


| Torso- Cockpit- Upper Legs (2)- Lower Legs (2)- Upper Arms (2)- Lower Arms (2)- Hands (2)- Optional Forcefield- | 2ØØ 2ØØ 1ØØ each 15Ø each 5Ø each 3Ø each 1ØØ | Top-Mounted Particle Beams (2)- Rear Lasers (2)- Front Auto-Cannons (2)- Rear Engine Thrusters (2)- Sensor Eye- Optional S/MRM Launcher(s)- Optional Missile Launcher Mounts- | 5Ø each 5Ø each 25 each 1ØØ each 5Ø 5Ø each 3Ø each |
Speed and Statistical Data: Weapons Systems 2. Top Mounted Lasers (2): Located on the shoulders. Can elevate and declinate up to 8غ. Can be positioned independently or in tandem. 3. 32MM Auto-Cannons (2): Located on the lower part of the body. Can rotate, elevate, and declinate up to 18غ. 4. S/MRM Launcher: Formerly an optional waeposn system, thes launchers are based loosely on the old Robotech Master’s design, these missile launchers hang from the Torso and over the shoulders. They can be retracted back into the Torso. Fixed forward, the weapons can elevate a full 36غ, allowing them to target all around the Mecha. 5. Optional Rear Impact Cannons (2): Taken from the OBP 8. Optional Force Field: This is the old, Robotech Masters-designed forcefeild for the Fighter Pod. It can be moved to protect the top, front, either side, rear, or bottom; However, any weapon system in that coverage area (except missiles) can not be used. It is always on, and the default coverage area is below. 9. Hand to Hand Combat: A highly effective option. Features:Running: 1 75 MPH
Climbing: 2Ø%+3% per pilot’s level of experience.
Range On Land: Unlimited
Flying (Air & Space): Mach 8 can be maintained for up to 24 hours.
Cruising Speed: Mach 3
Maximum Height: Trans-Atmospheric
Range In The Air: Unlimited
Range In Space: 3Ø Light Minutes
Surfaced And Underwater: 44 knots cruising; Can accelerate to 26Ø knots for 2 or 3 minutes, but will need 1Ø minutes at slow bell (11 knots) to cool off.
Range On The Surface: Unlimited
Maximum Depth: 3Ø FeetRange Underwater: 3 hours max.
Height: 23 feet
Width: 14 ft (17 ft with missile pods in firing position)
Length: 14.6 ft (16 ft with missile pods in retracted position)
Weight: 12.7 tons (13.2 with launchers)
Cargo: A 5 foot×3 foot×3 foot area behind each pilot seat can hold some cargo. 5ØØ lbs max weight.
Power System: Hr-115a Fusion Reactor.
Optional Secondary: Type 12 Nuclear Reactor; Lifespan: 2Ø years.
Flight System: T’sentrædi-Style Grav Pods (internally located)
Cost: 12 million€, plus options.
Availability: Extremely common; This is the ONLY known Mecha manufactured openly, and with no (or few) questions asked. Demilled versions can be bought perfectly legally (1Ø million€, but no weapons or defenses).1. Dual-Mounted Particle Beam Cannons (2): Mounted on top. This is actually the OBP Z-2 style PBC, not the Z-1’s, therefore each cannon can elevate, declinate, and traverse up to 9غ.
Purpose: Heavy Assault
MD: 4D1Ø per barrel.
Rate of Fire: Equal to pilot’s attacks per melee.
Range: 6,ØØØ feet
Payload: Unlimited.
Purpose: Defense
MD: 3D6 per barrel.
Rate of Fire: Equal to pilots attacks per melee.
Range: 6,ØØØ ft
Payload: Unlimited.
Purpose: Anti-Personnel
MD: Short burst 2D6 MD; Long burst 4D6 MD; Full melee burst 2D4×1Ø MD.
Rate of Fire: Equal to pilots attacks per melee.
Range: 2,ØØØ ft
Payload: 48Ø rounds total; 2Ø full melee bursts, 4Ø long bursts, 8Ø short bursts.
Purpose: Assault/Anti-Armor/Mecha/Aircraft
Missile Type: Any type of short or medium range missile.
MD and Range: Varies by type used.
Rate of Fire: SRM’s: Volleys of 1, 2, 4, or 6 per pilot’s attacks per melee. MRM’s: Volleys of 1 or 3 per pilot’s attacks per melee.
Payload: 12 SRM’s, 3 MRM’s, or 6 SRM’s and 1 MRM
Cost: 12 thousand each.
Availability: Occasional.Z-2, these weapons provide a lot of rear-area coverage. Can inclinate, declinate, and traverse up to 9غ independently or in tandem.
Purpose: Defense/Anti-Missile/Mecha
MD: Single blast 2D6 MD; Dual blast 4D6 MD; Dual burst 1D6×1Ø MD.
Rate of Fire: Equal to pilots attacks per melee.
Range: 2,ØØØ feet
Payload: Each cannon has 6Ø rounds; And single blast uses 1 round, a dual blast is 2 rounds, and a dual burst is 3 rounds from each cannon.
Cost: 5,ØØØ
Availability: Occasional6. Optional Weapons Arms (2): Also taken from the Z-2, these weapons arms provide quite a bit of additional firepower.
Particle Beam Cannon:
Purpose: Assault/Anti-Armor
MD: 4D1Ø MD per blast
Rate of Fire: Equal to the pilots total attacks per melee.
Range: 4,ØØØ ft
Payload: Unlimited
32MM Auto Cannon:
Purpose: Assault/Anti-Personnel/Armor
MD: 2D6 MD
Rate of Fire: Equal to pilots total attacks per melee.
Range: 2,ØØØ feet
Payload: 5Ø total bursts.
Cost: 25 thousand€ each.
Availability: Occasional availability.7. MM-5Ø Multi-Missile System: Up to 4 MM-5Ø’s can be mounted on each leg. Each launcher has 4 SRM’s.
Purpose: Anti-Aircraft/Mecha
Missile Type: Any SRM
MD and Range: Varies by type used.
Rate of Fire: Volleys of 1, 2, 4, or 8 times pilots attacks per melee.
Payload: 32 short range missiles.
Cost: 5Ø thousand each.
Availability: Occasional.
Purpose: Defense/Anti-Weapons
MDC: 1ØØ
Rate of Fire: The field can be moved to any side per pilots attacks per melee.
Range: Can be set to reach up to 5Ø ft from the Mecha.
Payload: Unlimited; However, once its MDC is gone, the unit is useless and must be replaced. The unit can regenerate MDC lost after the unit is shut down, but not while it is running.
Cost: 5Ø,ØØØ per emitter.
Availability: Occasional.
Punch- 2D4 MD
Flip- 1D4 MD
Body Block- 1D6 MD
Kick- 1D6 MD
Leap Kick- 3D6 MD
Stomp- 1D4 MD (only effective against small objects).
Effect: Duration: 1D4 melee rounds. Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided | MDC By Location: Pod: 5Ø Fiber Optic Cable: 1Ø Effect: Extends range of any sensors 1Ø times (or defeats other penalties in a 5 mile area). |


