United Galaxies Council Robotech Expeditionary Forces 14TH Fleet
UGC CAPE MAY (SDF-Ø14)
Size and Orientation: Battle Fortress (equivalent to “City Size”- 5ØØ)
Function: Militry/Scientific (emphasis on militry), with a tertiary function of disaster response.
Features:
A: Power System: Protoculture (equivalent to Fusion- 1Ø); Back up Nuclear, Solar, and Battery Power (Ø) was also installed.
B: Defenses:Shields, Point Defense Weapons Systems Short Range Weapons, Medium Weapons, and Heavy Weapons, Space Fighters (as many as 5 Squarons), and finally TRIPLE Armored Hull.
C: Sensors: Short, Medium, and Long Range Satellites (over 2ØØ total) and a dozen Interstellar Satellites (the Strike Forces); Scouts (the rest of the battle fleet); and very Superior Sensors (4Ø).
D: Communications: Satellites: Short, Medium, and Long Range Satellites (over 1ØØ plus relays through other ships) and Stellar Communications through the hyperspace communications relay. However, typically all inter-stellar traffic is relayed via “MA BELL.”
E: Station Maintenance: Top Priority; Remember this IS a militry vsl, not your daddy’s fishing boat.
F: Supplies: Dependant (Ø); Even more so than “average” dependence, as the ship can hardly go a full month while deployed on operations without getting re-supplied, especially on fresh foods.
G: Internal Security Personnel: Magic Security, supplemented by a Company of Marines.
H: Medical Facilities: Advanced Medical Ward, but NOT a true hospital.
I: Environmental Systems: Basic with artificial gravity (through Fehran grav pod technology).
J: Independent Business: None (Ø), though the ship does have a “ship’s store”, a smallish “mini-mart” that sells a variety of sundries.
K: Transients: Closed (6Ø); Remember this IS a militry vsl, not the Love Boat.
The Main Battle Fleet:
UGS CAPE MAY (SDF-Ø14): Direct Units: Any three to 1Ø BLOCKADER-Class Picket Ship at any given time.Ø3 IKAZUCHI-Class Battlecarriers: UGC SURPRISER, MICHIGAN, and CI’VOL. Direct Units: Each is assigned Ø2 BLOCKADER-Class at any given time.
Spaceways Patrol And Enforcement Services Ships: Though the Patrol Ships WILL engage in combat if ordered to (indeed, all BLOCKADER-Class vsls are Patrol Ship), the vsls listed below typically are kept separate from the main battle fleet to do what they do best; Interdiction and SAR.
Ø6 MAXIMILLIAN STERLING-Class SAR Ships; Direct Units: Each is assigned Ø2 BLOCKADER-Class at any given time. Modifications to the standard baseline: As described above.
Ø2 MIRIYA PARINO-STERLING-Class Interdiction Ships; Direct Units: Each is assigned 12 BLOCKADER-Class at any given time. Modifications to the standard baseline: As described above.
Ø6 DAVID ESTEP-Class T-AH; Direct Units: Each is assigned 12 BLOCKADER-Class at any given time, and each is assigned crews with established psychiatric issues; Basically these vsls are expected to commit suicide, if necessary, to protect the hospital ships. WARNING: SHOOTING AT A HOSPITAL SHIP IS DEFINITELY CONSIDERED A BAD IDEA; EVEN A STRAY, ACCIDENTAL SHOT HAVE A TENDENCY TO DRAW THE ATTENTION OF THE FULL BATTLE FLEET. FIRING ON A HOSPITAL SHIP IS ESTABLISHED UNDER UGC LAW AS CLEARANCE FOR WEAPONS HOT WITH REFLEX WEAPONRY. (In short, don’t shoot the Docs.) Modifications to the standard baseline: Basically no weapons at all, but extensive defensive anti-weapons systems.
2ØØ ADMIRALTY-Class Patrol Ship; Assigned to long-range patrol and zone security. Direct Units: Each of these vsls are assigned any Ø2 ALLIANCE-Class Fleet Pickets. Modifications to the standard baseline: As described above.
Strike Forces: Strike Forces are a little different, on account of no two Strike Force Deployments are the same. Therefore, all that can be said definitively about them is there are four of the, UGC ELAINA (FRV 14-1Ø2-455644564),UGC RUSH (FRV 14-1Ø2-455644565), UGC EVENT (FRV 14-1Ø2-455644566), and ISS BEAR (FRV 14-1Ø2-455644567- note that the BEAR is an Patrol Vsl, not a Spacy Vsl), and that each of them has at least two ANDROMEDA-Class Medium Cruiser, plus whatever is necessary for the Strike Force mission.
AZONIA LAPLAMIS-Class FRV’s; Each is attended by at least two ANDROMEDA-Class Medium Cruiser, plus whatever is necessary for the Strike Force mission. Modifications to the standard baseline: As described above.
14 CONSTELLATION-Class Battleships; Assigned as needed. Modifications to the standard baseline: As described above.
24 KHYRON KRAVSHERRA-Class Ships: Also assigned as needed. Note- The KHYRON KRAVSHERRA-Class is NOT capable of extended space operations independently of a space ship. Modifications to the standard baseline: As described above.
Support Fleet
3Ø9 BLOCKADER-Class Patrol Ships protect the following assets:
Ø4 MONTGOLIFIER-Class; UGS WRENCH (ATFRS 14-1Ø-343985893754), UGS ANVIL (ATFRS 14-1Ø-343985893756), UGS IO (ATFRS 14-1Ø-343985893757), and UGS COUFE (pronounced “coope”) (ATFRS 14-1Ø-343985893758). Direct Units: Each is assigned Ø2 MULE-Class Fleet Tugs. Modifications to the standard baseline: As described above.
24 TERRA-Class AOE’s. Modifications to standard baseline: As described above.
3Ø Renorby-Class AS; Modifications to the standard baseline: As described above.
Ø1 FOLSOM-Class Detention Ship (property of 1138TH Modifications to the standard baseline: Far more defensive features; Improved shields, far more extensive anti-weapons defenses, etc due to the fact that these vsls are used to hold those who can not defend themselves in the event of an attack. WARNING: Shooting at the Detention Ship is a really bad idea. The original UES FOLSOM was attacked and destroyed some 2ØØ-odd years ago, and that incident continues to haunt the UGC. Only attacking a Hospital Ships is considered a greater insult, and ANY attack on the Detention Ships is considered authorization in and of itself for weapons hot for anything SHORT of reflex and nuclear weaponry (except in defense). The FOLSOM does, contrary to earlier comment, have a Reflex Cannon, but is only authorized for use in immediate self defense, defense of a Hospital Ship, or in retaliation for an attack on a hospital ship (the latter only upon clearance by Fleet Command). Direct Units: 24 HUNTER-Class Pickets provide both protection and to discourage escape attempts.
Ø2 Forger-Class Agricultural Ships; The fleet still has to eat, and fresh foods are safer than extended stored foods, though the lack of fresh meat on campaign does effect moral after a while. Direct Units: Ø2 HUNTER-Class Pickets, mostly to discourage pirates.
Ø1 Sojourner-Class Cargo vsls: UGS STARWATCH (AO-14-82-431) carries the bulk of the fleet’s supplies, including the desperately needed fresh meat. Direct Units: These ships are protected by the same HUNTER-Class Pickets that protect the Forger-Class vsls.
Ø6 Galactica-Class Exploration Vsls: Protected by up to Ø4 HUNTER-Class Pickets at any given time. Typically these vsls are underway doing exploration work, but will respond to any emergency if ordered (more than once they have responded on their own initiative and were ordered back to their normal duties).
UGC Intelligence Ships: Ø1 EMPORER-Class AGF (C³I); UGS QUEEN ELIZABETH THE VIII and UGS ARCHDUKE FREIANORE. Direct Units: only the fleet’s Ø2 BATTLESTAR-Class Spyships report to the EMPORER-Class intelligence vsls. Of the two, QUEEN ELIZABETH THE VIII is the superior vsl, ARCHDUKE FREIANORE is the back-up vsl.
Shuttles: Every vsl big enough to have a shuttle has the full complement of these vsls. ‘Nuff said.
UGC Landships: With the exception of thos elsewhere enumerated on this list, all Landships belong to XIV Corps.
Other Assets: Most of these vsls are part of the support fleet, and protected by the Suuport Fleet Security. These vsls rarely get underway at any rate.
Ø1 Three Star-Class Factory Ship, ISS FACTORY (FFV 14-92-Ø9349Ø3284Ø932849ØØ993274837).
Ø1 Hollywood-Class Amusement Vessel; ISS RELEASE (T-AH 14-93-9459435947238654354642174212) is treated as a hospital vsl, though it is also a rest and relaxation vsl. Attendance can be mandated by medical personnel and/or superiors- It’s status as the “play house” of the fleet is understood, and is justifiable on it own rights (indeed, it was the the COUNCIL’S idea, not the REF’s, to include these vsls).
Ø1 Einstein-Class Research Ship: BOS JOHN HOPKINS (RSS 14-43-544978441351574) typically reverse-engineers captured enemy matériél; This is a Brotherhood Of Steel vsl.
SACPAKs: 14TH Battle Group has 2ØØ SACPAKs (effectively the equivalent of Corvettes).
Attached Units: 49TH Quartermaster Company: Master supply company. Has over-all supply and distribution authority. Though they work CLOSELY with 255TH Transportation Battalion, 255TH is a separate unit. Si UGS LONDON (MNV/FS-12): The LONDON is the home of 2212rd Headquarters Battalion. Si Vehicles and Equipment: Shuttles and other small ships= 1Ø Total Ground Vehicles= 63 Total Non-Combat Aircraft= 14 Total Combat Aircraft= 22Ø Total Destroids= ØØØ Total Veritechs= ØØØ Total Si Vehicles and Equipment: Shuttles and other small ships= 1Ø Total Ground Vehicles= 6ØØ Total Power Armors= ØØØ Total Destroids= ØØØ Total Guardians= 1ØØ Total Veritechs; Though technically banned, Nous-Gran’diel units possession of VT’s has been quietly ignored in light of circumstances. These are generally used to cover a retreating Nous-Gran’diel unit and for precision strike actions. 48 Total Nous-Gran’diel Body Armor: A special suit made STRICTLY for Nous-Gran’diel, it originally had 1Ø M.D.C. (1,ØØØ SDC). The new REF version has Attached Units: Detachment 1/45ØTH Civil Affairs Battalion; Defense Attorneys for the command. JAG Officers are rotated into 1/45ØTH for a few months at a time; After extremely LONG cases, an officer will not, typically, be reassigned to 1/45ØTH unless they request it. 1/45ØTH also is responsible for civil (tort) actions, and has some (though not all) responsibility for civil affairs (civil rights) issues. Si UGS NORFOLK (MQQ/DLS-111) Shuttles and other small ships= 25 Total Ground Vehicles= 1,1Ø6 Total Power Armors= 5ØØ Total Destroids= ØØØ Total Guardians= 1ØØ Total Veritechs= ØØØ Total UGS NORFOLK (MQQ/BS-111) REF Brig Ship NORFOLK has a command crew, but her Commanding Officer is Col. Distor (who is CO of 1138TH). The XO of NORFOLK is Com. Gran Modifications: Vehicles and Equipment: UES MORGAN (MTR/CSS-14); A TOU REDIR-Class (Salan Scout) modified to simple cargo storage. No mods except as absolutely necessary for crew comfort and mission performance (though a monorail and 2 lane road system connected all the deck and compartments together). Originally this vessel was a drogue, so most of the conversions were easily accomplished. Shuttles and other small ships= 2ØØ Total Ground Vehicles= 48Ø Total Power Armors= 925 Total Destroids= 2ØØ Total Veritechs= 195 Total Vehicles and Equipment: Si Vehicles and Equipment: GARFISH-Class UGS ALISON (HSTC-21 Shuttles and other small ships= 35 Total Ground Vehicles= 2,452 Total Power Armors= 865 Total Battloid= None. Destroids= 62 Total Attached Units: Si
Attached units: Si
Attached Units: Vehicles and Equipment: Shuttles and other small ships= 12 Total Ground Vehicles= 1,3Ø Power Armors= 4ØØ Total Destroids= Ø Guardians= Ø2 Total Veritechs= 2Ø Total Si Destroids= 1Ø Total Guardians= Ø Total Veritechs= Ø2 Total Si Vehicles and Equipment: NOTE; Most of the Mecha “assigned” to 5Ø Ground Vehicles= 1,1Ø6 Total Power Armors= 4,4Ø6 Total Destroids= 1,2Ø5 Total UGS FOLSOM (MRNL/M-211): A standard RIN NADOW LOJM-Class Monitor converted to Micronian use. Beyond changes in si
Special Assets: Si Vehicles and Equipment: NOTE: Mecha and vehicles outfitted in AWACS/Wild Weasel configuration are used to relay signals, not the more traditional roles. UES MA BELL, a modified FRAND’LAR TIVUVO-Class Shuttle (Tśentrædi Re-entry Pod). Non-Combat Ground Vehicles= 23 Total Combat Ground Vehicles= Ø1 Total Non-Combat Aircraft= Ø4 Total Combat Aircraft= 2Ø2 Total Combat Spacecraft= Ø Total Power Armors= 4ØØ Total Destroids= 416 Total Guardians= Ø2 Total NOTE: One is kept onboard at all times; The other is stored aboard UGS NORFOLK when not needed. Veritechs= 42 Total NOTE: These were stored aboard UGS NORFOLK when not needed. Attached Units: Si Vehicles and Equipment: NOTE: All 313TH vehicles are outfitted to one degree or another for sigints and AWACS/Wild Weasel duties. Si Vehicles and Equipment: UGS TITANIC (CC-216); A PLANET MASTER-Class Assault Shuttle= Ø1 Non-Combat Ground Vehicles= 65Ø Total Combat Ground Vehicles= 62 Total Combat Aircraft= 3Ø Total Combat Spacecraft= ØØØ Total Power Armors= 5,ØØØ Total Destroids= ØØØ Total Guardians= Ø Total Veritechs= Ø
Si Vehicles and Equipment: Shuttles and other small ships= ØØØ Non-Combat Ground Vehicles= 398 Combat Ground Vehicles= 11Ø Non-Combat Aircraft= None. Combat Aircraft= 39 Combat Spacecraft= ØØØ Power Armors= 62 Total Destroids= 154 Total Guardians= 929TH Field Artillery Battalion has Ø2 EAG-81 Malcorn JSTARS Guardians, Block 1-1a(r) (the unarmed variant first fielded). Veritechs= ØØØ; None Si Vehicles and Equipment: Shuttles and other small ships= 1Ø ROIL TILVOU-Class Shuttles Non-Combat Ground Vehicles= 398 Power Armors= 1Ø Total Non-Combat Aircraft= A couple of Hunter Aero-Tech Fan Jets are routinely available. Combat Ground Vehicles= None, ever. Combat Aircraft= None, ever.zed Battalion, 2511TH Maintenance Battalion, Kuarrebou Gran’lare Zugara, 451st Tśentrædi Kerugadorasu Zugara, VAF-3Ø6, VF-41, VMB-2Ø, 663rd Subsistence Battalion, and their attendant ships less UGS NORFOLK (which, being a brig ship, is wholly separate, though she can easily dock with LONDON), and her assigned units (1138TH MP, VPB-6, VF-41, and VMB-2Ø).ze and Orientation: Large Army (5ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
• Medical Clinic (2Ø)
• Unlimited Equipment (5Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)Specialty Vehicles (3Ø)Unlimited Vehicles (5Ø)
E: Weapons: Basic Equipment (5)Advanced Weaponry (2Ø)Maximum Firepower (6Ø)
F: Communications: Secured Service (1Ø)Full Range Systems (15)Deluxe Communications Network (25)Superior Communications (4Ø)
G: Internal Security: Paranoid (4Ø), especially on personnel matters
H: Permanent Bases: None (Ø)Partial Headquarters (2)
I: Intelligence Resources: None (Ø)
• Scout Detachment (5)
• Special Military Operatives (1Ø)
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
• Infiltration Network (5Ø)
J: Special Budget: Nickels and Dimes (5)Small Potatoes (15)Large Loans (25)
K: General Alignment: Anarchist (2)Anarchist and Unprincipled (4)Unprincipled and Scrupulous (6)Scrupulous and Principled (8)
L: Criminal Activity: None (Ø)
M: Reputation/Credentials: Hunted (Ø)Scoundrels (1)Known/Unknown (5)Excellent Reputation (25)Famous/Infamous (5Ø)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:Zor’s Ship, the SAR and Ice patrols found new life, though “SAR” had now come to mean “Salvage And Recovery”, due to the tolls space combat caused. Rarely was a rescue mission successful. The Ice Patrol missions became a meteor, asteroids, and other debris patrol (especially at the battle of Jupiter’s Rings), and just after the battle of Mars Sara Base. The bombing and sub chasing mission continued as well, launching harassment attacks against Tśentrædi Salan Scouts. VT’s were assigned to the squadron as a flanking shield, while modified Cat’s Eyes actually conducted the attack runs. The rotor disk would be removed to reduce the ship’s overall weight and take strain off the engines, while bomb racks were mounted to the wings. Usually another VF Squadron, VF-41 “Black Aces” worked with us and our sister unit, VB-2Ø “Screaming Indian”, especially on larger, group-formation attacks.ze and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment: Electronic Supplies and Good Gear (5)
D: Vehicles: Fleet Vehicles (1Ø)
E: Weapons: Extensive Weaponry (4Ø)
F: Communications: Superior Communications (4Ø)
G: Internal Security: Paranoid (4Ø)
H: Permanent Bases: Partial Headquarters (2)
I: Intelligence Resources:
J: Special Budget: Large Loans (25)
K: General Alignment: Scrupulous and Principled (8)
L: Criminal Activity: None (Ø)
M: Reputation/Credentials: Famous/Infamous (5Ø)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Horizonts= 1Ø
AAT-4Ø Assault Transports= 1Ø
AMR-1Ø Mecha Retrieval Units= Ø2
ML-3 Forklifts= Ø1
Hovercyles= 5Ø
VC-27 Tunnys= 1Ø
EC-33a AWACS= Ø4
Sea Sergeants= 1Ø (All Tśen piloted)
LVT Adventurer IIs= 1Ø (All Tśen piloted)
QF-3,ØØØ Ghost Fighters= 2ØØ
Combat Spacecraft= 21Ø (All Tśen piloted)
RDF Space Shuttles= 1Ø
Lancer II Space Fighters= 2ØØ
Power Armors= ØØØ Total
Guardians= 35Ø Total
REF Super Aggressor= 2ØØ
REF Super Guardian= 15ØZugara:
Nous-Gran’diel (Tśentrædi Ninja) Companyzed, than they were to being full sized, and had made for them a suit of body armor just for that purpose (see end).zens; So blatant was the racism, that they were denied even a ship of their own, but were forced to work out of UGS TITANIC (CC-216); At that, they were only authorized a pair of FRAND’LAR TILUVO-Class Shuttles (Tśentrædi Re-entry Pods). Despite this, they remained HIGHLY loyal and dedicated, and driven to not only complete the mission, but on-time (which always meant “ahead of schedule”, unless operationally required to restrain themselves), and at all costs. This unit, before the end of the war, would suffer 58% casualties defending their Micronian allies; The worst of Human/Sentinel casualties by unit was 271st Dragoon at 31% casualties. (It is no coincidence that 271st‘s members were more than willing to hang out with Kuarrebou Gran’lare Zugara and 451st members, as both pulled 271st out of the fire on more than one occasion. That, and the fact that the Tśentrædi had no problem getting into fist-fights with the micronian friends. It is also little surprise to anyone that both the all-Tśen commands were generally persona non-grata with other units outside combat-related duties.)
Kerugadorasu: Attack/rush/charge/storming squad/unit; Stormtroopers
Gadoraraskas: Fighting spirit; Machismo; Balls.
Derurigaado: Rear-Guard (can also mean “reconnaissance use” or “reconnaissance work”).Zugara: Unit
Negronta: Worthless
Tśen-mot: Anti-Tśentrædi behavior (a violation of the Tśentrædi Imperative/treason; Calling a Tśen a Tśen-mot is fighting words, and NO Tśen can help but hit someone who calls them that, no matter HOW “civilized” they have become (even New Bloods can’t help it; it’s genetic). It is NEVER written or spoken with a capital “T”.
mićronnei: Micronian (anyone other than a Tśentrædi, though non-Tśentrædi who are as tall as full-sized Tśentrædi wouldn’t be called mićronnei easily)
Hojoca: Outright traitor.ze and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)
E: Weapons: Maximum Firepower (6Ø)
F: Communications: Full Range Systems (15)
G: Internal Security: Impregnable (6Ø)
H: Permanent Bases: None (Ø)
I: Intelligence Resources:
• Scout Detachment (5); They inherently are a Scout Detachment.
• Special Military Operatives (1Ø); They inherently are Special Operatives.
J: Special Budget: Nickels and Dimes (5)
K: General Alignment: Unprincipled and Scrupulous (6)
L: Criminal Activity: None (Ø)
M: Reputation/Credentials: Known (5)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Robotech Assault Carrier= 1Ø
Hovercyles= 2ØØ
Chariot Motorcycles= 4ØØ
RDF Micronian Power Armor MkII= ØØØ
REF VR-Ø52 Battler= ØØØ
REF VR-Ø41 Saber= ØØØ
REF Strike Aggressor= 1ØØ
RDF LVR-588 Veritech Car= 3
RDF VF-1S= 1Ø
Super Veritech Argumentation Pack= 2Ø
VHT= 5
Super VHT Augmentation Pack= 1Ø75 M.D.C., and no penalties to movement. Weighs 1ØØ lbs and has all the features of CVR-3 (as that is what the new style is based on), but with the old-style Tśentrædi Body Armor form.
First through Twentieth Companies: General MP
Twenty-First Company: Heavy Weapons Second Platoon, Delta Squad/Third Platoon, Mike Squad
Twenty-Second Company: Undercover-Unsanctioned Mecha Retrieval Program (Mod Squad)
Twenty-Third Company: IAD (Rat Squad) First Platoon: General Internal Affair Second Platoon: IAD-U/C (Dirty Rat Squad, their tag actually being a debris and dirt/mud/sewage encrusted large sewer rat)
Twenty Fourth through Eighth Companies: Base Securityze and Orientation: Large Army (5ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment: Unlimited Equipment (5Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Maximum Firepower (6Ø)
F: Communications: Superior Communications (4Ø)
G: Internal Security: Impregnable (6Ø)
H: Permanent Bases: None (Ø) The NORFOLK could be considered a permanent base.
I: Intelligence Resources: None (Ø)
• Scout Detachment (5)
• Special Military Operatives (1Ø)
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
• Infiltration Network (5Ø)
J: Special Budget: Large Loans (25)
K: General Alignment: Unprincipled and Scrupulous (6)
L: Criminal Activity: None (Ø)
• Con Man (5X1Ø: 5Ø total): Mostly in Third Company and Fourth Company, Second Platoon.
• Ø9 Smugglers and Sellers of Contraband (15X2: 3Ø Total): Mostly in Third Company and Fourth Company, Second Platoon.
• Expert Assassin (15X3: 45 Total): Snipers assigned to Second Company, Fourth Platoon, Bravo Squad (SRT/Sniper Team)
• Safecracker/Locksmith (25): Fourth Company, Second Platoon (Dirty Rat Squad).
• Expert Forger (1Ø)
M: Reputation/Credentials: Excellent Reputation (25)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Robotech Assault Carrier= 1Ø
Horizonts= 15
AAT-4Ø Assault Transports= 25
AMR-1Ø Mecha Retrieval Units= 1Ø
ML-3 Forklifts= 25Ø
Hover Cargo Hauler= 5Ø
Hover Transport Truck= 21
Hovercyles= 5ØØ
Chariot Motorcycles= 25Ø
Micronian Power Armor MkII= 1ØØ
VR-Ø52 Battler= 2ØØ
VR-Ø41 Saber= 5Ø
VR-Ø38-LT= 15Ø
Destroids= 477 Total
RDF Gladiator= 1Ø
REF Gladiator= 2Ø
RDF Excalibur= 15
REF Excalibur= 3Ø
RDF Raidar X= 1ØØ
REF Raidar X= 15Ø
RDF HAS I= 2 (both with Spartan Missile Pod upgrades)
RDF Gladius= 15Ø
TBP-Z1 Raditzs Regult Tactical Battle Pod= 5Ø
REF Super Aggressor= 5Ø
REF Super Guardian= 5Ø
RDF LVR-588 Veritech Car= 5Ø
RDF VF-1A= 5
RDF VF-1D= 2
RDF VF-1J= 2
RDF VF-1S= 2
Super Veritech Argumentation Pack= 61
Strike Veritech Argumentation Pack= 61
Armored Veritech Argumentation Pack= 2
VAF-6C= 1ØØ
VAF-6J= 5Ø
VBF-1C= 1ØØ
VBF-1J= 5Ø
Super VHT Augmentation Pack= 25
Logan= 2zens of colonies the REF had established during the war. NORFOLK was never intended to be a prison; However, circumstances being such as they were, she ended up being one. Fortunately, her brig was never more than about 1Ø% full, and NORFOLK ended up pulling a collateral duty as storage space for Mecha and Warship parts.z‘ (Tśentrædi), not Lt. Col. Friend (XO of 1138TH ). Col Distor is also the CO of VPB-6, VF-41, AND VMB-2Ø, which collectively serve as NORFOLK’S protective fighter/bomber detachment. The three wings XO’s report to Col. Distor, though the Col. has had the wisdom to allow the 5 unit XO’s mostly free reign, and rather hold’s Captain’s Call in her cabin once a day (after their Officer’s Call), and intervening only as absolutely necessary (Capt’s masts are actually carried out by the XO’s, then the Captain herself holds a Mast to review the case, ensure all matters have been attended to, then, if so, rubber stamps it).5 times the normal Light Lasers and Retractable Laser Turrets, and moved to cover the entire ship, rather than only specific areas;
Triple hulling of entire ship, less plasma ports;
Replacement of all exterior hull armor with laser reflective armor, overlaid with radar-absorbent material;
Exterior between-hull passageways filled with water, allowed to freeze (providing frozen but fresh water and additional armor) except as noted in standard ship’s manuals;
Removal of both the Heavy Particle Beam Cannon and Main Laser Cannon;
Merging of Deck One, Compartments 4 and 5 (Fighter Pod and Missile Storage Bays);
Deck Three, Compartment 8 converted to 1138TH Mecha Bay (less Veritech Car and Micronian Power Armor MkII);
Deck Three, Compartment 9 converted to 1138TH offices (5-story office building filling entire space);
Deck Three, Compartment 1Ø converted to isolated personnel work facilities;
Deck Three, Compartment 11 converted to Veritech Car and Micronian Power Armor MkII Bay (property of 1138TH);
Deck Three, Compartments 12 and 13 converted to 1138TH berthing;
Deck Three, compartments 14 and 15 converted to isolated personnel berths (the brig itself);
Deck Three, Compartment 17 converted to isolated personnel infirmary;
Deck Three, Compartment 18 converted to 1138TH Vehicle Bay (less Veritech Car and Micronian Power Armor MkII);
Deck Five, Compartment 3 converted to O’ Country: All the XO’s staterooms are located together next door to each other (called “Exo’s Court”);
Deck Five, compartment 4 converted to the entire bridge, plus the Captain’s cabin above that (is actually a quite comfortable, large apartment with the Capt. galley and mess);
Deck Five, Compartments 5 through 9 converted to crew’s berthing less 1138TH;
Deck Five, Compartment 1Ø converted to Ship’s Galley, Messdeck, and Recdeck;
Deck Five, Compartments 11 through 13 converted to crew’s berthing less 1138TH;
Deck Five, Compartments 14 through 26 converted to a engineering spaces;
Removal of the original Auxiliary Engine, and installation of a second Main Engine (with modifications to both to allow them to fit).zes (1Ø foot overheads); Pure cargo holds have not been so configured except as necessary for material stowage. Additionally, full-force and pinpoint barrier field generators have been installed. Otherwise, standard ship’s manuals can be followed.
“REX VIAE” (King of the Road)zardous and strict precautions were taken to ensure the safety of each convoy so that vital food, ammunition and other supplies got to their destination safely. Daily, engineers cleared the roads and searched for mines. Artillery at fire bases stood ready to fire in support of the convoy and Alphas maintained aerial surveillance to ensure a rapid response in the event of an attack, usually with Betas/Legios units near the area. In some cases, Special forces stood by to counter attack enemy units attempting to ambush vital convoys.Size and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Unlimited Vehicles (5Ø)
E: Weapons: Basic Equipment (5)
F: Communications: Full Range Systems (15)
G: Internal Security: Iron-Clad (2Ø)
H: Permanent Bases: None; The UGS MORGAN (MTR/CSS- 14) could be considered their permanent headquarters.
I: Intelligence Resources:
• Scout Detachment: VF-1D’s, VAF-6R’s (5)
J: Special Budget: Nickels and Dimes (5)
K: General Alignment: Anarchist and Unprincipled (4)
L: Criminal Activity: None (Ø); This was one of the few units that didn’t partake in “drugs deals” (as weapon and Mecha swapping was called), though they knew about it, as they carried the materials around.
M: Reputation/Credentials: Known (5)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Robotech Assault Carrier= 5Ø
Horizonts= 15Ø
AAT-4Ø Assault Transports= 5Ø
ML-3 Forklifts= 2ØØ
Armored Hover Cargo Hauler (Guntrucks)= 2ØØ
Hover Transport Truck= 1,ØØØ
Hovercyles= 5Ø
Chariot Motorcycles= 2Ø
Dragon Assault Hovercyles= 5Ø
1Ø-Wheeled Guntrucks= 15Ø
Hover Guntrucks= 5Ø
Half-track Guntrucks= 2ØØ
Micronian Power Armor MkII= 2ØØ
VR-Ø52 Battler= 5ØØ
VR-Ø38-LT= 225
REF Gladiator= 2ØØ
Veritech Car= 1Ø (used as command cars)
RDF VF-1D= 5 (ECM/AWACS Variants)
RDF VF-1J= 5Ø
Super Veritech Argumentation Pack= 2Ø
VAF-6C= 5Ø
VBF-1C= 5Ø
Super VHT Augmentation Pack= 1Ø“How do you get equipment to the troops when there is a river between them?”
“YOU BUILD A BRIDGE.”
Size and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
• Medical Clinic (2Ø)
• Unlimited Equipment (5Ø)
D: Vehicles: Specialty Vehicles
E: Weapons: Basic Equipment (5)
F: Communications: Full Range Systems (15)
G: Internal Security: Tight (1Ø)
H: Permanent Bases: None (Ø)
I: Intelligence Resources: Scout Detachment (5)
J: Special Budget: Small Potatoes (15)
K: General Alignment: Anarchist and Unprincipled (4)
L: Criminal Activity: a COUPLE OF Con Man (1Ø)
M: Reputation/Credentials: Known (5)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).71TH Dragoon71st, called “The Hammers”, the “horse” was a GARFISH-Class transport. They would land on a planet targeted for assault in an area far from the garrisoning forces, land, dismount, then hold their position. Sometimes this was done in preparation for a larger forces assault; Sometimes as a decoy; Often only to hold a vital, but safely remote, area. This by no means implies they were anything less than warriors. They were usually send several DAYS ahead of the main assault force, drawing massive attention to themselves. Their first commanding officer, Col Thomas D. MAKEPEACE, reveled in this. A fighter’s fighter, Col MAKEPEACE mandated that ALL members of his command take boxing, hovercycle, and Cyclone combat elite training, as well as their normal Mecha (the 271st was equipped MOSTLY with VHTs), a policy that remains in effect.71st‘s GARFISH) would return to orbit to provide some cover fire against Invid and Invid allied warships), but the 271st was basically on their own.71st also experimented with “glider boards” during the war with the Regent; Though not nearly as effective as would be desirable, the wingboards did allow them an incredible advantage in surprise, which more than justified their continued use until the advent of improved Mecha-sized grav pods late into the war with the Atorians. 271st Dragoon still has these boards, and still, on occasion, uses them for special demonstrations. See “WB-417 Disposable Poly-Carbonate Wing Boards” for more details.ze and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Fleet Vehicles (1Ø): 271st had several dozen armored and unarmored REF vehicles, and every member was assigned either a Human-designed Hovercycle or a Perytonian air skimmer.
E: Weapons: Maximum Firepower (6Ø)
F: Communications: Full Range Systems (15), including fleet and vehicle to vehicle satellite linkup through Alison, secured by laser and auto-encryption.
G: Internal Security: Paranoid (4Ø) and a hair trigger happy. A simple constintina wire fence marked their boundaries. If you touched that, you would get ONE warning shot. Then they shot to kill. Any Mecha they saw ANYWHERE around them that they could not identify as REF immediately was shot on sight.
H: Permanent Bases: None (Ø) UES ALISON could be considered a “permanent base”, if you want to call it that.
I: Intelligence Resources:• Scout Detachment (5): Constantly out. Included mounted (hovercycle) and foot (power armored, battle armored, and sometimes NO armored) scouts.
• Special Military Operatives (1Ø): Used to penetrate nearby areas that Invid (and others) may be hiding in.
• Sentinel Race Specialists (2Ø): Karbarans and Garudans; Karbarans knew hardware, and Garudans were bar none the best of the best of trackers the REF had, other than Native Americans. (The friendly competition between the two groups was never fully settled).
J: Special Budget: Nickels and Dimes (5), but they could apply for more money for “ultra special” projects, and did so from time to time.
K: General Alignment: Anarchist and Unprincipled (4), and borderline Diabolic Sociopaths.
L: Criminal Activity:
• Smugglers and Sellers of Contraband (15); An unfortunate necessity of the 271st, as they were short-changed in many ways on hardware; They learned to swap hardware as fast as a blizzard (“drug deals”, as some of their better people called them). By this system they were able to augment the VHT’s with MM-5Ø’s, though not the MM-6Ø’s Col MAKEPEACE wanted.
M: Reputation/Credentials: Excellent Reputation (25) in combat. However, they were restricted to ALISON (and to specific areas aboard her) due to their nature of getting hellasiously drunk and picking fights “just for the Hell of it.”
N: Salary: Good Salary, as standard for all REF personnel (1Ø).7)
Robotech Assault Carrier= 2Ø
Horizonts= 15
15Ø AAR-Recon II (the old RDF style)= 15Ø
ARV= 3ØØ
ASC Hovercycle= 1,5ØØ
Perytonian Air Skimmer= 2ØØ
Perytonian Assault Skimmer= 3ØØ
AMR-1Ø Mecha Retrieval Units= Ø2
RDF Micronian Power Armor MkII= 5ØØ
REF VR-Ø52 Battler= 2ØØ
REF VR-Ø41 Saber= 15
REF VR-Ø38-LT= 15ØØ
REF Raidar X= 1Ø
REF HAS II= Ø2
TBP-Z1 Raditzs Regult Tactical Battle Pod= 5Ø
Guardians= Ø1 Total
REF Strike Aggressor= Ø1
Veritechs= ØØØ Total
RDF LVR-588 Veritech Car= ØØØ
RDF VF-1J= Ø1
RDF VF-1S= Ø1
Super Veritech Argumentation Pack= Ø3
VAF-6C= 1Ø
VHT= 2ØØ
Super VHT Augmentation Pack= 211Zugara (which had been nearly destroyed when their Destroids were re-deployed due to the east front feint).
5Ø4st Parachute Infantry Regiment: Parachute equipped Cycloners.782ND Combat Support Battalion: Specialists in tank/infantry combined action.ze and Orientation: Large Army (5ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)
E: Weapons: Advanced Weaponry (2Ø)
F: Communications: Full Range Systems (15)
G: Internal Security: Paranoid (4Ø) and described as “schizophrenic” by some, due to their habit of changing access rules on an hour-by-hour basis, based on intel developed in the field. Because this was their OWN intelligence workup, it often did not mesh with the higher divisional intelligence analysis.
H: Permanent Bases: Partial Headquarters (2) 19TH Armored.
I: Intelligence Resources:
• Scout Detachment (5)
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
J: Special Budget: Nickels and Dimes (5)
K: General Alignment: (6)Scrupulous and Principled (8)
L: Criminal Activity:
• Con Man (1); Again, a necessity of an operational combat unit. (5 points)
• Prostitutes (1); It happens in even the best-disciplined unit, and combat units aren’t necessarily the best disciplined. (5)
M: Reputation/Credentials: Known (5)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).ze, PER PLANET. It also has had the lowest percentage of vehicles abandoned in combat on the front lines. The 19TH has suffered 25Ø battle casualties: 4Ø% killed in action or died of wounds and only 25% wounded in action-unfit for duty. An impressive record, especially one routinely targeted for major, all-out assault by enemy Mecha. Most injuries have resulted from injuries caused by accidents, pneumonia, dysentery, trench foot, battle fatigue and other causes.75ØTH was attached to the 1Ø4TH Infantry Division and was ordered to move to the vicinity of Gimerh’h on Garuda. In a commendation issued on 21December2Ø11 at the conclusion of the battle of for the city, General Grant stated, “The services of the 19TH Armored Division have been characterized by the highest degree of cooperation, unselfish devotion to duty and by the greatest degree of aggressiveness, and combat efficiency. We consider the 19TH Armored as being a tried and true Timberwolf unit, battle tested and combat proven.”
1Ø12TH Combat Support Company: Maintenance and repair of vehicles and supply.
6ØTH Ordinance/Ordinance Disposal Detachment: All ammunition handling is by 6ØTH personnel outside of combat; Mecha are re-armed and “duds” disposed of by 6ØTH. In combat, duds are dealt with by throwing them at the enemy and them shooting them, in the hopes that will make it explode. 6ØTH also un-loads any unexpended ordinance. 6ØTH is a CBR/Reflex cleared unit.ze and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Maximum Firepower (6Ø), and they like to USE IT. A lot.
F: Communications: Secured Service (1Ø)
G: Internal Security: Tight (1Ø)
H: Permanent Bases: Partial Headquarters (2) with 1Ø4TH Infantry.
I: Intelligence Resources:
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
J: Special Budget: Large Loans (25)
K: General Alignment: (6)Scrupulous and Principled (8)
L: Criminal Activity:
• A few con men (15)
M: Reputation/Credentials: Excellent Reputation (25)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).zed the GARZIAN HORAN, an former Tśentrædi Dock Landing ship converted to a hospital ship.zed uniforms was pretty much the norm (as Major General HUNTER and Admirals HAYES-HUNTER and STERLING were all, separately and identically, to recall in their memoirs, during their first tour of the camp, they thought they’d been lead into a very orderly refugee camp), and officers and enlisted routinely referred to each other by first name (Major General HUNTER would recall this was the main reason for his mistaken impression of the unit).7TH Rangers), the need for this equipment did NOT have anything to do with keeping weapons free of debris.
812TH Medical Company (Air Ambulance); Primary response to hot-LZ medivac. Ø2 Commanchero helicopters and Ø1 Reentry Pods. 2Ø personnel.
379TH Medical Detachment; A reserve pools of extra medics, nurses, and doctors who would be assigned to the other units as need. Mostly it had combat-qualified medics. 25Ø personnel.
44TH Medical Hospital (Evacuation); Primary duties were transporting stabilized personnel to rear area hospitals and hospital ships. 3Ø personnel.
422ND Medical Detachment; Optical/hearing, health maintenance, and etc. Also had primary long-term care duties. 25 personnel.
9TH Psychological Operations Battalion (Command and Control Team); Ensure REF personnel mental/emotional health, and study enemy psychology to develop strategies to combat them. 24 personnel.
Size and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Specialty Clothing (2Ø); Members of 229TH were authorized to wear non-standard uniforms, including medical smocks, in their duties. These “medical smocks” were not always uniform in color, including floral prints, for it’s “soothing effects” (and because often they had brought these along intending to use them for personal reasons, when their issued smocks wore out on them). This was especially true amongst Tiresean survivors working at the camp.
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
• Medical Clinic (2Ø)
D: Vehicles: Specialty Vehicles (1Ø); 229TH had several dozen armored and unarmored REF vehicles, and select members were assigned either a Human-designed Hovercycle or a Perytonian air skimmer.
E: Weapons: None (Ø); This was, in theory, a non-combat unit. However, most personnel had standard-issue small arms (which were usually left in their gear lockers and sea bags).
F: Communications: Full Range Systems (15), including fleet and vehicle to vehicle satellite linkup through a modified Tśentrædi Reentry Pod, secured by laser and auto-encryption.
G: Internal Security: None (Ø). A simple nylon line fence marked their boundaries for the most part, although constantina wire was used in some near-front areas.
H: Permanent Bases: None (Ø). UGS GARZIAN HORAN was their “permanent base”, if you want to call it that.
I: Intelligence Resources: None (Ø). This wasn’t a combat unit.
J: Special Budget: Nickels and Dimes (5). But they could apply for more money for “ultra special” projects, and did so from time to time.
K: General Alignment: Scrupulous and Principled (8), despite their relatively lax nature.
L: Criminal Activity: None (Ø); Although there was EXTENSIVE extra-curricular activity, none of it was of a criminal nature (as confirmed by MANY investigations).
M: Reputation/Credentials: Excellent Reputation (25)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
UGS GARZIAN HORAN (MQQ/DLHS- Ø2); A QUILTRA QUELEUAL-Class Dock Landing Ship, modified into a hospital ship. Easily the equal of any planet-side hospital, bar none.
Robotech Assault Carrier= Ø2
Tśentrædi Reentry Pods= 1Ø7 Total
AAR-Recon II= 3ØØ
ML-3 Forklifts= Ø2
Hover Cargo Hauler= Ø5
Hovercyles= 5ØØ
Perytonian Air Skimmer= 2ØØ
Perytonian Assault Skimmer= 3ØØ
REF VR-Ø52 Battler= 2ØØ
REF VR-Ø41 Saber= 5Ø
REF VR-Ø38-LT= 15Ø
REF Super Guardian= Ø2
RDF LVR-588 Veritech Car= 2Ø (used as command cars)
ze and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Fleet Vehicles (1Ø)
E: Weapons: Basic Equipment (5)
F: Communications: Full Range Systems (15), including fleet and vehicle to vehicle satellite linkup, secured by laser and auto-encryption.
G: Internal Security: Lax (2)
H: Permanent Bases: None (Ø) They moved with the fleet or battalions.
I: Intelligence Resources: None (Ø); Didn’t need any.
J: Special Budget: Big Bucks (45) They always had “moral money,” raised from selling extra goods to other units (including more than a few kegger parties).
K: General Alignment: Unprincipled and Scrupulous (6)
L: Criminal Activity: None (Ø)
• Prostitutes (5): Though officially banned outright, and said ban was enforced to the best of command’s ability, prostitution in this unit happened quite a bit, as over-stressed troops (male and female, straight, gay, and other) rotated to rear areas for well-earned R&R. Enforcement of the ban amounted to a slap on the wrist (dock of 1Ø days pay, which was generally LESS than the amount earned by those “entertaining the troops”).
• Smugglers and Sellers of Contraband (15): Mostly selling kegger parties and other unauthorized activities. However, as the funds thereof raised were mostly put back into food services, it was quietly ignored. Selling of anything ELSE, however (especially illicit drugs), when discovered brought HEAVY punishments, including demotion to E-1 and transfer to Fantoma Penal Battalion (where EDWARDS’ squadron was sent en-masse). So long as it wasn’t outright dangerous, nobody wanted to know.
M: Reputation/Credentials: Excellent Reputation (25) for what they did, which was food services and moral raising. Their combat reputation, however, was little, as they were NOT a combat unit, and most of their members weren’t even pistol qualified, let alone anything more advanced. However, what little combat-zone experience they DID have was generally EXCELLENT, as their people face what was coming well. (Very often, they were the last to run outside the medics and “real” soldiers, attending to civilian evacuees and carrying/attending to wounded personnel).
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Vehicles and Equipment:
UGS BLOUNT (MTR/SS-) A modified TOU REDIR-Class Salan Scout, used for storage, growing/raising food, and, on occasion, as a refugee ship.
TBP-Z1 Raditzs Regult Tactical Battle Pod= 1Ø
RDF LVR-588 Veritech Car= Ø2 (used as runabouts and command cars)7TH Bio-Maintenance Battalion7TH Maintenance Company provides direct support vehicle and equipment maintenance and repair parts supply, and to provide technical support to their assigned units and assist in maintaining their operational readiness. The unit has over 2Ø,ØØØ Soldiers performing a wide variety of maintenance and supply operations.7TH Maintenance Company performed it’s mission for the REF with pride and dedication for the duration of the war. Not only did the Company provide the REF with outstanding support in maintenance, over time it participated in many local, regional, and interplanetary relief/support efforts. Soldiers of the 5Ø7TH assisted civilians during several natural disasters, and assisted 555TH Transportation Command during a continent-wide evacuation during an Invid Incursion of Selentar Vegusii.7TH US Army Maintenance Company, ambushed in Iraq 23MARCH, 2ØØ3.ze and Orientation: Large Company (2ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Basic Equipment (5)
F: Communications: Deluxe Communications Network (25)
G: Internal Security: Iron-Clad (2Ø)
H: Permanent Bases: None (Ø); UGS FOLSOM could be considered their permanent headquarters.
I: Intelligence Resources: None (Ø); Didn’t need any.
J: Special Budget: Large Loans (25)
K: General Alignment: Anarchist (2)
L: Criminal Activity:
• Con Man (5); They were CONSTANTLY trying to get something from somebody, and sometimes it worked.
• 4 Smugglers and Sellers of Contraband (15); Usually installing unauthorized weapons into other units Mecha (which, in turn lead back to the con men).
M: Reputation/Credentials: Known(5)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).7TH Bio-Maintenance Battalion are damaged and/or otherwise unfit for combat. Generally, these were used for parts, and more than a few units, listed as “totally destroyed,” were spliced together to build a new, fully operational Mecha.
UGS FOLSOM (MRNL/M-211): A modified RIN NADOW LOJM-Class (Tśentrædi Monitor; This very ship would be the engineering heritage behind the YOUNGER-Class Assault Shuttle).
Shuttles and other small ships= 12 Total
Robotech Assault Carrier= 7 (2 are still armed)
Horizonts= 5
AAT-4Ø Assault Transports= 25
AMR-1Ø Mecha Retrieval Units= 1,ØØØ
M.O.V. Moles= 2ØØ
ML-3 Forklifts= 25Ø
Hover Cargo Hauler= 5Ø
Hover Transport Truck= 21
Hovercyles= 5ØØ
Chariot Motorcycles= 25Ø
Micronian Power Armor MkII= 1ØØ
VR-Ø52 Battler= 2,5ØØ
VR-Ø41 Saber= 2ØØ
VR-Ø38-LT= 5ØØ
RDF Gladiator= 25Ø
REF Gladiator= 3ØØ
RDF Excalibur= 2Ø
REF Excalibur= 4ØØ
REF Raidar X= 2Ø
RDF Gladius= 2ØØ
TBP-Z1 Raditzs Regult Tactical Battle Pod= 1Ø
OBP Z-2 Glaug Officer’s Pod= 4
CRP Z-3 Quel Qualie Theater Scout Recon Pod= 1
Guardians= 9 Total
Strike Aggressor= 2
Super Guardian= 7
Veritechs= 1,381 Total
Veritech Car= 5Ø
RDF VF-1A= 5 (ECM Variant)
RDF VF-1D= 1
RDF VF-1J= 1
Super Veritech Argumentation Pack= 7
VAF-6C= 25
VAF-6J= 15
VBF-1C= 25
VBF-1J= 15
VHT= 2
Super VHT Augmentation Pack= 5
Logan= 25zes of equipment, and the stowage of ice between the outermost hulls, the only change was the removal of her two big guns, the Heavy Particle Beam Cannon and Main Laser Cannon, and adding a few extra Light and Retractable Laser Turrets, which were moved to cover the entire ship, rather than only specific areas.ze the signals to maximize their chances of getting through).
• Hyperspace Communications Relay System: Can span the void of hyperspace instantly to communicate with other fleets or commands in distant solar systems.
• QF-3,ØØØ C Space Pods: Normal QF-3,ØØØ Space fighters modified as communications satellites for instantaneous communications throughout the force. Gives the entire force effectively satellite communications.ze and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment: Unlimited Equipment (5Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Basic Equipment (5)
F: Communications: Superior Communications (4Ø)
G: Internal Security: Paranoid (4Ø); They have to be FAR more careful with their security, as they receive all incoming hyperspace message traffic- Including classified military information. Fortunately, the fact that they ARE a spaceship separated from the rest of the fleet, and all hands can live on board, increases their security.
H: Permanent Bases: None (Ø)
I: Intelligence Resources: None (Ø); That’s not their job.
J: Special Budget: Big Bucks (45); They get ANYTHING they want, as far as money goes.
K: General Alignment: Scrupulous and Principled (8)
L: Criminal Activity: None (Ø); They’d never get away with anything anyways.
M: Reputation/Credentials: Excellent Reputation (25) as far as their own job, communications, goes. They have little combat experience, though, and most of that is getting out of the way of the shooting. However, on Deinta III, a civilian uprising almost took the MA BELL (the rebels even managed to get inside), and the crew fought long, hard, and bravely in hand to hand fighting. Some equipment was damaged (this was the aim of the rebels), but they managed to get that fixed in very little time at all (down only an hour).
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
RDF Land Rovers= Ø2
ML-3 Forklifts= Ø1
Hovercyles= 2Ø
RDF AAR Recon II= Ø1
VC-33 Glamours= Ø1
EC-33a AWACS= Ø3
Turbo Fan Jets= Ø2
QF-3,ØØØ Ghost Fighters= 2ØØ
RD/EF Micronian Power Armor MkII= 5Ø
REF VR-Ø52 Battler= 1ØØ
REF VR-Ø38-LT= 25Ø
REF Gladiator= Ø2
REF Excalibur= Ø4
REF Raidar X= 1Ø
RD/EF Mecha Knight= 1ØØ
TBP-Z1 Raditzs Regult Tactical Battle Pod= 3ØØ
RD/EF Super Guardian= Ø2 (outfitted in AWACS/Wild Weasel config)
RDF LVR-588 Veritech Car= Ø2
RDF VF-1D= 1Ø (outfitted in AWACS/Wild Weasel config)
Super Veritech Argumentation Pack= 25
VAF-6R= 2Ø (outfitted in AWACS/Wild Weasel config)
VBF-1R= 1Ø (outfitted in AWACS/Wild Weasel config)
a contradiction in terms.”
Sign hung in front of “the shack”
“Well, I don’t know… 1Ø% mayb…”
“¿1Ø%? ¡Matt, you’re guessing!”
(slight pause) “We like to call it analysis.”
Midway (1976)zation department. Their job is to take whatever facts they can get from the fleet on enemy movements, activity, strengths, and etc and form this into a picture that command can utilize to form a strategy.zed idea of what the enemy- Malcontent or otherwise- Are planning, and how they plan to do it. 313TH has actually been maligned by MOST of the force, as their analysis, while rarely perfect, has always been pretty close to the mark, and no battle has been lost due to their mistakes. Indeed, few, if any, battles won could have been so, had it not been for 313TH.zed that 313TH members were under an unusual amount of stress, and therefore were placed in a greater R&R rotation- Which none of them took, for fear about what might come up.zzy dice. Essentially, a ship within a ship. They don’t “have” to step outside the shack unless they happen to want to for some reason. It is interesting to note that somewhere along the way, they deliberately re-named their offices “teh shack” (there are even photographs showing the original name, “the shack”). Nobody’s really sure who, how, or when it happened, and since nobody outside 313TH cares, no one plans on doing anything about it. Ever.
92nd Chemical (Medical Response) Company: Determine what, if any, chemicals have been used on the battlefield and treat. 25 person.
32ØTH Adjutant General Company (Postal): Deliver the mail, censor for military secrecy. 1Ø person
49TH Air Traffic Control Platoon: Control near front air traffic (Communications). 5 person.
689TH Quartermaster Company: Procure, deliver (in conjunction with 255TH Transportation Battalion), and disperse material, from toilet paper and food to guns, ammo and Mecha parts. 25 person.
132nd Military History Detachment: Reporters and historians (communications). 1Ø person.ze and Orientation: Free Company (145)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment: Unlimited Equipment (5Ø)
D: Vehicles: Specialty Vehicles (3Ø)
E: Weapons: Basic Equipment (5)
F: Communications: Superior Communications (4Ø); The only people with better comms than 313RD is 5ØTH Communications Battalion and Fleet Command.
G: Internal Security: Impregnable (6Ø); Even being caught NEAR 313RD activity will get you killed. AFTER they torture you. (The torture isn’t “really” necessary to get more info- They just do it because THEY CAN.)
H: Permanent Bases: None (Ø)
I: Intelligence Resources:
• Scout Detachment (5)
• Special Military Operatives (1Ø)
• Psionic and Magic Operatives (2Ø)
• Sentinel Race Specialists (2Ø)
• Infiltration Network (5Ø)
J: Special Budget: Large Loans (25)
K: General Alignment: Aberrant. (Ø) Every single member of 313TH IS a loyal REFer to the core. But they hate ALL life, especially each other’s.
L: Criminal Activity:
• Safecracker (25); A necessary part of their business, the safecrackers would open locked containers believed to house useful enemy material. As a calibration study and routine security analysis, they’d also sometimes crack their fleet’s various safes (after all sensitive documents were removed) to see how easy it would be to break in. As a result of these studies, the safes are routinely upgraded, making it harder and harder for even insiders to break in. (The day nobody could crack an ensign’s safe they declared all safes “ironclad”, and STILL recommended upgrades. Their recommendations were eventually carried out.)
• Expert Forger (1Ø); Also a necessary part of their business, the forgers were put to work creating false orders, documents, and etc for distribution to Tśentrædi and other Master-allied forces. Forged documentation had no effect whatsoever on the Invid, and this tactic was never used in that capacity. However, they COULD create false Invid documents (meant for collaborators), including identity, marching orders/combat assignments, and etc.M: Reputation/Credentials: Unknown (5); Except by fleet command level personnel, their existence is pretty much secret. Even the lowliest infantry grunt boot recruit “knows” there’s and intelligence unit somewhere (the same way they “knew” there was an Admiral HUNTER), but few realize where to find them. 313TH has worked very hard to keep it this way.
N: Salary: Good Salary, as standard for all REF personnel (1Ø).ZugaraZugara, blatant racism in the REF of second-class citizenship for the Tśentrædi hurt 451st; So blatant was the racism, that 451st was forced to make-do with a PLANET MASTER-Class cargo vessel as their main vessel, rather than a true combat vessel. Adding insult to injury, Kuarrebou Gran’lare Zugara was forced to work out of UGS TITANIC (CC-216) with 451st. In spite this, they remained fanatically loyal and dedicated, and driven to not only complete the mission, but on-time and at all costs. This unit, before the end of the war, would suffer 88% casualties defending their Micronian allies; The worst of Human/Sentinel casualties by unit was 271st Dragoon at 31% casualties. (It is no coincidence that 271st‘s members were more than willing to hang out with 451st and Kuarrebou Gran’lare Zugara, as both stood shoulder to shoulder defending 271st against impossible odds; It is also little surprise to anyone that both the all-Tśen commands were generally persona non-grata with other units outside combat-related duties.)ze and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Fleet Vehicles (1Ø)
E: Weapons: Advanced Weaponry (2Ø)
F: Communications: Deluxe Communications Network (25)
G: Internal Security: Iron-Clad (2Ø)
H: Permanent Bases: Partial Headquarters (2)
I: Intelligence Resources: None (Ø)
• Scout Detachment (5)
• Special Military Operatives (1Ø)
J: Special Budget: Small Potatoes (15)
K: General Alignment: Anarchist and Unprincipled (4)
L: Criminal Activity:
• 6 Smugglers and Sellers of Contraband (15): A deplorable necessity of 451st, as they were short-changed in every aspect of supply and equipment. Even replacement parts for Mecha were systemically denied.
M: Reputation/Credentials: Excellent Reputation (25)
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
FRAND’LAR TILUVO-Class Re-entry Pods= 25
RDF Land Rovers= 1ØØ
Hovercyles= 5Ø
Chariot Motorcycles= 5ØØ
1Ø-Wheeled Guntrucks= 5Ø
HMBT-1Ø Anarrisa Hovertanks= 12
Fan Jets= 12
Sea Sergeants= 12
LVT Adventurer IIs= Ø6
RDF Space Shuttles= Ø1
RD/EF Micronian Power Armor MkII= 5,ØØØ
RDF Excaliburs= Ø4
RDF Raidar X= 1Ø
RDF Crusader= Ø5
RDF Defender= Ø2
RDF Gladius= Ø1
TBP-Z1 Raditzs Regult Tactical Battle Pod= 5ØØ
OBP-Z2 Glaug Officer’s Pod= 1Ø7 Total
RDF LVR-588 Veritech Car= Ø5
VHT= Ø2ze and Orientation: Army (3ØØ)
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Utility Outfits (5)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)
E: Weapons: Advanced Weaponry (2Ø)
F: Communications: Secured Service (1Ø)
G: Internal Security: Lax (2)- Only
H: Permanent Bases: None (Ø)
I: Intelligence Resources: Scout Detachment (5)
J: Special Budget: Small Potatoes (15)
K: General Alignment: Unprincipled and Scrupulous (6)
L: Criminal Activity: Con Man (5X1)
M: Reputation/Credentials: Known (5) in their own circles.
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
UGS VIRGINIA; A PLANET MASTER-Class Assault Shuttle (CC-722Ø)
ML-3 Forklifts= Ø2
Hover Cargo Hauler= Ø4
Hover Transport Truck= Ø2
Hovercyles= 3ØØ
AAT-4Ø Assault Transports= Ø3
1Ø-Wheeled Guntrucks= 15
Hover Guntrucks= Ø2
MTA- Titan= Ø1
Turbo Fan Jets= Ø2 (both 1-seaters)
Commanchero Helicopters= Ø1
Sea Sergeants= Ø1
REF Micronian Power Armor MkII= 4Ø
REF VR-Ø52 Battler= 1Ø
REF VR-Ø41 Saber= 1Ø
REF VR-Ø38-LT= Ø2
REF Valiant= Ø5
REF Gladiator= 15
RDF Spartan= Ø1
REF Escalator= Ø2
REF Excalibur= 2Ø (assigned to patrol/escort as 551st Light Artillery)
RDF HAS I= Ø3
REF HAS II= Ø1
RDF MAC Mini-Monster= Ø2
REF Mecha Knight= Ø5
TBP-Z1 Raditzs Regult Tactical Battle Pod= 1ØØNOTE: 929TH exists around it’s HAS-I and II; 53RD and 551ST exist to protect the HAS’s, and though armed, VIRGINIA is NOT the center of 929TH.7 Chaplins, representing over 1ØØ diffrent faiths seen throughout the REF (many share chaplins of simular or conconsilable belief), and at any given time an average of 2ØØ councilers and therapists. 14TH Faith Command is seprate from any medical command, though they often share cusotmers (as those seeking councilling are refered to).75% have atone point or another been caught up or assigned to a combat zone).zed (less language incompatability, such as the Garudans and Carbonarans) to indicate equality of ALL faiths (since thier all called the same thing, none are placed in higher “esteem” by the REF).ze and Orientation: Large Company
Features:
A: Sponsorship: UGC (Government)
B: Outfits: Specialty Outfits (1Ø)
C: Equipment:
• Electronic Supplies and Good Gear (5)
• Medical Equipment (1Ø)
D: Vehicles: Company Fleet of Vehicles (1Ø)
E: Weapons: Advanced Weaponry (2Ø)
F: Communications: Secured Service (1Ø)
G: Internal Security: None; Chaple doors are never even locked (Chaplin’s offices, however, are).
H: Permanent Bases: None (Ø)
I: Intelligence Resources: None (Ø)
J: Special Budget: Small Potatoes (15)
K: General Alignment: Principled and Scrupulous (1Ø)
L: Criminal Activity: None, ever (Ø)
M: Reputation/Credentials: Famous (5Ø).
N: Salary: Good Salary, as standard for all REF personnel (1Ø).
Hover Transport Truck= 2Ø
Hover cars= 2ØØ
Hovercyles= 3ØØ
REF Micronian Power Armor MkII= 1Ø
Combat Spacecraft= None, ever.
Destroids= None, ever.
Guardians= None, ever.
Veritechs= None, ever.