EMSTAR-Class Hight Speed Rescue Ship (Patrol)
Hull- Bridge- | 2ØØ 15Ø | Missile Bays/Laser Turrets- Thrusters (8)- | 5Ø each 1ØØ each |
Speed and Statistical Data: Weapons Systems: 2. Recovery Net: Based on the concept of fishing nets, a 4ز’ net will deploy ALL AROUND THE SHIP in whatever direction desired by the CO (or team leader), catching literally anything larger than 1²’ across. The nets become cluttered fast, making them slightly less than popular. 4. Automated Missile Battery (Ø4): Ø4 of these batteries are on each vessel. Ingeniously, some of the missiles in inventory are search and rescue in nature; Modified versions of the ancient Prowler UAV. The largest missile launchers are on the twin “outriggers”, like the fighter bays on the Galactica- and BATTLESTAR-Class’. FeaturesSpace Fold: Limited to 14 light hours (about 2 systems).
FTL: Factor 5Ø (¡!).
Cruising Speed: Factor 3Ø.
Clearance: 15 feet.
Beam: 38 feet.
Length: 2ØØ feet.
Weight: 2ØØ,ØØØ tons.
Cargo: Up to 2,ØØØ tons.
Cruise Duration: Can operate up to 2Ø months without support, but VERY rarely goes more than a few hours on their own.Power Plant:
Propulsion:
Flight System: Grav pods, but not inteded to fly per se.
Cost and Availability: 1.2 million credits; Takes about 6 months to build.
Black Market Cost and Availability: Could be as little as 1Ø% to 1Ø× as much, but not too popular. There was a single attempt by Ator Malconts to use one in a ruse to get inside the security zone around a militry out-load, but a simple querry to local command revealed the truth, andf the ship was boarded. The captured Ators are now on a FOLSOM -Class Prison Barge.1. Grappler Cables: This is a “weapon” per se; A grav pod, set to positive generation away from the ship, literally grabs anything within a 1ØØ³’ of the pod; Actually has a guarantee of striking against a willing target (such as a disabled vsl), but requires a normal attack role against an unwilling one (such as a smuggler). Generally not used for rescue work per se, but to garb a vsl that’s adrift long enough to allow passengers to transition to the EMSTAR- Or to allow boarders to transition over to a smuggler.
Effect: Creates a gravitation effect equal to that of a white dwarf star in a 1ØØ³’ area.
Number of attacks per melee: Equal to user’s attacks per melee (treat it as a laser battery for game purposes).
Range: 2ØØ,ØØØ feet.
Payload: Unlimited.
Bonus to Strike: Automatic Strike to a willing target (no need to roll to strike), +1Ø to strike against a hostile target; Also has effectively unlimited automatic attacks; If it misses, the nature of gravity pods causes them to whip around at go after the target a second, third, fourth, whatever it takes attempts.
Effect: Catches anything larger than 1²’ across within 4Ø’ of the hull.
Number of attacks per melee: Only one per se; However, hits everything in the sphere of influence.
Range: 4Ø effective feet.
Payload: Unlimited.
Restrictions: Because they catch so much material they clutter, or become “fouled”, quickly. To clear them, they must be brought in, then broomed off. The whole process takes one melee action.3. T’sentrædi Style Heavy Laser (Ø2): Still a highly effective design, it is an REF standard weapon throughout the fleet.
MD: 1D4×1ØØ per blast.
Rate of Fire: Twice per melee.
Range: 2ØØ,ØØØ miles.
Payload: Unlimited.
Missile Type: Any MRM or LRM
Purpose: Anti-Ship Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Purpose: SAR and long-range observation.
Effect: Extends the ship’s effective viewing area in all sensors; Though it has all the sensors that the ship does, they’re only about 1Ø% as powerful, so they only see 1Ø% as far. However, considering they open up viewing areas the ship may not otherwise have, this is an INCREDIBLE advantage.
Rate of Fire: Once per melee.
Payload: Up to 1,ØØØ.
Effect: Duration: 1D4 melee rounds. Payload: 12Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. | first aid kit (bandages, gau starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), |