Title: BC Racers
Released: 1995
Genre: Cart Racing
Developer: Core Design
Publisher: U.S. Gold
Regions: USA, UK, Japan
Availability: Rare

Also known as Stone Racers in Europe

Racing games are a staple of most 32-bit consoles, but not the 32x. In fact, there are only three racing games in the entire 32x game library, and two of them suck. BC Racers attempts to combine the fun of Mario Cart (the Super Nintendo classic that rates as one of the best racing games ever made) with characters and settings reminiscent of “The Flintstones”. The premise is promising and intriguing, but the presentation and execution is fatally flawed. The graphics are bland and the scaling is extremely choppy, demonstrating little 32-bit power. Two players can compete against one another in split-screen mode, but the added burden of handling two separate playing fields seems to over burden the processors, causing distracting slowdown. The control is unresponsive and awkward, and much of the track design is quite poor. The second track, set at night and illuminated by your character's headlights, is nearly impossible to finish simply because you can’t see where you’re going. Some of the character design is interesting, and each pair of characters has a different set of nifty “weapons” to use, but it’s not enough to save this game. We've heard some people are quite fond of BC Racers, but we have difficulty recognizing the appeal. The cover art is nice, though. BC Racers was originally conceived as a continuation of the Chuck Rock platform game series (much like the Super Mario World and Mario Cart connection) but the bloodline was cut, leaving BC Racers to stumble on its own (Chuck Rock and Chuck Jr. make an appearance in the game as one of the racing teams.) Avoid this one unless you're looking to get a complete collection.
 
 




The Sega CD port of BC Racers has better music than its 32x cousin, but fewer colors. Everything else looks and plays about the same.
 

The 3DO port of BC Racers is surprisingly worse than the 32x version, with even choppier graphics. The CD sound is better, much like the Sega CD. Everything else remains about the same, other than the uglier box art.

Notice the interesting differances in box art between the three console versions. The 32x cavegirl is dressed in a skimpy yellow bikini and is showing quite a bit of skin. Her Sega CD sister is still breasty, but covered in a more demure green one-piece. The 3DO woman has the same big hair, but appears to be older and possibly an alcoholic.
 
 

32x
Sega CD
3DO