MILITARY-OCCUPATIONAL SPECIALTIES (M.O.S.)

Once a staple of the Robotech and other Palladium SDC Campaigns, M.O.S. were dropped from the Rifts Campaign Rules. The quick and easy way to add them back in is to replace the O.C.C Related Skills with the M.O.S. skills. M.O.S. skills are divided by skill categories. Exactly which M.O.S. categories are available will be listed under each O.C.C. Encourage players to be creative with their M.O.S.

ADDITIONAL SKILLS BY MOS:
Combat, Communications, Weapons, Pilot(all), Espionage, Science and the OCC-unique MOS groups get an additional skill at levels 3, 6, 9 & 12.

Additional skills received are based on M.O.S. choice; HOWEVER, they must be chosen from the following list -
Skills related to the MOS (Science skills for the Science MOS, etc.);
Skills related to the OCC; or
Skills from the Domestic, Wilderness, Rogue or Technical categories.

This reflects the more orderly way skills would be chosen in real life (as well as giving the character an "out" if nothing in the standard skill list is desirable). However, the availability of training rule still applies to these skills the way it does to the OCC additional skills.

Types of M.O.S. and skill limitations by category are as follows:

COMBAT M.O.S.:
Select 4 from the Physical category, and 3 additional Weapon Proficiencies.
OPTIONAL: Choose one Ninjas & Superspies NON-EXCLUSIVE Martial Arts Form (and all the skills that come with it).
Skill Bonus: (when applicable) +10%.

COMMUNICATIONS M.O.S.:
Read Sensory Instruments          Radio: Scrambler
Computer Operation                  Language/Literacy - (choose two)
Choice of 4 skills from the Communications category.
Skill Bonus: +20% on all M.O.S. skills.

COMPUTER M.O.S.:
Advanced Math                         Basic Electronics
Computer Operation                   Circuit Board Micro-Electronics
Computer Networks                    Computer Hacking
Computer Programming               Computer Repair
Telephone Networks
Skill Bonus: +15% on all M.O.S. skills.

ELECTRICAL M.O.S.:
Advanced Math                          Electrical Engineer
Computer Operation                    Computer Programming
Computer Repair                         Electricity Generation
Mecha Electronics                      Circuit Board Micro-Electronics
Skill Bonus: +15% on all M.O.S. skills.

ESPIONAGE (Military Intelligence) M.O.S.:
Select 8 from Espionage/Military or Rogue categories.
Skill Bonus: +15% on all M.O.S. skills.

INFILTRATION M.O.S.:
Concealment                              Cryptography
Disguise                                     Impersonation
Streetwise                                 Language/Literacy: (choose two)
Choose 3 Espionage or Rogue Skills
OPTIONAL: If character trained to infiltrate a military unit, replace Streetwise & Espionage/Rogue skills with 4 skills from that unit's O.C.C. Skill List. 
Skill Bonus: +20% on all M.O.S. skills.

JOURNALISM M.O.S.:
Writing^                                    Journalism^
Research                                   History
Photography^                            TV/Video^
Language/Literacy (choose two)
Skill Bonus: +20% on all M.O.S. skills, plus one of the skills marked "^" is a professional skill automatically (rest can be made professional by using "other" or level advancement skill slots).
Limitation: 1 per Mecha Squadron, or Company of other forces.

MECHANICAL M.O.S.:
Advanced Math                          Weapons Engineer
Aircraft Mechanics                      Mechanical Engineer
Mecha Mechanics                       Veritech Mechanics
Basic Electronics                        Mecha Electronics
Skill Bonus: +15% on all M.O.S. skills.

MEDICAL (Field) M.O.S.:
Advanced Math                           Biology
Chemistry                                  Chemistry-Pharmaceutical
Pathology                                  Criminal Science/Forensics
Paramedic                                  Field Surgery
Skill Bonus: +20% on all M.O.S. skills.

MEDICAL (Doctor) M.O.S.:
Advanced Math                           Biology
Chemistry                                  Chemistry-Analytical
Chemistry-Pharmaceutical             Pathology
Medical Doctor                            Psychology
Field Surgery                              NBC Warfare
OPTIONAL: Trade Medical Doctor, NBC Warfare and Chemistry-Analytical for Paramedic & Psychotherapy to become a Psychologist.
Skill Bonus: +10% on all M.O.S. skills.
Limitations: Add 6 years to character's age, and no more than one per Company.

NAVAL (Sailor) M.O.S.:
Boat, Warships/Patrol                Boat, Ship
Boat, Sailing                            Swimming
Naval History                           Navigation
Boat Building                           Rope Works
Undersea & Sea Survival            Acrobatics
If Climbing is already taken, replace with Acrobatics and choose one Physical.
One Domestic skill of choice.
Skill Bonus: +20% on all M.O.S. skills. 

PILOT M.O.S. (5 Types): ALL Versions of the Pilot M.O.S. have the following in common: Navigation, Read Sensory Instruments, Weapon Systems.
All of these M.O.S. share the same Skill Bonus: +15%.

PILOT (A) M.O.S.:
Choice of any 6 vehicle types, including Robot Combat Basic and Pilot Robots & Power Armor (but excluding all other mecha).

PILOT (B) M.O.S.:
Pilot Robots & Power Armor
Pilot Mecha
Robot Combat - Basic (All Mecha)
Robot Combat - Elite (choose 4)

PILOT (C) M.O.S.:
Pilot Veritechs (all)
Robot Combat - Basic (All Veritechs)
Robot Combat - Elite (choose 3)

PILOT (D) M.O.S.:
Pilot Hovercraft
Pilot Automobile
Pilot Tanks & APCs
Pilot Tracked Vehicles
Pilot Large Trucks
Offensive Driving
Automobile, Racing

PILOT (E) M.O.S.:
Pilot Airplane
Pilot Airplane, Jet
Pilot Airplane, Jet Fighter
Pilot Helicopter
Air-to-Air Combat
Fighter Combat - Basic (All Aircraft)
Fighter Combat - Elite (choose 3)

SCIENCE M.O.S.:
Computer Operation, Advanced Math, Choice of any 6 additional Science skills.
Skill Bonus: +15%.

WEAPONS M.O.S.:
Sniper, Weapon Systems, and choice of any 6 Weapon Proficiencies.
*OPTIONAL: Substitute Armorer skill for 3 W.P. slots.
Skill Bonus: (when applicable) +10%; +1 to strike with all weapons he/she is skilled in.

WILDERNESS WARRIOR M.O.S.:
Horsemanship                             Hunting
Identify Plants & Fruits                 Land Navigation
Preserve Food                            Skin & Prepare Animal Hides
Track Animals                             Wilderness Survival
Holistic Medicine                         Cook
Trap Construction                       W.P. Archery and Targeting
Skill Bonus: +20% on all M.O.S. skills. 


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