While using this Way, the Mage's eyes turn a molten silver color.
Evil Eye (First Basic): By making eye contact with the target, the sorcerer causes spirits to torment and distract the target, forcing the target to dispell and break the gaze or for the next hour, the spirits will harass and distract him.
Spirit Sight (Second Basic): Spirit Sight allows the Mage to perceive and communicate with natural spirits. In order to summon a spirit, the caster must have some representation of the type of spirit they wish to call (a piece of wood, a handful of earth, a branch from a tree, badger fur or a small carved badger, etc.)
Spirit Mastery (First Intermediate): The caster may now compel previously summoned spirits to server them for a time. By defeating a previously summoned spirit in a Mental Challenge, the caster may force the spirit to perform some service for them, one that takes one hour or less. Also at this level of mastery, the sorcerer becomes aware of spirits in her vicinity.
The Binding (Second Intermediate): The caster may now bind spirits to her service for a year and a day. She may either force the spirit to serve her, protect her, or bind it into an object, creating a magical Fetish that lasts for a year and a day, which she may draw upon at will. These fetishes may not be used by any character other than the caster. In order to create a Fetish that another character could use requires the spirit to be Bound, and requires Blood from the character who the Fetish is being prepared for to be used during the creation of the Fetish. This Fetish may then be used by that character and the caster, but by no others. Fetishes created in this fashion must be made of materials related to the type of spirit being bound, wood for a tree spirit, a carved badger for a badger spirit, a knife for a war spirit, etc.
Spiritual Travel (Advanced): The user of this power may 'step sideways', like the Garou, into the spirit world, by gazing into a mirror or other reflective surface.