| Fighting: | Excellent (20) | ![]() |
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| Agility: | Excellent (20) | |||||
| Strength: | Remarkable (30) | |||||
| Endurance: | Good (10) | |||||
| Reason: | Remarkable (30) | |||||
| Intuition: | Excellent (20) | |||||
| Psyche: | Good (10) | |||||
| Health: | 80 | |||||
| Karma: | 60 | |||||
| Resources: | Good (10) | |||||
| Popularity: | 40 | |||||
Physical Description:
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| Powers/Equipment: ENHANCED STRENGTH & REASON: Bulletman's self-invented drug gave him super-strength and increased intellect, as reflected in his primary stats, above.
TELESCOPIC VISION:
GRAVITY-REGULATOR HELMET: FLIGHT: |
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| Talents: Chemistry * Criminology * Ballistics * Pharmacology |
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| Contacts: Squadron of Justice * The Crime Crusaders Club |
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| Background: When Police Sergeant Pat Barr died battling gangsters, his son Jim vowed to follow in his footsteps. Becoming a chemist, he was left frail by his studies and was not allowed to join the force. Instead, he took a job as criminologist with the police research bureau, becoming a "test-tube detective" with a specialty in ballistics. Meanwhile, Barr used his knowledge of chemicals to create a drug which built up his muscles and gave him super strength. It also increased his intellect, enabling him to develop the Gravity Regulator Helmet. Creating a costume with which to "terrify evildoers," he became Bulletman. Back at the lab, Barr's pet research project was finding a chemical "crime cure," a drug he hoped would cure humans of their evil side. |
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