A Brief History of
Greyhawk
HRONOLOGICAL
TABLE OF EVENTS
There is no question but that
most reckoning is dated by Common Year (CY),
which system commenced when the Overking of Aerdy declared universal
peace through the whole of the Great Kingdom. The chronology
given below, however, includes five other calendars, which were
once used and are sometimes referred to in ancient writings.
Some few nations still employ these superannuated reckonings,
as do the more isolated elvenfolk.
Common
Year |
(S.D.)
Suloise |
(O.C.)
Olven |
(B.H.)
Bakluni |
(F.T.)
Flannae |
(O.R.)
Oerid |
|
|
5031 |
3978 |
2175 |
166 |
160 |
Beginning of the Baklunish-Suloise Wars. |
|
5050 |
3997 |
2194 |
1685 |
179 |
First employment of humaniod mercenaries. |
|
5058 |
4005 |
2202 |
1693 |
187 |
Oerid migrations east of peak point. |
|
5069 |
4016 |
2213 |
1704 |
198 |
Suloise migrations begin. |
|
5094 |
4041 |
2238 |
1729 |
223 |
Invoked Devastation of Rain of Colorless Fire strike. |
|
5299 |
4246 |
2443 |
1934 |
428 |
Founding of the Kingdom of Aerdy. |
|
5406 |
4353 |
2550 |
2041 |
535 |
Battle of a Fortnight's Length |
1 |
5516 |
4463 |
2660 |
2151 |
645 |
Overking crowned in Rauxes; frontiers of Great Kingdom reach
Greyhawk City |
213 |
5728 |
4675 |
2872 |
2363 |
857 |
Age of Great Sorrow commences. |
320 |
5835 |
4782 |
2979 |
2470 |
964 |
Nomads appear in North, outer dependencies of Aerdy gain sovereignty. |
356 |
5871 |
4818 |
3015 |
2506 |
1000 |
Kingdom of Nyrond established; Kingdom of Keoland at peak. |
437 |
5952 |
4899 |
3096 |
2587 |
1081 |
Turmoil Between Crowns. |
446 |
5961 |
4908 |
3105 |
2596 |
1090 |
Founding of the Iron League; Bandit Kings sack Trigol; Rise of
the Sea Princes. |
461 |
5976 |
4923 |
3120 |
2611 |
1105 |
Demi-human realms of Ulek and Clene are affected. |
479 |
5994 |
4941 |
3138 |
2629 |
1123 |
Might of Iuz grows, humanoid invasions become common. |
498 |
6013 |
4960 |
3157 |
2648 |
1142 |
County og Urnst becomes Palatinate undr Duchy of Urnst; Greyhawk
becomes a free city. |
513 |
6028 |
4975 |
3172 |
2663 |
1157 |
Rise of the Horned Society; humanoids take Pomarj. |
563 |
6078 |
5025 |
3222 |
2713 |
1207 |
Bone March falls to humanoids. |
569 |
6084 |
5031 |
3228 |
2719 |
1213 |
Battle of Emridy Meadows - Horde of Elemental Evil scattered. |
573 |
6088 |
5035 |
3232 |
2723 |
1217 |
Scarlet Brothehood first reported; Prince of Furyondy/Provost
of Veluna kidnapped. |
576 |
6091 |
5038 |
3235 |
2726 |
1220 |
Guide to the World of Greyhawk completed. |
BRIEF
HISTORY OF
EASTERN OERIK
Migrating bands began settling
the eastern portion of the Oerik Continent - Flanaess - over
a millenium ago. The Flan tribesmen were hardy and capable hunters
but not particularly warlike, and their small and scattered groups
made no appreciable civilizing efforts. The Suel Peoples, mainly
fleeing from the great wars in the Suloise Empire, moved northward
through the Kendeen (Harsh) Pass of the southern Crystalmist
Mountains (now known as the Hellfurnaces) and spread
out in all directions. The fierce Oeridian tribes likewise moved
east, thrusting aside Flan and Suloise in their path. The Oerid
migrations were similar in cause to those of the Suel, in that
the Baklunish-Suloise Wars, and the hordes of Euroz and associated
humanoid groups used as mercenaries by both sides, tended to
pillage northward and eastward, driving the Oerids before them.
When the Invoked Devastation came upon the Baklunish, their own
magi brought down the Rain of Colorless Fire in a last terrible
curse, reducing the Suloise Empire to what is now the Sea of
Dust. Meanwhile, sufficient numbers of the Baklunish remained
to hold the northern plains and maintain their small states against
all comers -Euroz, High Jebline, Jebli, Celbit, and such humanoids
alike.

For two centuries the Oerid
and Suel battled each other and the fragmenting humanoid hordes
for possession of the central area of the Flanaess, incidentally
engaging the Flannish and demi-humans. In a few places the two
racial stocks intermixed - notably the Sheldomar Valley where,
except for the Hold of the Sea Princes, the peoples of the Kingdom
of Keoland, Gran March, the Ulek States and nearby petty lands
are mixed Oerid-Suel stock. To the far north, four of the strongest
and fiercest clans managed to retain large stretches of ground
as Suloise. The majority of the Suelites were pushed to the extreme
south, into the Amedio Jungle, the Tilvanot Peninsula, the Duxchan
Islands, and even as far as across the narrow Tilva strait into Hepmonaland. The success of the Oeridian domination of so much
of the Flanaess was in part due to their friendliness toward
the original demi-human peoples of the area - dwur, noniz, hobniz,
olve -whose cooperation greatly strengthened the Oeridians. The
willingness of the Flanae to join forces with the Oeridian armies
also proved to be a considerable factor. Perhaps the biggest
asset the Oeridians had, however, was the vileness of the Suloise
- the majority lied, stole, slew, and enslaved whenever they
had inclination and opportunity. There were exceptions, of course,
such as the Houses of Rhola and Neheli -late migrants who settled
and held the Sheldomar as already mentioned.
The strongest tribe of the Oeridians, the Aerdi, settled the
rich fields east of the Nyr Dyv and there founded the Kingdom
of Aerdy, eventually to be renamed the Great Kingdom. After several
decades of increasing growth, power, and prestige, Aerdy embarked
upon a series of conquests, the greatest of which was the defeat
of the Nyrondal cavalry squadrons at the Battle of a Fortnight's
Length. Thereafter, Aerdy was known as the Great Kingdom, whose
monarch held sway from the Sunndi swamplands in the south, westward
along the shores of the Telfic Gulf and the Sea of Yar, to the
Nyr Dyv and from thence northward through the Shield Lands and
beyond the Tenh. The writ of the Overking of Imperial Aerdi eventually
extended to Furyon and Voll (now Veluna), across the northern prairies as
far as Perrenland. For three centuries the Aerdy held a vast
empire which fluctuated in extent but little, until after the
third Celestial House (dynasty) when the borders began to close in
upon the original territory of the Aerdi.
Mixed Oerid-Baklunish nomad bands gradually moved into and laid
claim to the steppe lands beyond the Yatil range, pushing eastward
as far as the Griff Mountains. Border skirmishing with the southern
nations was inevitable as these wild horsemen pushed into the Flanaess. Perhaps the civilized states could have stopped their
eastward progress had they not been busy fighting with the Aerdi
for their independence. Perranders, Velunians, Furyondians and
Tenhas achieved success, establishing independent status one
after the other in a series of minor but bloody wars.
The ruling Aerdi dynasty, the House of Rax, was at the time sundered
by an internal fetid and the junior branch, then known as Nyrond,
declared its lands free of the rule of the reigning Overking
and sovereign. The senior branch of the House of Rax, weakened
by warfare in the rebellious provinces, was powerless to prevent
the move. Determined nonetheless to bring the juniors to their
knees, a large force was gathered to suppress the newly independent
kingdom, when a coalition of Fruzt, Schna and mercenary barbarians
mounted a major foray into the Aerdian North Province. The Overking
swung his massed army northeast, and soon the invaders were crushed,
but the cost in men arid material was high, and the end of the
campaigning season arrived before any further action could be
taken. Nyrond marshaled its men and grew in strength, so that
the following year saw only skirmishes and feints. Nyrond was
effectively a separate and distinct state, violently hostile
to its eastern neighbor, and ready to aid any of its foes.
It was at this time that the evil began to grow within the rulers
of the Great Kingdom. The House of Rax became decadent, its policies
ineffectual and aimed at appeasement. The powerful noble houses
took this as their cue to set up palatinate-like states, and
rule their fiefs as if they were independent kingdoms.
The last heir of the House of Rax fell to assassination during
the Turmoil Between Crowns. When the demon-seeing House of Naelex
ascended the Malachite Throne, the whole of the South Province
refused to swear loyalty, and joined the Iron League. This pact
with the Free City of Irongate, the Szek of Onnwal, and the Lord
of the Isles certainly gave the League a stronger bargaining
position. It also assured the League's status by enabling member
states to negotiate a treaty of mutual protection with the Kingdom
of Nyrond. This treaty remains in force to this day.
Consensus of opinion holds that all of the Overkings who have
ruled from the Malachite throne since circa 450 CY (the line of the House of Naelax)
are insane or demon-ridden or both. Evil is in the ascendancy
everywhere in the Flanaess, while the Great Kingdom revels in
debauchery. Tribes of vicious humanoids have banded together
and rule whole areas: Bone March, Iuz (certainly
under the leadership of humans), the Pomarj. The Bandit Kingdoms
wax stronger, while thieves, assassins and orders of evil clerics
assume the rulership of city and state alike.
There is hope, of course, for Nyrond is not lost to evil. Furyondy
and Veluna in the central Flanaess are strong in the cause of
justice and good. Although the demi-humans have avoided general
involvement in human wars, the formation of the demi-human principalities
of Celene and Ulek highlights the fact that they will resist
invasion from the humans inhabiting a state. They react in one
of two manners when the realm becomes oppressive and/or evil:
either they make their own territory separate from the surrounding
land and unhealthy for intruders, or they remove to an area more
suitable to their ethos. The many petty states of the Flanaess
provide ample choices for the latter option, as do the cooperative
humans of many such areas. Human and demi-human alliances on
a large scale are no longer unfeasible or unimaginable.
The Battle of Emridy Meadows highlights this growing realization
of mutual interests. Contingents of men-at-arms and cavalry from
Furyondy and Veluna, together with a force of dwarves from the Lortmils, gnomes from the Kron Hills, and an army of elven archers
and spearmen fought together against a vast horde of evil men
and humanoids (orcs, gnolls and ogres predominantly).
The opposing forces met on the grassy fields south of the Velverdyva
river several leagues below the city of Verbobonc. The allied
forces were closing upon the stronghold of the evil creatures,
a huge, walled fortress known as the Temple of Elemental Evil,
not far from tile unfortunate village of Hommlet, when elven
scouts reported that a huge army was approaching from the south.
The Marshall of Furyondy, leader of the combined forces, ordered
a withdrawal northward to a position scouted earlier. Light cavalry
skirmishes were sent out to screen the withdrawal, and no real
fighting took place that day.
When the horde of evil creatures marched forth next dawn they
were confronted by the serried ranks of the allied army. The
pikes of Furyondy and Veluna were arrayed so that their flank
was secured by the Velverdyva; in the center were the banners
of horse, and on the allied left were deployed bands of dwarves
and gnomes, with a few units of elven archers placed in the intervals
between. The humanoids fell immediately upon the left, while
the men in the evil ranks rode to engage the center and right.
The hordes of orcs, gnolls, and ogres thrust aside their hated
foes and rushed to encircle the balance of the allied army. Thus
the fatal trap was sprung, for the whole allied army pivoted,
as squadrons of knights drove into the rear of the on-rushing
horde of evil and squares of elves emerged from the Gnarley Forest
on the left. Trapped in this pocket with the bend of the Velverdyva
at their backs and the human and demi-human army forming the
chord of the arc, the packed mass of evil humans and humanoids
fought hopelessly.
When the great slaughter was finished, the allied army went on
to besiege the Temple of Elemental Evil, and it fell in a fortnight.
The Demoness Tsuggtmoy (or Zuggtmoy) was imprisoned
in the ruins of the place, with special wards to prevent her
escape. Only a few of the wicked leaders of the Temple managed
to escape, and it is suspected that these individuals were responsible
for the subsequent kidnapping and total disappearance of the
Prince of Furyondy.
The Prince, betrothed to the daughter of the Plar of Veluna,
and serving as Provost of that state, as well as Marshall of Furyondy, was of key importance to the forces of good. Upon his
marriage to Jolene of Veluna, the two states would have become
a joint entity, the Archcleric ruling in matters spiritual, and
the Prince (ascending the throne to become King)
ruling in matters temporal. This state, with demi-human alliances,
certainly would have waged continual war with the evil nations,
and its previous success boded ill for opponents.
The Prince's disappearance destroyed these plans, however, and
brought about the current state of affairs in the Flanaess, which
is confused indeed. Humankind is fragmented into isolationist
realms, indifferent nations, evil lands, and states striving
for good. The Baklunish countries in the northwest have grown
in power. Nomads, bandits, and barbarians raid southward every
spring and summer. Humanoid enclaves are strongly established
and scattered throughout the continent, and wicked insanity rules
in the Great Kingdom. The eventual result of all this cannot
be foretold.