


GENERATION 1
GENERATION 2
BEAST WARS
BEAST MACHINES
ROBOTS IN DISGUISE
ARMADA




Galvatron in packaging

Galvatron in Robot Mode

Beast Mode

Two-headed dragon mode

Gryphon Mode

Flying Dragon mode

Elephant mode

Jet mode

Car Mode

Cruiser Mode

Claw mode
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GALVATRON
PRICE POINT/SIZE: ULTRA
FUNCTION: PREDACON LEADER
MOTTO: "THE EARTH IS MINE!"
'Galvatron
has increased his destructive power and has acquired four terrible
new modes. now he is an even more dangerous enemy who is capable of
destructive attacks on land, in the air, and beneath the sea. his
original six modes have also increased in power, making him one of
the most dangerous foes of the Autobots.' |
Strength:
Intelligence:
Speed:
Endurance:
Rank:
Courage:
Fireblast:
Skill: |
10
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in Robots in Disguise Galvatron is the "powered
up" version of Megatron and he now describes himself as a Decepticon -
though his function is still "Predacon leader." There seems to
have been no change between Megatron and Galvatron aside from colour, so
either Megatron does use the Devil Gigatron mould or there is no difference
between the two. ROBOT
MODE:
Galvatron's robot mode is far and away the best proportioned, most
articulated and most humanoid of all the figures in Robots In Disguise, and
for that matter, possibly any transformers series ever. This is not a presumptuous
statement though, since the figure appears to have had the robot mode
designed first and then had bits added on to make it transform. Nevertheless
the colour scheme is matched only by Megatron and Cryotek in terms of eye candy. His
chest is either vac metal silver or silver paint with a gold colour air
brushed on the lower part and blended upwards, there are two vac metal green
'jewels' around his collarbone area, gold painted hinges around the sides of
his waist and, of course, a Predacon spark crystal smack dab in the middle
of his chest. Four gold talons - a carry-over from Beast Wars Megatron -
surround his now grey face and vac metal red eyes. The rest of his head is
white save for a translucent red spire on his forehead with a patch of gold
paint at the front and gold vac metal "wings" at either side of
his head. The majority of his body is black in the same way that black is
worn under a partial costume in a play - the black is dominant but the white
is made to stand out, with his forearms, shins,
pelvis and shoulder protectors white. The pelvis has gold and purple accents,
and his shoulders have some gold accenting, and where there was gold on
Megatron's shins it has been replaced by silver - though they
also have a great big translucent red ball in the middle of
them, and his forearms have his beast mode claws - which are red accented
with gold - and his vehicle mode wheels, which are white with gold and red
accents. His black and translucent red swords-cum-missile launchers can be
held in either white hand or joined into a staff for one hand, they can also
be attached to either forearm as the obligatory big-arm-gun that every
Galvatron MUST have to qualify as a Galvatron. The wings are translucent
purple-cum-blue with white surrounds and details, gold vac metal 'claws' and
some translucent red.
In this mode the mighty Galvatron has 23 points of
articulation, including two for each foot (ball joints and hinge joints),
one at each knee, a swivel joint on the upper leg, his hips (2 each).
wrists, elbows, swivel joints on his upper arms, shoulders (2 each), and
neck. Each wing can also be extended and has two hinge joints folding in
opposing directions; but they don't really count. TRANSFORMATION
(BEAST MODE):
Begin by removing his weapons from wherever they happen to be and set
them aside. open his chest and try and dig your finger in under his head to
flick out his bat maw and cover his face with it then close his chest. Pull
down his forearms gently and twist them toward his body to hide his
fists then fold down his beast mode claws. Fold his legs up behind him, push
the shoulder pads down, extend his wings, open his claws, attach his
sword/missile things to the pegs behind each claw as seen in the picture
above and stand. you now have a Megabat. BEAST MODE:
I've heard this mode described as everything from 'Megabat' (which was apparently
in the show at some stage), to Gargoyle, to bat, to Galvatron standing on his
hands with his legs behind him and a Halloween mask on (technically all one
word). Call it what you like but I think I'll stick to "beast
mode" just to be safe. This mode has no real dramatic changes from his
robot mode since, as you may have guessed, it's really nothing more than
Galvatron folded up with a Halloween mask on, so the colour scheme is pretty
much the same though the gold and red of his forearms and hands are more
prominent; accenting the gold detailing of the rest of his body well. Galvatron
looses some of his articulation in this mode, notably his legs since they're
now his back, and his neck which cannot turn with that bloody great maw on.
His wrists are also hidden by his claws, so all counted he has 12 points of
articulation - mostly thanks to his arms and shoulders. The only point he
gains is the feet/hands, which can fold up to make him sit forward. TRANSFORMATION
(BEAST MODE TO DRAGON MODE):
Begin by removing the sword/missile launchers from his wings. Open his
chest and fold he bat mode face back down, then fold his head wings to the
side and push his head down. Fold the tail from his back up and clip it into
the hole where his head was then close his chest. The very top of the tail
needs to be detached and spun around. Spin his torso upright so the tail is
between his arms - now his legs - and spin his legs around at the upper arm
joints. Fold the dragon mode arms our from his pelvis, but be careful; they
detach easily. Extend his legs and turn them around so that his shins are
facing backward, then bend his knees. close his feet and fold the foot
guards back to form his dragon mode ears. Swing his wings up and fit them on
the plug at his butt. Attach his swords/missile launchers to his back.
Galvatron is now in Dragon Mode. DRAGON MODE:
Of all of Galvatron's Alternate modes, this is probably my favourite,
followed closely by the Gryphon mode. His
two heads look menacing and the fact that they can be bent at the knee or at
a joint just below the knee allows for an amazing variety of evil snarls.
I'm incredibly happy that Takara resisted the urge to give these faces
'personality', since I can quite easily imagine them doing one evil face and
one dopey face. As it stands, however, the heads look pretty much as a
dragon should. they can look ominous; standing tall and proud, or they can
be menacing and evil, looking down on you ready to strike. This mode doesn't
introduce any new colours save for the small amounts of white for the dragon
teeth and the red paint of their eyes, though the Black does look a lot more
predominant now. There is no detail inside the mouth on Galvatron like there
was for Megatron. The wings
look good splayed; like a dragon ready for flight, showing their colour and
translucency, or closed, like a perched bird of pray. Galvatron
gains back most of the articulation of his robot mode that he lost in beast
mode. He looses his neck again, but the beast mode arms add another two
points each and his ears are another two points, and while he looses his
wrists he gains the dragon mode feet. All in all he has 35 points of
articulation; though most are minor such as his wings being able to spread
and bend backward at two places, his ankles, his ears and his mouths. He has
two hinge points along each of his necks, one swivel point each and two
points on each neck at his 'shoulders'. His legs have 5 points each, his
dragon arms have two, and his tail has one. TRANSFORMATION
(DRAGON MODE TO GRYPHON MODE):
Begin by detaching the weapons from his back then fold his dragon arms
back into place. close the dragon ears over the heads and turn them around
to face the other direction, splay them so that they become the hind feet of
the Gryphon. Lift the wings and attach them to Galvatron's back as you would
to transform him to Robot mode. Leave the neck straight and the head facing
outwards. turn all four of the legs down so that the Gryphon can stand;
rotating the front legs 180º so the feet face forward. Form the staff
weapon and attach it to the peg on his lower back. GRYPHON
MODE:
This mode quickly became one of my favourites. In fact it was probably
one of the things that tipped him into the buying category (since his other
modes are, for the most part, utter ass). The Gryphon appears to be mostly
white - owing to the fact that his silver chest is showing and his head, the
back of his neck and fore legs are all predominantly white. His open wings
add a nice splash of colour and give him a more dramatic look that he
carries well, there's a lot of shiny gold and silver to look at and it is
complimented well by the abundance - but not overly so - of translucent red. In
this mode Megatron has 27 points of articulation; all those of his legs -
though granted in different directions - four for each front leg, three on
his wings, and his neck. None of his joints are noticeably impeded, and he
stands well doing almost anything you'd logically consider making him do. Though
it's really not capable of it, the Gryphon mode does carry Galvatron and
make him more appealing then Megatron in the long run (colour scheme not
factored). And he stands proudly beside Dragon mode Megatron in my
collection. TRANSFORMATION (GRYPHON MODE TO ELEPHANT
MODE):
Detach the staff weapon from the back of the Gryphon and set it aside.
Turn Galvatron over and open his chest, then detach his shoulders from the
trunk of his body, fold them to the side and close the chest. Rotate the
upper arms so that the beast mode talons are facing the front. Detach the
Gryphon head and neck, close and lift the wings so they are pointing
straight up, attach the back of the Gryphon neck to the centre of the wings
and turn the trunk at the middle. Separate the staff weapon and attach
either of the weapons to the pegs on both sides of the Elephant next to the
chest as tusks. ELEPHANT MODE:
I'll be frank, I don't like this mode all that much. It was a good idea,
but it looks like something that was thrown together and given a name. the
body is almost non existent making the whole thing essentially a big head -
which is never a good look. All that aside, though, it's not the worst of
the new modes (we'll get to that next). The Elephant's
head is white with red translucent 'eyes' and purple/blue translucent 'ears'
while most of the rest of the body - particularly the part with the tusks -
is black, making the head stand out significantly. This mode looses the
posability of the upper shoulders of the Gryphon but aside from that little
changes. This isn't a vary attractive mode and is best thought of as a
'filler' - designed to add something else to the packaging rather than serve
any useful purpose. TRANSFORMATION (ELEPHANT MODE TO
FLYING DRAGON MODE):
As always, start by removing the Elephant's tusks and setting them
aside. Open the chest and put the arms back in place, then close the chest
again. close the rear feet and fold them up across the chest, detach the
trunk of the Elephant mode from the wings and turn it around, clip it back
into the slot over his robot head and fold the wings down as for robot mode.
Open the wings, turn the forearms around so they face the opposite direction
and then fold his arms down by his side. Attach the weapons to the thighs on
either side. FLYING DRAGON MODE:
Easily the worst mode ever. Worse even than the claw mode. The only
articulation in this mode is the head and maybe wings (you can open and
close them). There's not a lot more to be said. He looks very mechanical
with the bulk of the robot mode back making up almost his entire body and
with nothing even suggesting organic detail he really does look drab. For
the sake of diplomacy I will say that he is most solid in this mode - so if
you don't have Galvatron's blister then this is probably the safest mode to
transport him in. TRANSFORMATION (FLYING DRAGON MODE TO JET MODE):
Again, detach the swords/missile launchers from his thighs and set them
aside. Clip the small part at the end of his tail back on and turn the neck
around. Turn the arms around, open his chest and fold the shoulders down, while you're there you
may as well fold out the landing strut from the chest panel. Fold the legs
back down and turn them around so that the knee joint bends the right way,
lift the wings and attach them to the pin on his butt, then fold his legs behind
him again so that the fins under his Dragon mode chin become the tailfins of
his Jet mode. Fold his shoulders down, rotate them so that the shoulder pads
face up toward the wings, bend them about 30º down and the the same upwards
at the elbow. Keep the forearms extended so that the wheels face the ground
and the Beast mode claws look like fire from the jet engines. Attach the
missile launchers to the pegs where the shoulders used to be, fold his wings
out and Galvatron is now in jet mode. JET MODE:
This is another of my favourite modes. The style of the Jet obviously
isn't terran, and it isn't anything I recognise as being cybertonian save
for slight and incidental similarities between it and Cyclonus such as the reverse
pointed wings. Though where Cyclonus was a
fighter jet the cockpit at the front of Galvatron's nose implies that he is
meant to be a warship capable of housing a crew, it also makes the mode look
more menacing, carrying a tone of a Bird of prey hunting for its next meal.
The colours are predominantly the same save for the fact that the chest is
hidden as the underbelly of the craft, so that white is much more dominant a
colour, making up the nose and most of the rear of the craft's body. The
cockpit section of the nosecone can be detached and swivelled around - a
neat carry over from the dragon mode - though it's by no means as
articulated as Beast Machines Ultra Jetstorm it provides the same effect.
His wings can also be 'flapped' if you're desperate for articulation. TRANSFORMATION
(JET MODE TO CAR MODE):
firstly, as always, detach the missile launchers. Extend his legs and
leave them there for now. Unclip his wings and fold them around. fold the
outmost hinges up 90° to reveal his wheels. Rotate the arms 180º so that
the wheels on is arms are in line with the wheels on his wings. Turn his
legs to outwards and bend them up so that the lower legs cover the upper
legs. Attach the missile launchers onto the pegs on his inner thigh. Now
you've got something that loosely resembles a car. CAR
MODE:
This isn't the worst of Galvatron's 10 modes, not by far. Though when you consider his
beast mode and his claw mode and that God awful flying dragon mode, he might not take that as a compliment.
While the wheels are looser than those of Megatron, they still turn on linoleum
and not much else; carpet is too thick and provides
too much friction for it to roll and wood or tile is too slippery for what
can only be called the treads of the wheels to grip so it just slides like a
bobsled. I'm much more impressed with this mode now than I was before,
solely because the instructions for Galvatron included a little cut away
that showed a peg where his arms can attach to his legs! So now they stay in
place perfectly and I must say it's a drastic improvement. The car mode is
now a lot more stable and actually seems to roll better, too. TRANSFORMATION
(CAR MODE TO CRUISER MODE):
Firstly, do what you've always done as the first step of all of
Galvatron's transformations. Done that? good. Now turn Galvatron's legs
around 45° upwards, open his feet slightly and fold out his dragon mode
forearms, then fold them down over the top of his thighs. Pull his forearms
out and bend his shoulders and elbows so that they are at right angles and
the beast mode feet and vehicle wheels support him, then fold the wings down
at the innermost hinge so that the wings support him at the front. Attach
the weapons to either robot mode forearm and voila. CRUISER
MODE:
Designed (which is to say made up) with a larger speed boat -
reminiscent to my mind of the police boats used in Water Rats or that Bruce
Willis/Sarah Jessica Parker movie - in mind, this mode is actually somewhat
attractive in its own way. To be sure it would never float (if it did that
would be a major boon, but alas), and it shares so much in common with the
car mode that they're almost interchangeable save for the lack of wheels,
nevertheless I like it in an "it ain't the Flying Dragon mode"
kinda way. There's a good blend of black and white here that manages to
avoid looking gaudy, and the silver paint on his shins and chrome of his
chest stand out to be noted very nicely. All up a nice vehicle mode - and
also allows Galvatron to now cover land, sea and air in vehicle forms,
nothing is out of his grasp now! TRANSFORMATION (CRUISER MODE TO CLAW MODE):
Start off by folding his wings down - Aha! Gotcha! - and then
detach his launchers. Set them aside and extend all of his limbs. rotate his
legs so that the knee joints face the right way and rotate the arms so that
the shoulders bend the same way as the pelvis rotate the cockpit at the
centre so that it points at a roughly 100º angle, unclip the top, spin it
around then shift the whole thing over to one side to form the thumb. Attach
the launchers to the side, unclip the black pelvis panel (it becomes a
trigger that you can use to clench the fist). Now you've got a great big
claw. CLAW MODE:
To start with, easily the best thing about this mode is the fact that
it's roughly the same size as a human hand. Unfortunately it pretty much
goes down hill from there. The fingers - while all having three points of
articulation - are out of proportion unless you try really hard to remedy it
(though that's more of a gripe then a fault with the toy). The trigger on
the back of the hand is a nice idea and a cool gimmick but it's hard to grip
the claw and make use of the trigger at the same time, it tends to slip out
of your grasp, although that may be because it was designed with smaller
hands than mine in mind. It's not a terrible mode, but it reminds me of
astrology; it kinda resembled something they'd seen before if they squinted
and turned their head a little this way, so they named it, slapped an extra
picture on the box and made it official. This mode has 15
points of articulation. including three for each finger, two for the thumb
and the palm hinge. It isn't all that terrible, but it has no real play
value aside from being able to pick up Optimus Prime and use him as a club,
"'Flying Fist' this ya pussy! >wham!< Yeah!" But that gets
old in shorter time than it takes to get him in this mode to start with. OVERALL:
Galvatron is an excellent figure for what he is, he has an amazing colour
scheme - though I'm still undecided as to who, Megatron or Galvatron, I
prefer. I suspect Galvatron thanks to the fact that his ears don't seem to
peel as easily as Megatron's do - and at least six great modes. He's got a lot of play value though
he's a little fiddly to transform into some of his modes. his joints for the
most part stay good and stiff, though the ball joints at his ankles get
loose very quickly which can make him appear a little drunk. That is,
though, about my only complaint. I could say he has four modes that are utter
crap, but if those modes didn't exist I would still buy Galvatron for the
remaining six and the gorgeous paint job. I shy away from recommending him
if you have Megatron, though, since they're the same mould. I'm certain that
any of Galvatron's modes could be recreated with Megatron and a good
visualisation ability. I'd recommend him over Megatron, but not as
well as Megatron unless you really can't decide whose paint job
is better.
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