COMBAT
There are two types of combat in The Matrix: missile combat, and close combat.
DODGE THIS: MISSILE COMBAT
Weapon Type | Range (Metres) |
|||
---|---|---|---|---|
Short | Medium | Long | Extreme | |
Thrown* | Size | Size×2 | Size×3 | Size×4 |
Pull Bow | Size | Size×10 | Size×20 | Size×40 |
Crossbow | Rating×5 | Rating×20 | Rating×40 | Rating×60 |
Pistol** | 5 | 15 | 30 | 60 |
Normal Rifle*** | 100 | 200 | 300 | 400 |
Shotgun | 10 | 30 | 60 | 120 |
SMG | 10 | 40 | 80 | 150 |
Sniper Rifle | 150 | 300 | 600 | 1000 |
LMG | 75 | 150 | 400 | 800 |
MMG | 80 | 250 | 500 | 1000 |
HMG/ Minigun | 100 | 300 | 600 | 1200 |
Real-World Weapon Ranges | ||||
Plasma | 20 | 40 | 80 | 160 |
Laser | 150 | 300 | 600 | 1200 |
Railgun | 200 | 400 | 800 | 1600 |
* - Includes Grenades
** - Includes under-barrel Grenade Launchers
*** - Includes Grenade Launchers and Pistols
Rule of Three Ones
Burst Fire and Full Auto is handled differently: every three bullets (or part thereof) adds one card to the characters draw for that shot, one to the base Damage done by the attack, and one to the Target. This last penalty can be nullified by recoil compensation, like a stock, gyromount, gas venting systems, or similar devices. For burst-fire shotguns and large machine guns, any uncompensated recoil is doubled; so a character firing a burst from a stripped-down H&K CAWS (Recoil Compensation 0) must add 2 to the target of the shot, not one.
Engel and Crunch are squared off against two Marines. Engel is using an Uzi (Damage 5), and Crunch has a Franchi SPAS-12 (Damage 10). The two Marines are packing Baretta SC70 assault rifles (Damage 6).Engel has Increased Reaction Level 4, so she draws two cards for reaction instead of one.
Engel: 23
Crunch: 14
Marine 1: 17
Marine 2: 16
Engel leaps into the fray and sprays the first Marine with a burst from her Uzi. She currently has Machine Guns: 5 in her Flash Memory, and the burst adds one card to the draw, for a total of 5 cards. Engel is at medium range, and she has a stock on her Uzi, so the Target remains at 8. Engels player draws an Ace, two eights, a nine and a Queen, for a total of 4 successes, or 24 points of damage. The Marine is wearing a kevlar vest (Ballistic 4/20), so only (24-4=20, 20×.8=)16 points of damage get through. However, this is enough to give the Marine a Physical Wound, as well as adding 1 point of Wear to the Marines armour.
The Marine returns fire on Engel with a burst with his assault rifle. He has Rifles: 4, and with the burst, he draws four cards. The rifle has a gas-vent system which compensates for the recoil, but the Marine has a Wound, which adds 1 to the Target, for a final Target of 9. The GM draws for the marine, and gets a six, a seven, two tens, and a King, for a total of 3 successes. This means that Engel takes 21 points of damage. Engel is wearing a tweaked Armoured Duster (Ballistic 5/30), so Engel only takes (21-5=16, 16×.7=)12 points of damage. This isnt quite enough to give Engel a Physical Wound.
Marine 2 levels his rifle at Crunch and hoses him down with a burst. His target is 9, and he has 5 cards to draw: he draws a two, a four, a nine, and two tens, for three successes, or 21 points of damage. Crunch is wearing a duster similar to Engels, and he also has Armour Level 4, so his total Ballistic armour is 7/50. This means that Crunch only takes (21-7=14, 14×.5=)7 points of damage.
Crunch is justifiably upset about the new holes in his duster, so he unloads a burst from his shotgun into Marine 2. Crunch has Rifles at 5, so he draws 5 cards against a Target of 8. He draws a two, two nines, a ten, and a Jack, for four successes. Marine 2 is in trouble: even with his kevlar vest, he still receives (44-4=40, 40×.8=)32 points of damage. This gives him two Physical Wounds, and two points of Wear on his armour.
The first pass is over, so Engel starts the next round. She concentrates her fire on Marine 2, hoping to put him out of the fight. The statistics are the same as before: five cards against a Target of 8. Engel draws a four, two eights and two nines, for four successes. The Marine takes (24-4=20, 20×.8=)16 points of damage, and slumps to the ground, dead.
Marine 1 takes his partners death personally, and hoses Engel down on full auto ten bullets. Unfortunately, the gas-vent on the rifle is only built to handle 2 points of recoil penalty, so the Target for the shot is 8 (medium range) plus 4 (for the recoil) plus 1 (for the Wound), or 13. On the upside, the Marine gets to draw 8 cards, so hes bound to hit something Or so he thinks. The cards come up ace, two twos, a three, two fours, an eight, and a nine, all falling short of the 15 needed to hit.
Crunch turns his attention to the remaining Marine and gives him a burst from his shotgun. He has the same stats as before, as well: five cards against a Target of 8. He draws a seven, a nine, two Queens and a King, for four successes. The 32 points of damage is more than enough to take out the last Marine.
STOP TRYING TO HIT ME AND HIT ME: CLOSE COMBAT
Later,
Crunch and Engel find themselves cornered by two policemen with
night-sticks (Club: 4, Damage (Size+1)=5). Crunch is unarmed
(Brawling: 7), but he has Level 3 Increased Damage, which will
allow him to cause (7+6=)13 points of Stun damage, or 7 points of
Physical damage. Engel has come prepared; she has a Combat Knife
(Blade: 7, Damage (Size+2)=6) that she scavenged off one of the
Marines.
Reaction goes as follows:
Engel: 23
Crunch: 17
Cop 1: 17
Cop 2: 16
As usual,
Engel gets in first, and slashes at Cop 1. He is wearing a
Security Uniform (Blade 1/10), which makes the Target 9; however,
Engels high Blade skill reduces it back to 8. The Cops
target is 8, modified by Engels Dusters Impact Armour
Value (2/20), for a total of 10. Engel draws three successes, the
Cop draws one, giving Engel 2 net successes. Engel cuts the cop
for (12-1=9, 11×.9=)10 points of damage.
Crunch and Cop number 1 have the same Reaction, but Crunch has
the higher Speed, so he goes first. He brings his fists to bear
on Cop 2; he has the same Target and draw as Engel, while poor
Cop 2 has to contend with Crunchs Armour ability, which
raises his Target to 11. Crunch only gains one success, and to
his great surprise, so does the Cop. This means that nobody gets
hurt.
Cop 1, meanwhile, is attacking Engel again. The maths is the
same, as no-one has taken a Wound yet: Engel gains 2 successes,
the cop only one. He takes (6-1=5, 5×.9=)5 points of damage,
enough to give him a Physical Wound.
Cop 2 attacks Crunch. Once again, the maths is the same: Crunch
gains 1 success, while the Cop gains two! This means that Crunch
takes (5-3=2, 2×.7=)2 points of damage.
Engels turn again: she attacks the first cop again. The
stats have changed, with the cop receiving a Wound in the last
exchange: Engel draws 5 cards against a Target of 8, while the
cop draws three cards against an increased Target of 11. By a
stroke of luck, Engel draws five successes, while the cop can
only manage one. Engels knife deals (24-2=22, 22×.9=)20
points of damage, saddling the Cop with another two Wounds and
adding 1 point of Wear to his uniform.
Crunch attacks his opponent again, this time faring a little
better: Crunch gains three successes, while the policeman cant
manage any. Because Crunch wants to end this quickly, he decides
to cause Physical damage with his attack, so the cop takes
(21-1=20, 26×.9=)18 points of damage. This causes a Physical
wound.
Cop 1 has had enough, and uses his action to make a break for it.
Undaunted, Cop number 2 presses his attack. His Target has
increased to 11 due to his injury, and surprisingly, he fails to
gain any successes. Crunch, on the other hand, comes up with
five. The poor policeman takes (35-1=34, 34×.9=)31 points of
damage, which puts him down.
The third turn sees Engel as the only one left with a positive
Reaction. She decides to nail the retreating cop by throwing her
knife. The damage for the knife changes from Engels Size+2
to the average of her Size (4) and her Dexterity (8)
funnily enough, the knife will still do 6 damage for every
success. The GM decides that the cop has made a good break for
it, and has made it to Medium range; and Engel, with Thrown
Weapon: 6, draws 5 cards against the Target of 8. She gets three
successes, for a total of (18-2=16, 16×.9=)15 points of damage.
The knife catches the retreating cop square in the back, and he
pitches over.