Title: Heavy Machinery
Released: Unreleased
Genre: Combat Racer
Developer: Scavenger
Publisher: None
Complete: 95%

Heavy Machinery started out as a Genesis game called Nitro Wreaks. Developer Scavenger decided to upgrade their 3-D combat racer up to 32-bit and take advantage of  the advanced scaling capabilities and substantially larger color palate that the more powerful 32x hardware could provide. According to a magazine preview of a nearly complete test version, the game was to consist of nine missions through many types of locales, weather, and road conditions. Enemy vehicles would attack you and attempt to block your path, while helicopters and planes fired on you from above. Your mission was to destroy as many enemies as possible with your weaponry, as well as make it to the next checkpoint within the required time. Hazards and power-ups littered your path, creating an obstacle course that was said to really effect the gameplay. The graphics seem to have been really incredible for a 32x title... the introduction and vehicle select screens were evidently very impressive, with rotating polygonal vehicle models. Heavy Machinery utilized a combination of polygons, sprites, and scaling effects to achieve its 3-D imagery and was said to feature a smooth frame rate, little slowdown, and responsive controls. Heavy Machinery was close to completion, but no one picked up the game for release due to the waning 32x market.