In a
multimedia world, art is a literacy as basic as reading, 'riting, and
'rithmetic.
One of the many reasons I enjoy
being an educator during this time of unprecedented change is that
the potential for revelation is great. To do my best
revelation-hunting, I locate the eye of a hurricane, park, and look
around with an open mind. When I do that, revelations come
frequently.
One such revelation has helped me
understand an important shift underlying the Internet revolution in
education — a change so pervasive and infused into our experience
that we often miss it entirely. I am referring to the fact that the
multimedia environment of the Web, as well as much of what we
experience through our computers, requires students to think and
communicate as designers and artists. The age of art has arrived,
leaving behind the text-centric world that has guided us for so long.
The language of art has become the next literacy — the fourth R. We
need not linger any longer over whether art should have a permanent
and central place in our curriculum. It should. And we need to move
quickly to prepare students to be literate in the world that they are
inheriting and shaping.
I had an amazing experience a few
years ago that helped me fully appreciate art's new importance in
education. I was watching a student struggle at his computer to
create a multimedia presentation for a language arts project. He
wasn't struggling with the technology — like any info-age kid, he
could click around with ease. It was the aesthetics that seemed
insurmountable. As I watched him clumsily cramming together video
clips, graphics, sounds, buttons, and a few words, it suddenly hit me
like a ton of bricks: He was trying to create art, and no one had
shown him how. In the process of fumbling with the medium, he was
losing his sense of what he wanted to communicate in the first place.
And this wasn't an isolated
incidence. I have watched it happen again and again — across grades
and throughout the curriculum, from science to social studies, where
term papers and reports yielded to Web pages and PowerPoint
presentations.
Art and the Digital Age
Multimedia communication has
become ubiquitous in a short period of time because of two fairly
recent developments. First, in the same way that word processors
opened up the world of the writer, multimedia technology has opened
up the world of the artist. Today, anyone who can move a mouse can
jump in and give it a go. Second, the Web has carried multimedia
communication throughout the global world of the Internet, so that a
shift away from text-centric communication and toward pictures,
diagrams, sound, movement, and other more universal forms of
communication seems inevitable.
The convergence of these two
developments has earned art a permanent place in the common
experience of life for us all. For that reason, art should be
included in the common experience of school for all students. Those
who do not grow up to create art for a living will nevertheless use
it, manage it, interpret it, or interact with it in ways that simply
did not exist 10 years ago.
The Long and Winding Road
For years, passionate believers in
art education have tried to sell it based on a number of good
reasons: It improves self-expression, and who can argue with a
child's need for expression? There is a strong — perhaps even causal
— correlation between being active in the arts and improved cognitive
functions as measured in standard curricular areas. The arts are
motivational, inducing students to attend school and be receptive to
learning. Finally, art increases our understanding of the depth and
breadth of humanity, inducing not only cultural awareness but also
personal growth.
Despite these compelling reasons
to teach art, educators and parents alike often see it as tangential,
soft, or not entirely relevant to preparing children for work and
citizenship. This is why art is the first to go when money gets
tight. To keep this from happening, art must be considered the fourth
R: a literacy as solid as reading, 'riting, and 'rithmetic. When was
the last time a school board discussed cutting those subjects from
the curriculum? When art is considered a literacy and is as embedded
in the curriculum and in our cultural psyche as the other three Rs,
it will become self-perpetuating and unquestioned. Fortunately, the
ever-expanding world of multimedia and the Internet gives us the
opportunity, rationale, and a broad base of support to make that
happen.
What Can We Do?
How do we facilitate the coming of
age of art in our schools?
Rename art and get subversive.
First — and I'm only half-kidding — we need to rename art. The word
comes with too much baggage. Being an artist implies a life of
penury, emotional pain, and public misunderstanding. We need to
demystify the nature of art and see it all around us, from the
designs that underlie our tables and automobiles to the aesthetics
that imbue our Web sites, to the public sculptures that transform
buildings from structures into monuments of public expression. I
suggest that educators invent a Trojan horse for their fourth-R
programs. Call it, say, visual literacy. Roll it into the literacy
portion of the school's curriculum, and let it evolve. Everyone will
thank you for being "visionary and proactive."
Hire more art teachers. Second, we
need to anticipate that the shift from text-only to multimedia
environments will cause both excitement and anxiety in our schools in
the short term. Teachers will find that they cannot guide and
evaluate students' multimedia projects as effectively as they can the
text-based projects that they are used to. To help, we need more art
teachers working across the curriculum with content-area teachers.
The most pressing need right now is to develop design skills, graphic
literacy skills, and skills that knit together pictures and words
into unified presentations. Once we better understand how video,
sound, music, and animation communicate ideas effectively, and once
the technology that supports these activities becomes more affordable
and less specialized, art will become the fundamental literacy for
understanding both old and new media.
Increase fourth-R literacy
requirements in teacher education programs. Of course, this means
that ultimately, just as art becomes every student's fourth R, it
should also be addressed in every program that prepares teachers for
the classroom.
Declare an "Art, the Fourth R"
day. Schedule one day in the school year when art is infused
throughout content areas, when mathematics, language, and science
teachers work with art teachers to enhance communication across the
curriculum. With luck, in the near future we won't need an Art Day
any more than we need a Reading, 'Riting, or 'Rithmetic Day.
Advocating for Art Literacy
My purpose in calling art the
fourth R is simply this: The other three Rs are literacies in that
they facilitate learning and expression in particular content areas.
In a multimedia world, this definition of literacy also exactly
captures the role of art.
Beyond facilitating learning and
communication across a wide spectrum of activities, art skills also
translate into real-world jobs. Each of the thousands of cable
channels, CDs and DVDs, and the millions of incipient Web sites
requires graphic designers, musicians, choreographers, videographers,
creative consultants, and many other "artistic" professionals.
Artists will finally have their day.
As with all changes in education,
the Internet turns out to be not just a revolution in media and
methods, but in literacy as well. Kids must become fully literate,
and that literacy must include art, the fourth R.