ALABAMA CLASS HAAC-1\CC
Heavily Armored Assault Carrier\Command Carrier
This series of ships were the predecessors of the Ikazuchi and Garfish type ships. These ships were originally built to be escort and troop ships in the SDF-2's fleet. For this reason they were made to resemble the SDF-2. When the SDF-1 and SDF-2 were destroyed, the ships' designs were changed to fill the role of frontline carrier. At the time they were built, these ships could carry up to 50 Destroids and 25 Veritechs. In their present day Command Carrier role, they can only carry 25 Destroids and 25 Legios; or 25 VHT's, 25 Logan's, and 25 AJACS. The major physical difference between the two types is that the HAAC doesn't have the two forward dorsal missile launcher bays. In place of these weapon systems, the HAAC had a large flightdeck, with a larger hangar area for additional shuttles. Of the thirty HAAC made, the ten left on Earth were destroyed by the Robotech Masters, ten were destroyed by the Invid, and the other ten still serve in the REF fleet. Only fifteen Command Carriers were built. The ten that were left with the Southern Cross were destroyed fighting the Masters. The other five, Birmingham, Marion, Florence, Bassemer, and Montgomery, still serve with the REF as outpost defense coordinators.
ALABAMA CLASS HAAC-1\CC
Vehicle Type: Space, Heavily Armored Assault Carrier\Command Carrier
Crew and Troops: 444 (SC), 519 (REF-HAAC), 461 (REF-CC)
Ship's Crew: Ship's Captain, First Officer and Second in Command, Executive Officer, Bridge Officers (20), Engineers (40), Biomechanical Engineers (20), Security Force (96), Assorted Other Personnel (170).
Troops:
Southern Cross: 25 ATAC soldiers, 70 TASC pilots.
REF (HAAC): 100 Destroid pilots, 70 Alpha and Beta pilots.
REF (CC): 50 Destroid pilots, 62 Alpha and Beta pilots.
Mecha Capacity:
Southern Cross:
25 VHT-1 Spartas Hovertanks
25 Logans
25 AJACS
4 Pegasus Assault Shuttles
REF (HAAC):
50 Assorted Destroids
25 Veritech Fighters
10 Azteca Assault Shuttles
REF (CC):
25 Assorted Destroids
25 Veritech Fighters
4 Azteca Assault Shuttles
2 |
MOV Mole |
4 |
TCH-4 Tractor Hauler |
4 |
HCT-20 Bull Dog |
8 |
ML-3 Forklift |
4 |
AAT-40 Armored Transport |
4 |
ARRAV Armored Rocket and Radar Assault Vehicle |
8 |
VM-9H Silverback |
M.D.C. by Locations:
25000 Main Body
1000 Main Bridge
5000 Bridge Stem
500 Auxiliary Command Bridge
[1]1000 Forward Main Hangar Blast Doors (2)
[2]5000 Forward Main Launch Deck
[3]3000 Internal Missile Bays (5)
[4]500 Forward Secondary Hangar Blast Doors (2)
2000 Forward Secondary Launch Decks (2)
1000 Rear Hangar Blast Door
2000 Rear Launch Deck
2000 Engine Shield
4000 Main Thruster
2000 Secondary Thrusters (8)
1500 Main Laser Turrets (5)
750 Laser Turrets (5)
200 Anti-mecha Laser Turrets (14)
500 External Missile Launchers (2)
5000 DS-1 Pinpoint Barrier (3)
[1]: On the HAAC, these blast doors open upwards, covering the flight deck from attacks from above the ship. These doors are not present on the Command Carrier and are replaced by the armored bulkhead of the internal missile bay.
[2]: This open deck is only present vestigally on the Command Carrier. The majority is covered by the armored bulkhead of the internal missile bay.
[3]: On the HAAC, there are only three of these present. One under the topmost dorsal Main Laser Turret, and the other two under the ventral Main Laser Turrets.
[4]: These doors open vertically, protecting the flightdecks from attacks coming from the sides.
Speed:
Conventional Sublight Propulsion: .18 the speed of light.
Emergency Propulsion: Maximum Speed is Mach 9
Atmospheric Speeds: Maximum Speed is Mach 4.
Maximum Range: Unlimited. Fusion reactors give it an estimated life of 30 years on existing fuel supply.
Main Engine: Nuclear drive system.
Note: The Invid protoculture sensor cannot detect the Alabama Class HAAC\CC. They can only be detected when either the fighters are being launched or by visual detection.
WEAPON SYSTEMS
1. DS-1 Pinpoint Barrier Defense System: Operates the same as those on the Ikazuchi Command Carrier.
2. Main Laser Turrets (5): These laser turrets are identical to the secondary lasers mounted on Zentraedi cruisers. They are capable of 360 degree rotation with a 180 degree arc of fire. They can fire individually, or with the others simultaneously. Three of the turrets are located on the top of the ship, the other two on the bottom. These five cannon represent the principle anti-warship capabilities of this ship.
Primary Purpose: Anti-Spacecraft
Range: 100,000 miles in atmosphere, double in space.
Mega-Damage: 2D6*100 MD per twin blast.
Rate of Fire: Three per melee.
Notes: -5 to hit mecha-sized or smaller.
3. Laser Turrets (5): These laser turrets are identical to the secondary lasers mounted on Zentraedi cruisers. They are capable of 360 degree rotation with a 180 degree arc of fire. They can fire individually, or with the others simultaneously. Two are located on the engine housings pointing to the rear. Two are on the sides pointing forward, while the last is on the bottom pointing forward.
Primary Purpose: Anti-Spacecraft\Defense
Range: 100,000 miles in atmosphere, double in space.
Mega-Damage: 1D6*100 MD per blast.
Rate of Fire: Three per melee.
Notes: -5 to hit mecha-sized or smaller.
4. Anti-mecha Laser Turrets (14): These small laser turrets are spread all over the ship for adequate defense coverage. Four are located on the bridge stem, the rest are located on the engine housings and main body.
Primary Purpose: Defense.
Range: 1 mile in atmosphere, 2 miles in space.
Mega-Damage: 2D6*20 MD per blast.
Rate of Fire: Six per melee.
5. External Missile Launchers (2): These two box launchers are located at the base of the Bridge Stem. They fire medium range missiles vertically for close in defense.
Primary Purpose: Assault\Defense
Range: Varies with missile type; 500 to 1800 miles
Missile Type: Medium Range of any type; usually Plasma, Proton Torpedo, or Multi-Warhead.
Rate of Fire: 8, 16, 32, or all 64 missiles in one volley.
Payload: 64 missiles each.
6. Internal Missile Bays (5): There is a bay located under each of the Main Laser Turrets. They launch long range missiles forward from torpedo-like tubes.
Primary Purpose: Assault.
Range: Varies with missile type.
Missile Type: Medium-Range missiles of any type
Rate of Fire: 8, 12, 16, or 24 missiles per volley
Payload: 168 missiles each.
Special Notes:
+2 Strike
+6 Strike in close combat
+4 Dodge in Space
+5 Parry
The Alabama-class has unusual launch bay locations and operations. Just below the main bridge, in the rear, is a launch bay. This launches fighters directly above the main engines. This acts to shield any recon fighters from being detected when they launch. This rear hangar bay can hold 4 Legios, or 10 AJACS, on ready launch. It also holds one of the shuttles. When the Forward Main Launch Deck is being used, the blast doors fold up to shield the flightdeck from attacks from above. Fighters can then be launched, two at a time, in a standard carrier catapult launch. When the secondary Launch Decks are used, the Deck Shields open to reveal the deck itself. The deck shields then lock into position to protect the launch decks from side attack. Fighters can also be launched from the secondary decks carrier catapult style. During the later stages on the Sentinels War, the Alabama-class could also carry one Horizont dropship.
Most large space vessels have the following facilities and equipment. Only their placement, size, and complexity vary with each ship’s layout.
1. Speed of Light Travel: All spacecraft can travel at a fraction of the speed of light.
2. Auxiliary engines and propulsion system: allows for travel at around the speed of sound. These engines are used only in emergencies.
3. The Command Center/Ship’s Bridge: This is the heart of the big ships. This massive area controls and monitors external and internal communications, sensory data, and weapon systems. Toward the center of the chamber is the strategy and tactics conference table. Computer generated graphics, plotting arms, and superimposed holograms, can display a complete visual image, with accompanying data regarding an enemy target(s). Over 700 targets, within an 80,000-mile area, can be identified, tracked, and visually displayed, with an accuracy margin of 94%. An array of computer banks, conference tables, data posts, monitors, large screens, and holographic displays protrude from the floor, walls, ceiling, and even dangle in mid-air.
Depending on the preferences of the various races, the commander may control the ship from a command bubble, a raised command deck, or even just a center mounted command chair. In any case, the ship’s commanding officer can observe all activity. Holographic displays, triggered by voice activation, spring to life at the slightest grumble. In some cases, a small forcefield or a transparent armor bubble with a MDC of 50 may protect the command area.
4. Auxiliary Bridge: Most vessels have an auxiliary bridge buried deep within the heart of the vessel. This bridge has most of the same abilities of the main bridge, but in a much smaller area. As such, the displays aren’t as numerous or as large as those on the main bridge. As this bridge is very rarely used, junior officers are usually assigned here, with a command level officer in charge.
5. Radio Interference Network: From the Command Center, the ship can project an area or net of intense radio interference that can completely isolate an enemy. The range of the radio jamming is approximately 50 miles, but can be increased by linking additional ships into the network (adds 50 miles per each additional vessel). Anyone caught within the radio interference net will be unable to receive any short or long-range transmissions. A superior communications system, like that of another cruiser, will be able to maintain internal communications as well as boosted short range communications within 25 miles from the main receiver. There are no limitations as to the duration of these jamming signals, which can be maintained for months.
6. Radar Jamming: From the Command Center, a ship can jam an enemy’s radar. Range is a 10 miles area up to 400 miles away.
7. Long Range Video and Communications System: From the Command Center, can send clean, accurate audio-visual transmissions up to 10,000 miles away, as well as pick up and monitor outside transmissions. The range of transmission is doubled in space and can be further extended by bouncing transmissions from one ship to another.
8. Internal Security System: From the Command Center, besides monitoring hatch and door status all over the ship, the sensors monitor the temperature, radiation, motion, and chemical make-up of the ship’s breathable oxygen. The system can detect interlopers, disturbances, or anomalies on board the vessel.
9. Medical Facilities/Laboratory: Big ships have fully stocked, modern medical facilities, equal to any ground-based hospital. Any medical procedures that are available to a race can be performed in the medical facilities, including bionic and cybernetic replacements of limbs and organs. The laboratory facilities include chemical, biological, spectrographic radiation, and sound analysis, storage of specimens, and audio/visual/computer data recording.
10. Mess Halls: Distributes various foods and drinks. Water is also dispensed at these locations.
11. Water Supply: A large reservoir of drinking water is stored on all vessels, in addition to the supplies at the mess halls.
12. Launch Bays: These huge, wide-open storage areas for fully functioning combat ready fighters and shuttles can be found scattered throughout the ships.
13. Vehicle/Armor Bays: A comparatively smaller chamber containing weapons, armor, and ground vehicles, usually connected to the launch bays by corridors or elevators.