The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Most of the weapons in this section were based on weapons used in Robotech: The Untold Story (A.K.A. Megazone 23 Part 1).
Dave DEITRICH extended special thanks to Peter WALKER for pictures and background info. I say Captain Petey can screw himself.
As always, I do not write by committe and therefore comments and suggestions are NOT welcome.

CYCLONE HAND WEAPONS

A big strength of the Cyclone is that because it is a battlesuit and not a full-sized mecha, it can use a variety of different hand weapons in addition to its normal armaments. Cyclone pilots can either use infantry hand weapons such as the Gallant H-90 or Wolverine Assault Rifle, or can use larger anti-mecha weapons with the help of the Cyclone's hydraulics and targeting systems. The weapons below for the most part fit into the latter category.
Note: These weaps can be integrated into a Southern Cross, Invid Invasion, or Third Invid War Campaign for which it was intended, or into a UGC Campaign. They should be generally available on Earth any time after the late 2020s/early 2030s, shortly before the arrival of the Robotech Masters. Stats for the Southern Cross Garland Cyclones are available by clicking HERE. (I recommend you at least look at them as “experimental” Mecha.)

CONTENTS:
GU-11S 55MM Gun Pod
GU-18 23MM Gun Pod
GU-19 35MM Gun Pod
N-1 Net Launcher
GU-21 45MM Recoilless Rifle
Gallant 1000 Multi-Weapon System
GR-220 Beam Cannon/SMG


GU-11S 55MM GUN POD

This weapon is a variant of the original GU-11 Gun Pod used by the old VF-1 Veritechs of the Robotech Defense Force (RDF). Smaller, with a shorter barrel and smaller ammo supply, the weapon was designed to be used by the smaller-scale battloids and garlands of the Southern Cross. The weapon can be used by Cyclone riders, but looks a little out of scale for them; more like a three-barrel bazooka than a carbine. Although popular because of it's strong punch, the weapon is becoming increasingly rare due to lack of 55MM ammo.
MD: 3D6 for a short burst, 6D6 for a long burst, or 1D6x10 for a full melee burst.
Rate Of Fire: Short or medium bursts count as one attack. The pilot may fire as many bursts as his combined HTH attacks per melee. A full melee burst takes the place of all attacks.
Range: 4000 ft (1200 m)Payload: 160 rounds per clip, equal to 16 short bursts, 8 long bursts, or 4 full-melee bursts.

GU-18 23MM GUN POD

A small handheld gun pod designed to be used by the series 5 Garlands of the Southern Cross. This handheld weapon is a fairly popular replacement for the EP-40 Pulse Beam Gun because of its non-reliance on protoculture energy supplies. The gun itself is difficult to find due to its limited production, but ammo can frequently be found in the ruins of old SC bases and equipment caches.
MD: 1D4x10 M.D.
Rate Of Fire: Semi-automatic; equal to the pilot's combined HTH attacks.
Range: 2000 ft (600 m) Payload: 12 rounds per magazine. Magazine clips fit in the back of the gun. Inserting a spare clip requires 2 melee actions (1 to remove the clip, and 1 to replace it).

GU-19 35MM GUN POD

A non-protoculture, conventional ammunition version of the EP-37 Beam Cannon for the Cyclone mecha. This weapon is EXTREMELY popular with resistance fighters, as it uses the same ammunition that the GU-XX Gun Pod (used on Alpha and Beta fighters) uses, allowing the Veritechs and Cyclones to share ammo when necessary. The weapon can be used by humans without Cyclones, but is heavy and akward, and imposes a penalty of -3 to strike.
MD: 2D6 per short burst, 4D6 per long burst, or 1D6x10 per full melee burst.
Rate Of Fire: Short or medium bursts count as one attack. The pilot may fire as many bursts as his combined HTH attacks per melee. A full melee burst takes the place of all attacks.
Range: 4000 ft (1200 m) Payload: Can fire 12 short bursts, 6 long bursts, or 3 full melee bursts per clip. Note that although the bullets used by the GU-19 and GU-XX are the same, the clips themselves are different. Therefore bullets must be unloaded from one clip and loaded into another if the two mecha are going to share ammo.

N-1 NET LAUNCHER

A unique weapon developed for the Global Military Police (GMP) during the years before the Second Robotech War, this weapon fires a woven cable net about 10 feet in diameter. The net is very strong, and breaking it requires the victim to do at least 20 MDC points of damage (total) to the net; each strand is only 1 MDC each, but many strands must be broken before the victim can be freed. It will take 4D6 melees for a person to untangle himself or herself from the net.

The N-1 Net Gun was originally designed to help GMP agents capture fugitives and suspects without a great risk of harming them (or their hostages). Due to this fact, this weapon is seldom used by terran resistance, as they seldom desire to actually capture an Invid. Instead, it is more commonly used by Frags and other Invid sympathizers to capture resistance fighters and slaves for the Invid.
  • PRIMARY PURPOSE: Capture
    MD: None; see above.
    Rate Of Fire: Single shot weapon.
    Range: 100 feet Payload: One shot per net canister. Replacing a canister with a spare takes 2 melee actions (1 to detach the old canister, and 1 to put a new one on). Reloading a canister after it has been used requires 2D6x10 minutes.
  • GU-21 45MM RECOILLESS RIFLE (with optional N-2 NET LAUNCHER)

    A rather powerful and dangerous weapon developed for the Garland cyclones shortly before the arrival of the Robotech Masters. This weapon is fairly rare and well sought after for it's destructive potential. The GU-21 fires 45MM fin- stabilized grenades, and can use several different types of grenades. The weapon uses a unique ammo clip that can carry up to 3 different types of ammo, and can switch between those ammo types by flipping a switch on the back of the rifle. The GU-21 ca use High Explosive Anti-Tank (HEAT), Fragmentation (FRAG), Smoke or Gas grenades. The GU-21 can also be equipped with an external N-2 net launcher, which launches a net similar to the N-1 net gun. The N-2 Net Launcher can be attatched as well.

    GU-21 Recoilless Rifle:
    SECONDARY PURPOSE: Anti-Mecha, Crowd Control.
    MD: HEAT: 2D4x10 M.D., FRAG: 1D6x10 M.D., SMOKE/GAS: No Damage. The smoke grenades will block sight and infrared sensors, and the gas grenades may be loaded with drugs such as tear gas or sleeping gas.
    Rate Of Fire: Single Shots only. Number of shots per round is equal to pilot's combined HTH attacks.
    Range: 3000 ft (900 m).Payload: Each clip contains up to 30 grenades, and the 30 grenades carried can be subdivided into groups of 10 of different types. Switching types of grenades (by changing the switch at the end of the gun) takes 1 melee action.

    GALLANT 1000 MULTI-WEAPON SYSTEM

    The Gallant 1000 Multi-Weapon System first began production in 2038 shortly before the beginning of the Third Invid War. The Gallant 1000 was the first weapon system designed by Tirolian Weapons Research (TWR), a new company recently started on Tirol by several ex-REF weapons researchers who retired from the service and started their own production company. Despite accusations of favoritism from several rival production firms (most notably the Kabarran National Weapons Factory), the Gallant 1000 proved to be an excellent weapon and quickly became the standard sidearm for the REF, replacing the aging Gallant H-90 system.
    The Gallant 1000 is an extremely durable weapon, requiring minimal maintenance and functioning well in any type of environment. The most notable feature of the system remains its versatility; being able to vary power levels with the flick of a switch. The Gallant 1000 has 4 weapon settings, with various ranges and damage for each setting. All four settings can be used without the additional rifle stock (an improvement over the original H-90), although using setting 4 without the stock will exhaust the energy cell in only four shots. The Gallant itself is shaped somewhat like the original, with a complete circular housing instead of the traditional handle design. However, the top of the gun nozzle is higher and completely flat to make the gun easier to aim. The Gallant 1000 comes with several detachable options, including a electronic sight with computer targeting interface, a flash suppressor, and a shoulder stock which can also hold additional e-clips. Like the older Gallant H-90, the Gallant 1000 can be used as a pistol, submachine gun, or a rifle depending on what options are attached.
    The success of Gallant 1000 allowed TWR to land several lucrative contracts with the Robotech Expeditionary Force, including the design of the energy weapon systems on the new VAF-8 and VAF-9 veritech fighters. The Gallant 1000 remained the standard sidearm of the REF until 2055. Although somewhat rare compared to the Gallant H-90, the Gallant 1000 can still be found often on Earth, a legacy to the violence of the Third Invid War.

    Weight: 2.5 lbs (1.1 kg) without stock, 6.0 lbs (2.7 kg) with stock.
    Damage: By Setting:
    Setting 1: 5D6 S.D. per shot.
    Setting 2: 1D6 M.D. per shot.
    Setting 3: 3D6 M.D. per shot.
    Setting 4: 5D6 M.D. per shot.
    Range: By Setting:
    Setting 1: 800 ft (244 m).
    Setting 2: 1200 ft (366 m).
    Setting 3: 1600 ft (488 m).
    Setting 4: 2000 ft (610 m).
    Rate Of Fire:
    Settings 1 and 2 can be fired as aimed, burst, or wild shots (see modern weapon proficiencies, Sentinels page 47). Settings 3 and 4 are automatically limited to semi-automatic shots (equal to the character's combined number of attacks) to prevent overheating of the firing mechanism.
    Payload: By Setting:
    Setting 1: The SDC laser draws so little power that it is effectively unlimited. (1500 shots estimate).
    Setting 2: 40 shots, or 120 with Rifle Stock.
    Setting 3: 20 shots, or 60 with Rifle Stock. (1 setting 3 shot = 2 setting 2 shots)
    Setting 4: 4 shots, or 12 with Rifle Stock. (1 setting 4 shot = 10 setting 2 shots)
    Features:
    Automatic Laser Targeting (+1 to strike). Optional Computer Targeting Sight provides passive IR and nightvision targeting, as well as an additional +2 to strike.
    NOTE: The Gallant 1000 still uses protoculture energy.

    GR-220 Beam Cannon/SMG








    Dave DEITRICH/Andering REDDSON