The Clariont Battle Ensign, flown by military bases and ships in time of war.

United Galaxies Council Robotech Expeditionary Forces 14TH Fleet

The REF is a multi-tiered agency, with literally THOUSANDS of subordinate agencies, including all of the Robotech Defense Forces (the system-level defensive agencies, comparable to the National Guards of a few hundred years before), Civil Defense Forces (comparable to the City Militias from before that), the Galactic Survey Agency (which surveys otherwise uncharted systems; Comparable to the fictional “Star Fleet”), Defense Research Agency, and dozens of others agencies.

The REF, per say, is divided, initially, into Ø6 MAJOR agencies: The Spacy (the “navy”), The Marine (not the Marine Corps, but the Marine), the Spaceway Patrol An Enforcement Service (law enforcement, search and rescue, Interdiction/Blockade Enforcement, etc; like the earlier Terran-US Coast Guard or Carbonaran-N’Herrra Chera/Deeve); The GSA (a UNIFORMED, armed agency, make no mistake); DARPA (neither armed NOR uniformed); And Galactic Engineering (uniformed and armed construction/demolitions agency); And dozens of minor agencies, bureaus, and etc.

14TH Fleet, described here, is an example forced. During the War with the Invid, 14TH was assigned to the so-called “Left Flank”, moving up the left side of the main force (directly under the command of Major General Hunter), securing the main thrust of the campaign against the Invid. In 2Ø55, 14TH was recalled to Terra during the re-unification period (simultaneously fought n the Local Sector against the Carbonarrans and Spherians). Once that was over, 14TH was ordered to Tirol to serve as the Azumption System’s primary defence fleet; Fantoma Station (a rebuilt Command Base); They would patrol the entire Local Group along with 1”> other fleets. 14TH Fleet is used here as an example for other fleets, which mostly are the same.

Due to the enormity of the REF, the agencies involved have to be pared down to the various agencies, but starting points are not assigned; They’ve had almost 1,ØØØ years to build up, and some individual commands, such as 1Ø4TH Infantry and Kuarrebou Gran’lare Zugara Nous-Gran’diel have had MUCH, MUCH longer to build up; Therefore, they’d have maybe an extra 5Ø% points (a “Large Army”, such as the aforementioned 1Ø4TH, for example, would have nearly 8ØØ points due to it’s 6ØØ-odd years of service). Alternatively, a Small-Time Company might have half as many points as it’s “allowed” to use versus how many they have, due to higher command not authorizing such use.

UGC FOURTEENTH BATTLE GROUP

The 14TH Battle Group is composed of two main elements: 14TH Fleet anchored by UDF-Ø14 CAPE MAY and XIV Corps. These two elements operate as a single unit- Where the Fleet goes the Corps goes, when the Corps must go the Fleet must take them.
All is not perfect with this model, however, and the Corps has several vsls of their own, mostly warehouse ships (about half of them converted to barracks ships). However, this problem rarely comes up.
14TH Fleet is composed of the Task Force and four subordinate Strike Forces (14-1, 14-2, 14-3, and 14-4). Though additional Strike Forces can be formed if necessary, only the four AZONIA-Class ships are considered standing Strike Forces. At any given time, 1 is out on a mission, and at least two are underway on training. The 14TH Fleet commanders over the years have constantly asked for additional AZONIA- and ANDROMEDA-Class ships, to no avail.
The Task Force is then composed of two main elements: The Battle Fleet (composed of the Main and Reserve Battle Fleets) and the Support Fleet. For brevity, this document will only briefly cover each element in one part; For example, though all four Strike Fleet’s are mentioned, only one of them, Strike Force 14-1 (UGS SANCHEZ, FRV-14-53-223712) will be covered in detail. Equally, though XIV Corps has some 2ØØ Infantry Units, only one, 1Ø4TH Infantry, is covered in detail.
When referencing a particular unit, one would reference the unit’s full designator; For example, 19TH Armored is fully referred to as XIV/2212/19 Armored. A subordinate unit of 19TH is also addressed in such a fashion. The same applies to ships of a given fleet; For example, 14TH Fleet has several STERLING-Class interdiction vsls; One such is ISS HEALY (WHES 14-28-32Ø9Ø94838493Ø8Ø9). You may have noted that two tacs (hyphens) are used in hull designators- The first number is the fleet designator, and can change over time. The second number references the number of vsls to date approved; For example, in the case of ISS HEALY, the tac 28 means the UGC has approved for deployment 27 prior vsl classes were approved for deployment prior to the STERLING-Class since the start of the system of hull registration that currently exists. Though the designator “28” indicates the ships came out very long ago, as early as the 3RD Fleet, this really isn’t correct; Over 2ØØ classes of vsl have come and gone since the Hull Designator Program began some 2ØØ years ago. When the program began, ALL then in-service UGC militry vsls were listed alphabetically then numbered as such; At the time, the MAXIMILLIAN STERLING-Class happened to be the 28th class on the list. Only the SDF-Classes (then only three, ZOR, GLOVAL, and EXEDORE-Classes. The PIONEER was, at the time, considered a sub-class of the GLOVAL-Class) were given a by at the time; Since the flagship of a fleet was the SDF assigned, the SDF’s are simply numbered in order of construction. With the advent of additional classes of SDF’s and the much newer Ultra Dimensional Fortresses, the system remains in place, with one exception; In the case of SDF’s, the first number was a “Ø” and the hull number a minimum of three digits (SDF-ØØ1 MACROSS, SDF-ØØ2 MEGAROAD, SDF-ØØ3 PIONEER, etc). It was decided that the UDF classes would be four digit (even though four digit SDF’s already existed, SDF’s Ø1ØØ through Ø231), and the first number would be anything EXPECT a Ø (for example, UWS BREETIA TULL, the first of the class, was designated UDF-1ØØØ).
See also “Typical Battle Fleet” for more information on how the REF operates.

UGC FOURTEENTH FLEET

NOTE: These vsls were built by the equivalent of a mega-empire, and therefore cost 1Ø% the “normal” costs.

UGC CAPE MAY (SDF-Ø14)

UGS has been a workhorse of the UGC for many years. This PIONEER-Class Battlefortress is not terribly spectacular, but tracks her history back to a MONTGOLIFIER-Class repair ship that had been a converted TOKAGOWA-Class from the Gloval Civil War era. That ship, the original CAPE MAY, had received several battle ribbons during the GCV and the Tśentrædi assault. During the war against the Regent, she shipped out with Third Fleet and was again awarded several times for courage, despite her status, now, as a repair vsl.

Size and Orientation: Battle Fortress (equivalent to “City Size”- 5ØØ)

Function: Militry/Scientific (emphasis on militry), with a tertiary function of disaster response.

Features:
A: Power System:
Protoculture (equivalent to Fusion- 1Ø); Back up Nuclear, Solar, and Battery Power (Ø) was also installed.
B: Defenses:Shields, Point Defense Weapons Systems Short Range Weapons, Medium Weapons, and Heavy Weapons, Space Fighters (as many as 5 Squarons), and finally TRIPLE Armored Hull.
C: Sensors: Short, Medium, and Long Range Satellites (over 2ØØ total) and a dozen Interstellar Satellites (the Strike Forces); Scouts (the rest of the battle fleet); and very Superior Sensors (4Ø).
D: Communications: Satellites: Short, Medium, and Long Range Satellites (over 1ØØ plus relays through other ships) and Stellar Communications through the hyperspace communications relay. However, typically all inter-stellar traffic is relayed via “MA BELL.”
E: Station Maintenance: Top Priority; Remember this IS a militry vsl, not your daddy’s fishing boat.
F: Supplies: Dependant (Ø); Even more so than “average” dependence, as the ship can hardly go a full month while deployed on operations without getting re-supplied, especially on fresh foods.
G: Internal Security Personnel: Magic Security, supplemented by a Company of Marines.
H: Medical Facilities: Advanced Medical Ward, but NOT a true hospital.
I: Environmental Systems: Basic with artificial gravity (through Fehran grav pod technology).
J: Independent Business: None (Ø), though the ship does have a “ship’s store”, a smallish “mini-mart” that sells a variety of sundries.
K: Transients: Closed (6Ø); Remember this IS a militry vsl, not the Love Boat.

Since most of the vsls of the fleet have about the same stats less comms (no other vsl has interstellar comes other than “MA BELL”) and no other vsl has the bow-mounted main cannons, these stats (less applicable variances) can be applied to all vsls in the fleet; most vsls in the fleet as far less fighters- Unless otherwise noted (here or elsewhere), not more than a flight’s worth (six to eight ships). Also, each vsl has “a” function, and should be increased to the MAXIMUM for that category. For example, ISS RECOVERY (TA-AH 14-13-Ø2357Ø987359847543) is a DAVID ESTEP-Class Hospital ship; Consequently they would NOT have much in the way of weapons (though they do have satellites equipped with a variety of decoys and other anti-weapons systems), but does have the equivalent not just of a “Full Hospital”, but in fact of a full medical center- That is, five to six SEPARATE hospitals, with different functions (the ESTEP-Class in fact has an in-patient violent psychiatric unit- In other words, a psychiatric brig). These variations are only briefly covered in the vsls’s discussion.

The Main Battle Fleet:
UGS CAPE MAY (SDF-Ø14): Direct Units: Any three to 1Ø BLOCKADER-Class Picket Ship at any given time.Ø3 IKAZUCHI-Class Battlecarriers: UGC SURPRISER, MICHIGAN, and CI’VOL. Direct Units: Each is assigned Ø2 BLOCKADER-Class at any given time.

Spaceways Patrol And Enforcement Services Ships: Though the Patrol Ships WILL engage in combat if ordered to (indeed, all BLOCKADER-Class vsls are Patrol Ship), the vsls listed below typically are kept separate from the main battle fleet to do what they do best; Interdiction and SAR.
Ø6 MAXIMILLIAN STERLING-Class SAR Ships; Direct Units: Each is assigned Ø2 BLOCKADER-Class at any given time. Modifications to the standard baseline: As described above.
Ø2 MIRIYA PARINO-STERLING-Class Interdiction Ships; Direct Units: Each is assigned 12 BLOCKADER-Class at any given time. Modifications to the standard baseline: As described above.
Ø6 DAVID ESTEP-Class T-AH; Direct Units: Each is assigned 12 BLOCKADER-Class at any given time, and each is assigned crews with established psychiatric issues; Basically these vsls are expected to commit suicide, if necessary, to protect the hospital ships. WARNING: SHOOTING AT A HOSPITAL SHIP IS DEFINITELY CONSIDERED A BAD IDEA; EVEN A STRAY, ACCIDENTAL SHOT HAVE A TENDENCY TO DRAW THE ATTENTION OF THE FULL BATTLE FLEET. FIRING ON A HOSPITAL SHIP IS ESTABLISHED UNDER UGC LAW AS CLEARANCE FOR WEAPONS HOT WITH REFLEX WEAPONRY. (In short, don’t shoot the Docs.) Modifications to the standard baseline: Basically no weapons at all, but extensive defensive anti-weapons systems.
2ØØ ADMIRALTY-Class Patrol Ship; Assigned to long-range patrol and zone security. Direct Units: Each of these vsls are assigned any Ø2 ALLIANCE-Class Fleet Pickets. Modifications to the standard baseline: As described above.
Strike Forces: Strike Forces are a little different, on account of no two Strike Force Deployments are the same. Therefore, all that can be said definitively about them is there are four of the, UGC ELAINA (FRV 14-1Ø2-455644564),UGC RUSH (FRV 14-1Ø2-455644565), UGC EVENT (FRV 14-1Ø2-455644566), and ISS BEAR (FRV 14-1Ø2-455644567- note that the BEAR is an Patrol Vsl, not a Spacy Vsl), and that each of them has at least two ANDROMEDA-Class Medium Cruiser, plus whatever is necessary for the Strike Force mission.
AZONIA LAPLAMIS-Class FRV’s; Each is attended by at least two ANDROMEDA-Class Medium Cruiser, plus whatever is necessary for the Strike Force mission. Modifications to the standard baseline: As described above.
14 CONSTELLATION-Class Battleships; Assigned as needed. Modifications to the standard baseline: As described above.
24 KHYRON KRAVSHERRA-Class Ships: Also assigned as needed. Note- The KHYRON KRAVSHERRA-Class is NOT capable of extended space operations independently of a space ship. Modifications to the standard baseline: As described above.

Support Fleet

3Ø9 BLOCKADER-Class Patrol Ships protect the following assets:
Ø4 MONTGOLIFIER-Class; UGS WRENCH (ATFRS 14-1Ø-343985893754), UGS
ANVIL
(ATFRS 14-1Ø-343985893756), UGS IO (ATFRS 14-1Ø-343985893757), and UGS COUFE (pronounced “coope”) (ATFRS 14-1Ø-343985893758). Direct Units: Each is assigned Ø2 MULE-Class Fleet Tugs. Modifications to the standard baseline: As described above.
24 TERRA-Class AOE’s. Modifications to standard baseline: As described above.
Renorby-Class AS; Modifications to the standard baseline: As described above.
Ø1 FOLSOM-Class Detention Ship (property of 1138TH Modifications to the standard baseline: Far more defensive features; Improved shields, far more extensive anti-weapons defenses, etc due to the fact that these vsls are used to hold those who can not defend themselves in the event of an attack. WARNING: Shooting at the Detention Ship is a really bad idea. The original UES FOLSOM was attacked and destroyed some 2ØØ-odd years ago, and that incident continues to haunt the UGC. Only attacking a Hospital Ships is considered a greater insult, and ANY attack on the Detention Ships is considered authorization in and of itself for weapons hot for anything SHORT of reflex and nuclear weaponry (except in defense). The FOLSOM does, contrary to earlier comment, have a Reflex Cannon, but is only authorized for use in immediate self defense, defense of a Hospital Ship, or in retaliation for an attack on a hospital ship (the latter only upon clearance by Fleet Command). Direct Units: 24 HUNTER-Class Pickets provide both protection and to discourage escape attempts.
Ø2 Forger-Class Agricultural Ships; The fleet still has to eat, and fresh foods are safer than extended stored foods, though the lack of fresh meat on campaign does effect moral after a while. Direct Units: Ø2 HUNTER-Class Pickets, mostly to discourage pirates.
Ø1 Sojourner-Class Cargo vsls: UGS STARWATCH (AO-14-82-431) carries the bulk of the fleet’s supplies, including the desperately needed fresh meat. Direct Units: These ships are protected by the same HUNTER-Class Pickets that protect the Forger-Class vsls.
Ø6 Galactica-Class Exploration Vsls: Protected by up to Ø4 HUNTER-Class Pickets at any given time. Typically these vsls are underway doing exploration work, but will respond to any emergency if ordered (more than once they have responded on their own initiative and were ordered back to their normal duties).
UGC Intelligence Ships: Ø1 EMPORER-Class AGF (C³I); UGS QUEEN ELIZABETH THE VIII and UGS ARCHDUKE FREIANORE. Direct Units: only the fleet’s Ø2 BATTLESTAR-Class Spyships report to the EMPORER-Class intelligence vsls. Of the two, QUEEN ELIZABETH THE VIII is the superior vsl, ARCHDUKE FREIANORE is the back-up vsl.
Shuttles: Every vsl big enough to have a shuttle has the full complement of these vsls. ‘Nuff said.
UGC Landships: With the exception of thos elsewhere enumerated on this list, all Landships belong to XIV Corps.
Other Assets: Most of these vsls are part of the support fleet, and protected by the Suuport Fleet Security. These vsls rarely get underway at any rate.
Ø1 Three Star-Class Factory Ship, ISS FACTORY (FFV 14-92-Ø9349Ø3284Ø932849ØØ993274837).
Ø1 Hollywood-Class Amusement Vessel; ISS RELEASE (T-AH 14-93-9459435947238654354642174212) is treated as a hospital vsl, though it is also a rest and relaxation vsl. Attendance can be mandated by medical personnel and/or superiors- It’s status as the “play house” of the fleet is understood, and is justifiable on it own rights (indeed, it was the the COUNCIL’S idea, not the REF’s, to include these vsls).
Ø1 Einstein-Class Research Ship: BOS JOHN HOPKINS (RSS 14-43-544978441351574) typically reverse-engineers captured enemy matériél; This is a Brotherhood Of Steel vsl.

SACPAKs: 14TH Battle Group has 2ØØ SACPAKs (effectively the equivalent of Corvettes).

TH2212TH Headquarters Regiment
VPB-6 “Greenland Patrol” (aka “Tśentrædi Patrol”)
Kuarrebou Gran’lare Zugara Nous-Gran’diel (Tśentrædi Ninja) Company
1138TH MP Battalion
255TH Transportation Battalion
216TH Engineer Regiment
271st Dragoon
1Ø4TH Infantry; The “Timberwolves”
19TH Armored Division
229TH Mobile Surgical Hospital
663TH Subsistence Battalion
7TH Bio-Maintenance Battalion
TH Signal Battalion
313TH Military Intelligence Battalion
451st Tśentrædi Kerugadorasu Zugara
551st Light Artillery
929TH Field Artillery Battalion
14TH Faith Command.

REF Commands
The REF had a great many commands; This collection is but a small number thereof. The are, nominally all part of one, larger, command, 2212TH Headquarters Regiment.

As a GENERAL rule, REF units were made of several other units from several nations, to avoid the RDF-era tradition of transferring a unit intact to the force, then leaving them in separate chains of command (which helped to foster internationalist resentments).

However, Tśentrædi units were kept separate from the Human commands, and separated from each other by placing one or two such units within a larger command as a check against organized, large scale rebellion. (Though no such rebellion formed, it was nevertheless a concern.)



2212TH Headquarters Regiment

2212TH Headquarters Battalion, which is the overall command vessel of 2ND Detachment, which includes 1138TH MP Division, VMF-212 Chesty Squadron, 113ØTH Mechanized Battalion, 2511TH Maintenance Battalion, Kuarrebou Gran’lare Zugara, 451st Tśentrædi Kerugadorasu Zugara, VAF-3Ø6, VF-41, VMB-2Ø, 663rd Subsistence Battalion, and their attendant ships less UGS NORFOLK (which, being a brig ship, is wholly separate, though she can easily dock with LONDON), and her assigned units (1138TH MP, VPB-6, VF-41, and VMB-2Ø).

Attached Units: 49TH Quartermaster Company: Master supply company. Has over-all supply and distribution authority. Though they work CLOSELY with 255TH Transportation Battalion, 255TH is a separate unit.

Size and Orientation: Large Army (5ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
Electronic Supplies and Good Gear (5)
Medical Equipment (1Ø)
Medical Clinic (2Ø)
Unlimited Equipment (5Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)Specialty Vehicles (3Ø)Unlimited Vehicles (5Ø)
E: Weapons: Basic Equipment (5)Advanced Weaponry (2Ø)Maximum Firepower (6Ø)
F: Communications: Secured Service (1Ø)Full Range Systems (15)Deluxe Communications Network (25)Superior Communications (4Ø)
G: Internal Security: Paranoid (4Ø), especially on personnel matters
H: Permanent Bases: None (Ø)Partial Headquarters (2)
I: Intelligence Resources: None (Ø)
Scout Detachment (5)
Special Military Operatives (1Ø)
Psionic and Magic Operatives (2Ø)
Sentinel Race Specialists (2Ø)
Infiltration Network (5Ø)
J: Special Budget: Nickels and Dimes (5)Small Potatoes (15)Large Loans (25)
K: General Alignment: Anarchist (2)Anarchist and Unprincipled (4)Unprincipled and Scrupulous (6)Scrupulous and Principled (8)
L: Criminal Activity: None (Ø)
M: Reputation/Credentials: Hunted (Ø)Scoundrels (1)Known/Unknown (5)Excellent Reputation (25)Famous/Infamous (5Ø)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:

UGS LONDON (MNV/FS-12): The LONDON is the home of 2212rd Headquarters Battalion.

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VPB-6 “Greenland Patrol”

VPB-6 Patrol Bombing Squadron SIX (RDF/CG), aka “Greenland Patrol” (or “Tśentrædi Patrol”) was originally a SAR and Ice Patrol Unit, but off and on was used as a bomber and sub chaser unit. The entire unit was transferred to Macross Island at the request of the government of Greenland and the RDF, and was on Macross Island the day of the fateful space fold operation. On Zor’s Ship, the SAR and Ice patrols found new life, though “SAR” had now come to mean “Salvage And Recovery”, due to the tolls space combat caused. Rarely was a rescue mission successful. The Ice Patrol missions became a meteor, asteroids, and other debris patrol (especially at the battle of Jupiter’s Rings), and just after the battle of Mars Sara Base. The bombing and sub chasing mission continued as well, launching harassment attacks against Tśentrædi Salan Scouts. VT’s were assigned to the squadron as a flanking shield, while modified Cat’s Eyes actually conducted the attack runs. The rotor disk would be removed to reduce the ship’s overall weight and take strain off the engines, while bomb racks were mounted to the wings. Usually another VF Squadron, VF-41 “Black Aces” worked with us and our sister unit, VB-2Ø “Screaming Indian”, especially on larger, group-formation attacks.

VPB-6’s sister units were VF-41 “Black Aces” (flanking squadron) and VMB-2Ø “Screaming Indian”, and use essentially the same stats. The only major difference is that VMB-2Ø used Titan Tunnys instead of Assault Shuttles, and the numbers of Veritech fighters was pretty much inverse, as VPB-6 was used primarily in space and VMB-2Ø was used primarily in atmosphere. VF-41 didn’t have any bombers, but had 1Ø times as many VAF-6’s and VBF-8’s. An interesting aside to the VPB-6 story is the patent lack of racism in this unit; The Commanding Officer, Capt Jericho, and XO, Com. Moran, had served in VPB-6 aboardrd the SDF-1, but had transferred to other units during the Reconstruction Era. During that time, they had served with Tśentrædi under other officers, some of whom showed complete racist attitudes towards the aliens; This had the effect of breeding an anti-racist attitude in them, as both saw the Tśentrædi that they had served with fight well and hard and serve honorably. Because of this, they actively recruited Tśentrædi to VPB-6, though REF policy restricted them to non-Veritech vehicles. Tśentrædi pilots instead flew just about everything else, from recon craft to rescue craft to Guardians and Destroids; All of the Destroids and rescue craft and MOST of the Guardians were pilots by Tśen. The Tśen serving under Capt Jericho and Com. Moran showed their appreciation for their commander’s faith and trust by being the most fanatical of fighters and rescuers; Not a SINGLE REF or Sentinel pilot was ever lost do to Tśentrædi mistakes, and many Tśen warriors paid with their lives protecting their Micronian allies. It is little surprise, then that Tśentrædi from other units, including 451 st and Kuarrebou Gran’lare were welcomed at VPB-6 moral events (keggers).

Size and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment: Electronic Supplies and Good Gear (5)
D: Vehicles: Fleet Vehicles (1Ø)
E: Weapons: Extensive Weaponry (4Ø)
F: Communications: Superior Communications (4Ø)
G: Internal Security: Paranoid (4Ø)
H: Permanent Bases: Partial Headquarters (2)
I: Intelligence Resources:

  • Scout Detachment (5); They were originally formed as a scouting unit, and continued as one.
    J: Special Budget: Large Loans (25)
    K: General Alignment: Scrupulous and Principled (8)
    L: Criminal Activity: None (Ø)
    M: Reputation/Credentials: Famous/Infamous (5Ø)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:

    Shuttles and other small ships= 1Ø Total
    Horizonts= 1Ø

    Ground Vehicles= 63 Total
    AAT-4Ø Assault Transports= 1Ø
    AMR-1Ø Mecha Retrieval Units= Ø2
    ML-3 Forklifts= Ø1
    Hovercyles= 5Ø

    Non-Combat Aircraft= 14 Total
    VC-27 Tunnys= 1Ø
    EC-33a AWACS= Ø4

    Combat Aircraft= 22Ø Total
    Sea Sergeants= 1Ø (All Tśen piloted)
    LVT Adventurer IIs= 1Ø (All Tśen piloted)
    QF-3,ØØØ Ghost Fighters= 2ØØ
    Combat Spacecraft= 21Ø (All Tśen piloted)
    RDF Space Shuttles= 1Ø
    Lancer II Space Fighters= 2ØØ
    Power Armors= ØØØ Total

    Destroids= ØØØ Total
    Guardians= 35Ø Total
    REF Super Aggressor= 2ØØ
    REF Super Guardian= 15Ø

    Veritechs= ØØØ Total

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    Kuarrebou Gran’lare Zugara:
    Nous-Gran’diel (Tśentrædi Ninja) Company

    They were called negronta, Tśen-mot, mićronnei, even hajoca; What NOBODY forgot was THEY WERE EFFECTIVE. None could question their, their… Their gadoraraskas. Very often they were the derurigaadom (the “sacrificial lamb” used to evacuate a larger unit, even a whole army, when the battle was lost). More often, however, they were used as their name implied; Sabotage and infiltration of Invid Hives. This was the ONLY unit more accustomed to being miconized, than they were to being full sized, and had made for them a suit of body armor just for that purpose (see end).

    However, despite all their success, the REF continued to treat them as second-class citizens; So blatant was the racism, that they were denied even a ship of their own, but were forced to work out of UGS TITANIC (CC-216); At that, they were only authorized a pair of FRAND’LAR TILUVO-Class Shuttles (Tśentrædi Re-entry Pods). Despite this, they remained HIGHLY loyal and dedicated, and driven to not only complete the mission, but on-time (which always meant “ahead of schedule”, unless operationally required to restrain themselves), and at all costs. This unit, before the end of the war, would suffer 58% casualties defending their Micronian allies; The worst of Human/Sentinel casualties by unit was 271st Dragoon at 31% casualties. (It is no coincidence that 271st‘s members were more than willing to hang out with Kuarrebou Gran’lare Zugara and 451st members, as both pulled 271st out of the fire on more than one occasion. That, and the fact that the Tśentrædi had no problem getting into fist-fights with the micronian friends. It is also little surprise to anyone that both the all-Tśen commands were generally persona non-grata with other units outside combat-related duties.)

    NOTE: Stats indicate REF-era company arrangement, not Robotech Master-era arrangement.

    For the sake of Terran readers, a list of Tśen terms is included; Unfortunately as is so common with the Tśentrædi language, nothing really translates “properly”.
    Kerugadorasu: Attack/rush/charge/storming squad/unit; Stormtroopers
    Gadoraraskas: Fighting spirit; Machismo; Balls.
    Derurigaado: Rear-Guard (can also mean “reconnaissance use” or “reconnaissance work”).
    Zugara: Unit
    Negronta: Worthless
    Tśen-mot: Anti-Tśentrædi behavior (a violation of the Tśentrædi Imperative/treason; Calling a Tśen a Tśen-mot is fighting words, and NO Tśen can help but hit someone who calls them that, no matter HOW “civilized” they have become (even New Bloods can’t help it; it’s genetic). It is NEVER written or spoken with a capital “T”.
    mićronnei: Micronian (anyone other than a Tśentrædi, though non-Tśentrædi who are as tall as full-sized Tśentrædi wouldn’t be called mićronnei easily)
    Hojoca: Outright traitor.

    Size and Orientation: Large Company (2ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Company Fleet of Vehicles (1Ø)
    E: Weapons: Maximum Firepower (6Ø)
    F: Communications: Full Range Systems (15)
    G: Internal Security: Impregnable (6Ø)
    H: Permanent Bases: None (Ø)
    I: Intelligence Resources:
    Scout Detachment (5); They inherently are a Scout Detachment.
    Special Military Operatives (1Ø); They inherently are Special Operatives.
    J: Special Budget: Nickels and Dimes (5)
    K: General Alignment: Unprincipled and Scrupulous (6)
    L: Criminal Activity: None (Ø)
    M: Reputation/Credentials: Known (5)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:

    Shuttles and other small ships= 1Ø Total
    Robotech Assault Carrier= 1Ø

    Ground Vehicles= 6ØØ Total
    Hovercyles= 2ØØ
    Chariot Motorcycles= 4ØØ

    Power Armors= ØØØ Total
    RDF Micronian Power Armor MkII= ØØØ
    REF VR-Ø52 Battler= ØØØ
    REF VR-Ø41 Saber= ØØØ

    Destroids= ØØØ Total

    Guardians= 1ØØ Total
    REF Strike Aggressor= 1ØØ

    Veritechs; Though technically banned, Nous-Gran’diel units possession of VT’s has been quietly ignored in light of circumstances. These are generally used to cover a retreating Nous-Gran’diel unit and for precision strike actions. 48 Total
    RDF LVR-588 Veritech Car= 3
    RDF VF-1S= 1Ø
    Super Veritech Argumentation Pack= 2Ø
    VHT= 5
    Super VHT Augmentation Pack= 1Ø

    Nous-Gran’diel Body Armor: A special suit made STRICTLY for Nous-Gran’diel, it originally had 1Ø M.D.C. (1,ØØØ SDC). The new REF version has 75 M.D.C., and no penalties to movement. Weighs 1ØØ lbs and has all the features of CVR-3 (as that is what the new style is based on), but with the old-style Tśentrædi Body Armor form.

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    1138TH MP Battalion

    The 1138TH MP Battalion is a major subordinate command of 2212TH Headquarters Battalion. 1138TH MP Battalion is a combat ready, deployable force which stands ready to support UGC interests, most especially those related to militry law enforcement. During peacetime, it conducts daily 24-hour continuous enforcement and security support to all of2212TH HQB’s subordinate commands. The mission of 1138TH MP Battalion is to alert, marshal, and deploy MP units anywhere to provide combat military police support; To prevent crimes and accidents, investigate those that occur, and if necessary to arrest those responsible. The unit also assets local emergency services (law enforcement and otherwise) when requested, and takes custody of militry personnel arrested/detained my local law enforcement agencies. 1138TH MP Battalion typically assigns a squad to a given associate unit for their use during a given mission, though a full company can be deployed if necessary. There are several types of Militry Policemen, including Forward Ground Control (aka "traffic cops"), Security Detachment (guards), Investigators (who often, if not usually, wear civilians clothes when on the job), analysts, and several other sub-catagories.
    First through Twentieth Companies: General MP
    Twenty-First Company: Heavy Weapons Second Platoon, Delta Squad/Third Platoon, Mike Squad
    Twenty-Second Company: Undercover-Unsanctioned Mecha Retrieval Program (Mod Squad)
    Twenty-Third Company: IAD (Rat Squad) First Platoon: General Internal Affair Second Platoon: IAD-U/C (Dirty Rat Squad, their tag actually being a debris and dirt/mud/sewage encrusted large sewer rat)
    Twenty Fourth through Eighth Companies: Base Security

    Attached Units: Detachment 1/45ØTH Civil Affairs Battalion; Defense Attorneys for the command. JAG Officers are rotated into 1/45ØTH for a few months at a time; After extremely LONG cases, an officer will not, typically, be reassigned to 1/45ØTH unless they request it. 1/45ØTH also is responsible for civil (tort) actions, and has some (though not all) responsibility for civil affairs (civil rights) issues.

    Size and Orientation: Large Army (5ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment: Unlimited Equipment (5Ø)
    D: Vehicles: Specialty Vehicles (3Ø)
    E: Weapons: Maximum Firepower (6Ø)
    F: Communications: Superior Communications (4Ø)
    G: Internal Security: Impregnable (6Ø)
    H: Permanent Bases: None (Ø) The NORFOLK could be considered a permanent base.
    I: Intelligence Resources: None (Ø)
    Scout Detachment (5)
    Special Military Operatives (1Ø)
    Psionic and Magic Operatives (2Ø)
    Sentinel Race Specialists (2Ø)
    Infiltration Network (5Ø)
    J: Special Budget: Large Loans (25)
    K: General Alignment: Unprincipled and Scrupulous (6)
    L: Criminal Activity: None (Ø)
    Con Man (5X1Ø: 5Ø total): Mostly in Third Company and Fourth Company, Second Platoon.
    Ø9 Smugglers and Sellers of Contraband (15X2: 3Ø Total): Mostly in Third Company and Fourth Company, Second Platoon.
    Expert Assassin (15X3: 45 Total): Snipers assigned to Second Company, Fourth Platoon, Bravo Squad (SRT/Sniper Team)
    Safecracker/Locksmith (25): Fourth Company, Second Platoon (Dirty Rat Squad).
    Expert Forger (1Ø)
    M: Reputation/Credentials: Excellent Reputation (25)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:

    UGS NORFOLK (MQQ/DLS-111)

    Shuttles and other small ships= 25 Total
    Robotech Assault Carrier= 1Ø
    Horizonts= 15

    Ground Vehicles= 1,1Ø6 Total
    AAT-4Ø Assault Transports= 25
    AMR-1Ø Mecha Retrieval Units= 1Ø
    ML-3 Forklifts= 25Ø
    Hover Cargo Hauler= 5Ø
    Hover Transport Truck= 21
    Hovercyles= 5ØØ
    Chariot Motorcycles= 25Ø

    Power Armors= 5ØØ Total
    Micronian Power Armor MkII= 1ØØ
    VR-Ø52 Battler= 2ØØ
    VR-Ø41 Saber= 5Ø
    VR-Ø38-LT= 15Ø

    Destroids= ØØØ Total
    Destroids= 477 Total
    RDF Gladiator= 1Ø
    REF Gladiator= 2Ø
    RDF Excalibur= 15
    REF Excalibur= 3Ø
    RDF Raidar X= 1ØØ
    REF Raidar X= 15Ø
    RDF HAS I= 2 (both with Spartan Missile Pod upgrades)
    RDF Gladius= 15Ø
    TBP-Z1 Raditzs Regult Tactical Battle Pod= 5Ø

    Guardians= 1ØØ Total
    REF Super Aggressor= 5Ø
    REF Super Guardian= 5Ø

    Veritechs= ØØØ Total
    RDF LVR-588 Veritech Car= 5Ø
    RDF VF-1A= 5
    RDF VF-1D= 2
    RDF VF-1J= 2
    RDF VF-1S= 2
    Super Veritech Argumentation Pack= 61
    Strike Veritech Argumentation Pack= 61
    Armored Veritech Argumentation Pack= 2
    VAF-6C= 1ØØ
    VAF-6J= 5Ø
    VBF-1C= 1ØØ
    VBF-1J= 5Ø
    Super VHT Augmentation Pack= 25
    Logan= 2

    UGS NORFOLK (MQQ/BS-111) REF Brig Ship

    The NORFOLK is a modified QUILTRA QUELEUAL-Class ship. In her unique case, she has was modified to be a brig ship, holding law-breakers temporarily (until the return to Earth is complete). As many of the sentences were completed long before the return to earth occurred, those that could be were released on either Tirol or one of several dozens of colonies the REF had established during the war. NORFOLK was never intended to be a prison; However, circumstances being such as they were, she ended up being one. Fortunately, her brig was never more than about 1Ø% full, and NORFOLK ended up pulling a collateral duty as storage space for Mecha and Warship parts.

    The reason for her special status, as part of a Detachment but not inclusive thereof, was the special status of her operational crew. Due to their unusual position in society, 1138TH was granted a ship unto themselves, allowing them the autonomy to enforce IPA UCMJ and REF Policy upon their own Detachment (which was, in fact, their mission).

    NORFOLK has a command crew, but her Commanding Officer is Col. Distor (who is CO of 1138TH). The XO of NORFOLK is Com. Granz‘ (Tśentrædi), not Lt. Col. Friend (XO of 1138TH ). Col Distor is also the CO of VPB-6, VF-41, AND VMB-2Ø, which collectively serve as NORFOLK’S protective fighter/bomber detachment. The three wings XO’s report to Col. Distor, though the Col. has had the wisdom to allow the 5 unit XO’s mostly free reign, and rather hold’s Captain’s Call in her cabin once a day (after their Officer’s Call), and intervening only as absolutely necessary (Capt’s masts are actually carried out by the XO’s, then the Captain herself holds a Mast to review the case, ensure all matters have been attended to, then, if so, rubber stamps it).

    Modifications:

    NORFOLK has had EXTENSIVE modifications made to her, and for good reason; She is, in essence, a prison, and therefore her passengers are unable to defend themselves. Consequently, every effort has been made to make invisible, able to outrun anything that might attack her, and virtually indestructible.

    5 times the normal Light Lasers and Retractable Laser Turrets, and moved to cover the entire ship, rather than only specific areas;
    Triple hulling of entire ship, less plasma ports;
    Replacement of all exterior hull armor with laser reflective armor, overlaid with radar-absorbent material;
    Exterior between-hull passageways filled with water, allowed to freeze (providing frozen but fresh water and additional armor) except as noted in standard ship’s manuals;
    Removal of both the Heavy Particle Beam Cannon and Main Laser Cannon;
    Merging of Deck One, Compartments 4 and 5 (Fighter Pod and Missile Storage Bays);
    Deck Three, Compartment 8 converted to 1138TH Mecha Bay (less Veritech Car and Micronian Power Armor MkII);
    Deck Three, Compartment 9 converted to 1138TH offices (5-story office building filling entire space);
    Deck Three, Compartment 1Ø converted to isolated personnel work facilities;
    Deck Three, Compartment 11 converted to Veritech Car and Micronian Power Armor MkII Bay (property of 1138TH);
    Deck Three, Compartments 12 and 13 converted to 1138TH berthing;
    Deck Three, compartments 14 and 15 converted to isolated personnel berths (the brig itself);
    Deck Three, Compartment 17 converted to isolated personnel infirmary;
    Deck Three, Compartment 18 converted to 1138TH Vehicle Bay (less Veritech Car and Micronian Power Armor MkII);
    Deck Five, Compartment 3 converted to O’ Country: All the XO’s staterooms are located together next door to each other (called “Exo’s Court”);
    Deck Five, compartment 4 converted to the entire bridge, plus the Captain’s cabin above that (is actually a quite comfortable, large apartment with the Capt. galley and mess);
    Deck Five, Compartments 5 through 9 converted to crew’s berthing less 1138TH;
    Deck Five, Compartment 1Ø converted to Ship’s Galley, Messdeck, and Recdeck;
    Deck Five, Compartments 11 through 13 converted to crew’s berthing less 1138TH;
    Deck Five, Compartments 14 through 26 converted to a engineering spaces;
    Removal of the original Auxiliary Engine, and installation of a second Main Engine (with modifications to both to allow them to fit).
    Numerous other modification also exist, most notably the conversion of berthing/living spaces to micronian sizes (1Ø foot overheads); Pure cargo holds have not been so configured except as necessary for material stowage. Additionally, full-force and pinpoint barrier field generators have been installed. Otherwise, standard ship’s manuals can be followed.

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    255TH Transportation Battalion
    “REX VIAE” (King of the Road)

    Convoys are the most efficient way of moving large amounts of cargo. Truck and small shuttlecraft convoys moved thousands of tons of cargo to combat troops and fire bases daily, while larger vessels held hundreds of thousands of tons of material awaiting distribution. Road travel was always hazardous and strict precautions were taken to ensure the safety of each convoy so that vital food, ammunition and other supplies got to their destination safely. Daily, engineers cleared the roads and searched for mines. Artillery at fire bases stood ready to fire in support of the convoy and Alphas maintained aerial surveillance to ensure a rapid response in the event of an attack, usually with Betas/Legios units near the area. In some cases, Special forces stood by to counter attack enemy units attempting to ambush vital convoys.Size and Orientation: Army (3ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Unlimited Vehicles (5Ø)
    E: Weapons: Basic Equipment (5)
    F: Communications: Full Range Systems (15)
    G: Internal Security: Iron-Clad (2Ø)
    H: Permanent Bases: None; The UGS MORGAN (MTR/CSS- 14) could be considered their permanent headquarters.
    I: Intelligence Resources:
    Scout Detachment: VF-1D’s, VAF-6R’s (5)
    J: Special Budget: Nickels and Dimes (5)
    K: General Alignment: Anarchist and Unprincipled (4)
    L: Criminal Activity: None (Ø); This was one of the few units that didn’t partake in “drugs deals” (as weapon and Mecha swapping was called), though they knew about it, as they carried the materials around.
    M: Reputation/Credentials: Known (5)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:

    UES MORGAN (MTR/CSS-14); A TOU REDIR-Class (Salan Scout) modified to simple cargo storage. No mods except as absolutely necessary for crew comfort and mission performance (though a monorail and 2 lane road system connected all the deck and compartments together). Originally this vessel was a drogue, so most of the conversions were easily accomplished.

    Shuttles and other small ships= 2ØØ Total
    Robotech Assault Carrier= 5Ø
    Horizonts= 15Ø

    Ground Vehicles= 48Ø Total
    AAT-4Ø Assault Transports= 5Ø
    ML-3 Forklifts= 2ØØ
    Armored Hover Cargo Hauler (Guntrucks)= 2ØØ
    Hover Transport Truck= 1,ØØØ
    Hovercyles= 5Ø
    Chariot Motorcycles= 2Ø
    Dragon Assault Hovercyles= 5Ø
    1Ø-Wheeled Guntrucks= 15Ø
    Hover Guntrucks= 5Ø
    Half-track Guntrucks= 2ØØ

    Power Armors= 925 Total
    Micronian Power Armor MkII= 2ØØ
    VR-Ø52 Battler= 5ØØ
    VR-Ø38-LT= 225

    Destroids= 2ØØ Total
    REF Gladiator= 2ØØ

    Veritechs= 195 Total
    Veritech Car= 1Ø (used as command cars)
    RDF VF-1D= 5 (ECM/AWACS Variants)
    RDF VF-1J= 5Ø
    Super Veritech Argumentation Pack= 2Ø
    VAF-6C= 5Ø
    VBF-1C= 5Ø
    Super VHT Augmentation Pack= 1Ø



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    216TH Engineer Regiment
    “How do you get equipment to the troops when there is a river between them?”
    “YOU BUILD A BRIDGE.”
    The REF 216TH Engineer Regiment’s mission is to build all the support facilities needed by the REF on a secured worlds, including directing the construction of fortifications, harbors and channels on planet side rivers, dredge and fill operations, preliminary Underground Mines (used in mining operations, most notably for iron which is turned to steel), establishing mine field (planet side and, in conjunction with the fleet orbital), building roads and bridges (permanent and temporary, including Bailey Bridges, pontoon and ribbon bridges), power plants and dams (for hydroelectric power), aero-Space ports, Pipelines, Planetary defense construction programs (including LRM sites, anti-ship batteries, and etc), storage depots, hospitals, and barracks, and in planning and coordinating siege operations, including undermining (sapping) enemy fortifications, clearing enemy mine fields, penetrating Hive walls, etc.

    The 216TH also maintains four laboratories, for the development of new materials and chemicals for the REF (it was 216TH‘s Delta lab that came up with the new plasma propellant as a replacement for cordite).
    Size and Orientation: Army (3ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    Medical Clinic (2Ø)
    Unlimited Equipment (5Ø)
    D: Vehicles: Specialty Vehicles
    E: Weapons: Basic Equipment (5)
    F: Communications: Full Range Systems (15)
    G: Internal Security: Tight (1Ø)
    H: Permanent Bases: None (Ø)
    I: Intelligence Resources: Scout Detachment (5)
    J: Special Budget: Small Potatoes (15)
    K: General Alignment: Anarchist and Unprincipled (4)
    L: Criminal Activity: a COUPLE OF Con Man (1Ø)
    M: Reputation/Credentials: Known (5)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:



    REF 271TH Dragoon

    As you well know, a Dragoon is horse mounted infantry. However, in the case of the 271st, called “The Hammers”, the “horse” was a GARFISH-Class transport. They would land on a planet targeted for assault in an area far from the garrisoning forces, land, dismount, then hold their position. Sometimes this was done in preparation for a larger forces assault; Sometimes as a decoy; Often only to hold a vital, but safely remote, area. This by no means implies they were anything less than warriors. They were usually send several DAYS ahead of the main assault force, drawing massive attention to themselves. Their first commanding officer, Col Thomas D. MAKEPEACE, reveled in this. A fighter’s fighter, Col MAKEPEACE mandated that ALL members of his command take boxing, hovercycle, and Cyclone combat elite training, as well as their normal Mecha (the 271st was equipped MOSTLY with VHTs), a policy that remains in effect.

    Once the force was landed, the ALISON (the 271st‘s GARFISH) would return to orbit to provide some cover fire against Invid and Invid allied warships), but the 271st was basically on their own.

    The 271st also experimented with “glider boards” during the war with the Regent; Though not nearly as effective as would be desirable, the wingboards did allow them an incredible advantage in surprise, which more than justified their continued use until the advent of improved Mecha-sized grav pods late into the war with the Atorians. 271st Dragoon still has these boards, and still, on occasion, uses them for special demonstrations. See WB-417 Disposable Poly-Carbonate Wing Boards for more details.

    Size and Orientation: Large Company (2ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Fleet Vehicles (1Ø): 271st had several dozen armored and unarmored REF vehicles, and every member was assigned either a Human-designed Hovercycle or a Perytonian air skimmer.
    E: Weapons: Maximum Firepower (6Ø)
    F: Communications: Full Range Systems (15), including fleet and vehicle to vehicle satellite linkup through Alison, secured by laser and auto-encryption.
    G: Internal Security: Paranoid (4Ø) and a hair trigger happy. A simple constintina wire fence marked their boundaries. If you touched that, you would get ONE warning shot. Then they shot to kill. Any Mecha they saw ANYWHERE around them that they could not identify as REF immediately was shot on sight.
    H: Permanent Bases: None (Ø) UES ALISON could be considered a “permanent base”, if you want to call it that.
    I: Intelligence Resources: Scout Detachment (5): Constantly out. Included mounted (hovercycle) and foot (power armored, battle armored, and sometimes NO armored) scouts.
    Special Military Operatives (1Ø): Used to penetrate nearby areas that Invid (and others) may be hiding in.
    Sentinel Race Specialists (2Ø): Karbarans and Garudans; Karbarans knew hardware, and Garudans were bar none the best of the best of trackers the REF had, other than Native Americans. (The friendly competition between the two groups was never fully settled).
    J: Special Budget: Nickels and Dimes (5), but they could apply for more money for “ultra special” projects, and did so from time to time.
    K: General Alignment: Anarchist and Unprincipled (4), and borderline Diabolic Sociopaths.
    L: Criminal Activity:
    Smugglers and Sellers of Contraband (15); An unfortunate necessity of the 271st, as they were short-changed in many ways on hardware; They learned to swap hardware as fast as a blizzard (“drug deals”, as some of their better people called them). By this system they were able to augment the VHT’s with MM-5Ø’s, though not the MM-6Ø’s Col MAKEPEACE wanted.
    M: Reputation/Credentials: Excellent Reputation (25) in combat. However, they were restricted to ALISON (and to specific areas aboard her) due to their nature of getting hellasiously drunk and picking fights “just for the Hell of it.”
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:

    GARFISH-Class UGS ALISON (HSTC-217)

    Shuttles and other small ships= 35 Total
    Robotech Assault Carrier= 2Ø
    Horizonts= 15

    Ground Vehicles= 2,452 Total
    15Ø AAR-Recon II (the old RDF style)= 15Ø
    ARV= 3ØØ
    ASC Hovercycle= 1,5ØØ
    Perytonian Air Skimmer= 2ØØ
    Perytonian Assault Skimmer= 3ØØ
    AMR-1Ø Mecha Retrieval Units= Ø2

    Power Armors= 865 Total
    RDF Micronian Power Armor MkII= 5ØØ
    REF VR-Ø52 Battler= 2ØØ
    REF VR-Ø41 Saber= 15
    REF VR-Ø38-LT= 15ØØ

    Battloid= None.

    Destroids= 62 Total
    REF Raidar X= 1Ø
    REF HAS II= Ø2
    TBP-Z1 Raditzs Regult Tactical Battle Pod= 5Ø
    Guardians= Ø1 Total
    REF Strike Aggressor= Ø1
    Veritechs= ØØØ Total
    RDF LVR-588 Veritech Car= ØØØ
    RDF VF-1J= Ø1
    RDF VF-1S= Ø1
    Super Veritech Argumentation Pack= Ø3
    VAF-6C= 1Ø
    VHT= 2ØØ
    Super VHT Augmentation Pack= 211

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    1Ø4TH Infantry “Timberwolf” (or “T-Wolves”) Division

    1Ø4TH Infantry is an all-power and body armor infantry brigade, which includes its own airborne infantry and field artillery battalions, used mostly as a temporary garrison force on newly-secured positions on planets that have just been secured. They additionally conduct humanitarian assistance, disaster relief, assist in construction (both military and civilian critical necessities, etc.

    In major assaults, 1Ø4TH serves as a screening force for tanks, which in turn serve as a screening force for Destroids and other ground pounding Mecha. In the field, they are equipped to survive, totally unassisted, for up to 14 days at a time. Unlike most infantry unit, 1Ø4TH does NOT have it’s own Destroids- Rather, they go much further ahead of the main column, searching through cities abandoned by the Invid and other Mecha-equipped forces.

    Later in the war, the 1Ø4TH developed their own Destroids, the Timberwolf Heavy Main Assault Destroid and the Marauder Light Cavalry Destroid. Though these only saw limited action, they were employed very successfully after the war by other units later on, especially during the late-war holding action in Granish on FBX 2155532Ø, when the decision was made to evacuate the planet. This was also to be one of 1Ø4TH Infantry’s finest hours, as the Division, at half-strength, held the north side of the the city against an insurgency four times their own numbers, AND reinforced 451st Tśentrædi Kerugadorasu Zugara (which had been nearly destroyed when their Destroids were re-deployed due to the east front feint).

    Attached Units:
    5Ø4st Parachute Infantry Regiment: Parachute equipped Cycloners.
    782ND Combat Support Battalion: Specialists in tank/infantry combined action.

    Size and Orientation: Large Army (5ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Company Fleet of Vehicles (1Ø)
    E: Weapons: Advanced Weaponry (2Ø)
    F: Communications: Full Range Systems (15)
    G: Internal Security: Paranoid (4Ø) and described as “schizophrenic” by some, due to their habit of changing access rules on an hour-by-hour basis, based on intel developed in the field. Because this was their OWN intelligence workup, it often did not mesh with the higher divisional intelligence analysis.
    H: Permanent Bases: Partial Headquarters (2) 19TH Armored.
    I: Intelligence Resources:
    Scout Detachment (5)
    Psionic and Magic Operatives (2Ø)
    Sentinel Race Specialists (2Ø)
    J: Special Budget: Nickels and Dimes (5)
    K: General Alignment: (6)Scrupulous and Principled (8)
    L: Criminal Activity:
    Con Man (1); Again, a necessity of an operational combat unit. (5 points)
    Prostitutes (1); It happens in even the best-disciplined unit, and combat units aren’t necessarily the best disciplined. (5)
    M: Reputation/Credentials: Known (5)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).



    19TH Armored Division

    The Fighting Nineteenth Tank Division, as it came to be called, is 2212TH Headquarters Regiment (most especially 1Ø4TH Infantry) main Mecha Battalion. It has served in every major campaign, and most minor campaigns, of the war against the Regent. In this time the battalion destroyed enemy equipment equivalent to ten times it’s own size, PER PLANET. It also has had the lowest percentage of vehicles abandoned in combat on the front lines. The 19TH has suffered 25Ø battle casualties: 4Ø% killed in action or died of wounds and only 25% wounded in action-unfit for duty. An impressive record, especially one routinely targeted for major, all-out assault by enemy Mecha. Most injuries have resulted from injuries caused by accidents, pneumonia, dysentery, trench foot, battle fatigue and other causes.

    The 19TH is an independent Mecha battalion; This does NOT means it operates without tank or infantry screens. During the war it has become standard operating procedure in combat operations to attach a Destroid squad to each front-line infantry company. Mecha provided support to the infantry in suppressing enemy Mecha, while tanks smash strong points and bunkers, providing close-in artillery fire, combating enemy tanks and vehicles, and suppressing enemy infantry not able to deal effectively with tanks.

    On Ø1 November2Ø11, the 7TH was attached to the 1Ø4TH Infantry Division and was ordered to move to the vicinity of Gimerh’h on Garuda. In a commendation issued on 21December2Ø11 at the conclusion of the battle of for the city, General Grant stated, “The services of the 19TH Armored Division have been characterized by the highest degree of cooperation, unselfish devotion to duty and by the greatest degree of aggressiveness, and combat efficiency. We consider the 19TH Armored as being a tried and true Timberwolf unit, battle tested and combat proven.”

    Attached units:
    1Ø12TH Combat Support Company: Maintenance and repair of vehicles and supply.
    TH Ordinance/Ordinance Disposal Detachment: All ammunition handling is by 6ØTH personnel outside of combat; Mecha are re-armed and “duds” disposed of by 6ØTH. In combat, duds are dealt with by throwing them at the enemy and them shooting them, in the hopes that will make it explode. 6ØTH also un-loads any unexpended ordinance. 6ØTH is a CBR/Reflex cleared unit.

    Size and Orientation: Army (3ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Specialty Vehicles (3Ø)
    E: Weapons: Maximum Firepower (6Ø), and they like to USE IT. A lot.
    F: Communications: Secured Service (1Ø)
    G: Internal Security: Tight (1Ø)
    H: Permanent Bases: Partial Headquarters (2) with 1Ø4TH Infantry.
    I: Intelligence Resources:
    Psionic and Magic Operatives (2Ø)
    Sentinel Race Specialists (2Ø)
    J: Special Budget: Large Loans (25)
    K: General Alignment: (6)Scrupulous and Principled (8)
    L: Criminal Activity:
    A few con men (15)
    M: Reputation/Credentials: Excellent Reputation (25)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

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    229TH Mobile Surgical Hospital

    The 229TH was formed as an ad-hoc field hospital, drawing people from the SDF-3 and several others ships, plus some medical services personnel who survived the Invid assault on Tirol. The 229TH utilized the GARZIAN HORAN, an former Tśentrædi Dock Landing ship converted to a hospital ship.

    The 229TH WAS troubled in some areas, however, mostly noticeably discipline and morale; Too little of one, too much of the other. Unauthorized uniforms was pretty much the norm (as Major General HUNTER and Admirals HAYES-HUNTER and STERLING were all, separately and identically, to recall in their memoirs, during their first tour of the camp, they thought they’d been lead into a very orderly refugee camp), and officers and enlisted routinely referred to each other by first name (Major General HUNTER would recall this was the main reason for his mistaken impression of the unit).

    On the moral front, they had FAR too much. Illegal stills were common enough throughout the REF (Admiral HAYES-HUNTER was rumored to have had one in her cabin aboard the SDF-3)- But few and far between were the tents in 229TH that DIDN’T have one. And many, and commonly to be found, were the empty prophylactic containers in trash cans- And unlike other units (such as 467TH Rangers), the need for this equipment did NOT have anything to do with keeping weapons free of debris.

    Attached Units:
    812TH Medical Company (Air Ambulance); Primary response to hot-LZ medivac. Ø2 Commanchero helicopters and Ø1 Reentry Pods. 2Ø personnel.
    379TH Medical Detachment; A reserve pools of extra medics, nurses, and doctors who would be assigned to the other units as need. Mostly it had combat-qualified medics. 25Ø personnel.
    44TH Medical Hospital (Evacuation); Primary duties were transporting stabilized personnel to rear area hospitals and hospital ships. 3Ø personnel.
    422ND Medical Detachment; Optical/hearing, health maintenance, and etc. Also had primary long-term care duties. 25 personnel.
    9TH Psychological Operations Battalion (Command and Control Team); Ensure REF personnel mental/emotional health, and study enemy psychology to develop strategies to combat them. 24 personnel.
    Size and Orientation: Large Company (2ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Specialty Clothing (2Ø); Members of 229TH were authorized to wear non-standard uniforms, including medical smocks, in their duties. These “medical smocks” were not always uniform in color, including floral prints, for it’s “soothing effects” (and because often they had brought these along intending to use them for personal reasons, when their issued smocks wore out on them). This was especially true amongst Tiresean survivors working at the camp.
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    Medical Clinic (2Ø)
    D: Vehicles: Specialty Vehicles (1Ø); 229TH had several dozen armored and unarmored REF vehicles, and select members were assigned either a Human-designed Hovercycle or a Perytonian air skimmer.
    E: Weapons: None (Ø); This was, in theory, a non-combat unit. However, most personnel had standard-issue small arms (which were usually left in their gear lockers and sea bags).
    F: Communications: Full Range Systems (15), including fleet and vehicle to vehicle satellite linkup through a modified Tśentrædi Reentry Pod, secured by laser and auto-encryption.
    G: Internal Security: None (Ø). A simple nylon line fence marked their boundaries for the most part, although constantina wire was used in some near-front areas.
    H: Permanent Bases: None (Ø). UGS GARZIAN HORAN was their “permanent base”, if you want to call it that.
    I: Intelligence Resources: None (Ø). This wasn’t a combat unit.
    J: Special Budget: Nickels and Dimes (5). But they could apply for more money for “ultra special” projects, and did so from time to time.
    K: General Alignment: Scrupulous and Principled (8), despite their relatively lax nature.
    L: Criminal Activity: None (Ø); Although there was EXTENSIVE extra-curricular activity, none of it was of a criminal nature (as confirmed by MANY investigations).
    M: Reputation/Credentials: Excellent Reputation (25)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:
    UGS GARZIAN HORAN (MQQ/DLHS- Ø2); A QUILTRA QUELEUAL-Class Dock Landing Ship, modified into a hospital ship. Easily the equal of any planet-side hospital, bar none.

    Shuttles and other small ships= 12 Total
    Robotech Assault Carrier= Ø2
    Tśentrædi Reentry Pods= 1Ø

    Ground Vehicles= 1,3Ø7 Total
    AAR-Recon II= 3ØØ
    ML-3 Forklifts= Ø2
    Hover Cargo Hauler= Ø5
    Hovercyles= 5ØØ
    Perytonian Air Skimmer= 2ØØ
    Perytonian Assault Skimmer= 3ØØ

    Power Armors= 4ØØ Total
    REF VR-Ø52 Battler= 2ØØ
    REF VR-Ø41 Saber= 5Ø
    REF VR-Ø38-LT= 15Ø

    Destroids= Ø

    Guardians= Ø2 Total
    REF Super Guardian= Ø2

    Veritechs= 2Ø Total
    RDF LVR-588 Veritech Car= 2Ø (used as command cars)

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    663 RD Subsistence Battalion

    The 663RD was a combined Food Services/MRW/Laundry battalion; Their job was to provide food, laundry, and moral to other units. It was originally formed pre-GCW by the US Army, and had remained through the GCW, the First Robotech War, and the Malcontent Uprisings. They also had a TOU REDIR-Class (Salan Scout) which was used to transport the unit (see UGS BLOUNT under Vehicles and Equipment).

    Security was generally handled by other units; Lack of security was the 663RD‘s stock-in-trade, as people were ALWAYS hungry, and few, if any, outsiders targeted them for anything. Theft and pilfering was an occasional problem, however.

    Despite 663RD‘s non-combatant status, they were never so far in the rear as to qualify as “safe”; In fact, detachments were occasionally sent right into combat areas to assist the regular infantry, especially in areas where civilians were involved. Whenever planet-side, they were ALWAYS close enough to the front lines to hear the shelling, though far enough back to say out of harms way (the better to remind them why they were, and how lucky they had it).

    Size and Orientation: Large Company (2ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Fleet Vehicles (1Ø)
    E: Weapons: Basic Equipment (5)
    F: Communications: Full Range Systems (15), including fleet and vehicle to vehicle satellite linkup, secured by laser and auto-encryption.
    G: Internal Security: Lax (2)
    H: Permanent Bases: None (Ø) They moved with the fleet or battalions.
    I: Intelligence Resources: None (Ø); Didn’t need any.
    J: Special Budget: Big Bucks (45) They always had “moral money,” raised from selling extra goods to other units (including more than a few kegger parties).
    K: General Alignment: Unprincipled and Scrupulous (6)
    L: Criminal Activity: None (Ø)
    Prostitutes (5): Though officially banned outright, and said ban was enforced to the best of command’s ability, prostitution in this unit happened quite a bit, as over-stressed troops (male and female, straight, gay, and other) rotated to rear areas for well-earned R&R. Enforcement of the ban amounted to a slap on the wrist (dock of 1Ø days pay, which was generally LESS than the amount earned by those “entertaining the troops”).
    Smugglers and Sellers of Contraband (15): Mostly selling kegger parties and other unauthorized activities. However, as the funds thereof raised were mostly put back into food services, it was quietly ignored. Selling of anything ELSE, however (especially illicit drugs), when discovered brought HEAVY punishments, including demotion to E-1 and transfer to Fantoma Penal Battalion (where EDWARDS’ squadron was sent en-masse). So long as it wasn’t outright dangerous, nobody wanted to know.
    M: Reputation/Credentials: Excellent Reputation (25) for what they did, which was food services and moral raising. Their combat reputation, however, was little, as they were NOT a combat unit, and most of their members weren’t even pistol qualified, let alone anything more advanced. However, what little combat-zone experience they DID have was generally EXCELLENT, as their people face what was coming well. (Very often, they were the last to run outside the medics and “real” soldiers, attending to civilian evacuees and carrying/attending to wounded personnel).
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).
    Vehicles and Equipment:
    UGS BLOUNT (MTR/SS-) A modified TOU REDIR-Class Salan Scout, used for storage, growing/raising food, and, on occasion, as a refugee ship.

    Destroids= 1Ø Total
    TBP-Z1 Raditzs Regult Tactical Battle Pod= 1Ø

    Guardians= Ø Total

    Veritechs= Ø2 Total
    RDF LVR-588 Veritech Car= Ø2 (used as runabouts and command cars)

    UGS BLOUNT: A modified Tśentrædi TOU REDIR-Class (Salan Scout) cruiser. The majority of her weapons (including ALL missile launchers and laser turrets) were removed (most being used to rearm other ships), and her hull armor overhauled (giving her effectively three times as much armor over two hulls), as well as the engines (main drives have .2 light, auxiliary drives Mach 3Ø). She was named for the 663RD‘s only Medal of Honor recipient, Andrew Blount, KIA 11May2Ø1Ø by Tśentrædi Malcontents (he opened fire on them as his people escaped, saving the lives of almost 3ØØ people).

    Her third and fourth decks were converted to hydroponics farms, and her first deck converted to holds, work spaces, and shuttle bays. Her second deck became crew’s compartments, including live and movie theaters, berthing areas (small apartments), and etc.

    Assigned to BLOUNT was Delta Company, which was manned entirely by farmers. They were recruited right off of their old fields, given basic military indoctrination (taught how to march, salute, and speak), and given orders to BLOUNT to grow the food the REF would need to survive.
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    7TH Bio-Maintenance Battalion

    7TH Maintenance Company provides direct support vehicle and equipment maintenance and repair parts supply, and to provide technical support to their assigned units and assist in maintaining their operational readiness. The unit has over 2Ø,ØØØ Soldiers performing a wide variety of maintenance and supply operations.

    The 5Ø7TH Maintenance Company performed it’s mission for the REF with pride and dedication for the duration of the war. Not only did the Company provide the REF with outstanding support in maintenance, over time it participated in many local, regional, and interplanetary relief/support efforts. Soldiers of the 5Ø7TH assisted civilians during several natural disasters, and assisted 555TH Transportation Command during a continent-wide evacuation during an Invid Incursion of Selentar Vegusii.
    Inspired by and dedicated to the REAL 5Ø7TH US Army Maintenance Company, ambushed in Iraq 23MARCH, 2ØØ3.

    Size and Orientation: Large Company (2ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Specialty Vehicles (3Ø)
    E: Weapons: Basic Equipment (5)
    F: Communications: Deluxe Communications Network (25)
    G: Internal Security: Iron-Clad (2Ø)
    H: Permanent Bases: None (Ø); UGS FOLSOM could be considered their permanent headquarters.
    I: Intelligence Resources: None (Ø); Didn’t need any.
    J: Special Budget: Large Loans (25)
    K: General Alignment: Anarchist (2)
    L: Criminal Activity:
    Con Man (5); They were CONSTANTLY trying to get something from somebody, and sometimes it worked.
    4 Smugglers and Sellers of Contraband (15); Usually installing unauthorized weapons into other units Mecha (which, in turn lead back to the con men).
    M: Reputation/Credentials: Known(5)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment: NOTE; Most of the Mecha “assigned” to 5Ø7TH Bio-Maintenance Battalion are damaged and/or otherwise unfit for combat. Generally, these were used for parts, and more than a few units, listed as “totally destroyed,” were spliced together to build a new, fully operational Mecha.
    UGS FOLSOM (MRNL/M-211): A modified RIN NADOW LOJM-Class (Tśentrædi Monitor; This very ship would be the engineering heritage behind the
    YOUNGER-Class Assault Shuttle).
    Shuttles and other small ships= 12 Total
    Robotech Assault Carrier= 7 (2 are still armed)
    Horizonts= 5

    Ground Vehicles= 1,1Ø6 Total
    AAT-4Ø Assault Transports= 25
    AMR-1Ø Mecha Retrieval Units= 1,ØØØ
    M.O.V. Moles= 2ØØ
    ML-3 Forklifts= 25Ø
    Hover Cargo Hauler= 5Ø
    Hover Transport Truck= 21
    Hovercyles= 5ØØ
    Chariot Motorcycles= 25Ø

    Power Armors= 4,4Ø6 Total
    Micronian Power Armor MkII= 1ØØ
    VR-Ø52 Battler= 2,5ØØ
    VR-Ø41 Saber= 2ØØ
    VR-Ø38-LT= 5ØØ

    Destroids= 1,2Ø5 Total
    RDF Gladiator= 25Ø
    REF Gladiator= 3ØØ
    RDF Excalibur= 2Ø
    REF Excalibur= 4ØØ
    REF Raidar X= 2Ø
    RDF Gladius= 2ØØ
    TBP-Z1 Raditzs Regult Tactical Battle Pod= 1Ø
    OBP Z-2 Glaug Officer’s Pod= 4
    CRP Z-3 Quel Qualie Theater Scout Recon Pod= 1
    Guardians= 9 Total
    Strike Aggressor= 2
    Super Guardian= 7
    Veritechs= 1,381 Total
    Veritech Car= 5Ø
    RDF VF-1A= 5 (ECM Variant)
    RDF VF-1D= 1
    RDF VF-1J= 1
    Super Veritech Argumentation Pack= 7
    VAF-6C= 25
    VAF-6J= 15
    VBF-1C= 25
    VBF-1J= 15
    VHT= 2
    Super VHT Augmentation Pack= 5
    Logan= 25

    UGS FOLSOM (MRNL/M-211): A standard RIN NADOW LOJM-Class Monitor converted to Micronian use. Beyond changes in sizes of equipment, and the stowage of ice between the outermost hulls, the only change was the removal of her two big guns, the Heavy Particle Beam Cannon and Main Laser Cannon, and adding a few extra Light and Retractable Laser Turrets, which were moved to cover the entire ship, rather than only specific areas.

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    TH Signal Battalion

    TH Signal Battalion’s only reason to exist is to COMMUNICATE. And they do it well.

    Every second of every minute of hour of every day they relay as many as 2,ØØØ,ØØØ,ØØØ³ bytes of data, flying through both atmosphere and space- And they’ve never lost a call.

    They operate out of UGS MA BELL, a modified FRAND’LAR TIVUVO-Class Shuttle (Tśentrædi Re-entry Pod), equipped with Hyperspace communications relay system. Any time a team commander, even a lowly private, needs to “Phone Home,” it first routes to their unit comms array, then to their attendant comms satellite, then to 5ØTH‘s MA BELL. Only fleet Command ships have their own hyperspace array, which they typically try not to use (both to for EMCON and because MA BELL’S crew is better equipped to organize the signals to maximize their chances of getting through).

    A vital secondary role of 5ØTH is signal interception and deciphering. They are the primary source of sigints for the force, and have even learn to understand part of Invid communications (though far less than 1Ø% can be translated into useable information). Most of what they are able to successfully intercept and interpret is Tśentrædi Scavengers (those still loyal to the Robotech Masters) and Tiresean comms. This information is then passed to 313TH Intelligence Battalion.

    TH also handles all Public Affairs duties, and is the main element of the fleets Recruiting Command.

    Special Assets:
    Hyperspace Communications Relay System: Can span the void of hyperspace instantly to communicate with other fleets or commands in distant solar systems.
    QF-3,ØØØ C Space Pods: Normal QF-3,ØØØ Space fighters modified as communications satellites for instantaneous communications throughout the force. Gives the entire force effectively satellite communications.

    Size and Orientation: Army (3ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment: Unlimited Equipment (5Ø)
    D: Vehicles: Specialty Vehicles (3Ø)
    E: Weapons: Basic Equipment (5)
    F: Communications: Superior Communications (4Ø)
    G: Internal Security: Paranoid (4Ø); They have to be FAR more careful with their security, as they receive all incoming hyperspace message traffic- Including classified military information. Fortunately, the fact that they ARE a spaceship separated from the rest of the fleet, and all hands can live on board, increases their security.
    H: Permanent Bases: None (Ø)
    I: Intelligence Resources: None (Ø); That’s not their job.
    J: Special Budget: Big Bucks (45); They get ANYTHING they want, as far as money goes.
    K: General Alignment: Scrupulous and Principled (8)
    L: Criminal Activity: None (Ø); They’d never get away with anything anyways.
    M: Reputation/Credentials: Excellent Reputation (25) as far as their own job, communications, goes. They have little combat experience, though, and most of that is getting out of the way of the shooting. However, on Deinta III, a civilian uprising almost took the MA BELL (the rebels even managed to get inside), and the crew fought long, hard, and bravely in hand to hand fighting. Some equipment was damaged (this was the aim of the rebels), but they managed to get that fixed in very little time at all (down only an hour).
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment: NOTE: Mecha and vehicles outfitted in AWACS/Wild Weasel configuration are used to relay signals, not the more traditional roles.

    UES MA BELL, a modified FRAND’LAR TIVUVO-Class Shuttle (Tśentrædi Re-entry Pod).

    Non-Combat Ground Vehicles= 23 Total
    RDF Land Rovers= Ø2
    ML-3 Forklifts= Ø1
    Hovercyles= 2Ø

    Combat Ground Vehicles= Ø1 Total
    RDF AAR Recon II= Ø1

    Non-Combat Aircraft= Ø4 Total
    VC-33 Glamours= Ø1
    EC-33a AWACS= Ø3

    Combat Aircraft= 2Ø2 Total
    Turbo Fan Jets= Ø2
    QF-3,ØØØ Ghost Fighters= 2ØØ

    Combat Spacecraft= Ø Total

    Power Armors= 4ØØ Total
    RD/EF Micronian Power Armor MkII= 5Ø
    REF VR-Ø52 Battler= 1ØØ
    REF VR-Ø38-LT= 25Ø

    Destroids= 416 Total
    REF Gladiator= Ø2
    REF Excalibur= Ø4
    REF Raidar X= 1Ø
    RD/EF Mecha Knight= 1ØØ
    TBP-Z1 Raditzs Regult Tactical Battle Pod= 3ØØ

    Guardians= Ø2 Total NOTE: One is kept onboard at all times; The other is stored aboard UGS NORFOLK when not needed.
    RD/EF Super Guardian= Ø2 (outfitted in AWACS/Wild Weasel config)

    Veritechs= 42 Total NOTE: These were stored aboard UGS NORFOLK when not needed.
    RDF LVR-588 Veritech Car= Ø2
    RDF VF-1D= 1Ø (outfitted in AWACS/Wild Weasel config)
    Super Veritech Argumentation Pack= 25
    VAF-6R= 2Ø (outfitted in AWACS/Wild Weasel config)
    VBF-1R= 1Ø (outfitted in AWACS/Wild Weasel config)

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    313TH Military Intelligence Battalion

    “Military intelligence, now there’s
    a contradiction in terms.”

    Sign hung in front of “the shack”
    “¿How much do you think you’ve figured out?”
    “Well, I don’t know… 1Ø% mayb…”
    “¿1Ø%? ¡Matt, you’re guessing!”
    (slight pause) “We like to call it analysis.”

    Midway (1976)
    313TH Intelligence Battalion is the fleet’s PRIMARY information analyzation department. Their job is to take whatever facts they can get from the fleet on enemy movements, activity, strengths, and etc and form this into a picture that command can utilize to form a strategy.

    Often, all they can present is a generalized idea of what the enemy- Malcontent or otherwise- Are planning, and how they plan to do it. 313TH has actually been maligned by MOST of the force, as their analysis, while rarely perfect, has always been pretty close to the mark, and no battle has been lost due to their mistakes. Indeed, few, if any, battles won could have been so, had it not been for 313TH.

    313TH is also a HIGH STRESS unit, as members are routinely called to look over something or another at all times of the day and night. It got to be so bad, a few members rebelled against it by simply not wearing clothes for days at a time. (This mini-mutiny began after someone showed an old Terran movie, “Midway”, with an intelligence officer wearing a bathrobe. Unlike the presumptions made on said officer, however, they continued to bathe.) Though this “expression of discontent” was dealt with, it was realized that 313TH members were under an unusual amount of stress, and therefore were placed in a greater R&R rotation- Which none of them took, for fear about what might come up.

    Their main office is “teh shack”, a compartment aboard UGS LONDON (the fleet’s flagship) which they converted to a full-fledged office building and berthing area, complete with infirmary, galley and messdeck, recdeck (with deck to overhead view panes), PT deck (with ¼ mile track and view panes), Ø2 holds, separable potable water, grey water, sewage, and ventilation systems, generator, and fuzzy dice. Essentially, a ship within a ship. They don’t “have” to step outside the shack unless they happen to want to for some reason. It is interesting to note that somewhere along the way, they deliberately re-named their offices “teh shack” (there are even photographs showing the original name, “the shack”). Nobody’s really sure who, how, or when it happened, and since nobody outside 313TH cares, no one plans on doing anything about it. Ever.

    A strange aside is the unit’s racial divisions; Though this was the singly most integrated until in the REF (composing member of EVERY known Sentinel and REF member race), it was also to most racist of units; Especially the Tśentrædi. The main focus of their racism: Tśentrædi. The leaders of this attitude: Tśentrædi. The Tśen in 313TH were ABSOLUTELY convinced any Tśen NOT in the REF were beyond reason, and that detente or surrender is impossible, and that all Tśentrædi in the REF who weren’t in 313TH are potential traitors who had to be watched OBSESSIVELY; At that, each of them believed their fellow 313TH members to be pro-Master spies. To say that the Tśentrædi in 313TH were obsessed with paranoia is not fair; They treated their paranoia as a very strict religion, and each treat themselves as the “True Prophet” of that religion.

    Attached Units:
    92nd Chemical (Medical Response) Company: Determine what, if any, chemicals have been used on the battlefield and treat. 25 person.
    32ØTH Adjutant General Company (Postal): Deliver the mail, censor for military secrecy. 1Ø person
    49TH Air Traffic Control Platoon: Control near front air traffic (Communications). 5 person.
    689TH Quartermaster Company: Procure, deliver (in conjunction with 255TH Transportation Battalion), and disperse material, from toilet paper and food to guns, ammo and Mecha parts. 25 person.
    132nd Military History Detachment: Reporters and historians (communications). 1Ø person.

    Size and Orientation: Free Company (145)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment: Unlimited Equipment (5Ø)
    D: Vehicles: Specialty Vehicles (3Ø)
    E: Weapons: Basic Equipment (5)
    F: Communications: Superior Communications (4Ø); The only people with better comms than 313RD is 5ØTH Communications Battalion and Fleet Command.
    G: Internal Security: Impregnable (6Ø); Even being caught NEAR 313RD activity will get you killed. AFTER they torture you. (The torture isn’t “really” necessary to get more info- They just do it because THEY CAN.)
    H: Permanent Bases: None (Ø)
    I: Intelligence Resources:
    Scout Detachment (5)
    Special Military Operatives (1Ø)
    Psionic and Magic Operatives (2Ø)
    Sentinel Race Specialists (2Ø)
    Infiltration Network (5Ø)
    J: Special Budget: Large Loans (25)
    K: General Alignment: Aberrant. (Ø) Every single member of 313TH IS a loyal REFer to the core. But they hate ALL life, especially each other’s.
    L: Criminal Activity:
    Safecracker (25); A necessary part of their business, the safecrackers would open locked containers believed to house useful enemy material. As a calibration study and routine security analysis, they’d also sometimes crack their fleet’s various safes (after all sensitive documents were removed) to see how easy it would be to break in. As a result of these studies, the safes are routinely upgraded, making it harder and harder for even insiders to break in. (The day nobody could crack an ensign’s safe they declared all safes “ironclad”, and STILL recommended upgrades. Their recommendations were eventually carried out.)
    Expert Forger (1Ø); Also a necessary part of their business, the forgers were put to work creating false orders, documents, and etc for distribution to Tśentrædi and other Master-allied forces. Forged documentation had no effect whatsoever on the Invid, and this tactic was never used in that capacity. However, they COULD create false Invid documents (meant for collaborators), including identity, marching orders/combat assignments, and etc.M: Reputation/Credentials: Unknown (5); Except by fleet command level personnel, their existence is pretty much secret. Even the lowliest infantry grunt boot recruit “knows” there’s and intelligence unit somewhere (the same way they “knew” there was an Admiral HUNTER), but few realize where to find them. 313TH has worked very hard to keep it this way.
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment: NOTE: All 313TH vehicles are outfitted to one degree or another for sigints and AWACS/Wild Weasel duties.

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    451TH Tśentrædi Kerugadorasu Zugara

    Like their brothers and sisters in Kuarrebou Gran’lare Zugara, blatant racism in the REF of second-class citizenship for the Tśentrædi hurt 451st; So blatant was the racism, that 451st was forced to make-do with a PLANET MASTER-Class cargo vessel as their main vessel, rather than a true combat vessel. Adding insult to injury, Kuarrebou Gran’lare Zugara was forced to work out of UGS TITANIC (CC-216) with 451st. In spite this, they remained fanatically loyal and dedicated, and driven to not only complete the mission, but on-time and at all costs. This unit, before the end of the war, would suffer 88% casualties defending their Micronian allies; The worst of Human/Sentinel casualties by unit was 271st Dragoon at 31% casualties. (It is no coincidence that 271st‘s members were more than willing to hang out with 451st and Kuarrebou Gran’lare Zugara, as both stood shoulder to shoulder defending 271st against impossible odds; It is also little surprise to anyone that both the all-Tśen commands were generally persona non-grata with other units outside combat-related duties.)

    Size and Orientation: Army (3ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Fleet Vehicles (1Ø)
    E: Weapons: Advanced Weaponry (2Ø)
    F: Communications: Deluxe Communications Network (25)
    G: Internal Security: Iron-Clad (2Ø)
    H: Permanent Bases: Partial Headquarters (2)
    I: Intelligence Resources: None (Ø)
    Scout Detachment (5)
    Special Military Operatives (1Ø)
    J: Special Budget: Small Potatoes (15)
    K: General Alignment: Anarchist and Unprincipled (4)
    L: Criminal Activity:
    6 Smugglers and Sellers of Contraband (15): A deplorable necessity of 451st, as they were short-changed in every aspect of supply and equipment. Even replacement parts for Mecha were systemically denied.
    M: Reputation/Credentials: Excellent Reputation (25)
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:

    UGS TITANIC (CC-216); A PLANET MASTER-Class Assault Shuttle= Ø1
    FRAND’LAR TILUVO-Class Re-entry Pods= 25

    Non-Combat Ground Vehicles= 65Ø Total
    RDF Land Rovers= 1ØØ
    Hovercyles= 5Ø
    Chariot Motorcycles= 5ØØ

    Combat Ground Vehicles= 62 Total
    1Ø-Wheeled Guntrucks= 5Ø
    HMBT-1Ø Anarrisa Hovertanks= 12

    Combat Aircraft= 3Ø Total
    Fan Jets= 12
    Sea Sergeants= 12
    LVT Adventurer IIs= Ø6

    Combat Spacecraft= ØØØ Total
    RDF Space Shuttles= Ø1

    Power Armors= 5,ØØØ Total
    RD/EF Micronian Power Armor MkII= 5,ØØØ

    Destroids= ØØØ Total
    RDF Excaliburs= Ø4
    RDF Raidar X= 1Ø
    RDF Crusader= Ø5
    RDF Defender= Ø2
    RDF Gladius= Ø1
    TBP-Z1 Raditzs Regult Tactical Battle Pod= 5ØØ
    OBP-Z2 Glaug Officer’s Pod= 1Ø

    Guardians= Ø Total

    Veritechs= Ø7 Total
    RDF LVR-588 Veritech Car= Ø5
    VHT= Ø2

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    929TH Field Artillery Battalion

    929TH Field Artillery Battalion is one of literally millions of such units. One subordiante unit is the 1Ø-man 5TH Air Defense Team: Twin Hover Gun Trucks with MRM/LRM Missile batteries. Generally, 929TH provides front-line and near-front artillery support, though they also have 3 HAS-I’s, 1 HAS-II’s, and a pair of Mini-MAC Destroids. Plans are “in the works” to get them a VM-X2 König MAC. Another is 551st Light Artillery, a ligh screening force for the Hover Artillery Systems; All the unmodified Excalibers and the Mecha Knights, as well as the non-hover gun trucks and tanks.

    Size and Orientation: Army (3ØØ)
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Utility Outfits (5)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Company Fleet of Vehicles (1Ø)
    E: Weapons: Advanced Weaponry (2Ø)
    F: Communications: Secured Service (1Ø)
    G: Internal Security: Lax (2)- Only
    H: Permanent Bases: None (Ø)
    I: Intelligence Resources: Scout Detachment (5)
    J: Special Budget: Small Potatoes (15)
    K: General Alignment: Unprincipled and Scrupulous (6)
    L: Criminal Activity: Con Man (5X1)
    M: Reputation/Credentials: Known (5) in their own circles.
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:

    Shuttles and other small ships= ØØØ
    UGS VIRGINIA; A PLANET MASTER-Class Assault Shuttle (CC-722Ø)

    Non-Combat Ground Vehicles= 398
    ML-3 Forklifts= Ø2
    Hover Cargo Hauler= Ø4
    Hover Transport Truck= Ø2
    Hovercyles= 3ØØ

    Combat Ground Vehicles= 11Ø
    AAT-4Ø Assault Transports= Ø3
    1Ø-Wheeled Guntrucks= 15
    Hover Guntrucks= Ø2
    MTA- Titan= Ø1

    Non-Combat Aircraft= None.

    Combat Aircraft= 39
    Turbo Fan Jets= Ø2 (both 1-seaters)
    Commanchero Helicopters= Ø1
    Sea Sergeants= Ø1

    Combat Spacecraft= ØØØ

    Power Armors= 62 Total
    REF Micronian Power Armor MkII= 4Ø
    REF VR-Ø52 Battler= 1Ø
    REF VR-Ø41 Saber= 1Ø
    REF VR-Ø38-LT= Ø2

    Destroids= 154 Total
    REF Valiant= Ø5
    REF Gladiator= 15
    RDF Spartan= Ø1
    REF Escalator= Ø2
    REF Excalibur= 2Ø (assigned to patrol/escort as 551st Light Artillery)
    RDF HAS I= Ø3
    REF HAS II= Ø1
    RDF MAC Mini-Monster= Ø2
    REF Mecha Knight= Ø5
    TBP-Z1 Raditzs Regult Tactical Battle Pod= 1ØØNOTE: 929TH exists around it’s HAS-I and II; 53RD and 551ST exist to protect the HAS’s, and though armed, VIRGINIA is NOT the center of 929TH.

    Guardians= 929TH Field Artillery Battalion has Ø2 EAG-81 Malcorn JSTARS Guardians, Block 1-1a(r) (the unarmed variant first fielded).

    Veritechs= ØØØ; None

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    14TH Faith Command

    14TH Faith Command’s clear, and very simple, mission is the support of religious faith in the 14TH Fleet. On staff are 27 Chaplins, representing over 1ØØ diffrent faiths seen throughout the REF (many share chaplins of simular or conconsilable belief), and at any given time an average of 2ØØ councilers and therapists. 14TH Faith Command is seprate from any medical command, though they often share cusotmers (as those seeking councilling are refered to).

    14TH Faith Command is NOT a combat unit, though many of her members are combat veterans (some of them have pre-religious training military expirience, and of the minority that do not, about 75% have atone point or another been caught up or assigned to a combat zone).

    14TH Faith Command’s ONLY insignia ever flown is the Universal Faith Ensign; Based on anold Terran religious flag, 14TH Faith Command flies the Universal Faith ensign to exclusion of any other flag. At all 14TH Faith Command building and facilities this flag, and this flag alone, is permitted to fly- Even the standard Clariont is not permitted. The yellow trim on the Faith Ensign indictes to the observer that it is a Leadership flag (yellow meaning “Sumbit to the authority of”, in this case, God or Gods as appropriate to the faithful). 14TH Faith Command’s first creation, ironically, was predicated on a fist fight- A Garudan Haydonite and a Tiresian/Tśentrædi Catholic Derinite (a post-ROD faction) got into a fist fight over who’s day it was to use the one Chapel at Shivern Aero-space Base. After that, all REF Fleets were required to form a Faith Command to “coordinate” facilities use. The title “Chaplin” and “Chapel” are the only terms authorized (less language incompatability, such as the Garudans and Carbonarans) to indicate equality of ALL faiths (since thier all called the same thing, none are placed in higher “esteem” by the REF).

    Note again the ensign to the right; This is the so-called “Faith Ensign”, and is the ONLY flag flown by 14TH Faith Command and her sister commands in the REF and RDF; They are specifically BANNED from flying either version of the Clariont, regardless of the sitrep (they are allowed to bring the flag donw during non-chapel periods hours, but military chapels NEVER lcok their doors, so most Chapels leave their ensign up at all hours; After all, Faith is NOT a Ø8ØØ-sunset matter). However, this regulation applies only to Chapel-Command owned stations, and this typically means one building on major bases; Chaplins wear a flag patch on the RIGHT SHOULDER (unless their faith requires it to be on the left shoulder, such as the Fehran Shirien), but the overall command does not fly the flag when a Chaplin is visiting.

    NOTE: Under UGC UCMJ, all religions officers, such as Imams, Preachers, Rabbis, Frinors, Priests, and etc are referred to a “Chaplins” in order to ensure mutual-faith respect; Since they all have the same Militry Title, they are all treated exactly the same way.

    Size and Orientation: Large Company
    Features:
    A: Sponsorship: UGC (Government)
    B: Outfits: Specialty Outfits (1Ø)
    C: Equipment:
    Electronic Supplies and Good Gear (5)
    Medical Equipment (1Ø)
    D: Vehicles: Company Fleet of Vehicles (1Ø)
    E: Weapons: Advanced Weaponry (2Ø)
    F: Communications: Secured Service (1Ø)
    G: Internal Security: None; Chaple doors are never even locked (Chaplin’s offices, however, are).
    H: Permanent Bases: None (Ø)
    I: Intelligence Resources: None (Ø)
    J: Special Budget: Small Potatoes (15)
    K: General Alignment: Principled and Scrupulous (1Ø)
    L: Criminal Activity: None, ever (Ø)
    M: Reputation/Credentials: Famous (5Ø).
    N: Salary: Good Salary, as standard for all REF personnel (1Ø).

    Vehicles and Equipment:

    Shuttles and other small ships=ROIL TILVOU-Class Shuttles

    Non-Combat Ground Vehicles= 398
    Hover Transport Truck= 2Ø
    Hover cars= 2ØØ
    Hovercyles= 3ØØ

    Power Armors= 1Ø Total
    REF Micronian Power Armor MkII= 1Ø

    Non-Combat Aircraft= A couple of Hunter Aero-Tech Fan Jets are routinely available.

    Combat Ground Vehicles= None, ever.

    Combat Aircraft= None, ever.
    Combat Spacecraft= None, ever.
    Destroids= None, ever.
    Guardians= None, ever.
    Veritechs= None, ever.

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