BDF "Cavalier" GlitterBoy
By: Linwood Foster

Recent aquisitions by Baltimore's special forces agents has allowed CityKnights Armor Engineering to start fielding their first power armor specifically made for the army. The Cavalier is a power armor based off of the GlitterBoy frame. However, while the frame is all GlitterBoy, many of the special features of the original GlitterBoy are beyond CityKnights' ability to replicate. As such, they have been replaced with systems more within CityKnights' ability to manufacture. The Boom Gun has been replaced with a massive triple barrel pulse laser cannon. Baltimore's aquisition of a massive supply of artificial diamonds make the manufacture of this laser cannon possible, allowing it to focus far more power into its pulses than other lasers of its size. Powering this laser is an improved reactor based on a design stolen by Baltimore's SF. Since the suit does not need to use the thruster system to stabilize it for the Boom Gun, the thruster system has been upgraded and the leg pylons have been removed in favor of additional thrusters. The new thruster system gives the suit a limited hover and flight capability. The new suit also has a mini-missile launcher built onto the back that fires over the left shoulder, and vibro-blades in each arm for close in defense. The last major change to the suit is the armor. Since so many different forces are able to field lasers that negate the advantage of the original Glitter armor, it was decided to use armor based on that of the Protecon and Knights's Armors. While the new armor doesn't provide as much protection as the Glitter armor, it does protect the suit against corrosive attacks (acids, salt water, nano-bots, etc) and kinetic weapons (armor piercing missiles, railguns, bullets, tank shells, etc).

In physical appearance, the armor looks like a USA-G10 with the helmet redesigned to look like that of a knight, a much redesigned cannon, and the missile launcher on the shoulder of the Power Armor. The Cavalier Glitter Boys are normally painted in either greys or camouflage colors. The Cavalier has a 60% part compatibility with the Standard USA-G10.

Model Type: CKAE-G10 "Cavalier" GlitterBoy
Class: Armored Infantry Personnel Assault Unit
Crew: One.
M.D.C. by Location:
Triple-Barrel Pulse Laser Cannon (Right Shoulder): 175
Shoulder Mini-Missile Launcher: 200
Arm Vibro-Blades (2): 100 each
[1] Head: 250
[1] Hands (2): 100 each
Arms (2): 240 each
Legs (2): 450 each
[2] Main Body: 610
Reinforced Pilot's Compartment: 110
Backpack Thruster System: 225

Notes:
[1] The head and hands are small and difficult targets to hit. Thus, they can only be hit when a character makes a called shot and even then the attacker is -3 to strike. Destroying the head will expose the pilot's head, leaving only the pilot's body armor helmet as its only protection.
[2] Depleting the Main Body MDC will shut the Glitter Boy down making it useless. Note: All Power Armor locations are corrosive and kinetic damage resistant. Corrosive weapons do no damage to the armor, and kinetic weapons (armor piercing missiles, railguns, bullets, tank shells, etc) do half damage.

Speed:
Running: 60 mph (96 km) Maximum. Does not need to plant pylons to fire main cannon so can be continually in motion.
Leaping: The powerful robot legs can leap up to 12 feet (3.6 m) high or across without the use of jet thrusters. The Cavalier can make a thruster assisted jump 220 feet up or across.
Flight: The Cavalier can fly at up to 100 mph (96 km). Maximum flight and hover altitude is limited to 100 feet (91.4 m).
Flying Range: The nuclear power supply gives the Cavalier a decade of life but the jet rockets get hot and need to cool after a maximum of 2 hours of continuous flight.
Underwater Capabilities: It can also walk along the bottom of the sea at about 25% of its normal running speed. Using the thrusters, the Cavalier Glitter Boy can travel on the surface of water at 17.3 mph ( 27.8 km/15 knots), underwater at 11.5 mph (18.5 km/10 knots) or fly above the water surface an normal speeds.
Maximum Ocean Depth: 2000 feet (610 m).

Statistical Data:
Height: 10 feet, 8 inches (3.25 m) not including laser cannon.
Width: 4 feet, 4 inches (1.3 m).
Length: 4 feet 2 inches (1.27 m).
Weight: 1855 lbs (843.2 kg) fully loaded.
Physical Strength: Equal to Robotic P.S. 30.
Cargo: Minimal storage space; a foot compartment and storage for a rifle, pistol, survival knife, and first aid kit.
Power System: Nuclear Fusion, average energy life is 10 years.
Black Market Cost: Not for sale, if available would probably cost around 15 million credits.

Weapon Systems:
  1. Triple-Barrel Pulse Laser Cannon: Unlike the original Boom Gun, this weapon does not require use of the right arm to fire/stabilize it. Because of its use of artificial diamonds (instead of crystals) in the focusing array, the pulse laser is able to pump massive amounts of energy into its targets. The weapon has 12 different possible frequencies to counter laser resistant armor. Number 7 counters USA-10 Glitter Boy and all other settings are designed to counter other laser resistant materials.
    Weight: 330 lbs (150 kg).
    Mega-Damage: 3D6x10 per blast. Counts as 1 attack
    Rate of Fire: Equal to number of combined hand to hand attacks (usually 4-6)
    Maximum Effective Range: 6,000 feet (about 1 mile/ 1.6 km)
    Payload: Effectively unlimited.

  2. Shoulder Mini-Missile Launcher: While the missile pod is mounted across the back of the Cavalier, the actual launcher pops up from behind the left shoulder to fire its missiles. The fired missiles can be either dumb-fired or Command Guided to their target.
    Missile Type: Any mini-missile can be used. Most common issue is 8 Armor Piercing, 8 Plasma, and 4 High Explosive mini-missiles.
    Mega-Damage: Varies with missile type.
    Range: Varies with missile type (generally 1/2 to 1 mile).
    Rate of Fire: One at a time or in volleys of 2 or 4.
    Payload: 20 total.
    Note: Command Guided missiles get a +1 to strike, in addition to bonuses from WP: Heavy Weapons, the laser targeting system, and a high Physical Prowess.

  3. Vibro Swords (2): Retractable vibro-swords are mounted in each arm to give the power armor additional melee weapons.
    Weight: 20 lbs (9.1 kg).
    Mega-Damage: 4D6 per hit.
    Rate of Fire: Equal to number of combined hand to hand attacks (usually 4-6).
    Effective Range: Hand to hand only.
    Payload: Draws off of power armors power supply and is effectively unlimited.

  4. Energy Rifles or Rail Guns: The Cavalier Glitter Boy does not have a standard issue hand weapon. Any other rail gun or human sized rifle can be used.

  5. Hand to Hand Combat: Rather than use a weapon, the power armor can engage in mega damage hand to hand combat. See Power Armor Combat for details.
    Combat Bonuses: Same as a USA-G10, +1 on initiative, +1 to parry and dodge, and +3 to roll with punch, fall, and impact. All bonuses are in addition to normal power armor training.

Sensors & Special Equipment:
The Cavalier Glitter Boy has all standard sensors of a power armor plus the following extra systems (Standard Systems on the USA-G10)



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