XM-610 Supply Vehicle
![]() An average XM-610 Supply Vehicle |
Hull- Crew Compartment- Hatches (6)- | 4 2 80 each | Searchlights (2, top of crew compartment)- Engine Compartment- Fuel/Ammo Pods (5)- | 20 each 10 20 each |
Speed and Statistical Data: Weapon Systems: 3. STT-K Video Radio Communications Array: Long range, directional communications system with satellite relay capabilities. 4. Smoke Dispensers ( 5. Crew’s Weapons: When all else fails, the crew can still defend themselves. All crew members are required to wear Rifleman Power Armor or better. Features:Speed: 400 MPH max. NOTE: Due to the use of ultra-powerfull
grav pods, there is NO physical terrain that they can’t traverse, period.
Hovering Height: From 2 to 10 feet.
Maximum Range: 25,000 miles.
Height: 10 feet 7½ inches
Width: 25 feet 6¾ inches
Length:
Crew Compartment: 10 feet.
Cargo Compartment: 21 feet 7⅛ inches.
Weight: 80 tons
Power System: SRh41 Hydro-Cell Engine;700 MGw at 17,000 hsp;
Hover System: Standard grav pods.Drive System: Twin SHr41 dual-phase aeration jets;
Cargo Capacity: The XM-610 can carry up to 800
tons of ammo and 45,000 gallons of hydro-cell fuel;
Crew supplies can also be carried. Beyond that, a
few pounds of various cargos are known to be tied
onto the hull; Care must be taken to ensure that such
cargo’s exposure to environmental factors (including
chemical, biological, and nuclear/Reflex weapons) is
minimized, and should be restricted to crew or critical
battlefront supplies only.
Cost and Availability: Each tank costs 1 million credits,
but is basically always available.
Black Market Cost and Availability: Between 1,000 and
50 million credits; Regularly available.1. Decoy Pods: The Steneirian style decoy pods still
in use on the Steiner Fighter has been installed on the
M-611 under a working agreement with the Steiner
Republic. Unlike the pods installed on aero-space craft,
however, tankers LOVE the pods. The decoys themselves
are specially modified Mini-Missiles that produce
burning globs of magnesium/aluminum alloy to confuse
both radar AND heat sensory systems, as well as
creating a lot of smoke to obscure the tank. NOTE:
Though the modified mini-missiles combine smoke
flares, AMC/FDs, and LDP’s, they aren’t powerful
enough for use with Destroids & etc. Reduce effects
by 20% against smart missiles (add +20% to rolls for
smart missiles.)
Purpose: Defense.
Effect:75: Enemy missile or missile volley loses track76-00: No effect, missile is still on target.
nearby heat sensors (and optically based sensors at
night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Also, a cloud of smoke approximately 25² feet.
Duration: 1D4 melee rounds.
Rate of Fire: Once per melee.
Payload: 6 chaff/flares.2. Variable Full-Force Barrier Field: The Variable Full-Force Barrier Field provides additional protection for the vehicle.
Purpose: Defense.
MDC: 200 per panel; 1,200 total available. NOTE: Each panel MUST still have 1 MDC for the system to continue working.
Effect: Provides 200 MDC in each of 06 panels.
Range: 40 feet.
Coverage Characteristics: A full 360º coverage area around the craft.
Purpose: Communications
Sensor Type: Radio
Effect: Carries video signals.
Range: 600 miles, or can be boosted indefinitely via satellite relay.
Minimum Target Characteristic: Not Applicable.
Coverage Characteristics: A full 360º area.70): This last-ditch system throws out smoke flares capable of covering a 250³ foot area. Special chemicals in the smoke obscures IR and heat sensors, and defeats visual tracking of the vehicle. Note that it DOESN’T make the vehicle invisible, but simply negates ALL bonuses to strike.
Purpose: Obscuring the craft for a few moments.
System Type: Active Defense.
Effect: Creates a cloud of smoke that covers a 250³ foot area.
Range: A 250³ foot area.
Coverage Characteristics: A full 360º.