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Maximum Carnage For the Super Nintendo and Sega Genesis (1993) the desription:
Of course, the video game market was a good place to start. The Super Nintendo
and Sega Genesis each received their
own versions of Maximum Carnage, the cartridges cast in red plastic(this was at
the time when the only exclusive carts
were the gold Zelda games, before the Pokemon craze). This was the only red
cartridge made for the Genesis, and one of
only 2 for the SNES(the other being Doom). This was actually a selling point- a
Carnage colored game cartridge.
LJN brings us a fairly basic Final Fight clone, based around the 14-part story.
You will spend a lot of time beating
up on random citizens, who are a lot stronger than you, apparently. Boss levels
are usually based on the comic, if
a little loosely.
the gameplay:
You will play as Spidey for most of the game. Basic punching and jumping skills,
with usage of webbing. This allows for
web swinging, line shooting, and a web shield. The mechanics behind this is a
bit tricky, though. The usage is very
sensitive to which way you're moving. Trying for a web shot may get you a web
line, pulling th evictim in for a beating.
Then there's a small web ball, which may fire off at times, which does nothing.
Certain levels allow you to play as Venom. The first takes you to San Francisco,
then to Manhattan for Carnage to ultimately
wail on you. Some levels can be played as either character, depending on who you
chose. Venom is a lot stronger, but
slower, so he tends to get beaten up on a lot more.
Each character also has a special attack, requiring a small health sacrifice to
pull off. Spidey does a spinning kick,
Venom performs the spinning clothesline from Final Fight. Each is powerful, but
takes about 15% of your health to
perform.
In addition to the 2 playable characters, there's also a variety of heroes which
can be called on for quick field attacks,
by means of icons. Most are quick, taking out each enemy on the screen. The
exception being Iron Fist, who will heal
Spider-Man(if you're playing as Venom, he simply attacks). The icons also
include Black Cat, Captain America, Cloak,
Dagger, Morbuis, and Deathlok.
This game is fairly hard. Most of the basic enemies aren't too hard, but come
in large groups. Especially nasty when 4
of the fat thugs or gun-toting prison escapees attack at once. Boss battles
usually aren't too bad, though. By boss
battles, I refer to the 5 main villains. All other bosses are basic enemies with
larger hit meters. Your first is against
Doppelganger, a basic fight, easier if you smack him with the water tower. They
get harder, of course, as you will have
to fight several at once, and towards the end, boss battles will be filled with
generic enemies.
the challenge: Carnage, the final boss, is insanely hard. The only hits that do any real damage
are special attacks. And you have to fight
him TWICE! With no hero calls, aside from the ability to switch between Spidey
and Venom during the battles.
For the most part, the game is only loosely connected to the comics. A few
levels are based off key events, but usually,
you will walk around fighting generic citizens.
Health and lives aren't very common, but continues can be found easily, under
objects and in the few hidden rooms in the
game. However, after a few levels, the difficulty rises. It will take a lot of
experience with this game to actually
beat it.
the review:
Both versions of this game are relatively similar, with a few noticable changes.
The music on the SNES sounds far better,
and by default, the graphics are slightly better. Also, since the 6-button
controller for a Genesis was optional, you
may not be able to play the game correctly unless you have one.
A player's guide was available, for both versions. Since online fan-made game
guides weren't common at the time, it
was the only way to find the locations of all hidden items.
Personally, I find the game fun only for a while, but usually becomes too hard
to keep my interest long enough to try to
beat it. It's repetitive, with little lasting power. *** out of *****
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