The Flag of the UGC.

After the Invid’s defeat on Earth, they left for what has been called “The Ranath’s Star Incident.” There they meta-morphosised once again, returning to their pre-Zor state.
During this chaotic time, the Carbonarans attempted to break apart the Sentinel Alliance; After all, they reasoned, the Robotech Masters had built an empire- Now it’s OUR turn.
The Peno-Planetary Council saw it a little differently; Fragmented, the various worlds would seek to start their own, competing empires- Which would lead, once again, to war. ¿Why more of the same?
The Unification War lasted 25 years, and was more a war of diplomacy and detente, than of open hostility and bloodshed. The Terran/Fantoman faction were joined openly by the Garudans and Paraxians; The Haydonites gave their sympathy to the Unification, but stated that their own world’s rebuilding required their attention.
The Carbonaran lead Dissolutionist were joined by the Spherians; The Perytonians declared their hostile neutrality by saying that any ship on EITHER either side attempting to approach their world for any reason would be considered an invasion. A diplomatic ship from Spheris attempted to land, and was attacked- Despite repeated attempts to contact Peryton. Thus, they were left alone. (The wounds of the late war on Peryton had not yet healed- Many feel they never have.)
During this period, the Invid return to Earth (see “Return Of The Masters”). In late December of 2Ø67, the REF reached the diplomatic solution that would finally end the Invid occupation of Earth once and for all, and bring the Invid into the Inter Planetary Alliance as a major player. (See Modern Invid.
During this period, but after the return of the SDF-3 (and therefore the end of the second Invid Invasion), the Inter-Planetary Alliance went once again to war, against the Atorian Empire. (See Atorian Empire.)
The Unification war ended, effectively speaking, on Ø9 December, 2Ø86, when the VEROCHA-Class warships were hijacked; The Carbonarans requested a truce the same day, and sued for peace 3 days after that.
The Peno Planetary Council was in a HIGHLY forgiving mood; Rick Hunter, now the Chairman of the council, wanted an end to this conflict, especially with the conflict with the Atorian Empire (see Atorian Empire) raging on the other side of the galaxy- But only a LASTING peace would do.
At the table were Rick Hunter and Lisa Hayes-Hunter, representing Terra; Cabel for Tirol; Max Sterling and Exedore Formo for Fantoma; Kami and Hernara for Garuda; and Della and Miriya Pirano-Sterling for the Paraxians, representing the Unificationists. Representing the Dissolutionists were Ghron and Hortar for Carbonara, and Teal and Dalan for Spheris. The neutral worlds sent observers, most notably the Haydonites, who served as councilers and intermediaries to BOTH sides, and the Invid who, at the recommendation of Councilor Domillion Exedore Formo and the request of Chairman Hunter (supported grudgingly by the Sperians but enthusiastically by the Carbonarans) sent a 5th stage Invid Warrior and veteran of the second Earth Invasion by the name of Garnar as the mediator of the negotiations. The recency of the Invid Wars made, in their minds, the Invid the most nuetral of all the possible groups, and therefore the best option for a mediator. Garnar was to to fufill his duties well, even attempting to fine Chairman Hunter 5Ø credits for “disrespectful comments.” (The suprise at this caused everyone to laugh, ending a tense stalemate over Veritechnology that threatened to end all negotiations.)
In the end, the forces allied to fight the Invid would ally as one nation, one EMPIRE; An empire with checks and balances against any one species gaining too much power, and ruling the others, as had the Tiresans’ Robotech Masters and the Atorian Empire.

The Inter-Planetary Alliance

The Inter-Planetary Alliance in truth only lasted 12 years- The period the Perytonians held out.
During this time, the IPA approached other fragments of the former Robotech and Invid Empires. Most of these groups joined willingly, though a few had to be cajoled. None, at first, were strong-armed, but simply isolated, with the intent to deal with them later.
Bu the IPA also realized that ANY other empire would be a threat, and sooner or later they would have to join or be disbanded. Chairman Hunter and his Cabinet debated the matter for one day; ¿Who would be the test of IPA resolve? About a dozen groups were considered, and each was voted on in turn. Most received one or two in favor of war; A couple received none (not even their sponsor). A simple majority kept their name in the running. Of the groups presented, 4 eventually received a passing vote. But one carried a mandate: The Atorian Empire.

The Atorian War.

The Atorian Empire had been a perpetual collaborator; When the Robotech Masters came, they had offered to join the Tiresians, offering their services as the Master’s agents in the systems they controlled in exchange for keeping their empire- And therefore their holdings- Intact. The Masters saw the advantages; They would be able to control more worlds at basically no cost to them. It was then that they changed their name from the Atorian Empire to the Atorian Conglomerate.
As the Tiresian/Invid War swung in favor of the Invid, the Atorian switched sides; In exchange for Invid “protection,” the Atorians would govern and police their worlds on behalf of the Invid. This had NOTHING but upside for the Regent; He would now rule VASTLY more systems, at no real cost, receiving slaves and raw materials. Only the occasional Clam ship would have to be dispatched as a show of strength, and maybe a parade of Scouts and Troopers down the capital’s main street as a reminder of Invid military power.
With both the Tiresians AND Invid gone, and the REF embroiled in a civil war AND an invasion of their home world, the Atorians believed now was the time to throw off all outsider powers. They had had hundreds of years of building capital ships, and the better part of 5Ø years of basically NO masters of any sort; They believed themselves MORE than a match for what they called a “pitiful band” of some 15Ø or so warships, and maybe a million troops, racially and politically divided and simultaneously at war with OTHERS.
They couldn’t have been more wrong if they’d planned it that way.
The Secretary of Diplomatic Missions, Domillion Kazianna Hesh-Tull, was instructed by Chairman Hunter to send an embassador to Fehran to “offer” the Atorians a place in the IPA, and to do so in a way that the Atorians would NEVER agree to:
To demand they turn over all off-world assets other than ships to the host world;
To demand the Atorians release all slaves, and transport them back to their home worlds (or other world of choice) at the Atorians own cost;
To demand a stand-down of all Atorian Spacy and other military forces;
To demand reparations to worlds and peoples harmed by the Atorians;
And to demand some other impossible things.

The Atorians answered with a very polite, but very firm, “Not a chance in Hell.”
The REF then garudaformed a planet in a disputed system for Garudans. Garudan air, being toxic to all others, made the planet uninhabitable to the Atorians, who then simply responded by dropping an anti-matter bomab of the main colony. The entire surface of the palent was made barren and unihabitable, an irradiated glassy rock with no atmosphere.
4 dayes later, after confirming the Atorians WERE responsible for the attack, the REF declared total, unmitigable war on the Atorian Empire.
The Atorian Uprising (as historians now call it) lasted 5 years, during which the Invid would join the IPA as full members. During that time, the REF lost a total of 5Ø battle wagons (of which only 2 were destroyed out right). The Atorians lost 5ØØ THOUSAND. The REF lost approximately 5ØØ Spacers and Marines in combat, and maybe another 25 to 1ØØ to post-combat injures and illness. They had no MIA/POWs. The Atorians lost 2ØØ THOUSAND killed in action, and 5ØØ MILLION taken as POW. And it’s still not known how many were MIA/Body not recovered. Every year, mass graves of Atorian Empire warriors are uncovered, with as many as 15Ø-2,ØØØ bodies in them.
One of the mistakes made by the REF was to believe the Atorians were stronger than they really were. The Atorians has S.D.C. ships, and a few MD weapons, mostly nuclear and anti-matter (which they used EXTENSIVELY, especially towards the end of the war). The missiles which carried these warheads were easily destroyed by REF Laser Batteries, and few ever got through to strike their targets. The ease of the war, in fact, scared the IPA and the REF; This was supposed to be a showpiece war, as a warning to others; As the Atorians once used the Cerus as an example to others of the folly of fighting the greatest empire in the galaxy, the REF was supposed to show the galaxy the folly of fighting the IPA. “Fight us and lose” was to be the message; “Resistance is futile” was the war’s motto. the war lasted 5 years because after the first round of victories, the REF itself recoiled at their own success, and stopped on their own for a year. It was during this first year that the Atorians suffered their greatest KIA rate, as the REF had not realized how MUCH greater their own power was compared to the Atorians. Numerically, they SHOULD have suffered a perfectly acceptable 15% loss to Atorian 25-32% losses, and still won. They were suffering less than Ø.1% losses, and the Atorians were suffering between 86% and 92% losses. (It’s now believed they actually suffered FAR higher losses that were never accounted for, possibly as high as 99.8% losses.)
As the REF closed in on the Atorians capital World of Fehran, a faction of Atorians made a desperate and cowardly move- They left their home worlds behind as fled into the galaxy to parts unknown. (See “Fehran Malcontents.”) One Empress was among with them, as she ordered these same ships to sally out to fight the “invaders” (in fact, it was this order which the “Exodus Forces” used as their smoke screen). This, too, extended the war (to the REF and IPA’s limited relief), as the REF was forced to re-deploy assets to encircle the empire to prevent another such escape. As many as 2ØØ ships are known to have escaped; It is believed as many as 2,ØØØ more many have joined them.
The Atorians were offered what Chairman Sterling (who succeeded Chairman Hunter 6 months before the war ended, as Rick wanted to give his friend, confidant, and wing man the glory of being “the” leader at victory) called “Excellent terms, under the circumstances”:
Striping of the term “Atorian” from their collective name, and use of the term “Fehran” from there on;
Surrender of the Spacy and all weapons, power armors, robots, fighters, and etc;
Confiscation of all off-world assets, less one freighter with no FTL drive to serve as a space station for others to trade with the Fehrans;
Internment on Fehran for 1ØØ years (they could leave ONLY with IPA approval on medical and educational business with other worlds, and diplomatic business with the IPA on Capitol Station);
Permission to man their ONE single space station;
Return of their prisoners of war (being held in prison ships, built out of their own warships anchored off Mars), less the 5 captured and surviving Empresses, and any surviving Duchess or Lady, or any other nobility (who would continue to be interned at Pella Internment Camp 21, which was formerly the Atorian Battleship Seltinaór, named for a former Empresses and converted to a prison ship);
Economic sanctions for 1Ø years, during which time they could trade with other systems ONLY for humanitarian needs (this was to be paid for by the IPA using a blank-check, low-interest loan);
Repatriation of ALL Atorian slaves, or transfer to whatever world they wished at Fehran expense (paid for by the same fund that would pay for their humanitarian needs);
Reparations to worlds and peoples harmed by the Atorians (also paid for by the aforementioned humanitarian needs fund);
Dismantlement of all Fehran-controlled gateways;
Confiscation of blueprints for ALL Fehran technologies, from toasters to Anti-Gravity Pods to whatever else there is (this was “assisted” by REF Marines securing industrial complexes and corporate facilities before the surrender was accepted;
And impounding of all Fehran spacecraft save 6 shuttles, none of which had FTL capability.
The Fehrans are now little more than galactic beggars due to the breadth of their punitive damages from the war, though they are rebuilding. Their century-long imprisonment ended almost a century ago, and the FIRST thing they did was attempt to re-claim their in-system colonies. Many of them were still abandoned, though some were not; These were not returned, despite several attempts to the contrary. They’ve also established minor toeholds in other systems, but few, if any will allow them entry, and the IPA refuses to allow them to settle any system not already settled by someone.

Fehran Malcontents

The escapees, referred to in Fehran mythos as the “Exodus Force,” is another matter. The are known to be out there somewhere, and have not accepted the surrender. Many Fehran believe the Exodus Force will return one day to “liberate” them, and return to the Atorians what they believe is rightfully theirs. In truth, though, it’s mostly a rag-tag pirate fleet, barely able to eke out a living by raiding worlds, taking as much booty as possible.
It is believed (rightfully) that they have established illicit colonies around the galaxies, and possibly beyond the U.G.C.’s controlled areas. (This in fact, is MOSTLY true; Their colonies tend to be more towards the galactic cores of the galaxies the U.G.C. controls, where most settlers do not wish to go.) If any of these squatters are ever discovered, the REF will be dispatched to destroy them, taking any surviving Fehrans (and any other pirates and slavers) to Pella Internment Camp 21, which is still in use to this day.
Favored Fehran Malcontent loot includes:
Gold, silver, copper, unused uranium and plutonium reactor rods, Mecha and Mecha parts, shuttles and shuttle and ship parts, weapons, food, medicines, and other medical supplies, tools (especially power and laser tools), computers and computer components (screens, speakers, etc; printers are rarely, if ever, taken), radios and communications equipment of any kind, occasionally sensitive documents (police records, military communications, etc), REF Body Armors (they especially love the “Beetle” REF Bioroid Terminator Body Armor variant), and civilian hostages as slaves (more as a way of insulting the U.G.C. than for any necessity). Noteworthily absent from their “shopping lists” is mining and farming implements and manufacturing equipment; This has led U.G.C. Intelligence to (wrongfully) conclude that they have no farming or mining capability, and aren’t manufacturing anything (or at least, not that much). In truth, they have EXTENSIVE slave farms, and adapt Mecha components to manufacturing and Mecha to mining duties (remember, the Tsentraedi Raditzs Regult started life as a mining tool on Fantoma).

Other Empires:

The IPA treated the Atorian Empire rather harshly; Most Empires the IPA (and later the UWA, now the U.G.C.) have come in contact with have been treated FAR better.
The Federation of Allied Races and Niamese Coalition: The Federation and Coalition at first opposed the IPA as “just another Atorian Empire.” They also wrongfully believed that the IPA would be able to sustain the logistical support for a long-term war, and unable to stomach the scale of deaths and destruction that had befallen the Atorians.
They, too, were wrong. Still sore from a year of fighting the Fehrans, and with SOME Atorian worlds still resisting, the REF was ordered once again to war.
The strategy, this time, was to encircle the both empires (to prevent a second Exedus Fleet), then split the the two empires apart. Once the last world on the campaign to do so was secured, the REF began widening what had been dubbed “Robby Alley.” First they’d take a row or two of worlds on one side of the alley; Then the other side; Then back again.
So it continued for 3 years- The U.G.C., keen to avoid needless death and destruction, ordered the REF to use a little lethal force as possible; Putman Stun Guns and Tirol Arms Stun Rifles came in vogue in a big way, and disabling fire was the preferred method of attacking warships (civilian craft were NOT to be attacked at all unless they attacked the REF, in which case they, too, were to be DISABLED, not destroyed).
These rules of engagement actually hurt the REF for the first year of the war, so the United World Alliance (as it now was called with joining or the Perytons) ordered a new “example” be made. REF commanders were to select an uninhabited, atmosphered planet on each side of the line, and turn it into a dead rock. No life was to be able to exist on it EVER. They were to do to these planets what Dolza had attempted to do to Earth. (Dolza had the disadvantage of a VERY eager and HOSTILE reception, and mass panic in his fleet; The REF had no such disadvantage.) a full battle fleet was to level these planets; There would be no restraint. Every vessel detailed to these missions were to be maxed out on missiles and weapons. Reflex weapons were to be unleashed in mass.
The order took one year to fully plan out; It took another 8 months to supply and execute. On 12 December, 21Ø2, at EXACTLY noon fleet time (noon on Fantoma’s Megopolis and Terra’s Los Angeles), the planets GX-225763Ø-Charlie and TT-4431142-Delta were reduced to irradiated glass balls in space; Worse still, these words were in systems with MAJOR power players in their respective empires in the same system. On 5 January, 21Ø3 the Coalition surrendered. The Federation held out until 12 February of that year.
The coalition and Federation were offered FAR better terms than the Fehrans; Fear of these same purely punitive conditions were one of the factors effecting their decisions to hold out. But they were allowed to keep their battle fleets, provided FTL drives were removed from anything over 27,ØØØ tons in displacement, and ONLY used as escort vessels in convoys. No restrictions were placed on trade or movement; And in a HIGHLY unusual move, the U.W.A. agreed to pay the Coalition and Federation reparations; Possibly the first time in galactic history the VICTOR paid the VANQUISHED for losses experienced in the war. Combined, the reparations came out to 27Ø billion credits. Neither side was to admit to starting or perpetuating the war; No sanctions, no punitive damages except the reparations to be paid by the U.W.A.; The past was done and that was it; It was over.
This was to be the U.W.A., and later it’s successor, the U.G.C.’s hallmark. Once conquered, the U.W.A./U.G.C. would NOT punish the loser, but to aggressively assist them n rebuilding and integration into the Alliance (later the council).

The Structure Of the UGC

  • The United Galaxies Council itself. Each system of the UGC has 02 representatives, called Councilors, who elect from their ranks a Chairman. The UGC has ownership of the Robotech Expeditionary Forces.
    • The individual systems: A ‘system’ refers to a star system, usually named for the local star; For example, Terra (earth) is referred to as the Sol System.
      • Planets, moons, and colonies: Each ball capable of supporting life, even if assisted, Regions; Analogous to the old nations. Mostly responsible for maintaining co-operation between Regions. They also maintain the Spacys, which generally are used in a fashion similar to the Patrol, inspecting vsls and interdicting vsls attempting to make a run in or out. This is generally applied to malconts trying to make good their escape after a successful raid- After all, the raid is still a failure if the ship carrying the prize is captured.
        • Regions; Analogous to the old nations. Mostly raises taxes, levies, and et cetera. Also maintains standing, full-time, professional armies, which forms the vast majority of the Robotech Defense Forces (less the Spacys). This is the force which is usually involved in the land battles against malconts. Their approach is usually the malconts’ queue to make good their escape.
          • States/Provinces; Sub-regions of a given region. Mostly maintains the ground-transportation networks, usually in concert with neighboring states and provinces. Also maintains National Guards (large-scale, professionally trained militias) for emergency response and to blunt an initial incursion (such as by Tiresian malconts on a slave raid).
            • Shires, Counties, etc: A few cities under a regional control. Generally used mostly for the Militias (usually the first groups to meet with would-be invaders) and the county Sheriff’s Office (still responsible for the Medical Examiners, who investigate cause of death, County Jail, which holds criminals and defendants in criminal matters, and County Marshals, who transport inmates from the jail to the courthouse and provide personal protection to judges and other court officers, witnesses, and occasionally inmates.
Andering_Reddson Andering Reddson Andy Reddson To be my first page. ØØØØØ