RIN NADOW LOJM-Class Monitor
Laser Turrets (3Ø) Missile Turrets (3Ø) Shuttle Bay Door (1, Bottom of main hull) Airlocks/Access Hatches (many) Outer Hull (per 12 meter area) | 15Ø each 1ØØ each 3ØØØ 1ØØ each 1ØØ | Interior walls (per 6 meter area) * Forward Section (⅓) ** Main Thrusters (2, Rear) Secondary Thrusters (1, rear) | 2Ø 5Ø,ØØØ 7,5ØØ each 4ØØØ |
Notes:
* Depleting the MDC of the forward section means that the forward third of the ship has been destroyed. This includes the main cannon and the command centre. Nothing on the ship, including life support, engines, and weapons will work, leaving the ship a floating wreck.
** Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
Speed and Statistical Data: Weapons Systems: 2. Thirty Retractable Laser Turrets: Scattered across the ship. The 4. Twenty Torpedo Tubes: Located along the sides of the ship. The tubes launch boosted long-Range missiles that fire straight ahead, but have a longer Range and faster flight speed. 5. Mecha: The main reason the RIN NADOW LOJM-Class has come into popularity with RDF’s is it’s fairly good Mecha capabilities, especially since the Mecha bays did not have to be converted. Features:Speed (Sublight): Ø.ØØ1 speed of light.
Speed (Conventional Drives): Can maintain Ø.23g for 5 hours 6 minutes; Capable of 1.1g
for 38 minutes; and the emergency thrusters can propel a Zentraedi vessel at 2.1g for 1Ø.8 minutes.
Space Fold: Range Unlimited.
Planet bound: Can land if necessary but not designed to
maneuver in an atmosphere. Maximum speed limited to Mach 1.
Maximum Range: Unlimited (Protoculture generator has an estimated 3Ø year life span).
Length: 3,997 feet 4½ inchesClearance: 1809 feet 6 inches.
Beam: 1250 feet 1½ inches.
Displacement: 25,3ØØ,ØØØ tons.
Fold System: Shik-Telnekulla fold system cluster.
Sublight Drive: Geteulmaqulla-Zollia gravity control system.
Gravity Control System: Geteulmaqulla-Zollia gravity control system.
Auxiliary Engine: Workl-Quatafilla macro nozzle cluster.
Cost And Availability About 1Ømillion€; Fairly rare, though. though it has become
more popular with the UGC due to it’s cost, it was never really popular with the malcontent crowd outside the T’sentrædi.
to the SDF-1’s main gun. To fire, the monitor needs 5 minutes (2Ø
rounds) to power up, then one minute (four rounds) before it can fire. When ready, the front of the ship opens up like a monsterous jaw, with
energy crackling between the two booms. The weapon destroys anything
in its path.
NOT radioactive, and therefore life can return within hours, in theory,
if the heat had disipated.
MD: Absolutely destroys EVERYTHING in its path, regardless of
MDC and movement. ¡The only way to avoid obliteration is to avoid
being in the path of the beam! If used against a planet, the beam causes
3D6×1,ØØØ,ØØØ MD (¡!), leaving only a crater 1D6×1Ø miles across and
3D6×1ØØ feet deep. The resulting shockwave will also cause substantial
damage to surrounding terrain for an additional 1D6×5 miles from the
edge of the crater. (Note: A sufficiently strong force field can
deflect/absorb the beam if necessary. Examples of such fields include
multiple pinpoint barrier shields layered on top of each other. A force
field must have AT LEAST 2Ø,ØØØ MDC capacity before it can resist
a heavy particle beam of this magnitude.).
Range: 1ØØ,ØØØ miles at 1 mile wide (half that in an atmosphere).
Rate Of Fire: Once per 8 minutes (32 melees).
Payload: Effectively Unlimited, but limited to five times per hour.
cannons are nomally concealed within the ship’s hull, but rise up when needed
to attack the enemy. Each turret can rotate 36ذ with a 18ذ arc of fire.
MD: 1D4×1ØØ MD each.
Range: 32Ø,ØØØkm (half in an atmosphere).
Rate Of Fire: Each turret can fire twice per melee.
Payload: Effectively unlimited.3. Thirty Missile Turrets Scattered across the ship. The turrets are nomally concealed within the ship’s hull, but rise up when needed to attack the enemy. Each turret can rotate 36ذ with a 18ذ arc of fire.
Missile Types: Any type of Long Range Missile can be used. Reflex missiles are commonly used to avoid hitting friendly aircraft.
MD and Range: Varies.
Rate Of Fire: Each turret can fire one missile once per melee.
Payload: Effectively unlimited (hundreds of missiles).
Missile Types: Any type of Long Range Missile can be used. Reflex missiles are commonly used to avoid hitting friendly aircraft.
MD and Range: Varies, but 5Ø% longer and faster than listed.
Rate Of Fire: Each tube can fire one missile once per melee.
Payload: Effectively unlimited (hundreds of missiles).
Exact types of each varies by ownership.
Range is about 2ØØ miles for MOST sensors. |