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Sega had big plans for the 32x, believe it or not...there WAS light at the end of the tunnel, so to speak. Sega intrigued the gaming world with the announcement of Virtua Hamster, a racing/action hybrid starring a rocket-powered rodent. Many industry bigwigs thought the game was a joke (it even turned up years later as part pf an April Fool's hoax) but Sega was dead serious. Eric Quakenbush (who was also responsible for another unreleased 32x game, Shadow of Atlantis) was drafted to design what would have certainly been a "niche" title had it actually made it to store shelves.
The playable prototype
is estimated to be about 70% complete, but the remaining 30% seems to contain
most of the gameplay elements. Unlike the other confirmed prptotype X-Men,
Virtua Hamster doesn't have any truly playable levels, nor is there any
idea of the evetual "goal." There is no introduction, though the title
and option screens are in place (few of the optikns are actually selectable,
though.) All of the gaming environments consisting of long, simple tunnels,
meant to represent the insiide view of those plastic hamster cage tunnels
that connect one cage to another.
Sega is a great company. Forever freed from the shackles of the Dreamcast and the hardware industry, Sega can now concentrate on what it does best… creating awesome video games.
As you can see, this
review isn't quite finished... come back soon!