PLIST 3.1 - Background informations about the PLIST engine drives and weaponary

 

TABLE OF CONTENTS


ENGINE DRIVES

Some important improvements compared to the original shiplist:

The names are taken from the Perry Rhodan series, except the "Improbability" and "Bistromatic" which are from the "Hitch Hiker's Guide To The Galaxy".

Name Techlevel old Remarks
Impulse Drive 1 · as always build if you want no engines.
Linear Drive 3 Warp 3 useful up to Warp 5-6 for smaller ships
TransshieldGenerator 4 Warp 5 provides a good ESB
Dimesexta Drive 5 Warp 6 useful up to Warp 8 for smaller ships
Metagrav Drive 6 Warp 7 useful up to Warp 8 for normal sized ships
Enerpsi Drive 7 Warp 8 top for moving Warp 8
Interuniversal Drive 8 · expensive, fuel saving till Warp 8
Improbability Drive 9 Warp 9 most common drive
Bistromatic Drive 10 · expensive, fuel saving Warp 9 Drive

(old means the same as ALTLIST 3)

 

BEAM WEAPONS

Name TechLevel Taken from Remarks
Laser Cannon 1 Star Wars low-cost low power laser, at least recommended against fighter carriers
Kill-O-Zap 2 Hitch Hiker standard freighter catcher, ignore shields
Disintegrator 3 Perry Rhodan starting beam weapon to take over low defense planets, high recharge rate
Phaser 5 Star Trek another good beam to take over low defense planets
Disruptor 6 Star Trek best beam to capture ships, ignore shields
Electron Ram 6 Hitch Hiker standard beam weapon for middle sized warships
Ion Cannon 7 Star Wars best destroy power to cost ratio
Turbolaser Battery 8 Star Wars comparable to IonCannons, but higher kill power and high racharge rate
Inpotron Cannon 9 Perry Rhodan best kill rate, best recharge rate
Multitraf Spiral 10 Perry Rhodan Multitraf rules, best sweep rate and destroy power

Remark: The Orion Pirates (Privateers) can capture every ship in the game if they get the 10000 shots they need with their Gen code destructors :-).


TUBE AND TORPEDO UNITS

Name TechLevel Taken from Remarks
Space Rocket 1 Perry Rhodan low-cost tubes, at least recommended
Paralyso-Matic Bomb 2 Hitch Hiker standard freighter catcher, ignore shields
Fusion Bomb 3 Perry Rhodan inital tubes, high racharge rate
Initial Bomb 5 Perry Rhodan perfect initial tubes due to excellent destroy power, but expensive torp units
Photon Bomb 6 Perry Rhodan best ship capture tubes, ignore shields
Graviton Bomb 6 Perry Rhodan nice standard torp weapon for middle sized warships
Arkon Bomb 7 Perry Rhodan best ratio destroy/killing power to torpedo unit cost
Antimatter Bomb 8 Perry Rhodan standard tube for all ships
Katalysator Bomb 9 Perry Rhodan best kill rate, best recharge rate
Selphyr-Fataro-Device 10 Perry Rhodan expensive, but Selphyr-Fataro rules. Best mine laying rate

In general you get more destructive power per MC if you use lower Torps but you need more time to fire enough torpedos. This will make cheaper torpedos an alternative. Photon and Antimatter Bombs are pretty good alternatives to Selphyr-Fataro-Devices.