KHYRON KRAVSHERRA-Class
Support Carrier

A KHYRON KRAVSHERRA DURING SEA-TRIALS ON NEW PARAXIS
The UGC realized a need for a light, planetary aero-space craft carrier to support troops at the front lines during planetary assaults. Several bids were considered, including a trans-atmospheric version of the HAYES-Class Landship, but the Fantoma company Galactic Shipyards won the contract on several factors: One, since their design relied on the minimal amount of technology, the construction, maintenance, and training costs were lower; Two, the design was a dedicated in-atmosphere design; Though it could easily achieve orbit for short periods, it really wasn’t capable of staying in orbit without assistance. This would prevent force commanders form succumbing to the temptation of taking their assault forces away from the ground fight, to hold off a space borne attack; Three, the hulls unusually design allowed it to actually hide in sufficiently dense jungle if necessary; Four, their hull design allowed them to be submerged without conversion, giving them whole oceans to hide in or sit on to conserve fuel; And five, the ships were also designed to be quickly and easily converted from mi’cronne to T’sentrædi crew and back again. Modular pods, each holding berthing for about 2Ø crewmen, can be plugged-in with only 4 very large bolts (very large meaning 8 feet across). Completely converting a ship takes about 4 hours with a T’sentrædi crew (a few days with a mi’cronne crew).
The topside areas are quite spacious, and allow the crews ample area to relax during down time; Volleyball and basket ball courts can even be erected on the fair weather fantail, a smallish area just aft of the bridge on the lower section of the hull. Football and soccer games can also be held here, though the balls have a tendency to go overboard a lot. Since the ships rarely reach over 5ØØ feet except to go into space proper, the ships can be opened up to allow fresh air, rather than depending on recycled crews air, improving crew morale.
These ships have already proven themselves in combat, both a support platforms for their fighters and Mecha, and directly as mobile artillery batteries in support of ground forces; Those who have seen the firepower of these ships in action don’t test the design a second time. Atorian and T’sentrædi malconts love these ships when they can get them (occasional), switching out the dual-phase aeration AAR-64Ø’s for tractor drives allowing effectively unlimited space flight.
Name: REF KHYRON KRAVSHERRA-Class Support Carrier
Model Type: Carrier
Crew: 5ØØ
Passengers: As many as 1ØØ more.
Class: KHYRON KRAVSHERRA
Vessel Type: Light Carrier
Manufacturer: Galactic Shipyards, Fantoma
Operator: United Galaxies Council
MDC By Location:
Main Hull-
Bridge-
External Hatches (5ØØ)-
Internal Hatches (5ØØ)-
15Ø,ØØØ
2Ø,ØØØ
15Ø each
1ØØ each
Fighter Hanger Doors (5)-
Radar/Communications Antenna Arrays (Ø6)-
Thrusters (1Ø)-

1,ØØØ each
2,ØØØ each
2Ø,ØØØ each

Speed and Statistical Data:
Spacefold: Not Available
FTL: Factor 25
Cruising Speed: Mach 2Ø
In Atmosphere: Mach 2; Does not need to achieve Mach 8
for atmosphere exit, but easily can.
Clearance: 26Ø feet, 4 inches
Beam: 322 feet, 4 inches
Length: 767 feet, 3½ inches
Weight: 2ØØ,ØØØ tons
Cargo: 5Ø tons (not including Mecha)
Power Systems:
Primary: CXA-441 Reflex Reactor;
Lifespan: 2Ø years. Range: Unlimited.
Secondary: AAR-64Ø Dual-Phase Aeration Hyrdo-Cell Scramjet Engines (2);
Range: 1ØØ,ØØØ miles; Can be refueled/aerated underway.
Lifespan: 2ØØ years
Cost and Availability: 1Ø million€; Extremely common.
Black Market: From 8Ø,ØØØ to 1ØØ million€; Occasionally available.

Weapons Systems: Note: “Weapons Systems” refers to normal baseline weapons systems.
1. T’sentrædi Style Heavy Laser (Ø2): Still a highly effective design, it is an REF standard weapon throughout the fleet.
MD: 1D4×1ØØ per blast.
Rate of Fire: Twice per melee.
Range: 2ØØ,ØØØ miles.
Payload: Unlimited.

2. Automated Missile Battery (Ø2): Ø2 of these batteries are on each vessel, on dorsal and one ventral.
Missile Type: Any MRM or LRM
Purpose: Anti-Ship Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 1,ØØØ.

3. Missile Battery (Ø2): Ø2 of these batteries are on each vessel, one each broadside.
Missile Type: Any SRM
Purpose: Anti-Missile/Fighter Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 1Ø,ØØØ.

4. Defensive Laser Batteries (Ø): Each vessel has 2Ø defensive laser batteries for anti-missile and meteorite defense.
MD: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 5ØØ feet.
Payload: Unlimited.

5. Ships, Fighters, Power Armor, and Robots:
Shuttles- Ø1
Space, Guardian, and Veritech Fighters- Up to 15 total. This can be increased to 2Ø in an all mi’cronne hull configuration.
Power Armors- Up to 1,ØØØ.









Features:
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 1ØØ miles, can track up to 5Ø individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 82% (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user. One is located at each weapons control station, and another makes up the majority of the bridge.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the bridge. Takes data from and gives data to other friendly units in the area. Effective navigation of 85% as updates come. Good to 5ØØ miles. Specific range can be adjusted in 1Ø,ØØØ mile increments.
  • 1 MC: Internal loudspeaker.
  • Video Camera: Records from the HUD. 5,ØØØ hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager.
    Range: is about 2ØØ miles for MOST sensors.
  • Escape Pods: Each ship carries 3Ø 2Ø-man escape pods.

  • Extra Special Feature:
    A feature taken from the QUEADOL MAGDOMILLA-Class is the Ko-KHYRON Shuttle; The bow section of the ship can actually detach to form a second separate ship; Used mostly as a shuttle, rescue ship (for downed pilots), and tugboat when docking with an ARMOR-Class.

    Combat Bonuses from KHYRON KRAVSHERRA-Class Combat Elite:
  • 4 additional attacks per melee.
  • One additional Attack Per melee at levels 3, 6, and 9 with any additional bonuses for the crew.
  • +5 strike.
  • +2 dodge.