* Hull Rear Boom/Drydock Section ** Command Tower/Communications Center middle) Connection Joint/Engineering Section Forward Refining Scoops (2) *** Main Engines/Power Plant (2) | 1ØØ,ØØØ 6Ø,ØØØ 5,ØØØ | *** Auxiliary Engines (4) Small Airlocks/Access Hatches (15Ø) Main Airlocks (4) Outer Hull (per 4Øft area) Interior walls (per 2Ø feet) **** Pin Point Barriers (4) | 7,5ØØ each 25Ø each 8ØØ 12Ø 2Ø 5,ØØØ each |
Speed and Statistical Data: Weapons Systems:Speed (sublight): Ø.16 speed of light (25,6ØØ miles per second).
Speed (Auxiliary Drives): Mach 3.
Space Fold Range: Unlimited (1 light year every 6 minutes).
Planet bound: Designed to land in a planetary ocean when necessary but not designed to maneuver in an atmosphere. Three Star-Class vessels are NOT designed to land on the ground. If they do so the landing will inflict 3D6×1ØØØ MD damage to the main body of the spacecraft (the BOLOGNESE-Class docked to the ship will also suffer total destruction unless it detatches prior to crashing) unless proper preparation is made in advance (a spacefield).
Maximum Range: Unlimited (estimated 3Ø year life span).
Length (main body, excluding boom): 6,56Ø ft (2,ØØØ m).
Height (main body): 4,1ØØ ft (1,25Ø m).Length (rear boom/drydock): 18,7ØØ ft (5,7ØØ m).
Length (overall, including Stealth Frigate): 26,Ø8Ø ft (7,95Ø m).
Weight: Approximately 21Ø,ØØØ,ØØØ tons (empty).
Power System: ORTEC/General Galaxy Main Reactor.
Fold System: ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster.
Sublight Drive: ORTEC/Centinel Impulse Drive Cluster.
Gravity Control System: Internal.
Auxiliary Engines:
Sensors: Standard plus Subspace Mass Detector.
1. Pinpoint Barrier Defense System: Originally developed by researchers onboard the SDF-Ø1 MACROSS during the First ROBOTECH War, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships and colony vessels, including the Three Star-Class ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 2ØØ ft (61 m) in length and can absorb up to 5,ØØØ MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 2Ø,ØØØ MDC and can even deflect heavy particle beams (usually). The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) any breaks or weaknesses in the main hull, (2) the main and auxiliary engines, (3) the engineering section/stealth frigate docking section and (4) any starships under construction, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against attacking mecha to the VF pilots from the stealth frigate. MDC: Can sustain up to 5,ØØØ MD per round. Regenerates at a rate of 2,5ØØ MD per melee round. Range: Up to 3ØØ feet (91.5 m) from the surface of the vessel. Radius: 2ØØ ft (61 m). Attacks Per Melee: Can move from one end of the vessel to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only. Payload: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function. | |
2. Defensive Laser Batteries (Ø): Each vessel has 2Ø defensive laser batteries for anti-missile and meteorite defense. MD: 5D6 per blast. Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee). Range: 5ØØ feet. Payload: Unlimited. 4. Standard Mecha Complement: The landing bays in Three Star-Class vsls | 3. Automated Missile Battery (Ø2): Ø2 of these batteries are on each vessel, on dorsal and one ventral. Missile Type: Any MRM or LRM Purpose: Anti-Ship Defense. MD and Range: Varies by type used. Rate of Fire: Twice per melee. Payload: Up to 1,ØØØ. |
Construction Capabilities Features:ITEM MANUFACTURING TIME PRODUCTION RATE Standard UGC Combat Gear (Flight Suit plus Sidearm) 4 hours 2,5ØØ per week Standard Veritech Fighter (e.g. VF-Ø1 Super Veritech) 3 days 36 per week Advanced Veritech Fighter (e.g. VF-22 Sturmvogel) 14 days 2 per week Small Starship (e.g. BOLOGNESE-Class Stealth Frigate) 2 months 1Ø per year Large Starship (e.g. URAGA-Class Escort Carrier) 6 months 2 per year Transformable Starship (e.g. NEW MACROSS-Class Battle Carrier) 12 months 1 per year
GPS, first aid kit (bandages, gau repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), |