I originally created this alternate version of the Marvel Universe Earth just
for a change of scenery, but it soon evolved into my "house Earth," the place
from where I started virtually all of my campaigns. Most of the character stats
can be found in various TSR publications, but I will be adding them to this Site
as time (and personal gumption) allow. |
A Quick Synopsis of Fantastic Four #4:In this issue, Johnny Storm had just quit the Fantastic Four, and spent some time in a hotel for transients. While there he discovered the Sub-Mariner, who had been in a state of amnesia for years. Johnny restored his memory, but was horrified to discover that Namor had an extreme hatred for humans, and intended to conquor the entire surface world. He realized that he could not stop the Sub-Mariner alone, and he called on his ex-teammates in the Fantastic Four. Together, they drove Namor back into the sea, and the Human Torch reconciled with the rest of the group.
The first, and major, historical change I made for this Earth occurred just
after Johnny realized he needed help. Instead of calling on this world's
Fantastic Four to aid him, he went to the local network TV station, and
convinced them to break into the newscast with a special plea for help,
from anyone with special knowledge of the Sub-Mariner. (Reed Richards saw
the special report, and decided against offering his team's aid, figuring
that Johnny knew how to reach them if he wanted to.) The only serious response
to the Torch's summons came from a retired hero from the '50s -- Toro, the
Flaming Man. |
The New Invaders were formed when the Human Torch and Toro teamed up to
track down the Sub-Mariner. On Namor's next appearance, they fought and forced
him to retreat, heading north. Eventually they all ended up in a far Arctic
region. During the course of the battle, Namor threw a block of ice, which some
superstitious Eskimos had been worshipping, at Toro. The flaming man blasted it with
a fireball, which forcefully thawed out a human figure. Captain America had been
frozen there since the latter days of World War II. The shock of seeing the two
Torches and Namor together restored Cap's memory to him; likewise, the sight of
Cap and the Torches sparked a memory in Namor, and he calmed down. The four heroes
called a truce, and ended up making a permanent alliance, calling themselves the
New Invaders.
One of the first orders of business that the new team undertook was an attempt to discover the fate of the original android Human Torch. In the course of the investigation, they discovered that he had been buried in the desert in the soutwestern United States. Although they searched, the group never did discover the exact location of the Torch's grave. However, they did encounter the Incredible Hulk, along with his friend, Rick Jones.
At this time, Rick Jones shared a telepathic bond with the Hulk, which left him in
control of the Hulk's actions for as long as he remained awake (see The Incredible
Hulk #3-4; I didn't make this part up, really!). In this reality, Rick
Jones did not attempt to apply his meager efforts to the complex scientific equipment
in the Hulk's lair; instead, he joined up with the New Invaders, counting on their
power to keep the Hulk in check. Within a few weeks, he was fully integrated into
the team, even wearing a slightly modified Bucky costume as they went into action,
with the Hulk at his side. While the Hulk did revert to a mindless brute when Rick
was asleep or unconscious, he soon became accustomed to the company of the New
Invaders, and they likewise learned to keep him (semi-)calm and cooperative at most
times. |
With Johnny Storm permanently out of the group, the Fantastic Four was a member
short. So, when Spider-Man applied for membership (in Amazing Spider-Man #1),
Reed Richards was a little more open-minded to the idea. Spider-Man joined the
Fantastic Four as Johnny's replacement, and moved into the Baxter Building with Aunt
May (at first still hiding his identity, but he soon revealed it to her as she became
accustomed to Spider-Man's presence in the building).
This alliance benefitted Spider-Man in several ways. With Aunt May safely(?) guarded at the Baxter Building, Peter Parker's personal stress load was vastly lowered, which allowed him to personally grow. The exposure as a member of the Fantastic Four vastly increased Spider-Man's popularity and legitimacy in the eyes of the public. The opportunity for Peter Parker to be tutored by Reed Richards made him a world-class bio-chemist, gadgeteer, and purveyor of alien science. Over the course of several years, Spider-Man upgraded his equipment several times. He presently uses copies of Dr. Octopus' artificial arms and Ant-Man's helmet, along with several gadgets of his own invention.
The Thing and Mr. & Mrs. Fantastic drifted away from the group after the birth of
Franklin Richards, although they all maintain close contact. Mr. Fantastic and the Thing
operate an exploratory enterprise (professionally investigating exotic locations, such as
the Negative Zone, the Inniverse, etc.) Spider-Man is currently leader of the Fantastic
Four, the adventuring/crime-fighting arm of the company. Membership has fluctuated over
the years; his current partners are Firestar, Ice Man, and the Sandman. They are still
based at the Baxter Building, as is Fantastic Investigations, Inc., where Reed
Richards and Ben Grimm maintain a sporadic presence. |
In this reality, Iron Man maintained much closer ties to the government than in the
traditional Marvel Universe, since he had no Avengers obligations to fulfill. So,
when Magneto attacked the U.S. missile base (in X-Men #1), Iron Man was present
to witness the X-Men's first public mission. He discreetly approached the group of
mutants, and proposed that they work with a new agency that Tony Stark was involved
with. The X-Men accepted, and became early Agents of S.H.I.E.L.D.
This situation benefitted mutants in several ways -- since it became an open secret (in government circles, anyway) that mutants were allied with the government, many of the political battles that the X-Men faced in the Marvel Universe were never issues. The government put its resources into areas other than persecuting mutants, and the agency offered a standard, and very generous deal to any mutant, upon detection. This gave mutants a noble and patriotic way not only to serve thier country, but also to earn a lucrative living with little fear of persecution. Of course, no one deal is good enough for everyone. Most mutants that decline S.H.I.E.L.D.'s offer of employment end up allied with Factor 3, a subversive organization bent on world domination. While there have been some serious plots instigated by Factor 3 in the past, the organization is basically on the decline; the great majority of known mutants work for S.H.I.E.L.D. in some capacity.
I found that a quick & easy way to launch a gaming session was to have the players generate mutant characters, who were then assigned to a S.H.I.E.L.D. task force. They would be new recruits on their first mission -- this gave the players ties to an established organization, but also a healthy reason not to call for help when the going got tough. After all, they wanted to prove themselves to their comrades and superiors. |
The Cosmic Defenders is the only group on Earth-H that I never really figured out a
distinct origin for (I also never really used them, either, but I always thought I
came up with a visually interesting and powerful group). They came about because I
noticed that none of the groups described so far were really equipped for a space-war,
or other cosmic-type happenings.
I always invisioned the group as having a non-team format, similar to the group in
the Marvel Universe. Again, Dr. Strange would usually be the head instigator of the
adventures, but occasionally Captain Marvel could fulfill that role, due to his cosmic
awareness. When they weren't out defending the universe, they could hang out on Nova's
spaceship -- he had a really cool ship in his first title, and the writers never did
much with it. Somewhere on the ship would be a magical warp to someplace within Dr.
Strange's sanctorum, their base on Earth -- it could be a point of easy travel, but
also a weak point in security. In addition to Dr. Strange, Captain Marvel, and Nova,
the group includes the Thing (when he wasn't out exploring with Mr. Fantastic), and
the Ultra-Skrull (who appeared only in the TSR publication MH-9, The Gates of What
If, as an alternate version of the Super-Skrull). |