The Glitter Cyclone
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Vehicle Mode:
Headlight- Wheels (4)- Storage Box (2)- | 4 1Ø 5 each | Power Pack (backpack)- BPX-451- **Torso- | 2ØØ 1ØØ 2 |
Battloid Mode:
Wheels (4, mounted behind shoulders and at rear outside lower back)- Grav-Pod System (Rear, Lower Back)- Upper Arms (2)- Forearms (2)- Forearm Shields (2)- Feet (2)- Upper Legs (2)- Lower Legs (2)- RL- 6- Hands (2)- Power Pack (backpack)- | 1Ø each 9Ø 15Ø each 8Ø each 5Ø each 1ØØ each 1 15Ø each 30 5Ø each 2ØØ | Thruster- BPX-451- .5Ø Caliber Machinegun- EP-4Ø 4ØMM Pulse Beam- EP-3 Gallant H-9Ø- E-Cables (up to 2)- *Head- **Torso- ***Force Field- | 15Ø 1ØØ 2 1Ø 5Ø 1Ø 1Ø each 12Ø 2 16Ø |
Speed and Statistical Data: Weapons Systems 2. GR-1Ø3 Mini-Missile Launcher (2): This weapon is standard to the VR-Ø52 and -Ø41 Cyclones. One launcher is located on each shoulder, and both hold Ø6 mini-missiles (usually armor piercing). 3. Forearm Weapon: The forearms of the Glitter Cyclone is fully adaptable, and can use either the GR-9 5. Side Arms: Any “normal” type of side arm can be carried as well. These include, but are not limited to the Gallant H-9Ø Multi-Weapons System, T-21 Multi-Phase Laser Energy Weapon, the Robotech Master's T’lua 6. E-Cables (2): Originally only available as a refit kit, the VR-Ø81m comes with E-Cables already installed. Features:Motorcycle Mode: 21Ø mph (336 kph) maximum. Typical cruising is around 8Ø mph (128 kph). Can handle rough terrain at great speeds due to reinforced body. Using grav pods enables the motorcycle to make leaps of up to 8Ø ft (24.4 m) across and up to 4Ø ft (12.2 m) into the air.
Battloid Mode, Running: 6Ø mph (96 kph) maximum. Running does tire out the operator but at 5% of normal fatigue rate due to the robot exo-skeleton and grav pod.
Battloid Mode, Leaping: Powerful legs of the Cyclone can leap 2Ø feet (6.1 m) up or across unassisted by using grav pods. The grav pod enables the power armor lo leap a height of approximately 1ØØ feet (3Ø m) high or 6ØØ feet (183 m) long in a power jump.
Battloid Mode, Flying: The grav pod enables the armor hover in a stationary at any altitude and fly at a maximum speed of 2ØØ mph (32Ø kph). The grav pods makes the armor trans- atmospheric and armor can accelerate at up to Ø.5 Gs of acceleration.
Underwater: It can walk along the bottom of the sea floor at 25% of maximum speed. The Mecha can also use its thrusters to travel up to a maximum speed of 1ØØ mph (16Ø km).
Maximum Ocean Depth: 2ØØ feet.
Range: 15 months; Flight time is a measly 2Ø minutes before damage from overheating begins.
Height: Battloid Mode: 7 feet (2.1 m)
Motorcycle Mode: 3.6 feet (1.Ø9 m)Width:
Battloid Mode: 3.4 feet (1.Ø3 m)
Motorcycle Mode: 1.6 feet (Ø.5 m)
Length:
Battloid Mode: 3.1 feet (Ø.9 m)
Motorcycle Mode: 5 feet (1.5 m)
Weight: 3ØØ lbs (1Ø2.1 kg)
Physical Strength: Equal to a Robotic P.S. 4Ø
Power System:
Primary: 32س MM Hydro-cell engine; Will only effectively run the Mecha in motorcycle mode; The main PBC must draw power from the Protoculture system. (Both CAN be run together, but isn’t recommended beyond taking a quick shot from the PBC.) Range: 2,ØØØ miles.
Secondary: Micro Fusion Protoculture Reflex Generator; Micro Fusion with Fifteen (15) month duration.
Cargo: Can carry cargo in storage boxes or an extra passenger. Can carry up to 25Ø lbs (113 kg) without reducing speed of Cyclone. For every 5Ø lbs (22 kg) reduce speed by 2Ø% and gets a -1 to dodge. Unlike the original VR-Ø38-LT, Ø41, and Ø52, the storage boxes do NOT drop off cyclone when it transforms; the Ø81m’s boxes shift from behind the rider to the chest of the wearer, with the lid on the LEFT side, allowing the wearer to reach inside easily. Also, the Personal Weapons Storage System (PWSS-4671), a high-tech gun belt developed for the VR-Series, can be worn, allowing the carrying of a holster and several other pouches.
Cost: 3½ million.
Availability: From first delivery of raw materials to final checkout at the factory, assuming full production, is three days. Currently, some 17 factories are producing the VR-Ø81m.
Black Market Cost: Prices fluctuate from 1Ø,ØØØ€ to 3Ø million€, depending on market conditions.
NOTE: UGC Galactic Intelligence Command has secretly sold about 1,ØØØ units on the black market. Each has been rigged with a tracker allowing GIC to determine their whereabouts, however, most of these have either failed or been removed.
Black Market Availability: Generally good. Occasionally the market runs cold, especially during a gear up for a major war, when Destroids and other larger machines become more popular (a major indicator of malcont and enemy intentions).1. PB-22a Shoulder Particle Beam Cannon: Essentially a scaled down version of the T’sentrædi MPA shoulder cannon. Originally developed for the Micronian MkII, the PB-22a suits the purposes of the VR-Ø81m perfectly.
Purpose: Assault
MD: 4D1Ø per blast
Rate of Fire: Per pilots attacks per melee.
Range: 4,3ØØ feet (1,3ØØM).
Payload: 1ØØ blasts before the Power armor has to secure power the the suit or overload; This is the only energy weapons that actually puts a drain on the suit.
Weight: 2Ø lbs
Weapon Cost and Availability: 2ØØ,ØØØ to 25Ø,ØØØ new and undamaged. HIGHLY prized by those who can get them; EXTREMELY rare.
E-clip Cost and Availability: 2Ø,ØØØ to 5Ø,ØØØ each. Recharges cost roughly 5ØØ each; Very rare.
Purpose: Assault/Anti-Aircraft
Missile Type: Mini-missiles.
MD and Range: Varies by type used; Around 3Ø-6Ø MD max, and around 1 mile range.
Rate of Fire: Volleys of 1, 2, 3, 4, 6, or all 12 times pilots attacks per melee.
Payload: 6 mini-missiles per launcher (12 total).
Cost and Availability: 2,ØØØ to 6,ØØØ; Fairly common7 or the (CADS-1). These weapons can not be removed without tools (normal hand tools will suffice), and are totally useless unless attached to the Mecha, as they are far too heavy to be used by hand (see Bonuses/Penalties under each). Each suit can have Ø2 forearm weapons, either one of each or both of one type. The pilot can also elect to have only one, or no, forearm weapons.
GR-97 Forearm Missile Launcher: Developed for the VR-Ø52 Battler Cyclone from the original Micronian Power Armor’s forearm mini-missile launchers. These appear as a pair of arm-length tubes on the forearm of the Mecha. Some pilots like to install “extra” launcher on the hips and/or lower legs (like the hip- and leg-mounted SRM launchers of the old Armored Veritech and Mecha Knight Destroid). Though this increases mini-missile firepower, it does have some disadvantages (see Bonuses/Penalties)
Purpose: Assault
Missile Type: Plasma only.
MD: 1D6×1Ø MD each.
Rate of Fire: Individually or in volleys of 2 each per pilots attacks per melee.
Range: One mile.
Payload: 2 per launcher (4 total). Up to 36 additional missiles can be carried in backpacks and etc. Note: Additional launcher provide the additional 2 per launcher.
Bonuses/Penalties: Hip/Thigh launchers: No bonus to fire (except from Toggle Sight and pilot’s bonuses) and -5% to pilot in small/confined spaces and to climb, prowl, swim, and other movement skills per launcher. Additionally, the pilot can NOT carry a hip holster wear there is a launcher (and can not carry a thigh holster wear there is either a hip or thigh launcher).
Cost and Availability: 1,5ØØ to 5,ØØØ€ each, depending on the market; Regularly available.
Close Assault And Defense System One (CADS-1): Simply put, the CADS-1 is the most advanced hand to hand weapon for Mecha ever. It consists of a disc-shaped shield which contains the retractable blade. At the press of a button or by a four digit verybal command (some pilots like to reset their verybal command to something fancy), the double-edged blade will spring out. It is enveloped by a high-frequency energy field, making it a mega damage weapon.
Purpose: Defense/Assault
MD: Slash: 2D6 MD; Punch: 3D6 MD; Power Punch: 6D6 MD
Attack Per Melee: Per pilot.
Range: Within reach
Payload: Not applicable.
Bonuses/Penalties: +2 parry in hand to hand combat, and can be used to parry/ energy blasts at no bonus. However, can only be used as a 2-handed weapon and only causes SDC damage when removed from the power armor.
Cost and Availability: 2,ØØØ TO 6,ØØØ€ each; Rare, and highly sought after.4. Heavy Weapons: Any “normal” type of heavy weapon can be carried, provided the pilot has qualified on it. These include, but are not limited to the .5Ø Caliber Machinegun, EP-3 7 6ØMM Beam Cannon, EP-4Ø 4ØMM Pulse Beam, RL-6 Heavy Rocket Cannon, and PB-22a Shoulder Particle Beam Cannon.za Milldiem 281 Model Assault Rifle, M-35 “Wolverine” Assault Rifle/M-39b Single-Shot Mini-Missile Launcher, M-36 “Badger” Sub-Machinegun, 9MM “Wolf” auto-Pistol, Nous-Gran’diel Kah yar (and other knives), etc.
Purpose: Ammo Supply System
MDC: 1Ø each
Bonuses/Penalties: Extends payload of energy weapons (other than the H-9Ø) to unlimited.
Weight: ½ lb each
Cost and Availability: 1ØØ€ each
Availability: Rare. Very new. As time wears on they will eventually rise to “Very common.”7. Hand to Hand Combat: Rather than use any weapons the VR-Ø81m can engage in hand to hand combat. Use of brass knuckle, black jackets, and other melee weapons will double the effective damage (less edged weapons).