1.5A Positive Tip
WonderMega (Japanese) -- ?
WonderMega II (Japanese) -- ?
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MAGNAVOX
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Odyssey -- 9V DC Polarity Unknown or 6 C Batteries
Odyssey 2 -- 11.5 VAC 400Ma
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MAJESCO
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GENESIS 3 -- ?
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MATTEL/INTV
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Intellivision -- Power Supply Built in. Hardwired cord
Intellivision II -- 16.2VAC 955mA.
The power supply for the Intellivision II is so non-standard
that I would recommend NOT picking one up unless it came with a
working adaptor. It should be noted that there are two different
adaptors for the Intellevision II. The one lists the above specs
while the other lists the specs as 16.7VAC 1A. They both have
the same model number (5872-9629). The specs of the two are
close enough that it really shouldn't matter which one you use,
but I list the 16.2VAC as the "Correct" specs since that is
what is listed on the Blue Sky Ranger's web site.
INTV III -- Power Supply Built in. Hardwired cord
Intellivision Computer Adaptor -- 10V AC 1.0A
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MICRO GAMES OF AMERICA
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Game Wizard Portable -- 2 AA batteries
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MICROSOFT
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X-Box -- ?
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Milton Bradley
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Microvision Model 1 -- Two 9V Batteries
Microvision Model 2 -- One 9V Battery
Even though the first model Micovision takes two
batteries, it can for some reason, run on only one. Why
they had two battery slots is beyond me.
Vectrex -- ?
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NEC/TTI
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TurboGrafx-16 -- 10.5V DC 730Ma Negative Tip
TurboGrafx-16 + CD Unit -- 11V DC 1.53A Negative Tip
TurboExpress -- 7V DC 700Ma Positive Tip
TurboDuo -- 10V DC 1000Ma Positive Tip
SuperGrafx (Japanese) -- ?
CoreGrafx I (Japanese) -- ?
CoreGrafx II (Japanese) -- ?
PC Engine (Japanese) -- ?
PC Engine Shuttle (Japanese) -- ?
PC Engine Duo (Japanese) -- ?
PC Engine Duo R (Japanese) -- ?
PC Engine GT (Japanese) -- ?
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NINTENDO
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Nintendo Entertainment System (NES)(Front Loading) -- 9V AC 1.3A
NES 2 (Top Loading) -- 9V AC 1.3A
Famicom (Japanese) -- ?
Famicom II (Japanese)(Redesigned) -- ?
Famicom Disk System (Japanese) -- ?
Sharp Twin Famicom (Famicom & Disk System Combo)(Japanese) -- ?
Gameboy -- 6V DC Negative Tip or 4 AA batteries
Game Boy Pocket -- ?
Game Boy Color -- 3V DC 300Ma Positive Tip or 2 AA batteries
Game Boy Advance -- 2 AA Batteries
Super Nintendo Entertainment System (SNES) -- 10V DC 850Ma Negative Tip
If you have a device that plugs into the top of the SNES
and sucks power out of the cartridge port then you might need
to buy an adaptor that can handle more amperage. The early
SNES systems had plenty of power running to the cartridge port
but later runs of the system had the amount of power reduced
in an attempt to prevent people from using cartridge copiers
and other unlicenced devices which usually drew power from the
system instead of having a separate power supply.
SNES II (redesigned) -- ?
Super Famicom (Japanese) -- ?
Super Famicom II (Japanese) -- ?
Sattellite System (Japanese) -- ?
Virtual Boy -- 10V DC 850Ma Negative Tip or 6 AA batteries
Because of the way the Virtual Boy was designed, the back
of the controller has a removable box on the back that contains
either battery slots or a power plug. If you have the battery
attachment you can't use a power supply unless you have the
power tap attachment and vice versa. Assuming you have the power
tap but no power supply, it's exactly the same as the SNS-002
adaptor for the Super Nintendo.
Nintendo 64 -- 3.3V DC 2.7A, 12V DC 0.8A Nonstandard Plug
The N64 power supply is contained in this specially
designed brick that slides into the back of the unit.
If you don't have one, buy one from Nintendo. Unlike
other companies, they support their products long after
they're considered dead. You can still buy NES adaptors
and stuff from them so the N64 adaptor should be available
for a long time. If for some reason that's not
an option and you need to know the pinouts, here they are.
MALE pinout on power plug itself
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|123|
|456|
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1,4,5 = -
6 = 12V DC 0.8A
2,3 = 3.3V DC 2.7A
FEMALE pinout on console
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|123|
|456|
-----
1,2 = 3.3V DC 2.7 A
3,5,6 = -
4 = 12V DC 0.8A
Nintendo Gamecube -- 12 V DC 3.25A Nonstandard Connector
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+ {* *| -
---
This is only a rough diagram but the round side is positive
and the flat side is negative.
The Nintendo Gamecube also has some sort of battery installed
to save the system settings. According to the manual, when they
eventually die, you'll need to have an authorized dealer replace
them. Since I haven't opened mine up yet, I'm not sure if the
batteries are standard CR2032 batteries or something more
propriatary. Hopefully the former. It looks like you'll need
a gamebit screwdriver to get the system open as well. Of course,
that's not surprising. :-)
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PELICAN
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Game Station Arcade Rumble 15 -- 9V DC 350mA Negative Tip
This is a NES clone with 15 Bunch/Color Dreams games
built in. There is no cartridge port and it's in the shape
of a Dreamcast controller.
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PIONEER
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Laseractive Base Unit -- ?
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SEARS
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Sears Super Video Arcade -- ?
Sears Super Video Arcade II -- ?
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SEGA
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Genesis -- 9V DC 1.2A Negative Tip
Genesis 2 -- ?
Genesis 3 -- ?
Megadrive (Japanese) -- ?
Megadrive II (Japanese) -- ?
Megadrive II (European) -- 10V 0.85A Polarity Unknown
Sega CD -- ?
Sega CD II -- 9V DC 1.2A Negative Tip
Sega CDX -- ?
Mega CD (Japanese) -- ?
Mega CD II (Japanese) -- ?
MegaJet (Japanese) -- ?
32X -- ?
32X (Japanese) -- ?
Nomad -- 10V DC .85A Positive Tip
Sega Channel -- 15V DC 400Ma Positive Tip
Sega Master System -- 9V DC 1A Negative Tip
Sega Master System II -- ?
Sega Pico -- 10V DC 0.85A Positive Tip
Dreamcast -- Standard Polarized AC Power Cord
Saturn -- Standard Polarized AC Power Cord
The power supplies for the Saturn and Dreamcast are built
into the consoles. Fortunately, Sega used a standard AC power
cord. The PSX, Saturn, and Dreamcast power cords are identical
and can be used on each other without problems. Should the
power supply die inside the console, you're probably better
off just getting a new machine as the cost of fixing it far
outweigh the cost of replacement.
The Saturn and Dreamcast also require a CR2032 battery to be installed
in order to retain system settings.
Game Gear -- 10V DC 0.85A Positive Tip or 6 AA batteries
GG Rechargeable Battery Pack Model 2105 -- 9V DC 0.8A Positive Tip
The power it outputs to the Game Gear is 7.2V DC 1.2Ah.
The back of the unit recommends that only Sega Model 2103 or
2103-1 adaptors be used with the battery pack. The 2103 gives
out a whole volt higher than what the power pack requires.
Also, the power pack itself gives out almost three volts less
than what the Game Gear power supply gives out. Apparently,
the GG is rather lenient on the voltages it can handle.
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SNK
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Neo Geo -- ?
Neo Geo CD -- ?
Neo Geo Pocket (B/W) -- ?
Neo Geo Pocket Color -- 3V DC 0.2W Positive Tip or 2 AA Batteries
Both the NGP/NGPC require a CR2032 battery to also be
installed in order to retain system settings.
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SONY
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Playstation (PSX) -- Standard polarized AC power cord
The power supply for the PSX is built into the console
itself. Fortunately, Sony used a standard AC power cord. The
PSX and Saturn power cords are identical and can be used on
each other without problems. Should the power supply die
inside the console, you're probably better off just getting
a new Playstation as the cost of fixing it far outweigh the cost
of replacement.
PS1 (redesigned) -- ?
PS2 -- ?
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SUPERVISION
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Supervision -- 6V DC 350mA or 4 AA Batteries
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SYLVANIA
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?
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TANDY
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Tandyvision -- ?
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TECTOY
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Master System Super Compact (Brazil) -- ?
Master System Girl (Brazil) -- ?
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TIGER
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Game.Com -- 9V DC 300Ma (Polarity Unknown) or 4 AA Batteries
Game.Com Pro -- ?
Game.Com Backlit -- ?
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TITANICA
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Titanica 20000 -- 6V DC Negative Tip or 4 AA Batteries
This is a NES/Famicom clone built into the shape of a
Nintendo 64 game Pad with a bunch of built-in games and no
cart slot.
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