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In all honesty, the
32x port of Midway’s quarter-munching arcade favorite is a bit of a letdown.
The best 32x fighting game aside from Virtua Fighter, Mortal
Kombat II still comes across as being little more than a
mildly enhanced version of the Genesis original. After seeing this game,
some critics began to refer to the 32x as the “Super Nintendo upgrade”,
and it’s easy to see why. The background graphics appear to be the same
ones used in the Genesis version, with the same limited color palate and
slightly grainy appearance. The characters themselves are more colorful
and are very smoothly animated, but they are still smaller than those found
in the original arcade game. Everything else is in place... the blood and
fatalities, the special moves, the hidden characters, and the tight control.
Don’t bother playing this game with the standard 3-button controller; the
6-button pad is the only way to go (why are you still using the 3-button,
anyway?) Many people consider
Mortal Kombat II to be the
best game in the series (we’ll wait and see what happens with MK
V), and it’s great fun on the 32x, despite its faults. Recommended,
but only if you don't have the Super Nintendo or Saturn versions.
The Super Nintendo
port of
MKII is really quite remarkable considering the hardware,
far superior to the original SNES Mortal Kombat (which had
all the blood and gore edited out and sold half as well as the gory Genesis
port.) The music and sound effects are literally arcade-perfect, courtesy
of the wonderful Sony sound chip found in the SNES. When playing SNES MKII,
go to Kung Lao's forest stage and listen to the background noises.
You'll notice that the faces on the trees are animated, perfectly in sync
with the booming bass sound effects. Not an important feature, but a feature
missing from the 32x game, detracting from Probe’s claim of an “arcade-perfect
port.” Mortal Kombat II is also available for the PC, Genesis,
Saturn, Game Gear, Game Boy, and foreign Master System.