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Half life |
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Format : PC |
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Review by : REWAGE |
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Players : 1 - 32 |
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Type : 1st person shooter |
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I know many of you out there, if you haven't played Half Life, are
annoyed
with all the hype that the game got. Well I am here to explain from a
player's
point of view why Half Life is such an exciting and wonderful game. I
will
also
try to explain why Half Life is such an advancement in gaming
technology.
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Once again this review is from a gamer's/player's point of view so
please
bear
with me.
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I know there are many of you who are thinking, "How can anyone who
plays
First Person Shooters (FPSs) have not played Half Life yet?” Well I
know a
few
people who haven't played the game because they didn't have money when
it
came
out and now they just don't see any reason to play a FPS. Well trust
me if
you
enjoy detailed game play, intreguing plots and you think that a FPS
game
can't
have these features, well just play Half Life. Trust me it will feel
as if
you
are dropped into a character in a movie. You have to relearn how to
win and
I
must admit I wasn't fully prepared for that. I thought, "Killing
things,
ooh ok
this is just going to be another FPS". Then I bought the game. When
you
don't
have the fire power to kill a monster what do you do? Well let’s just
say I
was
taught a lesson in alien disposal. Trust me, you will love the game
and the
immersive environment.
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Why is this game so different?:
Well this is where it gets interesting. The environment is realistic
in
the way that I had never seen before in a FPS. This was largely due to
the
scripted sequences and the Artificial Intelligence (AI). Normally in a
FPS
there have to be cut scenes with movies to develop a plot. In Half
Life the
movies are "performed" by other characters and during these sequences
of
actions
you as a character are free to move around in most cases. There are a
few
cases
that the movie is very important so you are only allowed to look
around, but
those situations are few and far between. Now that there is an
environment
that
pulls you into the game, the game has to become interesting to hold the
player
and keep him/her there. This is done with a plot with lots of
questions,
and an
Artificial Intelligence that keeps the environment intriguing. The
Plot is
detailed and in-depth you can get the scoop by:
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Pressing here |
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The AI is the part I find very interesting. There are different types
of
monsters/aliens naturally, but unlike Quake's AI, Half Life has several
different styles of enemies and they don't have a perfect set reaction.
If
an
enemy is in a position to attack they do, if they will most likely
loose
miserably, then they may look for help. Situational reactions seem to
give
enemies a frightening realism. There are the overconfident ones that
run at
you
while firing/attacking. Then there are the defensive characters that
run
away to
find others to assist them in destroying you. These defensive enemies
are
the
most dangerous because if they get away, you may have to deal with a
swarm
of
enemies instead of just the one or two. Then there are the intelligent
Black
Ops troops that take shots, run away, shoot from around crates, jump,
and
hide,
then attack again. These Black Ops characters, are deadly and
frightening
quick.
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Now there is another part to Half Life I find particularly
interesting.
It is all 1 huge level. Unless a ceiling collapses behind you and
blocks of
a
doorway you just went through, or some similar catastrophe, you can
always
go
back. This is done with strategic loading points. You may think
these
loading
points to be a nuisance during your early days of playing, but they are
a
great
second or 2 break when you have been playing for several hours. It is
just
enough time to massage your hands and get ready to go again.
The Technology behind Half Life and the editing tools that come with
the
game are going to push huge advancements in Role Playing Gaming and FPS
gaming.
With Q3 Eye-candy and Half life functionality and great game play I see
great
things in the future of computer games.
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Sound : |
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8/10 |
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Gameplay : |
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10/10 |
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Difficulty : |
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10/10 |
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Graphics : |
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9/10 |
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9/10 |
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Overall : |
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Review by : REWAGE |
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