United Galaxies Council Robotech Expeditionary Forces 14TH Fleet
UGC CAPE MAY (SDF-Ø14)
Size and Orientation: Battle Fortress (equivalent to “City Size”- 5ØØ)
Function: Militry/Scientific (emphasis on militry), with a tertiary function of disaster response.
Features:
A: Power System: Protoculture (equivalent to Fusion- 1Ø); Back up Nuclear, Solar, and Battery Power (Ø) was also installed.
B: Defenses:Shields, Point Defense Weapons Systems Short Range Weapons, Medium Weapons, and Heavy Weapons, Space Fighters (as many as 5 Squarons), and finally TRIPLE Armored Hull.
C: Sensors: Short, Medium, and Long Range Satellites (over 2ØØ total) and a dozen Interstellar Satellites (the Strike Forces); Scouts (the rest of the battle fleet); and very Superior Sensors (4Ø).
D: Communications: Satellites: Short, Medium, and Long Range Satellites (over 1ØØ plus relays through other ships) and Stellar Communications through the hyperspace communications relay. However, typically all inter-stellar traffic is relayed via “MA BELL.”
E: Station Maintenance: Top Priority; Remember this IS a militry vsl, not your daddy’s fishing boat.
F: Supplies: Dependant (Ø); Even more so than “average” dependence, as the ship can hardly go a full month while deployed on operations without getting re-supplied, especially on fresh foods.
G: Internal Security Personnel: Magic Security, supplemented by a Company of Marines.
H: Medical Facilities: Advanced Medical Ward, but NOT a true hospital.
I: Environmental Systems: Basic with artificial gravity (through Fehran grav pod technology).
J: Independent Business: None (Ø), though the ship does have a “ship’s store”, a smallish “mini-mart” that sells a variety of sundries.
K: Transients: Closed (6Ø); Remember this IS a militry vsl, not the Love Boat.
The Main Battle Fleet:
UGS CAPE MAY (SDF-Ø14): Direct Units: Any three to 1Ø BLOCKADER-Class Picket Ship at any given time.Ø3 IKAZUCHI-Class Battlecarriers: UGC SURPRISER, MICHIGAN, and CI’VOL. Direct Units: Each is assigned Ø2 BLOCKADER-Class at any given time.
Spaceways Patrol And Enforcement Services Ships: Though the Patrol Ships WILL engage in combat if ordered to (indeed, all BLOCKADER-Class vsls are Patrol Ship), the vsls listed below typically are kept separate from the main battle fleet to do what they do best; Interdiction and SAR.
Ø6 MAXIMILLIAN STERLING-Class SAR Ships; Direct Units: Each is assigned Ø2 BLOCKADER-Class at any given time. Modifications to the standard baseline: As described above.
Ø2 MIRIYA PARINO-STERLING-Class Interdiction Ships; Direct Units: Each is assigned 12 BLOCKADER-Class at any given time. Modifications to the standard baseline: As described above.
Ø6 DAVID ESTEP-Class T-AH; Direct Units: Each is assigned 12 BLOCKADER-Class at any given time, and each is assigned crews with established psychiatric issues; Basically these vsls are expected to commit suicide, if necessary, to protect the hospital ships. WARNING: SHOOTING AT A HOSPITAL SHIP IS DEFINITELY CONSIDERED A BAD IDEA; EVEN A STRAY, ACCIDENTAL SHOT HAVE A TENDENCY TO DRAW THE ATTENTION OF THE FULL BATTLE FLEET. FIRING ON A HOSPITAL SHIP IS ESTABLISHED UNDER UGC LAW AS CLEARANCE FOR WEAPONS HOT WITH REFLEX WEAPONRY. (In short, don’t shoot the Docs.) Modifications to the standard baseline: Basically no weapons at all, but extensive defensive anti-weapons systems.
2ØØ ADMIRALTY-Class Patrol Ship; Assigned to long-range patrol and zone security. Direct Units: Each of these vsls are assigned any Ø2 ALLIANCE-Class Fleet Pickets. Modifications to the standard baseline: As described above.
Strike Forces: Strike Forces are a little different, on account of no two Strike Force Deployments are the same. Therefore, all that can be said definitively about them is there are four of the, UGC ELAINA (FRV 14-1Ø2-455644564),UGC RUSH (FRV 14-1Ø2-455644565), UGC EVENT (FRV 14-1Ø2-455644566), and ISS BEAR (FRV 14-1Ø2-455644567- note that the BEAR is an Patrol Vsl, not a Spacy Vsl), and that each of them has at least two ANDROMEDA-Class Medium Cruiser, plus whatever is necessary for the Strike Force mission.
AZONIA LAPLAMIS-Class FRV’s; Each is attended by at least two ANDROMEDA-Class Medium Cruiser, plus whatever is necessary for the Strike Force mission. Modifications to the standard baseline: As described above.
14 CONSTELLATION-Class Battleships; Assigned as needed. Modifications to the standard baseline: As described above.
24 KHYRON KRAVSHERRA-Class Ships: Also assigned as needed. Note- The KHYRON KRAVSHERRA-Class is NOT capable of extended space operations independently of a space ship. Modifications to the standard baseline: As described above.
Support Fleet
3Ø9 BLOCKADER-Class Patrol Ships protect the following assets:
Ø4 MONTGOLIFIER-Class; UGS WRENCH (ATFRS 14-1Ø-343985893754), UGS ANVIL (ATFRS 14-1Ø-343985893756), UGS IO (ATFRS 14-1Ø-343985893757), and UGS COUFE (pronounced “coope”) (ATFRS 14-1Ø-343985893758). Direct Units: Each is assigned Ø2 MULE-Class Fleet Tugs. Modifications to the standard baseline: As described above.
24 TERRA-Class AOE’s. Modifications to standard baseline: As described above.
3Ø Renorby-Class AS; Modifications to the standard baseline: As described above.
Ø1 FOLSOM-Class Detention Ship (property of 1138TH Modifications to the standard baseline: Far more defensive features; Improved shields, far more extensive anti-weapons defenses, etc due to the fact that these vsls are used to hold those who can not defend themselves in the event of an attack. WARNING: Shooting at the Detention Ship is a really bad idea. The original UES FOLSOM was attacked and destroyed some 2ØØ-odd years ago, and that incident continues to haunt the UGC. Only attacking a Hospital Ships is considered a greater insult, and ANY attack on the Detention Ships is considered authorization in and of itself for weapons hot for anything SHORT of reflex and nuclear weaponry (except in defense). The FOLSOM does, contrary to earlier comment, have a Reflex Cannon, but is only authorized for use in immediate self defense, defense of a Hospital Ship, or in retaliation for an attack on a hospital ship (the latter only upon clearance by Fleet Command). Direct Units: 24 HUNTER-Class Pickets provide both protection and to discourage escape attempts.
Ø2 Forger-Class Agricultural Ships; The fleet still has to eat, and fresh foods are safer than extended stored foods, though the lack of fresh meat on campaign does effect moral after a while. Direct Units: Ø2 HUNTER-Class Pickets, mostly to discourage pirates.
Ø1 Sojourner-Class Cargo vsls: UGS STARWATCH (AO-14-82-431) carries the bulk of the fleet’s supplies, including the desperately needed fresh meat. Direct Units: These ships are protected by the same HUNTER-Class Pickets that protect the Forger-Class vsls.
Ø6 Galactica-Class Exploration Vsls: Protected by up to Ø4 HUNTER-Class Pickets at any given time. Typically these vsls are underway doing exploration work, but will respond to any emergency if ordered (more than once they have responded on their own initiative and were ordered back to their normal duties).
UGC Intelligence Ships: Ø1 EMPORER-Class AGF (C³I); UGS QUEEN ELIZABETH THE VIII and UGS ARCHDUKE FREIANORE. Direct Units: only the fleet’s Ø2 BATTLESTAR-Class Spyships report to the EMPORER-Class intelligence vsls. Of the two, QUEEN ELIZABETH THE VIII is the superior vsl, ARCHDUKE FREIANORE is the back-up vsl.
Shuttles: Every vsl big enough to have a shuttle has the full complement of these vsls. ‘Nuff said.
UGC Landships: With the exception of thos elsewhere enumerated on this list, all Landships belong to XIV Corps.
Other Assets: Most of these vsls are part of the support fleet, and protected by the Suuport Fleet Security. These vsls rarely get underway at any rate.
Ø1 Three Star-Class Factory Ship, ISS FACTORY (FFV 14-92-Ø9349Ø3284Ø932849ØØ993274837).
Ø1 Hollywood-Class Amusement Vessel; ISS RELEASE (T-AH 14-93-9459435947238654354642174212) is treated as a hospital vsl, though it is also a rest and relaxation vsl. Attendance can be mandated by medical personnel and/or superiors- It’s status as the “play house” of the fleet is understood, and is justifiable on it own rights (indeed, it was the the COUNCIL’S idea, not the REF’s, to include these vsls).
Ø1 Einstein-Class Research Ship: BOS JOHN HOPKINS (RSS 14-43-544978441351574) typically reverse-engineers captured enemy matériél; This is a Brotherhood Of Steel vsl.
SACPAKs: 14TH Battle Group has 2ØØ SACPAKs (effectively the equivalent of Corvettes).
Attached Units: 49TH Quartermaster Company: Master supply company. Has over-all supply and distribution authority. Though they work CLOSELY with 255TH Transportation Battalion, 255TH is a separate unit.
Size and Orientation: Large Army (5ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
• Medical Clinic (2Ø)
• Unlimited Equipment (5Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)Specialty Vehicles (3Ø)Unlimited Vehicles (5Ø)
E: Weapons: Basic Equipment (5)Advanced Weaponry (2Ø)Maximum Firepower (6Ø)
F: Communications: Secured Service (1Ø)Full Range Systems (15)Deluxe Communications Network (25)Superior Communications (4Ø)
G: Internal Security: Paranoid (4Ø), especially on personnel matters
H: Permanent Bases: None (Ø)Partial Headquarters (2)
I: Intelligence Resources: None (Ø)
• Scout Detachment (5)
• Special Military Operatives (1Ø)
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
• Infiltration Network (5Ø)
J: Special Budget: Nickels and Dimes (5)Small Potatoes (15)Large Loans (25)
K: General Alignment: Anarchist (2)Anarchist and Unprincipled (4)Unprincipled and Scrupulous (6)Scrupulous and Principled (8)
L: Criminal Activity: None (Ø)
M: Reputation/Credentials: Hunted (Ø)Scoundrels (1)Known/Unknown (5)Excellent Reputation (25)Famous/Infamous (5Ø)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:
UGS LONDON (MNV/FS-12): The LONDON is the home of 2212rd Headquarters Battalion.
Size and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment: Electronic Supplies and Good Gear (5)
D: Vehicles: Fleet Vehicles (1Ø)
E: Weapons: Extensive Weaponry (4Ø)
F: Communications: Superior Communications (4Ø)
G: Internal Security: Paranoid (4Ø)
H: Permanent Bases: Partial Headquarters (2)
I: Intelligence Resources:
Vehicles and Equipment:
Shuttles and other small ships= 1Ø Total
Horizonts= 1Ø
Ground Vehicles= 63 Total
AAT-4Ø Assault Transports= 1Ø
AMR-1Ø Mecha Retrieval Units= Ø2
ML-3 Forklifts= Ø1
Hovercyles= 5Ø
Non-Combat Aircraft= 14 Total
VC-27 Tunnys= 1Ø
EC-33a AWACS= Ø4
Combat Aircraft= 22Ø Total
Sea Sergeants= 1Ø (All Tśen piloted)
LVT Adventurer IIs= 1Ø (All Tśen piloted)
QF-3,ØØØ Ghost Fighters= 2ØØ
Combat Spacecraft= 21Ø (All Tśen piloted)
RDF Space Shuttles= 1Ø
Lancer II Space Fighters= 2ØØ
Power Armors= ØØØ Total
Destroids= ØØØ Total
Guardians= 35Ø Total
REF Super Aggressor= 2ØØ
REF Super Guardian= 15Ø
Veritechs= ØØØ Total
Size and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)
E: Weapons: Maximum Firepower (6Ø)
F: Communications: Full Range Systems (15)
G: Internal Security: Impregnable (6Ø)
H: Permanent Bases: None (Ø)
I: Intelligence Resources:
• Scout Detachment (5); They inherently are a Scout Detachment.
• Special Military Operatives (1Ø); They inherently are Special Operatives.
J: Special Budget: Nickels and Dimes (5)
K: General Alignment: Unprincipled and Scrupulous (6)
L: Criminal Activity: None (Ø)
M: Reputation/Credentials: Known (5)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:
Shuttles and other small ships= 1Ø Total
Robotech Assault Carrier= 1Ø
Ground Vehicles= 6ØØ Total
Hovercyles= 2ØØ
Chariot Motorcycles= 4ØØ
Power Armors= ØØØ Total
RDF Micronian Power Armor MkII= ØØØ
REF VR-Ø52 Battler= ØØØ
REF VR-Ø41 Saber= ØØØ
Destroids= ØØØ Total
Guardians= 1ØØ Total
REF Strike Aggressor= 1ØØ
Veritechs; Though technically banned, Nous-Gran’diel units possession of VT’s has been quietly ignored in light of circumstances. These are generally used to cover a retreating Nous-Gran’diel unit and for precision strike actions. 48 Total
RDF LVR-588 Veritech Car= 3
RDF VF-1S= 1Ø
Super Veritech Argumentation Pack= 2Ø
VHT= 5
Super VHT Augmentation Pack= 1Ø
Nous-Gran’diel Body Armor: A special suit made STRICTLY for Nous-Gran’diel, it originally had 1Ø M.D.C. (1,ØØØ SDC). The new REF version has 75 M.D.C., and no penalties to movement. Weighs 1ØØ lbs and has all the features of CVR-3 (as that is what the new style is based on), but with the old-style Tśentrædi Body Armor form.
Attached Units: Detachment 1/45ØTH Civil Affairs Battalion; Defense Attorneys for the command. JAG Officers are rotated into 1/45ØTH for a few months at a time; After extremely LONG cases, an officer will not, typically, be reassigned to 1/45ØTH unless they request it. 1/45ØTH also is responsible for civil (tort) actions, and has some (though not all) responsibility for civil affairs (civil rights) issues.
Size and Orientation: Large Army (5ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment: Unlimited Equipment (5Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Maximum Firepower (6Ø)
F: Communications: Superior Communications (4Ø)
G: Internal Security: Impregnable (6Ø)
H: Permanent Bases: None (Ø) The NORFOLK could be considered a permanent base.
I: Intelligence Resources: None (Ø)
• Scout Detachment (5)
• Special Military Operatives (1Ø)
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
• Infiltration Network (5Ø)
J: Special Budget: Large Loans (25)
K: General Alignment: Unprincipled and Scrupulous (6)
L: Criminal Activity: None (Ø)
• Con Man (5X1Ø: 5Ø total): Mostly in Third Company and Fourth Company, Second Platoon.
• Ø9 Smugglers and Sellers of Contraband (15X2: 3Ø Total): Mostly in Third Company and Fourth Company, Second Platoon.
• Expert Assassin (15X3: 45 Total): Snipers assigned to Second Company, Fourth Platoon, Bravo Squad (SRT/Sniper Team)
• Safecracker/Locksmith (25): Fourth Company, Second Platoon (Dirty Rat Squad).
• Expert Forger (1Ø)
M: Reputation/Credentials: Excellent Reputation (25)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
UGS NORFOLK (MQQ/DLS-111)
Shuttles and other small ships= 25 Total
Robotech Assault Carrier= 1Ø
Horizonts= 15
Ground Vehicles= 1,1Ø6 Total
AAT-4Ø Assault Transports= 25
AMR-1Ø Mecha Retrieval Units= 1Ø
ML-3 Forklifts= 25Ø
Hover Cargo Hauler= 5Ø
Hover Transport Truck= 21
Hovercyles= 5ØØ
Chariot Motorcycles= 25Ø
Power Armors= 5ØØ Total
Micronian Power Armor MkII= 1ØØ
VR-Ø52 Battler= 2ØØ
VR-Ø41 Saber= 5Ø
VR-Ø38-LT= 15Ø
Destroids= ØØØ Total
Destroids= 477 Total
RDF Gladiator= 1Ø
REF Gladiator= 2Ø
RDF Excalibur= 15
REF Excalibur= 3Ø
RDF Raidar X= 1ØØ
REF Raidar X= 15Ø
RDF HAS I= 2 (both with Spartan Missile Pod upgrades)
RDF Gladius= 15Ø
TBP-Z1 Raditzs Regult Tactical Battle Pod= 5Ø
Guardians= 1ØØ Total
REF Super Aggressor= 5Ø
REF Super Guardian= 5Ø
Veritechs= ØØØ Total
RDF LVR-588 Veritech Car= 5Ø
RDF VF-1A= 5
RDF VF-1D= 2
RDF VF-1J= 2
RDF VF-1S= 2
Super Veritech Argumentation Pack= 61
Strike Veritech Argumentation Pack= 61
Armored Veritech Argumentation Pack= 2
VAF-6C= 1ØØ
VAF-6J= 5Ø
VBF-1C= 1ØØ
VBF-1J= 5Ø
Super VHT Augmentation Pack= 25
Logan= 2
UGS NORFOLK (MQQ/BS-111) REF Brig Ship
NORFOLK has a command crew, but her Commanding Officer is Col. Distor (who is CO of 1138TH). The XO of NORFOLK is Com. Granz‘ (Tśentrædi), not Lt. Col. Friend (XO of 1138TH ). Col Distor is also the CO of VPB-6, VF-41, AND VMB-2Ø, which collectively serve as NORFOLK’S protective fighter/bomber detachment. The three wings XO’s report to Col. Distor, though the Col. has had the wisdom to allow the 5 unit XO’s mostly free reign, and rather hold’s Captain’s Call in her cabin once a day (after their Officer’s Call), and intervening only as absolutely necessary (Capt’s masts are actually carried out by the XO’s, then the Captain herself holds a Mast to review the case, ensure all matters have been attended to, then, if so, rubber stamps it).
Modifications:
5 times the normal Light Lasers and Retractable Laser Turrets, and moved to cover the entire ship, rather than only specific areas;
Triple hulling of entire ship, less plasma ports;
Replacement of all exterior hull armor with laser reflective armor, overlaid with radar-absorbent material;
Exterior between-hull passageways filled with water, allowed to freeze (providing frozen but fresh water and additional armor) except as noted in standard ship’s manuals;
Removal of both the Heavy Particle Beam Cannon and Main Laser Cannon;
Merging of Deck One, Compartments 4 and 5 (Fighter Pod and Missile Storage Bays);
Deck Three, Compartment 8 converted to 1138TH Mecha Bay (less Veritech Car and Micronian Power Armor MkII);
Deck Three, Compartment 9 converted to 1138TH offices (5-story office building filling entire space);
Deck Three, Compartment 1Ø converted to isolated personnel work facilities;
Deck Three, Compartment 11 converted to Veritech Car and Micronian Power Armor MkII Bay (property of 1138TH);
Deck Three, Compartments 12 and 13 converted to 1138TH berthing;
Deck Three, compartments 14 and 15 converted to isolated personnel berths (the brig itself);
Deck Three, Compartment 17converted to isolated personnel infirmary;
Deck Three, Compartment 18 converted to 1138TH Vehicle Bay (less Veritech Car and Micronian Power Armor MkII);
Deck Five, Compartment 3 converted to O’ Country: All the XO’s staterooms are located together next door to each other (called “Exo’s Court”);
Deck Five, compartment 4 converted to the entire bridge, plus the Captain’s cabin above that (is actually a quite comfortable, large apartment with the Capt. galley and mess);
Deck Five, Compartments 5 through 9 converted to crew’s berthing less 1138TH;
Deck Five, Compartment 1Ø converted to Ship’s Galley, Messdeck, and Recdeck;
Deck Five, Compartments 11 through 13 converted to crew’s berthing less 1138TH;
Deck Five, Compartments 14 through 26 converted to a engineering spaces;
Removal of the original Auxiliary Engine, and installation of a second Main Engine (with modifications to both to allow them to fit).
Vehicles and Equipment:
UES MORGAN (MTR/CSS-14); A TOU REDIR-Class (Salan Scout) modified to simple cargo storage. No mods except as absolutely necessary for crew comfort and mission performance (though a monorail and 2 lane road system connected all the deck and compartments together). Originally this vessel was a drogue, so most of the conversions were easily accomplished.
Shuttles and other small ships= 2ØØ Total
Robotech Assault Carrier= 5Ø
Horizonts= 15Ø
Ground Vehicles= 48Ø Total
AAT-4Ø Assault Transports= 5Ø
ML-3 Forklifts= 2ØØ
Armored Hover Cargo Hauler (Guntrucks)= 2ØØ
Hover Transport Truck= 1,ØØØ
Hovercyles= 5Ø
Chariot Motorcycles= 2Ø
Dragon Assault Hovercyles= 5Ø
1Ø-Wheeled Guntrucks= 15Ø
Hover Guntrucks= 5Ø
Half-track Guntrucks= 2ØØ
Power Armors= 925 Total
Micronian Power Armor MkII= 2ØØ
VR-Ø52 Battler= 5ØØ
VR-Ø38-LT= 225
Destroids= 2ØØ Total
REF Gladiator= 2ØØ
Veritechs= 195 Total
Veritech Car= 1Ø (used as command cars)
RDF VF-1D= 5 (ECM/AWACS Variants)
RDF VF-1J= 5Ø
Super Veritech Argumentation Pack= 2Ø
VAF-6C= 5Ø
VBF-1C= 5Ø
Super VHT Augmentation Pack= 1Ø
“How do you get equipment to the troops when there is a river between them?”
“YOU BUILD A BRIDGE.”
Vehicles and Equipment:
Size and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Fleet Vehicles (1Ø): 271st had several dozen armored and unarmored REF vehicles, and every member was assigned either a Human-designed Hovercycle or a Perytonian air skimmer.
E: Weapons: Maximum Firepower (6Ø)
F: Communications: Full Range Systems (15), including fleet and vehicle to vehicle satellite linkup through Alison, secured by laser and auto-encryption.
G: Internal Security: Paranoid (4Ø) and a hair trigger happy. A simple constintina wire fence marked their boundaries. If you touched that, you would get ONE warning shot. Then they shot to kill. Any Mecha they saw ANYWHERE around them that they could not identify as REF immediately was shot on sight.
H: Permanent Bases: None (Ø) UES ALISON could be considered a “permanent base”, if you want to call it that.
I: Intelligence Resources:• Scout Detachment (5): Constantly out. Included mounted (hovercycle) and foot (power armored, battle armored, and sometimes NO armored) scouts.
• Special Military Operatives (1Ø): Used to penetrate nearby areas that Invid (and others) may be hiding in.
• Sentinel Race Specialists (2Ø): Karbarans and Garudans; Karbarans knew hardware, and Garudans were bar none the best of the best of trackers the REF had, other than Native Americans. (The friendly competition between the two groups was never fully settled).
J: Special Budget: Nickels and Dimes (5), but they could apply for more money for “ultra special” projects, and did so from time to time.
K: General Alignment: Anarchist and Unprincipled (4), and borderline Diabolic Sociopaths.
L: Criminal Activity:
• Smugglers and Sellers of Contraband (15); An unfortunate necessity of the 271st, as they were short-changed in many ways on hardware; They learned to swap hardware as fast as a blizzard (“drug deals”, as some of their better people called them). By this system they were able to augment the VHT’s with MM-5Ø’s, though not the MM-6Ø’s Col MAKEPEACE wanted.
M: Reputation/Credentials: Excellent Reputation (25) in combat. However, they were restricted to ALISON (and to specific areas aboard her) due to their nature of getting hellasiously drunk and picking fights “just for the Hell of it.”
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:
GARFISH-Class UGS ALISON (HSTC-217)
Shuttles and other small ships= 35 Total
Robotech Assault Carrier= 2Ø
Horizonts= 15
Ground Vehicles= 2,452 Total
15Ø AAR-Recon II (the old RDF style)= 15Ø
ARV= 3ØØ
ASC Hovercycle= 1,5ØØ
Perytonian Air Skimmer= 2ØØ
Perytonian Assault Skimmer= 3ØØ
AMR-1Ø Mecha Retrieval Units= Ø2
Power Armors= 865 Total
RDF Micronian Power Armor MkII= 5ØØ
REF VR-Ø52 Battler= 2ØØ
REF VR-Ø41 Saber= 15
REF VR-Ø38-LT= 15ØØ
Battloid= None.
Destroids= 62 Total
REF Raidar X= 1Ø
REF HAS II= Ø2
TBP-Z1 Raditzs Regult Tactical Battle Pod= 5Ø
Guardians= Ø1 Total
REF Strike Aggressor= Ø1
Veritechs= ØØØ Total
RDF LVR-588 Veritech Car= ØØØ
RDF VF-1J= Ø1
RDF VF-1S= Ø1
Super Veritech Argumentation Pack= Ø3
VAF-6C= 1Ø
VHT= 2ØØ
Super VHT Augmentation Pack= 211
Attached Units:
5Ø4st Parachute Infantry Regiment: Parachute equipped Cycloners.782ND Combat Support Battalion: Specialists in tank/infantry combined action.
Size and Orientation: Large Army (5ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)
E: Weapons: Advanced Weaponry (2Ø)
F: Communications: Full Range Systems (15)
G: Internal Security: Paranoid (4Ø) and described as “schizophrenic” by some, due to their habit of changing access rules on an hour-by-hour basis, based on intel developed in the field. Because this was their OWN intelligence workup, it often did not mesh with the higher divisional intelligence analysis.
H: Permanent Bases: Partial Headquarters (2) 19TH Armored.
I: Intelligence Resources:
• Scout Detachment (5)
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
J: Special Budget: Nickels and Dimes (5)
K: General Alignment: (6)Scrupulous and Principled (8)
L: Criminal Activity:
• Con Man (1); Again, a necessity of an operational combat unit. (5 points)
• Prostitutes (1); It happens in even the best-disciplined unit, and combat units aren’t necessarily the best disciplined. (5)
M: Reputation/Credentials: Known (5)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Attached units:
1Ø12TH Combat Support Company: Maintenance and repair of vehicles and supply.
6ØTH Ordinance/Ordinance Disposal Detachment: All ammunition handling is by 6ØTH personnel outside of combat; Mecha are re-armed and “duds” disposed of by 6ØTH. In combat, duds are dealt with by throwing them at the enemy and them shooting them, in the hopes that will make it explode. 6ØTH also un-loads any unexpended ordinance. 6ØTH is a CBR/Reflex cleared unit.
Size and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Maximum Firepower (6Ø), and they like to USE IT. A lot.
F: Communications: Secured Service (1Ø)
G: Internal Security: Tight (1Ø)
H: Permanent Bases: Partial Headquarters (2) with 1Ø4TH Infantry.
I: Intelligence Resources:
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
J: Special Budget: Large Loans (25)
K: General Alignment: (6)Scrupulous and Principled (8)
L: Criminal Activity:
• A few con men (15)
M: Reputation/Credentials: Excellent Reputation (25)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Attached Units:
812TH Medical Company (Air Ambulance); Primary response to hot-LZ medivac. Ø2 Commanchero helicopters and Ø1 Reentry Pods. 2Ø personnel.
379TH Medical Detachment; A reserve pools of extra medics, nurses, and doctors who would be assigned to the other units as need. Mostly it had combat-qualified medics. 25Ø personnel.
44TH Medical Hospital (Evacuation); Primary duties were transporting stabilized personnel to rear area hospitals and hospital ships. 3Ø personnel.
422ND Medical Detachment; Optical/hearing, health maintenance, and etc. Also had primary long-term care duties. 25 personnel.
9TH Psychological Operations Battalion (Command and Control Team); Ensure REF personnel mental/emotional health, and study enemy psychology to develop strategies to combat them. 24 personnel.
Size and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Specialty Clothing (2Ø); Members of 229TH were authorized to wear non-standard uniforms, including medical smocks, in their duties. These “medical smocks” were not always uniform in color, including floral prints, for it’s “soothing effects” (and because often they had brought these along intending to use them for personal reasons, when their issued smocks wore out on them). This was especially true amongst Tiresean survivors working at the camp.
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
• Medical Clinic (2Ø)
D: Vehicles: Specialty Vehicles (1Ø); 229TH had several dozen armored and unarmored REF vehicles, and select members were assigned either a Human-designed Hovercycle or a Perytonian air skimmer.
E: Weapons: None (Ø); This was, in theory, a non-combat unit. However, most personnel had standard-issue small arms (which were usually left in their gear lockers and sea bags).
F: Communications: Full Range Systems (15), including fleet and vehicle to vehicle satellite linkup through a modified Tśentrædi Reentry Pod, secured by laser and auto-encryption.
G: Internal Security: None (Ø). A simple nylon line fence marked their boundaries for the most part, although constantina wire was used in some near-front areas.
H: Permanent Bases: None (Ø). UGS GARZIAN HORAN was their “permanent base”, if you want to call it that.
I: Intelligence Resources: None (Ø). This wasn’t a combat unit.
J: Special Budget: Nickels and Dimes (5). But they could apply for more money for “ultra special” projects, and did so from time to time.
K: General Alignment: Scrupulous and Principled (8), despite their relatively lax nature.
L: Criminal Activity: None (Ø); Although there was EXTENSIVE extra-curricular activity, none of it was of a criminal nature (as confirmed by MANY investigations).
M: Reputation/Credentials: Excellent Reputation (25)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:
UGS GARZIAN HORAN (MQQ/DLHS- Ø2); A QUILTRA QUELEUAL-Class Dock Landing Ship, modified into a hospital ship. Easily the equal of any planet-side hospital, bar none.
Shuttles and other small ships= 12 Total
Robotech Assault Carrier= Ø2
Tśentrædi Reentry Pods= 1Ø
Ground Vehicles= 1,3Ø7 Total
AAR-Recon II= 3ØØ
ML-3 Forklifts= Ø2
Hover Cargo Hauler= Ø5
Hovercyles= 5ØØ
Perytonian Air Skimmer= 2ØØ
Perytonian Assault Skimmer= 3ØØ
Power Armors= 4ØØ Total
REF VR-Ø52 Battler= 2ØØ
REF VR-Ø41 Saber= 5Ø
REF VR-Ø38-LT= 15Ø
Destroids= Ø
Guardians= Ø2 Total
REF Super Guardian= Ø2
Veritechs= 2Ø Total
RDF LVR-588 Veritech Car= 2Ø (used as command cars)
Size and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Fleet Vehicles (1Ø)
E: Weapons: Basic Equipment (5)
F: Communications: Full Range Systems (15), including fleet and vehicle to vehicle satellite linkup, secured by laser and auto-encryption.
G: Internal Security: Lax (2)
H: Permanent Bases: None (Ø) They moved with the fleet or battalions.
I: Intelligence Resources: None (Ø); Didn’t need any.
J: Special Budget: Big Bucks (45) They always had “moral money,” raised from selling extra goods to other units (including more than a few kegger parties).
K: General Alignment: Unprincipled and Scrupulous (6)
L: Criminal Activity: None (Ø)
• Prostitutes (5): Though officially banned outright, and said ban was enforced to the best of command’s ability, prostitution in this unit happened quite a bit, as over-stressed troops (male and female, straight, gay, and other) rotated to rear areas for well-earned R&R. Enforcement of the ban amounted to a slap on the wrist (dock of 1Ø days pay, which was generally LESS than the amount earned by those “entertaining the troops”).
• Smugglers and Sellers of Contraband (15): Mostly selling kegger parties and other unauthorized activities. However, as the funds thereof raised were mostly put back into food services, it was quietly ignored. Selling of anything ELSE, however (especially illicit drugs), when discovered brought HEAVY punishments, including demotion to E-1 and transfer to Fantoma Penal Battalion (where EDWARDS’ squadron was sent en-masse). So long as it wasn’t outright dangerous, nobody wanted to know.
M: Reputation/Credentials: Excellent Reputation (25) for what they did, which was food services and moral raising. Their combat reputation, however, was little, as they were NOT a combat unit, and most of their members weren’t even pistol qualified, let alone anything more advanced. However, what little combat-zone experience they DID have was generally EXCELLENT, as their people face what was coming well. (Very often, they were the last to run outside the medics and “real” soldiers, attending to civilian evacuees and carrying/attending to wounded personnel).
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:
UGS BLOUNT (MTR/SS-) A modified TOU REDIR-Class Salan Scout, used for storage, growing/raising food, and, on occasion, as a refugee ship.
Destroids= 1Ø Total
TBP-Z1 Raditzs Regult Tactical Battle Pod= 1Ø
Guardians= Ø Total
Veritechs= Ø2 Total
RDF LVR-588 Veritech Car= Ø2 (used as runabouts and command cars)
Size and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Basic Equipment (5)
F: Communications: Deluxe Communications Network (25)
G: Internal Security: Iron-Clad (2Ø)
H: Permanent Bases: None (Ø); UGS FOLSOM could be considered their permanent headquarters.
I: Intelligence Resources: None (Ø); Didn’t need any.
J: Special Budget: Large Loans (25)
K: General Alignment: Anarchist (2)
L: Criminal Activity:
• Con Man (5); They were CONSTANTLY trying to get something from somebody, and sometimes it worked.
• 4 Smugglers and Sellers of Contraband (15); Usually installing unauthorized weapons into other units Mecha (which, in turn lead back to the con men).
M: Reputation/Credentials: Known(5)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment: NOTE; Most of the Mecha “assigned” to 5Ø7TH Bio-Maintenance Battalion are damaged and/or otherwise unfit for combat. Generally, these were used for parts, and more than a few units, listed as “totally destroyed,” were spliced together to build a new, fully operational Mecha.
UGS FOLSOM (MRNL/M-211): A modified RIN NADOW LOJM-Class (Tśentrædi Monitor; This very ship would be the engineering heritage behind the YOUNGER-Class Assault Shuttle).
Shuttles and other small ships= 12 Total
Robotech Assault Carrier= 7 (2 are still armed)
Horizonts= 5
Ground Vehicles= 1,1Ø6 Total
AAT-4Ø Assault Transports= 25
AMR-1Ø Mecha Retrieval Units= 1,ØØØ
M.O.V. Moles= 2ØØ
ML-3 Forklifts= 25Ø
Hover Cargo Hauler= 5Ø
Hover Transport Truck= 21
Hovercyles= 5ØØ
Chariot Motorcycles= 25Ø
Power Armors= 4,4Ø6 Total
Micronian Power Armor MkII= 1ØØ
VR-Ø52 Battler= 2,5ØØ
VR-Ø41 Saber= 2ØØ
VR-Ø38-LT= 5ØØ
Destroids= 1,2Ø5 Total
RDF Gladiator= 25Ø
REF Gladiator= 3ØØ
RDF Excalibur= 2Ø
REF Excalibur= 4ØØ
REF Raidar X= 2Ø
RDF Gladius= 2ØØ
TBP-Z1 Raditzs Regult Tactical Battle Pod= 1Ø
OBP Z-2 Glaug Officer’s Pod= 4
CRP Z-3 Quel Qualie Theater Scout Recon Pod= 1
Guardians= 9 Total
Strike Aggressor= 2
Super Guardian= 7
Veritechs= 1,381 Total
Veritech Car= 5Ø
RDF VF-1A= 5 (ECM Variant)
RDF VF-1D= 1
RDF VF-1J= 1
Super Veritech Argumentation Pack= 7
VAF-6C= 25
VAF-6J= 15
VBF-1C= 25
VBF-1J= 15
VHT= 2
Super VHT Augmentation Pack= 5
Logan= 25
UGS FOLSOM (MRNL/M-211): A standard RIN NADOW LOJM-Class Monitor converted to Micronian use. Beyond changes in sizes of equipment, and the stowage of ice between the outermost hulls, the only change was the removal of her two big guns, the Heavy Particle Beam Cannon and Main Laser Cannon, and adding a few extra Light and Retractable Laser Turrets, which were moved to cover the entire ship, rather than only specific areas.
Special Assets:
• Hyperspace Communications Relay System: Can span the void of hyperspace instantly to communicate with other fleets or commands in distant solar systems.
• QF-3,ØØØ C Space Pods: Normal QF-3,ØØØ Space fighters modified as communications satellites for instantaneous communications throughout the force. Gives the entire force effectively satellite communications.
Size and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment: Unlimited Equipment (5Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Basic Equipment (5)
F: Communications: Superior Communications (4Ø)
G: Internal Security: Paranoid (4Ø); They have to be FAR more careful with their security, as they receive all incoming hyperspace message traffic- Including classified military information. Fortunately, the fact that they ARE a spaceship separated from the rest of the fleet, and all hands can live on board, increases their security.
H: Permanent Bases: None (Ø)
I: Intelligence Resources: None (Ø); That’s not their job.
J: Special Budget: Big Bucks (45); They get ANYTHING they want, as far as money goes.
K: General Alignment: Scrupulous and Principled (8)
L: Criminal Activity: None (Ø); They’d never get away with anything anyways.
M: Reputation/Credentials: Excellent Reputation (25) as far as their own job, communications, goes. They have little combat experience, though, and most of that is getting out of the way of the shooting. However, on Deinta III, a civilian uprising almost took the MA BELL (the rebels even managed to get inside), and the crew fought long, hard, and bravely in hand to hand fighting. Some equipment was damaged (this was the aim of the rebels), but they managed to get that fixed in very little time at all (down only an hour).
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment: NOTE: Mecha and vehicles outfitted in AWACS/Wild Weasel configuration are used to relay signals, not the more traditional roles.
UES MA BELL, a modified FRAND’LAR TIVUVO-Class Shuttle (Tśentrædi Re-entry Pod).
Non-Combat Ground Vehicles= 23 Total
RDF Land Rovers= Ø2
ML-3 Forklifts= Ø1
Hovercyles= 2Ø
Combat Ground Vehicles= Ø1 Total
RDF AAR Recon II= Ø1
Non-Combat Aircraft= Ø4 Total
VC-33 Glamours= Ø1
EC-33a AWACS= Ø3
Combat Aircraft= 2Ø2 Total
Turbo Fan Jets= Ø2
QF-3,ØØØ Ghost Fighters= 2ØØ
Combat Spacecraft= Ø Total
Power Armors= 4ØØ Total
RD/EF Micronian Power Armor MkII= 5Ø
REF VR-Ø52 Battler= 1ØØ
REF VR-Ø38-LT= 25Ø
Destroids= 416 Total
REF Gladiator= Ø2
REF Excalibur= Ø4
REF Raidar X= 1Ø
RD/EF Mecha Knight= 1ØØ
TBP-Z1 Raditzs Regult Tactical Battle Pod= 3ØØ
Guardians= Ø2 Total NOTE: One is kept onboard at all times; The other is stored aboard UGS NORFOLK when not needed.
RD/EF Super Guardian= Ø2 (outfitted in AWACS/Wild Weasel config)
Veritechs= 42 Total NOTE: These were stored aboard UGS NORFOLK when not needed.
RDF LVR-588 Veritech Car= Ø2
RDF VF-1D= 1Ø (outfitted in AWACS/Wild Weasel config)
Super Veritech Argumentation Pack= 25
VAF-6R= 2Ø (outfitted in AWACS/Wild Weasel config)
VBF-1R= 1Ø (outfitted in AWACS/Wild Weasel config)
“Military intelligence, now there’s
a contradiction in terms.”
Sign hung in front of “the shack”
“¿How much do you think you’ve figured out?”
“Well, I don’t know… 1Ø% mayb…”
“¿1Ø%? ¡Matt, you’re guessing!”
(slight pause) “We like to call it analysis.”
Midway (1976)
Attached Units:
92nd Chemical (Medical Response) Company: Determine what, if any, chemicals have been used on the battlefield and treat. 25 person.
32ØTH Adjutant General Company (Postal): Deliver the mail, censor for military secrecy. 1Ø person
49TH Air Traffic Control Platoon: Control near front air traffic (Communications). 5 person.
689TH Quartermaster Company: Procure, deliver (in conjunction with 255TH Transportation Battalion), and disperse material, from toilet paper and food to guns, ammo and Mecha parts. 25 person.
132nd Military History Detachment: Reporters and historians (communications). 1Ø person.
Size and Orientation: Free Company (145)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment: Unlimited Equipment (5Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Basic Equipment (5)
F: Communications: Superior Communications (4Ø); The only people with better comms than 313RD is 5ØTH Communications Battalion and Fleet Command.
G: Internal Security: Impregnable (6Ø); Even being caught NEAR 313RD activity will get you killed. AFTER they torture you. (The torture isn’t “really” necessary to get more info- They just do it because THEY CAN.)
H: Permanent Bases: None (Ø)
I: Intelligence Resources:
• Scout Detachment (5)
• Special Military Operatives (1Ø)
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
• Infiltration Network (5Ø)
J: Special Budget: Large Loans (25)
K: General Alignment: Aberrant. (Ø) Every single member of 313TH IS a loyal REFer to the core. But they hate ALL life, especially each other’s.
L: Criminal Activity:
• Safecracker (25); A necessary part of their business, the safecrackers would open locked containers believed to house useful enemy material. As a calibration study and routine security analysis, they’d also sometimes crack their fleet’s various safes (after all sensitive documents were removed) to see how easy it would be to break in. As a result of these studies, the safes are routinely upgraded, making it harder and harder for even insiders to break in. (The day nobody could crack an ensign’s safe they declared all safes “ironclad”, and STILL recommended upgrades. Their recommendations were eventually carried out.)
• Expert Forger (1Ø); Also a necessary part of their business, the forgers were put to work creating false orders, documents, and etc for distribution to Tśentrædi and other Master-allied forces. Forged documentation had no effect whatsoever on the Invid, and this tactic was never used in that capacity. However, they COULD create false Invid documents (meant for collaborators), including identity, marching orders/combat assignments, and etc.M: Reputation/Credentials: Unknown (5); Except by fleet command level personnel, their existence is pretty much secret. Even the lowliest infantry grunt boot recruit “knows” there’s and intelligence unit somewhere (the same way they “knew” there was an Admiral HUNTER), but few realize where to find them. 313TH has worked very hard to keep it this way.
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment: NOTE: All 313TH vehicles are outfitted to one degree or another for sigints and AWACS/Wild Weasel duties.
Size and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Fleet Vehicles (1Ø)
E: Weapons: Advanced Weaponry (2Ø)
F: Communications: Deluxe Communications Network (25)
G: Internal Security: Iron-Clad (2Ø)
H: Permanent Bases: Partial Headquarters (2)
I: Intelligence Resources: None (Ø)
• Scout Detachment (5)
• Special Military Operatives (1Ø)
J: Special Budget: Small Potatoes (15)
K: General Alignment: Anarchist and Unprincipled (4)
L: Criminal Activity:
• 6 Smugglers and Sellers of Contraband (15): A deplorable necessity of 451st, as they were short-changed in every aspect of supply and equipment. Even replacement parts for Mecha were systemically denied.
M: Reputation/Credentials: Excellent Reputation (25)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:
UGS TITANIC (CC-216); A PLANET MASTER-Class Assault Shuttle= Ø1
FRAND’LAR TILUVO-Class Re-entry Pods= 25
Non-Combat Ground Vehicles= 65Ø Total
RDF Land Rovers= 1ØØ
Hovercyles= 5Ø
Chariot Motorcycles= 5ØØ
Combat Ground Vehicles= 62 Total
1Ø-Wheeled Guntrucks= 5Ø
HMBT-1Ø Anarrisa Hovertanks= 12
Combat Aircraft= 3Ø Total
Fan Jets= 12
Sea Sergeants= 12
LVT Adventurer IIs= Ø6
Combat Spacecraft= ØØØ Total
RDF Space Shuttles= Ø1
Power Armors= 5,ØØØ Total
RD/EF Micronian Power Armor MkII= 5,ØØØ
Destroids= ØØØ Total
RDF Excaliburs= Ø4
RDF Raidar X= 1Ø
RDF Crusader= Ø5
RDF Defender= Ø2
RDF Gladius= Ø1
TBP-Z1 Raditzs Regult Tactical Battle Pod= 5ØØ
OBP-Z2 Glaug Officer’s Pod= 1Ø
Guardians= Ø Total
Veritechs= Ø7 Total
RDF LVR-588 Veritech Car= Ø5
VHT= Ø2
Size and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)
E: Weapons: Advanced Weaponry (2Ø)
F: Communications: Secured Service (1Ø)
G: Internal Security: Lax (2)- Only
H: Permanent Bases: None (Ø)
I: Intelligence Resources: Scout Detachment (5)
J: Special Budget: Small Potatoes (15)
K: General Alignment: Unprincipled and Scrupulous (6)
L: Criminal Activity: Con Man (5X1)
M: Reputation/Credentials: Known (5) in their own circles.
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:
Shuttles and other small ships= ØØØ
UGS VIRGINIA; A PLANET MASTER-Class Assault Shuttle (CC-722Ø)
Non-Combat Ground Vehicles= 398
ML-3 Forklifts= Ø2
Hover Cargo Hauler= Ø4
Hover Transport Truck= Ø2
Hovercyles= 3ØØ
Combat Ground Vehicles= 11Ø
AAT-4Ø Assault Transports= Ø3
1Ø-Wheeled Guntrucks= 15
Hover Guntrucks= Ø2
MTA- Titan= Ø1
Non-Combat Aircraft= None.
Combat Aircraft= 39
Turbo Fan Jets= Ø2 (both 1-seaters)
Commanchero Helicopters= Ø1
Sea Sergeants= Ø1
Combat Spacecraft= ØØØ
Power Armors= 62 Total
REF Micronian Power Armor MkII= 4Ø
REF VR-Ø52 Battler= 1Ø
REF VR-Ø41 Saber= 1Ø
REF VR-Ø38-LT= Ø2
Destroids= 154 Total
REF Valiant= Ø5
REF Gladiator= 15
RDF Spartan= Ø1
REF Escalator= Ø2
REF Excalibur= 2Ø (assigned to patrol/escort as 551st Light Artillery)
RDF HAS I= Ø3
REF HAS II= Ø1
RDF MAC Mini-Monster= Ø2
REF Mecha Knight= Ø5
TBP-Z1 Raditzs Regult Tactical Battle Pod= 1ØØNOTE: 929TH exists around it’s HAS-I and II; 53RD and 551ST exist to protect the HAS’s, and though armed, VIRGINIA is NOT the center of 929TH.
Guardians= 929TH Field Artillery Battalion has Ø2 EAG-81 Malcorn JSTARS Guardians, Block 1-1a(r) (the unarmed variant first fielded).
Veritechs= ØØØ; None
Size and Orientation: Large Company
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Specialty Outfits (1Ø)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)
E: Weapons: Advanced Weaponry (2Ø)
F: Communications: Secured Service (1Ø)
G: Internal Security: None; Chaple doors are never even locked (Chaplin’s offices, however, are).
H: Permanent Bases: None (Ø)
I: Intelligence Resources: None (Ø)
J: Special Budget: Small Potatoes (15)
K: General Alignment: Principled and Scrupulous (1Ø)
L: Criminal Activity: None, ever (Ø)
M: Reputation/Credentials: Famous (5Ø).
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:
Shuttles and other small ships= 1Ø ROIL TILVOU-Class Shuttles
Non-Combat Ground Vehicles= 398
Hover Transport Truck= 2Ø
Hover cars= 2ØØ
Hovercyles= 3ØØ
Power Armors= 1Ø Total
REF Micronian Power Armor MkII= 1Ø
Non-Combat Aircraft= A couple of Hunter Aero-Tech Fan Jets are routinely available.
Combat Ground Vehicles= None, ever.
Combat Aircraft= None, ever.
Combat Spacecraft= None, ever.
Destroids= None, ever.
Guardians= None, ever.
Veritechs= None, ever.