Book 12 - The Book of Zoah
(Zoah Bible) |
Binding
to Good People |
(1/5)
Those born in the protected lands,
remember, your blood shall lead
the good through the judgment. In
the end, your blood shall flow
into the one who creates the new
world. |
(2/5)
You must not taint your blood,
nor make your blood thin with
pleasure. Beware of associating
with people left behind, and of
careless breeding. Because,
fortunate new people of Zoah, you
are always under the Gods' power. |
(3/5)
You must live your whole life,
till passage to death, on the soil
of Zoah. The world is tainted
with the blood of nonbelievers.
He who stands outside Zoah
is tainted, and must suffer the
fate of being judged over again.
|
(4/5)
You must not consume food
from outside of Zoah,
because it is food
abandoned by the Gods.
You must sustain yourself
only by consumption of the
Blessings of the Forest. |
(5/5)
Those born in the protected land,
must obey the code or they shall
not receive the protection of
the 'Guardian Fire'.
That light must not die
until the Day of the End. |
|
The
Code for Prayer |
(1/3)
Those born in the protected land
must give prayer to the Gods on
the Night of Atonement
established by the High Priest.
On this sacred day,
you shall not consume anything
other than purified water. |
(2/3)
Until sunset, purify yourself
with water, and wear clothes woven
from sacred materials from the
Forest of Blessings,
Also, on the Night of Atonement,
you may use no lamps of any kind. |
(3/3)
Those who consumed food before
prayer, those who did not purify
themselves, those who prayed in
filthy clothing, and those who
tainted the Guardian Fire with
the fire of the ground, are
banished from the protected land. |
|
Book
13 - Uru Tower Records (Tower Report 2) |
Preface |
(1/2)
Record by 'Compiler' Feltman
The following is the summary of
the data recorded on the
Information Unit found near Uru.
The contents include the
construction of the Tower
located north of Uru.
|
(2/2)
If anyone is determined
to reach this Tower, it will be
a very difficult journey.
I wish for this record to be a
helpful guide.
|
Courses
Inside the Tower |
(1/3)
Inside the Tower, there are five
separate sections.
To move between each section, one
must pass through the outer areas,
consisting of fifteen floors.
Here are the routes inside
the Tower. |
(2/3)
From upper floors to outer 13F ->
from 13F to 12F via elevator ->
from 12F to upper hangar
From upper hangar to outer 11F
From 11F to 9F via elevator ->
From 9F to middle floors |
(3/3)
From middle floors to outer 8F ->
From 8F to 6F via elevator ->
From 6F to lower hangar
From lower hangar to outer 5F ->
From 5F to 4F via elevator ->
From 4F to bottom floors |
|
Rotating
Unit at Middle Floors |
(1/1)
In the middle floors, there exists
a rotating unit that changes the
form of the outer area. If it is
activated, the connection between
outer 8F and 9F will be changed.
Should one wish to move from 9F to
8F or 8F to 6F, this is necessary. |
|
How
to Stop Power Device |
(1/2)
Inside the Tower, there are 6
power systems called Rotor Piles.
If they are activated, movement
within the level will be
difficult, but the Rotors can be
deactivated at the outer controllers.
Locations of the controllers: |
(2/2)
' #1 - outer 15F east
' #2 - outer 14F west
' #3 - outer 7F west
' #4 - outer 4F east
' #5 - outer 3F west
' #6 - outer 3F north
(Enter only from lower floor) |
Book
14 - Tower Function Report (Tower Report 3) |
Preface |
(1/2)
Record by 'Compiler' Zadoc
The
rulers of the ancient times
created an administrative system
throughout the world to control
the population of the humans
with large machines. These
machines are known as 'Towers'.
|
(2/2)
The path to free ourselves from
the will of the ancients lies
is the destruction, or
neutralization of all Towers.
The following is a summary of the
research the 'Compilers' have done
through the years. |
Function
of the Tower |
(1/4)
Though with slight variations,
Towers' responsibilities can be
divided into two categories:
Preservation / Regeneration, and
Production / Analysis of the
monsters. |
(2/4)
At the same time the Towers purify
the air, water, and soil to
enlarge inhabitable areas,
they employ monsters to remove
elements that threaten the
environment, including humans. |
(3/4)
But over the years, the Towers,
have worn down. They are not
functioning efficiently. The
regeneration process that began
in the Ancient Age has
still not been completed. |
(4/4)
However, if the Towers return to
normal, the number of humans
would have to be severely reduced,
or we will have to live in a
much harsher environment, where
the fruits of the land would not
regenerate. |
The
Tower and Sestren |
(1/3)
Sestren is the will of the
ancients. Sestren is located
in a place, between time and
space, where no mortal can
ever reach it. Sestren controls
all Towers. |
(2/3)
In the Ancient Age, the Towers
were called 'Azel Sestrens', or
'Servants of Sestren'. All Towers
are tools for Sestren so it can
exercise its power on the world.
If Sestren is destroyed, the
Towers will sleep. |
(3/3)
For one to make contact with
Sestren, one must open the gate
to cross the gap in time and
space. Sestren can be reached from
any Tower, but no methods of
opening the gate have ever
been discovered.
|
|
Book
15 - Structure Report (Memory Report) |
(1/4)
Record by 'Compiler' Noadea.
Most of the devices found in the
ruins are power structures, such
as engines. But in rare instances,
you will find Information
Structures that record data. |
(2/4)
It was through reactivating an
Information Structure that we were
able to discover the existence of
the Towers. We also found out
these structures also contain
important functions other than
simply recording information. |
(3/4)
It is a device that will create a
field that can control monsters'
actions. It was built, perhaps, to
guard the information recorded
there. But the power source is
very small, so it is probably
severely limited.
|
(4/4)
If we can utilize this well, we
may be able to use it as a means
to protect ourselves from the
monsters. We need to continue
researching these types of
structures. |
Book
16 - Regulation of Imperial Troops (Soldier Guide) |
Operations
on the Frontier |
(1/3)
The uncivilized people of the
frontier fear the ancient
machines and subject them to
their idiotic beliefs. Our duty is
to locate the buried finds, and
return them to the rightful heir,
his highness. |
(2/3)
We will use the power of the
ancient ones to cleanse the world
of the monsters and return humans
to their former glory. Expanding
the Empire, including securing as
many ruins and machines as
possible, will achieve this goal. |
(3/3)
If anyone stands in your way,
eliminate them. They resist out of
ignorance. The Empire has a duty
to protect them. We fight not to
invade, but to teach the truth.
The greater good depends on the
completion of your Mission. |
|
How
to Handle Ancient Weapons |
(1/2)
At the Academy, research is being
done, day and night, to unlock the
mysteries of the ancients. It
will not be long before the Empire
can produce engines and other
devices on our own. |
(2/2)
Because the weapons our forces use
are repaired and modified relics
from the past, there are always
shortages. Special caution must be
used in handling them, and our
first priority must be to hold the
consumption of power to a minimum. |
Battle
Against the Monsters |
(1/3)
The uncivilized people of the
frontier cannot harm our forces.
The real threat is the enemy that
wields the power of the ancient
ones, the monsters. They are
extremely dangerous. An ordinary
man is but food to them.
|
(2/3)
Monsters are unintelligent. The
Academy is very close to
understanding their instincts. Our
weapons, formations, and tactics
are based upon this research. Use
them wisely, and the Empire will
triumph. |
(3/3)
Cadets, you are expected to give
total obedience to your superiors
and to perform all of your duties.
Your devotion to the Empire will
allow you to defeat any enemies,
and they will tremble before you. |
|
How
to Deal with Seekers |
(1/2)
Among the tribes in the frontier,
there exists a clan whose sole
purpose is to steal relics from
the ruins, stealing from your
Emperor. These 'seekers' are
a blight on the Empire, and they
must be killed on sight. |
(2/2)
The seekers are poorly organized,
and are equipped only with
hunter's weapons, so they pose
little military threat. But in
many cases, they carry ancient
relics, so it is advised to avoid
the use of heavy weaponry. |
Quest
for the Tower |
(1/2)
Our main goal is to acquire
the power of the ultimate weapon
of the ancients, the 'Towers'.
Imperial Legends state that
each Tower contains enough
destructive force to destroy the
entire world. |
(2/2)
Weapons of such power must be
handled by the rightful heir of
the ancient civilization, his
highness. That is the path of
world order, and that is why we
exist. |
To
Capture a Dragon |
(1/2)
In the frontier, the dragons are
worshipped as Messengers of the
Gods, but that is a groundless
superstition. The dragons are, in
fact, nothing more than monsters
with an arsenal of destructive
powers. Don't underestimate them. |
(2/2)
Though dragons may appear simply
as powerful monsters, it is
thought that they are somehow
related to the Towers. To solve
the mysteries surrounding the
Towers, we must capture a dragon,
at all costs. |
Book
17 - Base Defense Regulations (Base Manual) |
(1/4)
This aquatic base is protected by
two retractable walls. Lookouts,
spotlights, and guards are posted
inside each wall. Special care
must be taken to protect the
Control Tower, located in the
center. (see next page) |
(2/4)
|
(3/4)
The inner walls surrounding the
Control Tower remain closed.
These walls only open while taking
in supplies or during a Red Alert
to allow reinforcements to attack. |
(4/4)
When our defense capabilities have
been severely compromised, troops
from behind the inner wall will
advance to defend the Control
Tower. Beware, the Control Tower
may be under attack from intruders
if this emergency occurs. |
Book
18 - Tower Activation Report (Tower Report 1) |
Unearthing
of the Tower |
(1/3)
Imperial Age 89, 18th day of 2nd
month. Very low traces of energy
were identified inside the ocean.
An investigation has indicated
that we've discovered some ruins.
By our calculations, it may exceed
the power of anything we've seen. |
(2/3)
The data we've gathered has
indicated that this is, in fact,
one of the ancient ultimate
weapons, a 'Tower'. By Imperial
order, all excavation processes
have ceased and all efforts have
shifted to reviving the Tower.
|
(3/3)
To reawaken the Tower, engines
from the 2nd Regiment Battleships
were removed and attached to
breathe new life into the Tower.
After 12 full days, the Tower's
status had not changed. |
|
Appearance
of the Dragons |
(1/4)
Once the Tower was successfully
unearthed, a full scale
investigation began. But the
missing elements needed for
reactivation eluded us. We
continued testing, but no apparent
reactions have been noticed. |
(2/4)
What finally broke its stagnant
state was something coming from
the frontier. A pair of dragons
were seen approaching the Tower.
We now believe they are what
triggered the Tower's reaction. |
(3/4)
Soon after the Tower showed life,
two dragons were sighted east of
the Imperial Capital. A squadron
was hastily assembled near the
border and sent to capture the
rapidly approaching dragons. |
(4/4)
But the dragons were more powerful
than anything our forces had faced
before. We even attempted to use
our prototype weapons, but the
battle only resulted in the total
annihilation of our troops.
|
Tower
Energy Report |
(1/4)
By the time the dragons approached
the Imperial Defense line,
Headquarters had abandoned any
plans of capturing the dragons.
We gathered our remaining forces
to counterattack, but victory was
impossible against these demons. |
(2/4)
The two dragons broke through
the defense line, easily
reaching the Tower, and then they
began fighting. Suddenly, the
Tower's power output increased
dramatically. |
(3/4)
With the Tower's change, a massive
horde of monsters rose from the
sea. Then the Tower's outer shell
opened, taking one of the dragons
in. The Tower instantly became
fully operational. |
(4/4)
Reports vary about what happened
next. The only fact is the Tower
is gone. It was reported that
one of the dragons grew to a
colossal size and the ensuing
battle destroyed the Tower. But
there has been no confirmation. |
Tower
Defense Concept |
|
(1/3)
Due to the battle between the
dragons, attacks from the sea
monsters, and the destruction of
the Tower, most of the Imperial
Capital was destroyed. The loss
of life will mark this as one of
the darkest days in our history. |
(2/3)
Fortunately, the Palace and
Academy suffered only minimal
damage, but these events led to a
reexamination of our defense plan.
And, as a result, we have begun
building a large scale flagship,
'Grig Orig'. |
(3/3)
The Flagship Grig Orig is a flying
Fortress. When completed, not even
a dragon could penetrate its
defenses and harm his highness. |
|
Book
19 - Report on Shellcoof (Ship Report) |
Discovery
of Shelcoof |
(1/4)
Imperial Age 71, 10th day of 6th
month. A scout team inside
Meccania territory, spotted a
gigantic object flying towards the
border, surrounded by a horde of
monsters and battleships. |
(2/4)
By Imperial Order pursuit of the
flying object (later named
'Shelcoof') ensued. But near the
rendezvous point with the scout
team, our forces clashed with the
Meccania Confederation Force,
delaying our recovery. |
(3/4)
Soon after the Meccanian scum was
dealt with, the scout team gave
their report. Before encountering
our scout team, Shelcoof suddenly
changed course, and attacked a
small village, obliterating it
with a lightning attack. |
(4/4)
The reason of the lightning attack remains
a mystery, but the village had a
Coolia breeding farm. One theory
is that the Coolias somehow drew
the Shelcoof to the village. |
Report
on Missing Teams |
(1/5)
As a result of the battle with
Meccania, the pursuit of Shelcoof
was put on hold. Its location was
lost, so our forces were placed in
the forest area, on the Shelcoof's
expected flight course, and there,
they waited. |
(2/5)
Above the forest, a new type of
monster was sighted. Its shape
did not fit any known monsters,
but its description matched the
local legend of a 'dragon'. |
(3/5)
But before we could report the new
creature, Shelcoof was sighted. In
a flash, it completely destroyed
our battle squadron. Despite being
only one vessel, its overwhelming
power decimated every single one
of our ships in minutes. |
(4/5)
Reports from the survivors
indicated that the second squadron
encountered Shelcoof near
Georgius. They attempted to
attack, but Shelcoof struck first
with a lightning weapon. They were
totally annihilated. |
(5/5)
There was a report that the lone
surviving officer that the dragon
was also sighted above Georgius.
But his description of the dragon
varied considerably from earlier
reports. Speculation was that
the officer was hallucinating. |
|
Disappearance
of Shelcoof |
(1/2)
Headquarters decided that further
troop losses would seriously
affect invasion plans of Meccania.
Plans to capture Shelcoof have
been postponed indefinitely. The
Meccania invasion was successful.
The Empire was victorious. |
(2/2)
Shelcoof became the Empire's focus
again, but it disappeared. All
that was found was a wreckage
of something that may or may not
have been Shelcoof. If there was
a force that could destroy
Shelcoof, we would be afraid. |
Book
20 - Research on the Dragon (Dragon Report) |
Attack
Power of the Dragon |
(1/2)
The
main weapon of the dragon is
lightning shot from its mouth. Its
lightning has the odd trait of
bending towards its target. There
are also reports of homing bullets
and waves of living particles, but
it's all hearsay.
|
(2/2)
The
dragon's powers exceed any
weapon we now possess. The Academy
calculates that the dragon has
the potential firepower of
at least fifty gunships. |
The
Dragon Rider |
(1/2)
The
most notable report about the
dragon is that there was a rider
on its back. Besides a few lesser
monsters, such as Coolias,
no creatures exhibit fond
behavior towards humans. |
(2/2)
The
identity of this rider remains
a mystery, but his amazing
reactions and advanced combat
skills indicate he's not human.
Thus the Academy has theorized
that he is a human-shaped
creation, similar to the monsters. |
The
Dragon and the 'Tower' |
(1/2)
According
to the ancient records,
the dragon and the final weapon,
the 'Tower', are linked somehow.
Our researchers are split between
the theories that the dragon is
the Guardian of the Tower or that
it is the destroyer of the Tower. |
(2/2)
On
Imperial Year 89, while the
Empire attempted to reactivate a
Tower, two dragons appeared, and
acted in completely opposite
manners. This created even more
confusion over the dragons. All we
can conclude is insufficient data. |
Book
21 - Research Book on Mel-Kava (Paet's Report) |
How
to destroy Mel-Kava |
(1/3)
From the old sayings in Zoah,
there is an expression that a
'pair of wings' supports Mel-Kava.
In other words, Mel-Kava uses
a pair of engines to fly. |
(2/3)
To shoot down Mel-Kava you must
destroy these engines, but the
path is blocked by 'the crawling
guardians'. The name is from an
old legend, they might not exist,
but be wary. |
(3/3)
Legends say that Mel-Kava is
nearly invincible. It is
surrounded by winged monsters
and it is crawling with monsters
on the inside. Legends say that
the destruction of Mel-Kava lies
within. |
|
Light
Particle |
(1/3)
Mel-Kava emits energy particles.
My recording device's orbiter was
destroyed as soon as it touched an
energy particle. Even a dragon,
struck directly by a particle,
would surely be blown away. |
(2/3)
Your best hope would be to destroy
the exhaust ports. Atop Mel-Kava
are dozens of them. If you
destroy them all, the ship may
become unstable. |
(3/3)
If you cannot stop the particles,
you must somehow avoid being hit.
The particles pour endlessly from
the engine, continuously impeding
forward progress. Perhaps there is
a device that can protect yo. |
|