M-558 Galahad Command Armored Car
![]() An M-558 Galahad Command Tank. The turret is pointed aft for stowage. |
Hull- Crew Compartments (3)- Hatches (3)- Turret- 25MM Auto Cannon- | 100 100 each 50 each 50 50 | Searchlights (2, front of hull)- Engine, Battery, and Tractioning Drive Compartments (total of 4)- Engine- Tractioning Drive- Batteries (combined)- | 20 each 100 each 80 |
Speed and Statistical Data: Weapon Systems: 2. SRM Launchers (2): The rear of the of the hull has an SRM launcher. They can not rotate nor traverse, and fire vertically only. 3. M-60: This copula mounted weapon is intended for infantry harassment, effect, and most importantly, for corralling POW’s stripped of body armor and weapons. NOTE: This is an SD weapon, not an MD weapon. Also, it is NOT remotely operated, so the commander or the gunner must climb out the copula to operate or re-laod the weapon, pull the box out, clear the empty canister, load up the gun, and cycle the gun TWICE; Takes one full melee, and removes the tanks vacuum seal and NBC protection for ten minutes. 4. Variable Full-Force Barrier Field: The Variable Full-Force Barrier Field provides additional protection for the craft. 5. Hardened Circuits: The electronics on board are unaffected by EMPs or scramblers. 6. Decoy Pods: The Steneirian style decoy pods still in use on the Steiner Fighter has been installed on the M-558 under a working agreement with the Steiner Republic. Unlike the pods installed on aero-space craft, however, tankers LOVE the pods. The decoys themselves are specially modified Mini-Missiles that produce burning globs of magnesium/aluminum alloy to confuse both radar AND heat sensory systems, as well as creating a lot of smoke to obscure the tank. NOTE: Though the modified mini-missiles combine smoke flares, AMC/FDs, and LDP’s, they aren’t powerful enough for use with Destroids & etc. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles.) 9. Hughes USQ- 10. Westinghouse RT/SKI-1 11. Westinghouse SR/AR-225: Twin electronically-scanned conformal antenna on the sides of the hull. The system views a specific area of about 10² miles at it’s maximum range of 10,000 miles much more intensely than the RT/SKI-1 12. STT-K Video Radio Communications Array: Long range, directional communications system with satellite relay capabilities. 13. Tourette’s TS-42/19 Forward And Side Looking Infra-Red (FLIR/SLIR): Full time forward and side looking infra red system. Mostly used on Search And Rescue missions. 14. Griger-200RT Active Missile Jamming System: Creates several different fields of false active and misleading signals that missiles then fall into; Enemy missiles may prematurely detonate, or become confused and think they’re off-target, when in fact they aren’t. 15. Smoke Dispensers ( Features:Speed: 400 MPH max.
pods, there is NO physical terrain that they can’t traverse, period.
known to fit out their armored vehicles with out-board engines,
giving some effectiveness on the water; Speed: 30 knots;
Range: 200 miles. The grav pods WILL work over water.
Hovering Height: From 2 to 200 feet.
piloting control per foot (-30% at maximum 15 foot hover height).
Maximum Range: 10 years.
Height: 4 feet 3½ inches
Width: 4 feet 4½ inches
Length: Hull: 8 feet 4½ inches.Weight: 20 tons
Power System: MT-842 Fusion Reactor;
Hover System: Standard grav pods.
Drive System: JTR 41 Tractioning Drive; Output: 22,000 hsp.
Cargo Capacity: Crew supplies only; A few pounds of various
cargos are known to be tied onto the hull, but this is not the true purpose
of the tank, and care must be taken to ensure that they do not interfere with
the sensor systems. Also, such cargo is subject to any environmental factors
(including chemical, biological, and nuclear/Reflex weapons), and should be
restricted to crew or critical battlefront supplies only.
Cost and Availability: Each tank costs 100,000 credits; Always available.
Black Market Cost and Availability: Between 1,000 and 5 million credits;
Occasionally available.1. 25MM: This turret mounted weapon is meant as an self-defense weapon to escape and evade enemy forces. Uses depleted uranium rounds (which spall and hyper-incinerate on impact).
MD: Short Burst: 1D6; Medium Burst: 2D6; Full Melee Burst: 4D6
Blast Radius: 1.5 feet
Range: 3,200 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range).
Rate of Fire: Per Gunner
Payload: 4,000 rounds; Can not be reloaded in combat.
Primary Purpose: Defense/Anti-Aircraft
Secondary Purpose: Offense/Anti-Armor
Damage and Range: Varies by type used.
Rate Of Fire: Volleys of 1, 2, 3, 4, 6, 12, 18, or all 24 per launcher per pilots attacks per melee.
Payload: 24 total. Takes 10 minutes to fully reload per launcher (extra SRM’s can be carried inside).
Damage: 5D6X10 per 10-round burst (only fires bursts).
Range: 3,000 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range).
Rate of Fire:
Payload: 400 rounds per canister; Up to 6 canisters can be carried, but reloading requires the commander to climb out the copula, pull the box out, clear the empty canister, load up the gun, and cycle the gun TWICE; Takes one full melee, and removes the tanks vacuum seal and NBC protection for ten minutes.
Purpose: Defense.
MDC: 200 per panel; 1,200 total available. NOTE: Each panel MUST still have 1 MDC for the system to continue working.
Effect: Provides 200 MDC in each of 06 panels.
Range: 40 feet.
Coverage Characteristics: A full 360º coverage area around the craft.
Purpose: Defense.
Effect: EMPs, even military grade ones, have no effect. Ators are known to have such weapons.
Range: On board.
Coverage Characteristics: All on-board electronics.
Purpose: Defense.
Effect:75: Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).76-00: No effect, missile is still on target.
Duration: 1D4 melee rounds.
Rate of Fire: Once per melee.
Payload: 6 chaff/flares.7. IBM-3600 Combat Computer System: Tracks and identifies specific threats, with a database of over 10,000 objects stored in memory. The computer can detect, identify, and track up to 25,000 targets simultaneously, and keep in active memory up to 30 hours of such information. Feeds information to and takes information from the TIES sub-system.
Purpose: Target Identification and Tracking.
System Type: Computer; Ties into the TIES.
Effect: 70% chance of identifying an unknown object (never before seen) at type and purpose; 78% of identifying a known type variant (such as the Fehran Fighter variant of the Spacer I Space Fighter); 90% of identifying a known type base model (such as the Spacer I Space Fighter).
Range: Per Selected Sensor.
Minimum Target Characteristic: Per Selected Sensor.
Coverage Characteristics: Per Selected Sensor.8. Anarrisa Systems Threat Identification and Engagement System (TIES): A sub-system in the IBM-3600 Combat Computer System is TIES; It assists the sensor operators and Mission Commander in identifying targets and selected the proper forces needed for the most effective threat neutrali zation. The computer then identifies the 300 most threatening targets for the Combat Computer, and assist it in tracking these targets. This system is cable of storing data on the top 900 Identified Targets. It tells the Combat Computer what the target is and what sort of forces should be used on it. Contains all currently known designs, all known major variants, and design characteristics parameters for unknown designs; The system has an 80% unknown design type ID success rate (this reflects chances of identifying an unknown design by type, such as bomber vs. attacker). It also has a 90% ID rate for known designs, and 85% id rate for major variants. Even when the specific variant can not be identified, the basic design USUALLY still can be, and when all else fails it can still at least determine what type of craft the target is. When even this fails, it can read out size, power use, and identifiable weapons systems for the sensor operators.
The system also can interface directly with the sensor operators via text readout and synthesized voice system; One such sub-sub-assembly exists for each sensor operator and the Mission Commander; Additionally, they can select data to be shown on their individual displays.
Purpose: Target Identification and Threat Assessment.
System Type: Threat Identification and Engagement System (TIES)
Effect: Knows every major type of threat in the universe, including machines, psionics, magic, and natural occurrences with a minimum of 70%.
Range: Per Selected Sensor.
Minimum Target Characteristic: Not Applicable.
Coverage Characteristics: Per Selected Sensor.700 Laser Communications Jammer: Designed to detect, analyze, monitor, and jam voice and data laser link signals by enemy forces. NOTE: This is line of sight weapon, and must be aimed PRECISELY at either a transceiver or receiver.
Purpose: SIGINTS and communications jamming.
System Type: Laser-based.
Effect: Can intercept, decode, and jam enemy laser communications.
Range: 20,000 miles.
Coverage Characteristics: A full 360º coverage area.
NOTE: Requires a strike to use at least 03 times per melee for full effect at +3 to strike; Each failed roll results in a loss of 33% of the total potential data. Will NOT work against shield-equipped vessels.7 Multi-Phase S-Band Phased Array Doppler Surveillance Radar: An advanced multi-phase S-band phased array Doppler-effect based radar array; The system has the capability of scanning in both elevation as well as azimuth and thus can revisit targets; It can simultaneously operate in both low-PRF pulsed modes to enable the detection long-range targets beyond the horizon and high-PRF modes to detect all-altitude targets out to the radar line of sight. However, this is the general viewing/wide angle radar; Not very sensitive, it can still cover large areas for follow up by the SR/AR-225.
Purpose: Detection, Identification, and Tracking.
Sensor Type: Radar.
Effect: Sees all radar-reflective objects within it’s coverage sphere.
Range: 10,000 miles; However, in space, even this kind of range allows a LOT of area to watch.
Minimum Target Characteristic: Anything with a radar-active base; This includes aircraft, ground vehicles, comets, asteroids, and etc.
Coverage Characteristics: A sphere of 10,000³ miles.7, giving it a focused but intense picture of the targeted object. The system can be togged to the RT/SKI-17 for tracking purposes by the operator, preventing an object from moving out of the viewed area.
Purpose: Detection, Identification, and Tracking.
Sensor Type: Radar
Effect: Sees all radar-reflective objects within it’s observed area; NOTE: This system can be pinpointed to a given desired area.
Range: 10,000 miles.
Minimum Target Characteristic: Anything with a radar-active base; This includes aircraft, ground vehicles, comets, asteroids, and etc.
Coverage Characteristics: 10,000 miles; NOTE: This system is unidirectional, not omni-directional.
Purpose: Communications
Sensor Type: Radio
Effect: Carries video signals.
Range: 600 miles, or can be boosted indefinitely via satellite relay.
Minimum Target Characteristic: Not Applicable.
Coverage Characteristics: A full 360º area.
Purpose: Infra-red detection.
Sensor Type: FLIR/SLIR.
Range: 500 miles active, unlimited passive.
Minimum Target Characteristic: Any infra-red.
Coverage Characteristics: A cone of 360º around the craft, and from 000º aft to 135º.
Purpose: Anti-Missile Defense.
System Type: Active.
Effect:
Range: Begins effective coverage at 100 miles.
Minimum Target Characteristic: Missiles.
Coverage Characteristics: A full 350º area.70): This last-ditch system throws out smoke flares capable of covering a 250³ foot area. Special chemicals in the smoke obscures IR and heat sensors, and defeats visual tracking of the vehicle. Note that it DOESN’T make the vehicle invisible, but simply negates ALL bonuses to strike.
Purpose: Obscuring the craft for a few moments.
System Type: Active Defense.
Effect: Creates a cloud of smoke that covers a 250³ foot area.
Range: A 250³ foot area.
Coverage Characteristics: A full 360º.
Effect: Duration: 1D4 melee rounds. Rate of Fire: Once per melee. Payload: 6 chaff/flares. |