The Ways: The Way of Spirit (Primary Way), The Way of Fire, The Way of Earth, The Way of Wind, The Way of Water

What they do:

The Way of Spirit: Allows the user to perceive, communicate with, compel and affect spirits of nature (the same type of spirits that the Garou deal with).

The Way of Fire: The manipulation and control of fire, heat, and magma.

The Way of Earth: The ability to draw strength and power from the Earth itself.

The Way of Wind: Allows the user to manipulate and alter flows of air and wind.

The Way of Water: Grants power over water and moisture itself.


Progression:


The Way of Spirit: Evil Eye, Spirit Sight, Spiritual Mastery, The Binding, Spiritual Travel

The Way of Fire: Shatter, Rouse the Molten Rock, Gates of Magma, Heat Wave, Volcanic Blast

The Way of Earth: Soil Silhouette, Unearthly Stamina, Soil of Death, Root of Vitality, Death's Restless Soil

The Way of Wind: Winds of Guilt, Biting Winds, Winds of Lethargy, Travelling the Winds, Body of Zephyr

The Way of Water: Pools of Illusion, Watery Solace, Water Walk, Watery Minions, Doom Tides