REF DAVID ESTEP-Class T-AH (Hospital Ship)
![]() DAVID ESTEP-Class Hospital Ships UGS WAINWRIGHT, named for Lt Commander Denise WAINWRIGHT, Spacy Medical Corps, KIA on FBX 2155532Ø with 3RD Marine. |
* Hull- Forward Section (¼) Midsection (¼) *** Main Thrusters (4, comprising the................... stern ¼ of the hull)................................................. ** Bridge- Side Pods (2) Lower Pod *** Secondary Thrusters (9, stern of side and lower pods) | 1Ø5,ØØØ 33,ØØØ 3Ø,ØØØ 1Ø,ØØØ each (4Ø,ØØØ total) 4,5ØØ 2Ø,ØØØ each 12,ØØØ 2,5ØØ each | **** Pinpoint Barrier Force Field (6)- **** Variable Full-Force Barrier Force Field- External Hatches (about 1,ØØØ)- Internal Hatches (up to 1ØØ,ØØØ)- Solar Panels (up to 2Ø)- Sensory Arrays (up to Ø5)- 5ØØ each Medivac Shuttle Launch Bays (1Ø) Hanger Doors (2Ø) | 1Ø,ØØØ each 1ØØ,ØØØ total 15Ø each 1ØØ each 1ØØ SDC each (not MDC) 5ØØ each 2,ØØØ each 5,ØØØ each |
NOTES:
* Depleting the MDC of the main hull will utterly destroy the ship, leaving it a drifting wreck, on fire, hard vacuumed, and/or blowing up entirely.
** Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of an Alpha. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half.
*** Depleting the MDC of the rear sections means that the ship’s engines and thrusters have been destroyed, half of the main Mecha hangers, and all personnel, Mecha & equipment in those sections when it was destroyed. The ship will be adrift in space without any means of propulsion, and on auxiliary life support. However, the command towers, forward Mecha hangers, missile launchers, weapon systems and pinpoint barrier are still fully operational. Also, the Tractioning Drive will be unaffected, as will solar sails; A master Spacer MIGHT be able to rig the vsl to run away form the battle between these
**** Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
The Pinpoint and Variable Full-Force Barrier Field regenerate at a rate of 1,25Ø MD per second (2,5ØØ MD per melee action). If destroyed, a barrier will completely regenerate within four seconds (2 melee actions). See the Pinpoint Barrier Field and Variable Full-Force Barrier Field for more information on these systems.
Speed and Statistical Data: Weapons Systems:Spacefold: Mk3 Epsilon variant spacefold.
FTL: Factor 2
Cruising Speed: Mach 1Ø
In Atmosphere:
Clearance: 1,489 feet, 6 inches
Beam: 1,388 feet
Length: 4,961 feet
Weight: 162 million tons.Cargo: 5ØØ million tons.
Power Systems:
Primary: Solar Panels Range: 5Ø light years. Note: No combat can be sustained on solar panel alone.
Secondary: MCC-221a Thermal Pile Reactors Lifespan: 2Ø years.
Tertiary: Emergency Batteries (1ØØ,ØØØ) Lifespan: 1ØØ,ØØØ hours on emergency power status.
Cost and Availability: 1Ø million credits, plus agripods (5ØØ,ØØØ credits each); Always available.
Black Market: Billions; Ultra-rare.
1. Pin Pinpoint Barrier Defense System: Originally developed by researchers onboard the SDF-1 during the First Robotech War, the Pinpoint Barrier System is a standard defense system on board all large REF starships, including the I Purpose: Defense (the system can NOT be used as a weapon) MDC: Can sustain up to 5,ØØØ MD per round. Regenerates at a rate of 2,5ØØ MD per melee round. Range: Up to 3ØØ feet (91.5 m) from the surface of the vessel. Radius: 5ØØ ft (61 m) Attacks Per Melee: Can move from one end of the ship to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at + PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function. NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the SDF-1, T’sentrædi command warships, and Tiresian ships. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.Ø1-15: Lucked out, system will be operational in 1D6 hours. 16-3Ø: Minor damage, system will require 4D6 hours to repair. 31-45: Major damage, system will require 2D6x1Ø hours to repair (yes, DAYS of work). 46-6Ø: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace. 61- 91-95: Lucked out, system will be operational in 1D6 hours. 96-ØØ: It’s a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds! 2. DS-25 Variable Full-Force Barrier Defense Field: The DS-25 VFFBDF is a hybrid of the DS-1 Pinpoint and DS-2 Full-Force Barrier Defense Fields; Essentially, Ø6 DS-1 generators form shields about 2ØØ feet away from the ship, each overlapping ¼ area of the 4 it borders, creating a 5Ø% overlap area; Essentially a 5Ø/5Ø chance of hitting TWICE the MDC. However, each individual shield’s MDC can be adjusted, potentially negating this advantage. | NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the SDF-1, T’sentrædi command warships, and Tiresian ships. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage. Ø1-15: Lucked out, system will be operational in 1D6 hours. 16-3Ø: Minor damage, system will require 4D6 hours to repair. 31-45: Major damage, system will require 2D6x1Ø hours to repair (yes, DAYS of work). 46-6Ø: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace. 61- 91-95: Lucked out, system will be operational in 1D6 hours. 96-ØØ: It’s a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds! NOTE: TOP SECRET INFORMATION: Each ESTEP-Class Hospital Ship actually carries 6 DS-25 generators, each on a semi-independent power system; Secure power to a damaged system BEFORE energi 4. Ships, Shuttles, Power Armor, and Robots: |
Features:
Range is about 2ØØ miles for MOST sensors. |