Computer Intelligence
Computer Intelligence is a missing option from the Create a Wrestler Edit Menu. Computer Intelligence defines how your wrestler actually wrestles, in terms of whether he is a brawler or a techniqual wrestler, how often he uses weapons and what his finishing move is. These codes allow you access to the menu. However some parts of the menus are blank(as it was a feature not properly implemented) so I have typed up a guide to these blank sections, as well as the other parts of computer intelligence.
UK Version - Credit The Pelican
D1095184 2000
80170A05 0004
US Version - Credit Unknown
801709E5 0004
Goto Edit, Select a Wrestler and press Z. If you have cloned anybody first then play a match and quit or the cursor will dissappear.
Alternative UK Version - No Button Activators required- Credit The Pelican
D026271B 0001
8026271B 0000
D031317B 0001
8031317B 0000
Alternative US Version - No Button Activators required- Credit Spectrumz(unconfirmed as to whether it works or not)
D026138B 0001
8026138B 0000
D0311DEB 0001
80311DEB 0000
Computer Intelligence will appear as a normal option in the CAW Edit Menu. Has problems if you clone a wrestler, just start and quit a match to correct.
Guide to Computer Intelligence
Thanks to DoubleDown of the MOW I have received accurate information on the Computer Intelligence Blank Spaces. This is from the Japanese Version VPW2. This has Computer Intelligence as a Standard Option. It is the Japanese Update of WM2K. The Text has been translated and now I know exactly what everything means. This will now allow you all to accurately decide your style.
Overall Style: Choose one of following
Power: For big strong wrestlers with lots of powerbombs and big suplexes.
Technique: For wrestlers who use a combination of grapples and submission moves.
Rough: For brawlers who love to fight. Also good for Hardcore wrestlers
Single-Minded: Your wrestler concentrates on trying to win, using any method. Has no real style though
Striking: Loves to punch, kick and uses running attacks. Not reccomended really.
Flying: For those who love to use aerial moves, which can be quite devastating.
Early in Fight
Attack to Stand: - For Wrestler with High Health(Early in Fight)
Choose one of following:
Striking: Punches, Kicks, Running Moves
Grappling: Grapple moves.
Flying: Any aerial moves.
Attack to Ground: - For Wrestler with High Health(Early in Fight)
Choose one of following
Striking: Elbow Drops, Knee Drops and the like.
Submission: Submission moves, includes non submission grapple moves
Flying: Flying moves.
Up: Pick opponent up.
Later in Fight
Note that if you are an aerial wrestler, it is best that most of these are Flying. Especially to ground.
Finishing Move: Whatever your finisher is (Can be any move on the game, I reccomend either a Special Grapple, or Special Flying Move.)
Note: Your finishing move does not always make you do the move more often, especially in the case of Turnbuckle Grapples.
For the following section: These refer primarily to the blank spaces, They are in listed in order from top to bottom, #1 is the first one on the list, #5 would be the fifth one on the list.
Attacking: Choose one of following
#1 Always Striking: Uses Striking Moves a lot more than grapples
#2 Mostly Striking: A balance of Grapples and Striking with favour towards Striking
#3 Balanced: An even balance of grapples and Striking moves.
#4 Mostly Grapples: A balance of Grapples and Striking with favour towards Grappling
#5 Always Grappling: Uses mainly Grapples rather than Striking moves.
Note that you will still use grapples and striking moves, even if it says Always.... But you favour one more than the other. Brawlers should edge towards Striking moves. Techniqual wrestlers edge towards grappling. How much you go for either is up to you.
Response to Striking: This is how good your wrestler is a blocking punches and kicks.
Response to Grappling: This is how good your wrestler is at blocking ATTEMPTS at grapples, i.e. blocking their arms as they attempt to grapple you or reversing it into a back grapple. This is NOT, I repeat NOT how good your wrestler is at reversing actual moves, that is determined by Physical Strength, see the other section.
Balance: Choose one of the following
#1 Agressive Attacking: Very Attacking, little care for defence
#2 Attacking: Attacking, with a little consideration of defence
#3 Balanced: Balance between Defence and Attack
#4 Defensive: Edging towards Defensive, tries to reverse moves and counter them.
#5 Very Defensive: Very defensive, is always trying to reverse moves before attacking.
Note that defense isn't a bad thing, you reverse more moves defending. The Rock, and the Undertaker both have defensive, and they are two of the best on the game.
Ring Out: Choose one of the following
#1 Calm: Gets back in the ring quickly
#2 Normal: Fights a little, but not much
#3 Agressive: Will fight on the outside as much as you want and use weapons.
#4 Extremely Aggressive: Will fight on the outside with Mick Foley like agression, uses weapons anytime anyhwere.
#5 Flying: Will use flying moves to the outside.
Appeal: Choose one of the following
#1 Often: Taunts his opponents whenever he can.
#2 Normal: Taunts his opponents occassionaly.
#3 Rarely: Hardly ever taunts his opponents.
That's it really. Note that defensive wrestlers require High reversal ability, while attacking wrestlers don't need them so much.
This Guide Copyright 2000 The Pelican.
All UK Action Replay codes, Credit The Pelican