Move Damage Codes
The following codes are the Move Damage codes. Read carefully to understand them.
OK here are the codes to change the power of moves. They are NOT for individual wrestler, but instead for the different players. Now due to the number of codes I will not list all of P2, P3, and P4 codes. I will also not list all the codes for the submission values. Instead I will tell you how to get them. All you will need is P1's code for that move and a hex calculator(theres one on the computer you are on somewhere, just set it to scientific mode)
All codes for Player 1. The address value you can replace the ?? goes up to 7F(possibly more, but 7F is powerful enough) The maximum value on the game for an A power special move is 28. All in hex. So choose your powers carefully. Replace the 00 with the amount of spirit you wish to gain when performing the move. If you leave it as 00, you will gain no spirit when performing the move.
Weak Grapples
8109FDE6 00?? A
8109FE06 00?? A left and right
8109FE26 00?? A up
8109FE46 00?? A down
8109FE66 00?? B
8109FF06 00?? B left and right
8109FFA6 00?? B up
810A0046 00?? B down
Strong Grapples
810A00E6 00?? A
810A0186 00?? A left and right
810A0226 00?? A up
810A02C6 00?? A down
810A0366 00?? B
810A0406 00?? B left and right
810A04A6 00?? B up
810A0546 00?? B down
810A0686 00?? Special
810A06C6 00?? Stolen Special
Back Weak Grapples
810A06E6 00?? A
810A0706 00?? A d-pad
810A0726 00?? B
810A0746 00?? B d-pad
Back Strong Grapples
810A0766 00?? A
810A0786 00?? A d-pad
810A07A6 00?? B
810A07C6 00?? B d-pad
810A07E6 00?? Special
810A0826 00?? Stolen Special
810A0846 00?? Back Weak Grapple Counter
810A0866 00?? Back Strong Grapple Counter
Irish Whip Weak Grapples
810A08A6 00?? Tap A
810A0926 00?? Hold A
Irish Whip Strong Grapples
810A09A6 00?? Tap A
810A0A26 00?? Hold A
810A0AA6 00?? Special
Turnbuckle Weak Grapples
810A0B46 00?? A
810A0BE6 00?? B
Turnbuckle Strong Grapples
810A0C86 00?? A
810A0D26 00?? B
810A0DC6 00?? Special
810A0CE6 00?? Stolen Special
Back Turnbuckle Weak Grapples
810A0E06 00?? A
810A0E46 00?? B
Back Turnbuckle Strong Grapples
810A0E86 00?? A
810A0EC6 00?? B
810A0F06 00?? Special
810A0F26 00?? Stolen Special
To Apron Grapples
810A0FE6 00?? Weak
810A1006 00?? Strong
810A1026 00?? Special
810A1046 00?? Counter
From Apron Grapples
810A1066 00?? Weak
810A1086 00?? Strong
810A10A6 00?? Special
810A10C6 00?? Counter
Double Team Moves
810A1226 00?? Front
810A1286 00?? Back
810A12E6 00?? Sandwich
Weak Striking Moves
810A1346 00?? Punch B
810A1366 00?? Punch B d-pad
810A1386 00?? Kick B
810A13A6 00?? Kick B d-pad
Turnbuckle Striking Moves
810A13C6 00?? B Normal
810A13E6 00?? B d-pad Normal
810A1406 00?? B Tree of Woe
810A1426 00?? B d-pad Tree of Woe
Counter Striking Moves
810A1446 00?? Block and Counter Punch
810A1466 00?? Special Block and Counter Punch
810A14A6 00?? Block and Counter Kick A
810A14C6 00?? Block and Counter Kick B
810A14E6 00?? Special Block and Counter Kick
Strong Striking Moves
810A1506 00?? B
810A1546 00?? B d-pad
810A1586 00?? A+B
Running Attacks
810A15C6 00?? B Weak
810A1606 00?? A+B Weak
810A1646 00?? B Strong
810A1686 00?? A+B Strong
Running Turnbuckle Attacks
8100A16C6 00?? B Normal
810A1706 00?? A+B Normal
810A1746 00?? Tree of Woe
Running Opponent Attack
810A1766 00??
Ground Attack Striking
810A17E6 00?? Up
810A1806 00?? Down
810A1826 00?? Running Up
810A1846 00?? Running Down
810A1866 00?? SittingUp
81A1886 00?? SittingDown
810A18A6 00?? Running SittingUp
810A18C6 00?? Running Sitting Down
Ducking Attack
810A18E6 00??
Apron Kicks
810A1906 00?? Inside
810A1926 00?? Outside
Submission Holds
810A1B46 00?? Upper Up
810A1BC6 00?? Upper Down
810A1B86 00?? Lower Up
810A1C06 00?? Lower Down
810A1C46 00?? Sitting Up
810A1C86 00?? Sitting Down
Flying Moves
810A1DC6 00?? To Stand Normal
810A1DE6 00?? To Stand Special
810A1EA6 00?? To Stand Outside
810A1E66 00?? To Ground Normal
810A1E86 00?? To Ground Special
810A1EC6 00?? To Ground Outside
My apologies for the few missed moves, I can't be bothered to search back for them, they are only minor moves anyway.
OK to get player two's codes you need to put your calculator in hex mode. then type in the code for P1 then simply add 4480 (hex) to the value and you have P2 version of that code. Now add 4480 again to get P3 and again to get P4 version of the code. E.G. the Front Specials
P1 810A0686 00??
P2 810A4B06 00??
P3 810A8F86 00??
P4 810AD406 00??
Now onto the submission parts. Each wrestler has five different health bars for each body section. Head, Body, Arms and two for the Legs(not sure why, one is speed I think).
Anyway each move has a set amount of damage done to each move, or none at all. Each move has five codes for these values. Now to get them just add C to the code to get to the first code, namely the Head. Then add 1 to it for the Body, 1 more again for the Arms, then 1 again for the Legs 1 and 1 more for the Legs 2. Now you have the codes for all the body parts damage as well as the general damage, now you can make submission moves work faster. Maximum for these are 32(hex).
Example, for P1 Special
800A0692 00?? Head
800A0693 00?? Body
800A0694 00?? Arms
800A0695 00?? Legs 1
800A0696 00?? Legs 2
Thats all for the damage codes. It is quite complicated to understand I know, but you'll get the hang of it after a while. You don't need any activators for these codes, they work perfectly at any time, you can even have P4 codes on and not have a 4th wrestler in the ring, it doesn't matter. Note that after a certain point in the values for damage, you do so much damage that the wrestlers health meter overflows and goes back to the start. I don't know why this happens, but if you stay below 7F you will be fine. If it is a submission part, then 32 is the limit, and it removes ALL of the bar, but it won't cause them to submit instantly, as you need to damage them first so you can put the move on for long enough. Any questions just ask me.
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