Macula Visum ~ By using this spell when studying the object (living or non-living) the Necromancer can determine it's weaknesses and there by exploit them as they see fit. Cracks in armor, weakesses in flesh and bone, the weakness in some objects can be as clear as reading a book, at other times however it can be more difficult to detect.
Lacuna Visium ~ With this spell the Necromancer extends the power of their eyes to those around them allowing the weakness or decay of an object to become obvious to all. This spell can weaken the strenght of the Necromancer if too many people are involved.
Facina Vitium ~ With this spell the Necromancer can cause all the weakness and decay they have seen in the object to grow. By manipulating the natural entropy of the object or being the the gashes and rot can be forced to grow more deadly and the holes and cracks more pronounced The Necromancer may exploit any weakness found in an object.
Macula Protectus ~ By manipulating and using the forces of entropy that surround them, the Necromancer may now protect theirself from the forces of damage and decay. This spell allows the Necromancer to use an object or being's own weaknesses as a means of gaining power of protection.
Lacerare Inimicus ~ Once a Necromancer has gain mastery over the powers of entropy they may use this spell to rend a target to pieces using the essence of pure entropy drawn from the target. The target there by becoming it own means of distruction.
Shadow Bolt ~ When using this spell the Necromancer is able to shoot a bolt of Shadow { a dark power similar to a spirit } from thier hands. The bolt is actually absorbed by the body and all injury is done from within.
Animate Dead ~ This spell calls forth the lowest of the undead, monsters, skeletons, or zombies, usually from the bones of humans demi-humans, or humanoids. These beings are mindless, only able to obey simple commands given by the Necromancer. These undead remain animated unti they are either destroyed, or are turned. This spell cannot be dispelled.